Dune Widow

From FFXI Wiki
General Notes
  • Minimum respawn time of 1 hour.
  • Placeholder ID is EB.
  • The PH may also be found via Wide Scan.
  • Stand in the middle of (G-8). It is the first (top) spider of the two which appear together in the list.
  • The distance of your Wide Scan, where you stand, and the time of day will change how it displays.
  • Look for the grouping after the Antican Funditor and Sabotender. If you see two groupings, it is the one after those foes.
  • A two Lost Souls and Flesh Eater will spawn at night between the Funditor and Sabotender.

Dune Widow
Category-Spider.jpg
Adversary
Type Vermin
Family Spider
Job Fighter's Mask icon.png Warrior
Class Notorious Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
100% 100% 115% 100% 150% 100% 115% 100%
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Eastern Altepa Desert
link=http://www.ffxidb.com/zones/Eastern%20Altepa%20Desert/Dune Widow

     Lottery: From Giant Spider at (G-8)
Acid Spray
Sickle Slash
Spider Web
Level Aggro Links Detects HP DEF EVA Magic DEF
45-47 CheckCheck CheckCheck Sound 4,300-4,400 100
Assisted By Title Traits MP
XX

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Acid Spray Conal Player Magical Damage Element: Water Inflicts Damage. Additional Effect: Poison. B
Sickle Slash 1P Player Physical Damage Inflicts Damage. 1
Spider Web 10' AoE Monster Magical Damage Element: Earth Inflicts Slow II. Ignores shadows. B
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.