Category:Odyssey

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Odyssey.jpg

Odyssey, introduced in the March 2020 update[1], is exploratory battle content in which players progress through an area of Walk of Echoes known as a Sheol.
Materials you acquire in Sheol instances can be used to Augment-Icon.png augment UCNM equipment.

The Odyssey Rewards are Lustreless Scale icon.png Lustreless Scales, Lustreless Hide icon.png Lustreless Hides, and Lustreless Wing icon.png Lustreless Wings and gil from Sheol A, B, and C. Emerging triumphant from the Sheol - Gaol instance can unlock incredibly powerful weapons and armor available for purchase.



Odyssey Overview

This section is a basic introduction of the Odyssey content. Each Odyssey area has special rules and restrictions that apply. Be sure to overview the Sheol section on this page for limitations unique to that area before partaking in the content.

Sheol A, B and C Overview

  • To enter, each player needs to be in possession of a Key Item Moglophone.
  • You may receive another Key Item Moglophone once twenty hours have passed from when you received the previous one.
  • Only 1 Key Item Moglophone may be held at a time.
  • It is possible to be able to do 2 runs in one day if you collect a Key Item Moglophone, then wait 20 hours before using it. This will allow you to pick up a new Key Item Moglophone right after you exit your run.
  • All held Key Item Moglophones by party members will be consumed upon entry.
  • Once inside, each player will be given a Temporary Moglophone in their inventory. This is used to exit the instanced area before time expires.
  • Parties must consist of 1 and 6 people.
  • Trusts may be called within any Sheol instance.
  • The number of Trusts you can summon is limited based on the number of people who entered.
  • E.g. should only 2 people enter, and break their party; only 4 trusts total may be called within the instance.
  • Trusts are enhanced by the effect of "Moogle Mastery" after it is unlocked.
  • Clearing Sheol A with the objective set will unlock access to Sheol B, Sheol B will unlock Sheol C, and Sheol C will unlock Sheol Gaol.

Sheol Gaol Overview

  • To enter, each player needs to be in possession of THREE Key Item Moglophone IIs.
  • By talking to the Pilgrim Moogle by examining the ??? in Rabao near the Veridical Conflux at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 Moglophone II Key Items for free.
  • Subsequent Moglophone IIs will cost 3000 Moogle Segments each, purchased from the Pilgrim Moogle.
  • Moogle Segments can be earned by defeating foes or opening chests successfully within Sheol A, B, and C.
  • Additionally all party members must have at least 3 jobs at 99 in order to enter.

Content Objective

  • Battle the various foes and Notorious Monsters among the multiple floors of the instance as you make your way to the exit.
  • See the individual Sheol sections on this page for the Otherworldly Vortex locations and maps.
  • Sheol A, B and C have Translocators within them. These are essentially warps in order to easily access different areas of that Sheol. They cannot be used until you interact with each one in order to activate it for your character. See each Sheol area below on this page for locations of these Translocators. Many players may expect you to have all of these unlocked, so be sure to do this on your own.
  • All Nostos enemies in Sheol A, B or C have a chance to drop Lustreless Scale icon.png Lustreless Hide icon.png Lustreless Wing icon.png Lustreless items.
  • Monsters increase in level and difficulty for each consecutively higher floor within a Sheol. Higher level enemies on higher floors have a higher drop rate of Lustreless items.
  • Treasure Hunter increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.
  • The various enemies in Odyssey are all aggressive.
    They come in two varieties, and all behave accordingly to their real world brethren. All monsters take reduced AoE damage similar to mobs in Domain Invasion and Dynamis Divergence. Anomalies for mob aggro rules have been observed within the Sheol areas. It's safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey. Hide will work to shed aggro/enmity on nearly all foes except ones who track by scent.

Area Progression

Initially, players have access to only Sheol A. In order to progress to higher level areas, the Records of Eminence Objective pertaining to each Sheol needs to be completed:

Moogle Mastery Effects

Moogle Mastery is an effect that is granted within all Odyssey areas. The benefits from this effect include:

  • Moogle Mastery will decrease the number of UNM pop items required to spawn a Notorious Monster in that particular wing of Sheol.
  • Each level decreases the required amount of pop items by 1.
  • This benefit is specific to the Mastery Tier of the Sheol wing in question.
  • For example, if you have Mog Mastery I in Sheol B and Mog Mastery XV in Sheol A, you will not receive any pop item reductions in Sheol B.
  • Moogle Mastery will increase the strength of Trusts.
  • It is currently unknown how this specifically boosts Trusts, as it doesn't increase their HP/MP as per +Level. It is thought to increase their ilevel, DT-,. Base Stats and/or their Derived Stats by increasing amounts by tier.
  • Moogle Mastery and its benefits are carried into Sheol - Gaol.

Increasing Moogle Mastery

One's Moogle Mastery effect is increased:

  • When 100+ total Nostos enemies of that wing is defeated
  • Minorly when defeating Nostos Enemies and when opening Chests.
  • Largely when opening Coffers.
  • Greatly when defeating Notorious Monsters or when opening Aurum Strongboxes.

The increase to Moogle Mastery is an ambiguous system where each of the above actions works towards increasing Moogle Mastery's "meter".

  • Defeating Notorious Monsters and opening Aurum Strongboxes will increase Moogle Mastery very quickly compared to opening chests alone.
  • There are certain nonspecific requirements that must be met for certain tiers to be reached, where players won't increase rank until defeating a certain number of NMs a certain number of times, or a minimum number of total Nostos defeated, etc.

When a player's Moogle Mastery increases within Sheol, a message will be displayed stating that "your Moogle Mastery is now XX".

