Arch Dynamis Lord

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General Notes
  • Has access to the following Two-Hour ability one-hour abilities:
  • At lower HP can cast Tier IV AoE elemental spells and Death.
  • Arch Dynamis Lord is immune to Silence.
  • Has access to the following weaponskills:
  • Transfusion: AoE Drain.
  • Manastrom: AoE Aspir.
  • Tera Slash: High conal damage, ignores Utsusemi. Sometimes inflicts Death.
  • Violent Rupture: AoE plus Knockback and Weight, absorbed by Utsusemi.
  • Oblivion Smash: AoE damage, absorbed by Utsusemi.
  • Dynamic Assault: Single target physical damage.
  • Dynamic Implosion: AoE physical damage and Terror.
  • Defeating the Arch Dynamis Lord does not grant a time extension.
  • After a certain amount of time has passed (~45 seconds?) he will split into two or more clones, one of which is the 'real' Arch Dynamis Lord.
  • Number of clones is based on ADL's HP at the time of cloning, and all clones share the same HP % as the original.
  • Less than 40% HP will generate 3 clones, while more than 40% HP will generate 2 clones.
  • It is known to be possible to spawn 4 clones and there are 6 in the .dat files.
  • Clone spawning sometimes forces melees to disengage.
  • Defeating the 'real' clone will end the fight, but taking too long (another ~45 seconds) will allow him to split again.
  • Ramuh's Shock Squall is particularly effective, stunning all clones for up to ~10 seconds.

Arch Dynamis Lord
Shadow Lord 2.png
Adversary
Type Demons
Family Demon
Job Information Needed
Class Dynamis NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
85% 85% 85% 85% 85% 85% 85% 85%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.
The lower the value, the more resistant a mob is to the value.

  • E.g. At 5% a foe takes -95% damage.

Tiers of 50% or less guarantee an elemental spell will be resisted.
A tier of 5% is enfeebling immunity.

_

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Dynamis - Xarcabard
FFXIDB Icon v3.png

     Forced: Trade Fiend. Tome: Ch. 26, 27, 28, 29, and 30

OR

A. Fiend. Comp.

to the ??? at the Castle Zvahl zone. (Approximately E-8.)

Level Aggro Links Detects HP DEF EVA Magic DEF
XX CheckCheck 120
Assisted By Title Traits MP
Devourer of Shadows CheckCheck