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Abdhaljs's Honor Synergy: Difference between revisions
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This new type of [[Synergy Augments|synergy augment]] requires an [[Abdhaljs's Honor]], which drops from the final wave of the [[Hall of Mul]], and a piece of [[Abjurations#Abjuration_Sets_.28Voidwatch.2FLegion.29|Voidwatch/Legion abjuration armor]]. Unlike other synergy augments, this one has no "random pool" augments and is one fixed stat with a slightly variable range depending on the quality of starting armor and the result. For NQ Abjuration Armors, there appears to only be one value. HQ Abjuration Armors have two possible values depending on the quality of synergy result, the NQ (lower) and HQ (higher). If an HQ item only has one number for potential range, it is unknown whether the value is for NQ or HQ. If you get the NQ Augment, the synergy can be repeated with another 1 or 3 [[Abdhaljs's Honor]]s. |
This new type of [[Synergy Augments|synergy augment]] requires an [[Abdhaljs's Honor]], which drops from the final wave of the [[Hall of Mul]], and a piece of [[Abjurations#Abjuration_Sets_.28Voidwatch.2FLegion.29|Voidwatch/Legion abjuration armor]]. Unlike other synergy augments, this one has no "random pool" augments and is one fixed stat with a slightly variable range depending on the quality of starting armor and the result. For NQ Abjuration Armors, there appears to only be one value. HQ Abjuration Armors have two possible values depending on the quality of synergy result, the NQ (lower) and HQ (higher). If an HQ item only has one number for potential range, it is unknown whether the value is for NQ or HQ. If you get the NQ Augment, the synergy can be repeated with another 1 or 3 [[Abdhaljs's Honor]]s. |
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== NQ Abjurations == |
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{| border="0" cellspacing="0" cellpadding="2" width=400px |
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| colspan="3" align=center bgcolor="#cee0f2" | '''[[Hrafn Armor Set]]''' - WAR/PLD/DRK/BST/DRG |
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|- align="center" bgcolor="#cee0f2" |
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| width=40% | '''Equipment''' |
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| width=40% | '''Augment''' |
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| width=20% | '''Range''' |
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|- align="center" |
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| [[Hrafn Coronet]] |
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| [[Haste]] |
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| 4% |
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|- align="center" |
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| [[Hrafn Haubert]] |
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| [[Magic Defense Bonus]] |
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| +5 |
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|- align="center" |
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| [[Hrafn Gantlets]] |
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| [[Haste]] |
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| +3~4%? |
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|- align="center" |
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| [[Hrafn Hose]] |
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| [[Conserve TP]] |
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| +4 |
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|- align="center" |
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| [[Hrafn Gambieras]] |
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| [[Critical Hit Damage]] |
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| +9% |
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|- |
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|} |
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| width=50% align="center" valign="top" style="border: 1px solid #6ea9e5;" | |
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{| border="0" cellspacing="0" cellpadding="2" width=400px |
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| colspan="3" align=center bgcolor="#cee0f2" | '''[[Auspex Attire Set]]''' - BLM/RDM/SMN/BLU/SCH |
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|- align="center" bgcolor="#cee0f2" |
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| width=40% | '''Equipment''' |
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| width=40% | '''Augment''' |
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| width=20% | '''Range''' |
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|- align="center" |
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| [[Auspex Coif]] |
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| [[Refresh]] |
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| +1 |
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|- align="center" |
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| [[Auspex Doublet]] |
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| [[Magic Accuracy]] |
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| +5 |
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|- align="center" |
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| [[Auspex Gages]] |
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| [[Physical Damage Taken]] |
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| -2% |
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|- align="center" |
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| [[Auspex Slops]] |
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| [[Enmity]] |
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| -5 |
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|- align="center" |
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| [[Auspex Nails]] |
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| [[Haste]] |
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| +2% |
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|- |
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|} |
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|- |
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| width=50% align="center" valign="top" style="border-left: 1px solid #6ea9e5; border-bottom: 1px solid #6ea9e5;" | |
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{| border="0" cellspacing="0" cellpadding="2" width=400px |
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| colspan="3" align=center bgcolor="#cee0f2" | '''[[Tenryu Armor Set]]''' - MNK/SAM/NIN/PUP |
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|- align="center" bgcolor="#cee0f2" |
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| width=40% | '''Equipment''' |
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| width=40% | '''Augment''' |
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| width=20% | '''Range''' |
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|- align="center" |
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| [[Tenryu Somen]] |
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| [[Haste]] |
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| +6% |
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|- align="center" |