  • Other players' Moogle Mastery will increase as well, but they won't receive the message in Sheol. Information Needed
  • Up to Tier 45 Moogle Mastery has been observed.
  • It is currently unknown how to increase Moogle Mastery in Sheol Gaol.

Izzat

Players earn izzat, a special currency unique to Odyssey, as they vanquish monsters within Sheol A, B or C.

  • Izzat is shared among all party members.
  • All Izzat will be lost once you leave the zone, it is only a temporary currency.
  • Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for fully clearing an Agon Halo and all its surrounding beastmen.
  • Izzat is also used to spawn various Notorious Monsters from Ethereal Junctions that appear after defeating Agon Halos and all their accompanying Beastmen, for a cost of 10 izzat.

Moogle Segments

Moogle Segments are a form of points, which are used for Odyssey. They were introduced in the November 2020 Version Update. The main purpose of Moogle Segments is to purchase the Key Item Moglophone II to enter Sheol - Gaol, but lustreless items are also available for purchase. See the Pilgrim Moogle page for details.

Segments are earned throughout Odyssey, in each of Sheol A, B and C. The total amount of Segments earned increases with the difficulty of the content. Accordingly, the most segments can be earned within Sheol C. Each Sheol section on this page details the amount of Moogle Segments that can be earned within that area.

As of the May 2021 Version Update, a bonus amount of segments is rewarded upon examining the Otherworldly Vortex at the end of Sheol A, B, or C. This bonus is dependent on the amount of moogle segments earned during that foray of Odyssey. The bonus appears to be around 25% of the segments earned.

Sheol A

  • All Nostos mobs will grant 5 Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of 17 Segments per mob on floor 7.
  • A Coffer grants 100, Coffer grants 150, and an Aurum Strongbox will grant 200. Opening a Chest using keys or tools will grant only 10% of the Moogle Segments you would have gotten opening it with Izzat.
  • While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 50~410 based on the floor you are on.
  • Killing an NM will grant a number of Segments ranging from 80~200 based on the floor it is spawned on.

Sheol B

  • All Nostos mobs will grant 13 Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of 23 Segments per mob on floor 6.
  • A Chest grants 75, Coffer grants 100, and an Aurum Strongbox will grant ???. Opening a Chest using keys or tools will grant only 10% of the Moogle Segments you would have gotten opening it with Izzat.
  • While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 220~520 based on the floor you are on.
  • Killing an NM will grant a number of Segments ranging from 150~250 based on the floor it is spawned on.

Sheol C

  • All Nostos mobs will grant 25 Moogle Segments each on the first floor, scaling up by 2 per floor up to a max of 31 Segments per mob on floor 4.
  • A Coffer grants 100, Coffer grants 150, and an Aurum Strongbox will grant 200. Opening a Chest using keys or tools will grant only 10% of the Moogle Segments you would have gotten opening it with Izzat.
  • While the Halo and the individual beastmen themselves will not grant Moogle Segments, successfully clearing an Agon Halo and all its surrounding Beastmen will grant Segments ranging from 450~630 based on the floor you are on.
  • Killing an NM will grant a number of Segments ranging from 280~340 based on the floor it is spawned on.

"Nostos" type


Common enemies. All aggro by their family's typical detection method, plus Sight.

  • They cluster in groups of 10 mobs.
    • Each Sheol has a fixed set of enemy types, but their placement is randomized on each run.
  • They do not link.
  • They are susceptible to Charm.
  • For every 5 defeated, the party will be granted 1 izzat.
  • Hide may be used to shed hate in emergency, except on foes that track by scent.

Earth Gyve.png"Agon" Beastmen type Thunder Gyve.png


Agon Halos do not have fixed spawn locations, and differ each entry to Sheol areas. Around each Agon Halo, semi-invisible enemies spawn that cannot be interacted with until their appropriate Agon Halo is destroyed.

  • Although they cannot be targeted, Nostos can and will aggro players before the Agon Halo is destroyed.
  • Agon Beastmen will link with each other, but not with the Agon Halo.
  • Agon Beastmen possess both True Sight and True Sound.
  • Agon Beastmen cannot be slept, enfeebled or acted on via AoE or any spells/actions in any way until the Agon Halo has been destroyed.
  • Using an AoE ability or spell, however, will generate hate on all Angon foes as if they were affected by it normally, so a tank could hold the aggro while the party destroys the Agon Halo.
  • Halos emit elemental damage corresponding to its element, similar to Dynamis - Divergence wave 3. Halos also take 50% additional damage to the element strong to its element, and 5% damage from the same element.
  • Destroying the Halo makes all Agon Beastmen around it targetable.
  • When all Beastmen around an Agon Halo are defeated, the player will be granted 10 izzat, a number of Segments depending on which Sheol and what floor it is on, and an Ethereal Junction will spawn in the location of Agon Halo. If the player successfully examines that Sheol's Otherworldly Vortex before time runs out, they will also be granted a Lustreless Item Box in their personal reward issuance.
  • The Ethereal Junction that spawns after clearing the Agon Halo and its surrounding beastmen may be used pop a random Notorious Monster at a cost of 10 izzat. This is different from any Ethereal Junctions that were already in the instance before the Agon Halo was cleared; those Junctions will spawn NMs only if you trade it the appropriate amount of UNM pop items.
  • See the Notorious Monster section in each Sheol area on this page for details.

