- Has access to the following one-hour abilities:
- At lower HP can cast Tier IV AoE elemental spells and Death.
- Arch Dynamis Lord is immune to Silence.
- Has access to the following weaponskills:
- Transfusion: AoE Drain.
- Manastrom: AoE Aspir.
- Tera Slash: High conal damage, ignores Utsusemi. Sometimes inflicts Death.
- Violent Rupture: AoE plus Knockback and Weight, absorbed by Utsusemi.
- Oblivion Smash: AoE damage, absorbed by Utsusemi.
- Dynamic Assault: Single target physical damage.
- Dynamic Implosion: AoE physical damage and Terror.
- Defeating the Arch Dynamis Lord does not grant a time extension.
- After a certain amount of time has passed (~45 seconds?) he will split into two or more clones, one of which is the 'real' Arch Dynamis Lord.
- Number of clones is based on ADL's HP at the time of cloning, and all clones share the same HP % as the original.
- Less than 40% HP will generate 3 clones, while more than 40% HP will generate 2 clones.
- It is known to be possible to spawn 4 clones and there are 6 in the .dat files.
- Clone spawning sometimes forces melees to disengage.
- Defeating the 'real' clone will end the fight, but taking too long (another ~45 seconds) will allow him to split again.
- Ramuh's Shock Squall is particularly effective, stunning all clones for up to ~10 seconds.