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| [[Tenryu Domaru]] |
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| [[Double Attack]] |
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| +4% |
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|- align="center" |
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| [[Tenryu Tekko]] |
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| [[Double Attack]] |
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| +1% |
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|- align="center" |
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| [[Tenryu Hakama]] |
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| [[Weapon Skill Damage]] |
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| +2% |
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|- align="center" |
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| [[Tenryu Sune-Ate]] |
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| [[Haste]] |
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| +3% |
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|- |
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|} |
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| width=50% align="center" valign="top" style="border-left: 1px solid #6ea9e5; border-bottom: 1px solid #6ea9e5; border-right: 1px solid #6ea9e5" | |
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{| border="0" cellspacing="0" cellpadding="2" width=400px |
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| colspan="3" align=center bgcolor="#cee0f2" | '''[[Paean Attire Set]]''' - WHM/RDM/BRD/SCH |
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|- align="center" bgcolor="#cee0f2" |
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| width=40% | '''Equipment''' |
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| width=40% | '''Augment''' |
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| width=20% | '''Range''' |
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|- align="center" |
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| [[Paean Mitra]] |
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| [[Cure Spellcasting Time]] |
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| -9% |
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|- align="center" |
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| [[Paean Bliaut]] |
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| [[Magic Accuracy]] |
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| +6~7? |
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|- align="center" |
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| [[Paean Cuffs]] |
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| [[Haste]] |
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| +3% |
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|- align="center" |
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| [[Paean Tights]] |
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| [[Haste]] |
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| +3~4%? |
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|- align="center" |
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| [[Paean Boots]] |
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| [[Cure Spellcasting Time]] |
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| -5% |
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|- |
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|} |
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|- |
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| width=50% align="center" valign="top" style="border-left: 1px solid #6ea9e5; border-bottom: 1px solid #6ea9e5; border-right: 1px solid #6ea9e5" | |
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{| border="0" cellspacing="0" cellpadding="2" width=400px |
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| colspan="3" align=center bgcolor="#cee0f2" | '''[[Kheper Attire Set]]''' - MNK/THF/RNG/NIN/BLU/COR/DNC |
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|- align="center" bgcolor="#cee0f2" |
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| width=40% | '''Equipment''' |
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| width=40% | '''Augment''' |
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| width=20% | '''Range''' |
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|- align="center" |
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| [[Kheper Bonnet]] |
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| [[Haste]] |
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| +5% |
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|- align="center" |
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| [[Kheper Jacket]] |
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| [[Weapon Skill Damage]] |
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| +4% |
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|- align="center" |
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| [[Kheper Wristbands]] |
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| [[Magic Attack Bonus]] |
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| +5 |
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|- align="center" |
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| [[Kheper Kecks]] |
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| [[Haste]] |
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| +5% |
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|- align="center" |
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| [[Kheper Gamashes]] |
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| [[Snapshot]] |
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| +2% |
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|- |
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|} |
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|} |
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== HQ Abjurations == |
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{| border="0" cellspacing="0" cellpadding="0" width=800px |
{| border="0" cellspacing="0" cellpadding="0" width=800px |
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| width=50% align="center" valign="top" style="border-left: 1px solid #6ea9e5; border-bottom: 1px solid #6ea9e5; border-top: 1px solid #6ea9e5;" | |
| width=50% align="center" valign="top" style="border-left: 1px solid #6ea9e5; border-bottom: 1px solid #6ea9e5; border-top: 1px solid #6ea9e5;" | |
Revision as of 22:48, 29 April 2013
This new type of synergy augment requires an Abdhaljs's Honor, which drops from the final wave of the Hall of Mul, and a piece of Voidwatch/Legion abjuration armor. Unlike other synergy augments, this one has no "random pool" augments and is one fixed stat with a slightly variable range depending on the quality of starting armor and the result. For NQ Abjuration Armors, there appears to only be one value. HQ Abjuration Armors have two possible values depending on the quality of synergy result, the NQ (lower) and HQ (higher). If an HQ item only has one number for potential range, it is unknown whether the value is for NQ or HQ. If you get the NQ Augment, the synergy can be repeated with another 1 or 3 Abdhaljs's Honors.
NQ Abjurations
HQ Abjurations
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