Notorious Monsters

  • Trading UNM materials to an Ethereal Junction (that was not spawned by defeating an Agon Halo and its Beastmen) will spawn a matching NM to the UNM whose materials were traded.
  • Ethereal Junctions spawned from Agon Halos and their accompanying Beastmen demand an izzat payment of 10, and will spawn any one of the Notorious Monsters of that Sheol wing at random.
  • All Notorious Monsters have access to various SP Abilities.
  • All Notorious Monsters can drop the Lustreless item of that Sheol with the possibility to also drop a Lu. Scale Box icon.png a Lustreless Box of the corresponding Sheol when defeated.
  • Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.

Chests

  • In Sheol A, B and C, 3 Chests can spawn per floor.
  • Chest spawn locations are random each time, but they do not spawn on stairs.
  • Chests can be opened by a Thief with Thief's Tools icon.png Thief's Tools, Living Key icon.png Living Key, or Skeleton Key icon.png Skeleton Key can open chests within Odyssey Sheol A, B or C. Opening chests this way will result in one of three results:
  • 1) the chest will be opened
  • 2) the key or tool will be used up with the message "However, it has no effect", or
  • 3) The key or tool is used up and the chest turns into a Mimic NM.
  • The more times a key or tool fails, the higher the chance it has to become a Mimic.
  • Skeleton Keys return the lowest failure rate, followed by Living Keys, then Thief's Tools.
  • Only a Thief main can open chests using keys or tools. /THF as a subjob will not work.
  • Chests can contain multiple Lustreless Scale icon.png Lustreless Hide icon.png Lustreless Wing icon.png Lustreless items and possibly Lu. Scale Box icon.png Lustreless Boxes.
  • Successfully opening a chest grants a chance to spawn an upgraded Coffer in the same location where the chest spawned.
  • Coffers have a greater chance of rewarding Lustreless Boxes. Successfully opening a coffer grants a chance to spawn an Aurum Strongbox.
  • Aurum Strongboxes contain more scales than ordinary chests, and only Aurum Strongboxes may contain Large Lustreless item boxes.
  • The contents of chests, coffers and strongboxes are added to the party's treasure pool, not to individual rewards or to the person opening the chest.
  • Chests can also be opened using Izzat. Normal chests (Basic Chest.png) are opened by spending 10 izzat.
  • The izzat cost for opening Basic Chest.png chests is reduced by 1 for every 10 chests opened in that Sheol wing opened.
  • This reduction caps at -5 izzat.
  • e.g. with 28 chests opened, the cost to open a normal chest will be 8 izzat, while with 77 chests opened, the cost to open a normal chest will be 5 izzat.
  • After opening a normal chest, there is a chance for a coffer (Gold Lined Chest.png) to spawn that can be opened for 15 izzat.
  • The izzat cost for opening Gold Lined Chest.png coffers is reduced by 1 for every 10 coffers in that Sheol path opened.
  • This reduction caps at -7 izzat.
  • After opening a coffer, there is a chance for an Aurum Strongbox (Gold Chest.png) to spawn that can be opened for 20 izzat.
  • The izzat cost for opening Gold Chest.png strongboxes is reduced by 1 for every 10 strongbox in that Sheol path opened.
  • This reduction caps at -10 izzat.
  • Opening a chest with Izzat greatly increases the chance of a higher tier coffer spawning, compared to using keys or tools.
  • Opening a chest with Izzat will grant a number of segments depending on which Sheol zone it is.

Mimics

  • Mimics posses high attack and defense, and take reduced damage from magic and skillchains.
  • Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.
  • Mimics have an aggro range of 20', and will reaggro the Thief which spawned it, even after a full party wipe and reraise.
  • The Thief must never return to within 20' of an idle Mimic or it will reaggro.
  • Mimics will not reaggro other party members after a wipe, regardless of their range, unless the party member is within sight aggro of the mimic.
  • A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. The Thief will then be able to safely reraise afterwards, but will still gain aggro if they come within 20' of the Mimic again.
  • If a Thief is able to use a pillar or other environmental assets (such as the "spike" found at each corner of the fountains) to block line of sight prior to opening a chest, if that chest turns into a Mimic then it will not aggro. This is dependent on luck as the chest locations are randomized each time.
  • The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.
  • Successfully defeating a Mimic will grant a Large Lustreless Box to a player's personal pool upon successfully examining the Otherworldly Vortex.

Individually Issued Rewards

  • Successfully reaching the end of Sheol A, B, or C, examining the Otherworldly Vortex rewards the player with an amount of Counterfeit Gil icon.png Gil (based on amount of Nostos mobs killed) and possible Lu. Scale Box icon.png Lustreless Boxes (based on amount of Agon Halos and their surrounding beastmen cleared, and/or NMs+Question), or L. Lu. Scale Box icon.png Large Lustreless Boxes (based on amount of mimics killed or clearing the RoE quest for the first time) of the Sheol wing.
  • Examining the Otherworldly Vortex will issue individual rewards, you do not have to leave the instance. Each character must examine it themselves in order to receive their personal pool reward. Once you receive your individual reward you may no longer receive any additional individual rewards for that session, even if you kill more Nostos mobs or clear more agon halos and beastmen afterwards. For this reason, it is advised to save claiming individual rewards until the very end of your run.
  • Players may not examine the Portal if they or anyone else in their party has aggro.

Upgrading UNM Equipment

  • You will need 1,190 Lustreless items (12 stacks and 2 single) to fully upgrade to AugRank15.png.
  • Trade 1 of the corresponding Lustreless item, the equipment, and pay the one-time fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.
  • See the Unity Rewards page for which equipment requires which Lustreless item to upgrade it.

Sheol A

Odyssey2.jpg
  • The time limit is 30 minutes per entry. This cannot be increased.
  • Running out of time will eject all party members.
  • Using the Temporary Moglophone temporary item will allow you to leave the instance before time expires.
Unique Sheol A Adjustments

Notorious Monsters (including Mimics):

  • Offensive Indicolure effects are reduced by: -75%. Verification Needed

All Sheol A Monsters:

  • AoE offensive spells and damage to secondary targets are reduced by: -90%. Verification Needed
  • Otherworldly Vortex location: Topmost (7th) level.
    • Examining it will complete the RoE Objective, Content → Odyssey → Sheol A.
  • All Nostos enemies in Sheol A have a chance to drop Lustreless Scale icon.png Lustreless Scales.
    • See the Unity Rewardss page to see which armor pieces they are used to upgrade, and for further details.
  • The HP of foes depends on their level, which increases with each level climbed. Sheol A mob HP: ~30,000 to ~65,000.
  • Higher level enemies on higher floors have a higher drop rate.
  • Treasure Hunter increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.
  • Each Nostos Enemy defeated in Sheol A will grant 5 Moogle Segments starting on the first floor, and scale up 2 segments per floor up to 17 Moogle Segments per Nostos Mob defeated on the last (7th) floor.
  • Each successfully opened Chest in Sheol A will grant 5 Moogle Segments regardless of Floor. Coffers will grant 7 Moogle Segments, and Aurum Strongboxes will grant 9.
  • Every Nostos Enemy defeated, regardless of floor, adds +5,000 gil to each player's individual reward.
  • Every Notorious Monster defeated, regardless of floor, adds +Question gil to each player's individual reward.
  • Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 Lu. Scale Box icon.png Lustreless Scale Box to each player's individual reward.
  • Defeating 1 Mimic spawned from a chest adds 1 L. Lu. Scale Box icon.png Large Lustreless Scale Box to each player's individual reward.
    • Mimics in Sheol A will exclusively use Death Trap which is an AoE Stun and Poison.
  • Agon Halos will only appear on floors: 1, 3, 5, and 7 in Sheol A.
  • These Halos are guarded by Quadav, Orc, and Yagudo beastmen.
  • Floor 7 Agon Beastmen in Sheol A may contain Beastmen Leader type variants in their groups.
  • These Beastmen Leaders will have access to their appropriate SP Abilities.

Translocator Locations

  • 3 Translocators are located in Sheol A. Once registered by examining one, you may warp between them at any point.
  • This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherwordly Portal more quickly.
  • You are unable to use the Translocators if you or anyone in your party currently has aggro.
Translocator.png #1: Near the start on the first floor.
Translocator.png #2: On the third floor, close to the western side of the large main area.
Translocator.png #3: On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.

Sheol A Maps

 Sheol A Map F1.pngSheol A Map F1.png Sheol A Map F2.pngSheol A Map F2.png Sheol A Map F3.pngSheol A Map F3.png Sheol A Map F4.pngSheol A Map F4.png Sheol A Map F5.pngSheol A Map F5.png Sheol A Map F6.pngSheol A Map F6.png Sheol A Map F7.pngSheol A Map F7.png

Sheol A Floor Statistics

Floor Foe Level NM Level Mimic Level UCNM Pop Items Required Segments Per Kill
1 119 122 124 1 5
2 121 124 126 3 7
3 123 126 128 5 9
4 125 128 130 10 11
5 127 130 132 15 13
6 129 132 134 20 15
7 131 134 136 25 17

Notorious Monsters

  • Various Notorious Monsters may be spawned by trading UCNM Materials to various Ethereal Junctions within the instance.

Sheol A Notorious Monsters

Notorious Monster Family UCNM Pop Item SP Ability Aura
Aegypius Lesser Bird Abyssdiver Feather icon.png Abyssdiver's Feather Perfect Dodge Encumbrance
Ailuros Coeurl Voso's Hide icon.png Voso's Hide Perfect Dodge Magic Accuracy Down
Brachys Crab Arthro's Shell icon.png Arthro's Shell Invincible Attack Down
Cynara Sabotender Veloz's Needle icon.png Veloz's Needle Hundred Fists Avoidance Down
Damysus Goobbue Joyous's Moss icon.png Joyous's Moss Blood Weapon Defense Down
Dione Flytrap Orcfeltrap's Leaf icon.png Orcfeltrap's Leaf Blood Weapon Magic Evasion Down
Eurytus Goobbue Heiligtum's Moss icon.png Heiligtum's Moss Mighty Strikes Evasion Down
Gloios Slime G. Gel's Mucus icon.png Garbage Gel's Mucus Mighty Strikes Defense Down
Harpe Evil Weapon Malatrix's Shard icon.png Malatrix's Shard Chainspell Magic Defense Down
Kusarikku Bugard Immani. Hide icon.png Immanibugard's Hide Blood Weapon Evasion Down
Leucippe Bat Tiyanak's Fang icon.png Tiyanak's Fang Perfect Dodge Attack Down
Megaera Cockatrice Warblade's Hide icon.png Warblade's Hide Blood Weapon Magic Attack Down
Physis Morbol Samantha's Vine icon.png Samantha's Vine Blood Weapon Evasion Down
Ptelea Treant Mender's Log icon.png Mender's Log Mighty Strikes Slow
Salamandra Eft Intuila's Hide icon.png Intuila's Hide Perfect Dodge Paralyze
Tipuli Fly Imperator's Wing icon.png Imperator's Wing Mighty Strikes Magic Defense Down

Sheol B

The requirements to enter are as follows:

  • Players must have completed the Records of Eminence Objective; Content → Odyssey → Sheol A.
  • The time limit is 30 minutes per entry. This cannot be increased.
  • Running out of time will eject all party members.
  • Using the Temporary Moglophone temporary item will allow you to leave the instance before time expires.
Unique Sheol B Adjustments

Notorious Monsters (including Mimics):

  • Offensive Indicolure effects are reduced by: -85%. Verification Needed

All Sheol B Monsters:

  • AoE offensive spells and damage to secondary targets are reduced by: -90%. Verification Needed

Both rules above exclude popped NM adds.

  • Otherworldly Vortex location: 5th level. (NOT the top floor)
    • There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.
    • Examining it will complete the RoE Objective, Content → Odyssey → Sheol B.
  • All Nostos enemies in Sheol B have a chance to drop Lustreless Hide icon.png Lustreless Hides.
    • See the Unity Rewardss page to see which armor pieces they are used to upgrade, and for further details.
  • The HP of foes depends on their level, which increases with each level climbed. Sheol B mob HP: ~Information Needed to ~Information Needed.
  • Higher level enemies on higher floors have a higher drop rate.
  • Treasure Hunter increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.
  • Each Nostos Enemy defeated in Sheol B will grant 13 Moogle Segments starting on the first floor, and scaling up 2 segments per floor up to 23 Moogle Segments per Nostos Mob defeated on the last (6th) floor.
  • Each successfully opened Chest in Sheol B will grant 10 Moogle Segments regardless of Floor. Coffers will grant ?? Moogle Segments and Aurum Strongboxes will grant ???.
  • Every Nostos Enemy defeated, regardless of floor, adds +6,000 gil to each player's individual reward.
  • Every Notorious Monster defeated, regardless of floor, adds +Question gil to each player's individual reward.
  • Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds 1 Lu. Hide Box icon.png Lustreless Hide Box to each player's individual reward.
  • Defeating 1 Mimic spawned from a chest adds 1 L. Lu. Hide Box icon.png Large Lustreless Hide Box to each player's individual reward.
    • Mimics in Sheol B will exclusively use Hell Trap, an enhanced version of Death Trap which also reduces players TP by 50%.
  • Floor 7 Agon Beastmen in Sheol A and all Angon Beastmen in Sheol C may contain Beastmen Leader type variants in their groups.
  • These Beastmen Leaders will have access to their appropriate SP Abilities.

Translocator Locations

  • 3 Translocators are located in Sheol B. Once registered by examining one, you may warp between them at any point.
  • This is not lost or reset when an Odyssey is completed, and may be used to gain access to the Otherworldly Vortex to unlock personal rewards faster. For example, it is quicker to warp to Floor 6 then run back down to Floor 5, vs starting at the very bottom Floor 5 and having to run up all 6 flights of stairs to access the Otherworldly Vortex.
  • You are unable to use the Translocators if anyone in your party currently has aggro.
Translocator.png #1: Near the start on the first floor
Translocator.png #2: On the third floor, south of where you start, hug the right wall.
Translocator.png #3: On the sixth floor, north of where you start, hug the right wall.

Sheol B Maps

 Sheol B Map F1.pngSheol B Map F1.png Sheol B Map F2.pngSheol B Map F2.png Sheol B Map F3.pngSheol B Map F3.png Sheol B Map F4.pngSheol B Map F4.png Sheol B Map F5.pngSheol B Map F5.png Sheol B Map F6.pngSheol B Map F6.png

Sheol B Floor Statistics

Floor Foe Level NM Level Mimic Level UCNM Pop Items Required Segments Per Kill
1 124 127 129 1 13
2 126 129 131 3 15
3 128 131 133 5 17
4 130 133 135 10 19
5 132 135 137 15 21
6 134 137 139 20 23

Notorious Monsters

  • Various Notorious Monsters may be spawned by trading UCNM Materials to various Ethereal Junctions within the instance.

Sheol B Notorious Monsters

Notorious Monster Family UCNM Pop Item SP Ability Buff
Akidu Fly Vermillion's Wing icon.png Vermillion Fishfly's Wing Mighty Strikes Defense Up
Allergorhai Worm Specter's Ore icon.png Chunk Of Specter's Ore Perfect Dodge Defense Up
Apollinaris VII-II Antica Centurio's Armor icon.png Centurio's Armor Manafont Defense Up
Azdaha Wyvern Coca's Wing icon.png Coca's Wing Perfect Dodge ???
Bendigeidfran Golem Largantua's Shard icon.png Largantua's Shard Blood Weapon Magic Absorption
Bes Hecteyes Azrael's Eye icon.png Azrael's Eye Chainspell Defense Up
Chelamma Scorpion Mephitas's Claw icon.png Mephitas's Claw Blood Weapon Defense Up
Chnubis Manticore Glazemane's Fang icon.png Glazemane's Fang Invincible Attack Up
Count Malefis Vampyr Vidmapire's Claw icon.png Vidmapire's Claw Blood Weapon Regen
Fleet-footed Lokberry Tonberry Clawberry's Coat icon.png Clawberry's Coat Astral Flow ???
Fornax Cluster V. Cluster's Ash icon.png Pinch of Volatile Cluster's Ash Blood Weapon Magic Absorption
Gandji Greater Bird Arke's Wing icon.png Arke's Wing Mighty Strikes Attack Up
Gravehaunter Corse Muut's Vestment icon.png Muut's Vestment Manafont Regen
Ishum Bomb G. Grenade's Ash icon.png Pinch of Grand Grenade's Ash Perfect Dodge Magic Absorption
Kuk Dark Dragon Beist's Blood icon.png Beist's Blood Mighty Strikes ???
Langmeidong Greater Bird Vedrfolnir's Wing icon.png Vedrfolnir's Wing Perfect Dodge Attack Up
Man-kheper-re Beetle Jill's Spittle icon.png Vial Of Lumber Jill's Spittle Invincible Defense Up
Maverick Maude Morbol Celine's Vine icon.png Celine's Vine Mighty Strikes Defense Up
Nerites Crab Ayapec's Shell icon.png Ayapec's Shell Hundred Fists Regen
Ptesan Wi Buffalo Camahueto's Fur icon.png Camahueto's Fur Mighty Strikes Attack Up
Shara Evil Weapon Douma's Shard icon.png Douma's Shard Hundred Fists Magic Absorption
Simir Colibri Mhuufya's Beak icon.png Mhuufya's Beak Perfect Dodge Attack Up
Spyrysyon Fomor Ethereal Incense icon.png Ethereal Incense Invincible Regen
Tabitjet Scorpion Uropygid's Needle icon.png Uropygid's Needle Mighty Strikes Defense Up
Taniwha Sea Monk Bakunawa's Ink icon.png Bakunawa's Ink Hundred Fists Regen
Tripix Goblin Bambrox's Shawl icon.png Bambrox's Shawl Eagle Eye Shot Attack Up
Zacatzontli Greater Bird Strix's Tailfeather icon.png Strix's Tailfeather Benediction Attack Up

Sheol C

The requirements to enter are as follows:

  • Players must have completed the Records of Eminence Objective; Content → Odyssey → Sheol B.
  • The time limit is 30 minutes per entry. This cannot be increased.
  • Running out of time will eject all party members.
  • Using the Temporary Moglophone temporary item will allow you to leave the instance before time expires.
Unique Sheol C Adjustments

Notorious Monsters (including Mimics):

  • Offensive Indicolure effects are reduced by: -95%. Verification Needed

All Sheol C Monsters:

  • AoE offensive spells and damage to secondary targets are reduced by: -90%. Verification Needed
This is a one time objective and will unlock Sheol - Gaol.
  • All Nostos enemies in Sheol C have a chance to drop Lustreless Wing icon.png Lustreless Wings.
    • See the Unity Rewardss page to see which armor pieces they are used to upgrade, and for further details.
  • The HP of foes depends on their level, which increases with each level climbed. Sheol C mob HP: ~Information Needed to ~Information Needed.
  • Higher level enemies on higher floors have a higher drop rate.
  • Treasure Hunter increases the drop rate of Lustreless items up to a max of 3 Lustreless items dropped per Nostos mob.
  • Each Nostos Enemy defeated in Sheol C will grant 25 Moogle Segments starting on the first floor, and scaling up 2 segments per floor up to 31 Moogle Segments per Nostos Mob defeated on the last (4th) floor.
  • Each successfully opened Chest will grant 100 Moogle Segments regardless of Floor. Coffers will grant 150 Moogle Segments and Aurum Strongboxes will grant ???.
  • Every Nostos Enemy defeated, regardless of floor, adds +7,000 gil to each player's individual reward.
  • Every Nostos Enemy defeated will grant 25 Moogle Segments to all players starting on Floor 1, and scaling by 2 pts per floor up to 31 Moogle Segments per enemy defeated on the top floor.
  • Every Notorious Monster defeated, regardless of floor, adds +Question gil to each player's individual reward.
  • Defeating 1 Agon Halo and all its accompanying Agon Beastemen adds L. Wing Box icon.png Lustreless Wing Box to each player's individual reward.
  • Defeating 1 Mimic spawned from a chest adds L. Lu. Wing Box icon.png Large Lustreless Wing Box to each player's individual reward.
    • Mimics in Sheol C will exclusively use Hell Trap, an enhanced version of Death Trap which also reduces players TP by 50%.
  • All Angon Beastmen in Sheol C may contain Beastmen Leader type variants in their groups.
  • These Beastmen Leaders will have access to their appropriate SP Abilities.

Translocator Locations

  • 2 Translocators are located in Sheol C. Once registered by examining one, you may warp between them at any point.
  • This is not lost or reset when an Odyssey is completed.
  • You are unable to use the Translocators if anyone in your party currently has aggro.
Translocator.png #1: Near the start on the first floor
Translocator.png #2: On the second floor, east then north of where you start, hug the left wall up the stairs.

Sheol C Maps

 Sheol C Map ALLF.jpgSheol C Map ALLF.jpg

Sheol C Floor Statistics

Floor Foe Level NM Level Mimic Level UCNM Pop Items Required Segments Per Kill
1 129 132 134 1 25
2 131 134 136 3 27
3 133 136 138 5 29
4 135 138 140 10 31

Notorious Monsters

  • Various Notorious Monsters may be spawned by trading UCNM Materials to various Ethereal Junctions within the instance.

Sheol C Notorious Monsters

Notorious Monster Family UCNM Pop Item(s) SP Ability Aura
Asena Cerberus Sarama's Hide icon.png Sarama's Hide Hundred Fists Question
Bygul Khimaira Shedu's Mane icon.png Shedu's Mane Perfect Dodge Question
Chaos Steward Dvergr Tumult's Blood icon.png Tumult's Blood Manafont Question
Dabbat al-Ard Behemoth Sovereign's Hide icon.png Sovereign's Hide Hundred Fists Question
Kurmajara Adamantoise Tolba's Shell icon.png Tolba's Shell Invincible Question
Lotanu Wyrm Hidhaegg's Scale icon.png Hidhaegg's Scale Mighty Strikes Question
Wayra Tata Hydra Thu'ban's Scale icon.png Thu'ban's Scale Invincible Question

Sheol Gaol

The requirements to enter are as follows:

  • Players must have completed the Records of Eminence Objective; Content → Odyssey → Sheol C.
  • Sheol Gaol is a boss gauntlet area. Each Boss battle has a hard 15 minute time limit, with the ability to challenge up to three bosses in each entry. This results in a maximum of 45 minutes within the instance.
  • Players must have 3 Key Item Moglophone II to enter the battlefield.
  • By talking to the Pilgrim Moogle by examining the ??? in Rabao near the Veridical Conflux at (G-6) after clearing the ROE for Sheol C, it will mumble something about the Darkness then eventually give you 3 Key Item Moglophone II Key Items for free.
  • Unlike the Key Item Moglophone, There is no timer on obtaining a Key Item Moglophone II. The only requirement is that you have the 3,000 Moogle Segments on hand in order to purchase the Key Item.
  • Subsequent Moglophone IIs will cost 3000 Moogle Segments each, purchased from the Pilgrim Moogle.
  • Each Boss attempt will exhaust 1 Key Item Moglophone II.
  • As mentioned, each player needs 3 Key Item Moglophone IIs to enter Sheol Gaol, but you do not need to spend all three each time you enter. Leftover Key Item Moglophone IIs will be retained if players exit after one fight.
Unique Sheol Limitations

Upon entering, players arrive into a Waiting Area with a 15 minute time limit to prepare for the various boss battles. The 15 minute Waiting Area timer starts counting down as soon as you zone in and will continue from where it stopped after you kill each boss and get sent back.

  • For this reason, it is advised that you have job assignments worked out in advance with all the equipment you need already on you, so that you spend as little time as possible preparing for each boss.

Upon defeating a boss, players are warped back to the Waiting Area (with the remainder of the 15 minute Waiting Area time limit) to change jobs and prep gear. The 15 minute Waiting Area timer will not reset. E.g. If you take 5 minutes prepping and then your party enters the battlefield killing a chosen boss, you will be sent back to the Waiting Area with 10 minutes remaining to job change and prepare for the next boss.

  • Access is given to your main inventory and Mog Wardrobes, as well as Mog Satchel, Sack, Case, Safe and Locker, but not Mog Storage.
  • Note: As of the May 2021 update there is now a Porter Moogle available.
  • Players cannot use the same main job used in a previous fight. Players cannot be the same job during the same fight. Sub-jobs are not available/restricted.
    • For example, if the setup PLD RDM COR GEO is used to fight one boss, then when you return to the waiting room, you cannot enter the next fight with any of those jobs present.
    • A simlar universal rule is applied to Trusts: Once a trust is called, they are locked out from reuse for the present or remaining two battles.
      • Trusts can be summoned mid-fight even if the player has enmity on the target.

At the opposite end of the room, there is a Veridical Conflux; examining it will warp you to the boss area.

  • You will need to select which NM to warp to.
  • For each Atonement, you do not have to kill the NMs in any particular order.

Note: There is only one known reason to stay in the zone and use more than one Key Item, which means dealing with job and trust restrictions. If your group fails to defeat any NM, you can change your jobs and re-challenge the NM at significantly reduced HP. It regenerates slightly from where you were defeated, though.

Otherwise, players have been warping out after defeating one boss in order to reset their restrictions, as the other two Key Item Moglophone II are retained. The theory that players may have earn more RP for Boss #2 and #3 has been pretty much debunked.[1]

Notorious Monsters & Rewards

Atonement 1 monsters can be fought immediately upon unlocking Sheol Gaol.

Atonement 1 Notorious Monsters

Notorious Monster Family Key Item Key Item Corresponding Equipment
Dealan-dhe Twitherym Information on Dealan-dhe Hesperiidae icon.png Hesperiidae
Sgili Umbril Information on Sgili Epitaph icon.png Epitaph
U Bnai Acuex Information on U Bnai Neo Animator icon.png Neo Animator
Gogmagog Dullahan Information on Gogmagog Coiste Bodhar icon.png Coiste Bodhar

Atonement 2 monsters can be fought only once the party leader has defeated all four NMs in Atonement 1.

Atonement 2 Notorious Monsters

Notorious Monster Family Key Item Key Item Corresponding Equipment
Aristaeus Chapuli Information on Aristaeus Acrontica icon.png Acrontica
Marmorkrebs Craklaw Information on Marmorkrebs Tsuru icon.png Tsuru
Gigelorum Matamata Information on Gigelorum Schere Earring icon.png Schere Earring
Raskovniche Snapweed Information on Raskovniche Beithir Ring icon.png Beithir Ring
Procne Tulfaire Information on Procne Tellen Belt icon.png Tellen Belt
Henwen Raaz Information on Henwen Obstin. Sash icon.png Obstinate Sash

Atonement 3 monsters can be fought only once the party leader has defeated all six NMs in Atonement 2.

Atonement 3 Notorious Monsters

Notorious Monster Family Key Item Key Item Corresponding Equipment
Xevioso Bztavian Information on Xevioso Ikenga's Hat icon.png Ikenga's Attire Set

Ikenga's Axe icon.png Ikenga's Axe · Ikenga's Lance icon.png Ikenga's Lance · Kunimitsu icon.png Kunimitsu

Ngai Rockfin Information on Ngai Gleti's Mask icon.png Gleti's Armor Set

Gleti's Crossbow icon.png Gleti's Crossbow · Gleti's Knife icon.png Gleti's Knife · Gekkei icon.png Gekkei

Kalunga Gabbrath Information on Kalunga Sakpata's Helm icon.png Sakpata's Armor Set

Sakpata's Fists icon.png Sakpata's Fists · Sakpata's Sword icon.png Sakpata's Sword

Ongo Waktza Information on Ongo Agwu's Cap icon.png Agwu's Attire Set

Agwu's Axe icon.png Agwu's Axe · Agwu's Claymore icon.png Agwu's Claymore · Agwu's Scythe icon.png Agwu's Scythe

Mboze Yggdreant Information on Mboze Bunzi's Hat icon.png Bunzi's Attire Set

Bunzi's Chopper icon.png Bunzi's Chopper · Bunzi's Rod icon.png Bunzi's Rod

Arebati Cehuetzi Information on Arebati Mpaca's Cap icon.png Mpaca's Attire Set

Mpaca's Bow icon.png Mpaca's Bow · Mpaca's Staff icon.png Mpaca's Staff

Atonement 4 monsters can be fought only once the party leader has defeated all six NMs in Atonement 3.

Atonement 4 Notorious Monsters

Notorious Monster Family Key Item Key Item Corresponding Equipment
Bumba Wyrm Information on Bumba Nyame Helm icon.png Nyame Armor Set

Sheol Gaol Rewards

  • Defeating NMs in Sheol - Gaol provides the corresponding Key Item "Information on ..." key items in the tables listed above.
    • The starting price for all equipment is fixed, see below for the initial costs. Subsequent world kills lowers the price.
      • Price reductions appear to be tied directly to server kill count and are not bound to a period of time check.
      • How many world kills equates to a price reduction are unknown. More data needed.
    • Atonement 1 equipment starts at 2,000,000 Gil.
    • Atonement 2 equipment starts at 3,000,000 Gil.
    • Atonement 3 weapons start at 4,500,000 Gil, and armor starts at 6,000,000 Gil.
    • Atonement 4 equipment starts at 7,500,000 Gil.

Augmenting Rewards

Before players can spend Reinforcement Points on an item, they must unlock rank tiers on each piece of equipment.

To increase an item's maximum augment rank, players must defeat the corresponding NM (where said equipment originated from) at a higher "Vengeance" difficulty than that items currently max rank. Although this sounds confusing, it is quite simple.

Example: To unlock the rank of 20, you must defeat the NM on "Vengeance+15". Refer to the table below:

NM Vengeance Item Maximum Rank
+0 5
+5 10
+10 15
+15 20

Modifying "Vengeance"

Atonement 1

The Vengeance level of a NM determines its strength and abilities that it can use. After ALL Atonement 1's NMs initial defeat, "Vengeance+1-5" difficulties are then accessible for each NM.

  • Defeating the NM on "Vengeance+5" then unlocks "Vengeance+6"-"Vengeance+10". Defeating it on "Vengeance+10" then unlocks "Vengeance+11"-"Vengeance+15", and so on.
  • Defeating all Atonement 1 bosses on "Vengeance+5" or greater unlocks Atonement 2's "Vengeance+1"-"Vengeance+5".
    • Similarly, by defeating all 4 types of "Vengeance+10"-"Vengeance+15" bosses in Atonement 1, "Vengeance+6"-"Vengeance+10" and "Vengeance+11"-"Vengeance+15" of the Atonement 2 bosses will be unlocked.
      • The same rules apply to Atonement 3 bosses and adjusting their "Vengeance" according to progress made on Atonement 2 "Vengeance".
      • It is possible to take along another player with no progress in any Atonement area or "Vengeance" ranks to skip their grind.

The rules above are applied the same way to Atonement 2, 3 and 4 areas.

Earning RP

Reinforcement Points are earned whether or not you successfully defeat the NM chosen. RP accumulates based on the Vengeance level that you partake. Note: You do not need to own armor in order to accumulate RP.

  • RP earned can be used by interacting with the ??? (Pilgrim Moogle) in Rabao at (G-6), and then trading your desired piece of gear in order to enhance the augment.
    • RP earned is unique per NM, and can only be spent on that NM's corresponding equipment.
    • After unlocking an item's maximum rank, it is then possible to grind lower difficulties to earn RP. Naturally, more RP is gained on higher difficulties though.
    • Unneeded RP can be exchanged at a 1:1 ratio for Moogle Segments.

RP is earned with the following formula: 40% * Total RP needed for previous rank (See RP Allocation table below) = RP Earned for successful kill

The following is an example for Vengeance +10:

0.4*480=192 [2]
Vengeance RP Earned
+0 0
+1 0
+2 20
+3 32
+4 48
+5 68
+6 88
+7 112
+8 136
+9 164
+10 192
+11 224
+12 260
+13 300
+14 344
+15 392

If you are unsuccessful at defeating an NM, you will still earn RP. Earned RP depends on how much damage was dealt to the NM that was not successfully defeated.

As an example, a Vengeance +15 NM taken down to 20% would earn 156 RP with the following formula:

floor(0.4*980*.8/2 = 156.8) [3]

RP Allocation

The following table specifies how many Reinforcement Points need to be allocated to reach each rank for an item.

Rank RP To Next Level Total RP
1 50 0
2 80 50
3 120 130
4 170 250
5 220 420
6 280 640
7 340 920
8 410 1260
9 480 1670
10 560 2150
11 650 2710
12 750 3360
13 860 4110
14 980 4970
15 1110 5950
16 1250 7060
17 1410 8310
18 1580 9720
19 1760 11300
20 1960 13060

References

Subcategories

This category has only the following subcategory.

Pages in category "Odyssey"

The following 18 pages are in this category, out of 18 total.