Aftermath: Difference between revisions

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Revision as of 15:27, 11 March 2012

An "Aftermath" is a buff caused by using the correct Weapon Skills while wearing a Relic, Mythic, or Empyrean Weapon. Each category of weapon has a different aftermath structure, and the specific Aftermath can vary from weapon to weapon.

No form of TP Bonus influences Aftermath duration or effect.



Relic Aftermath

Each Relic receives a different Aftermath effect following its specific weapon skill. Aftermath duration is based on TP, as seen in the below table, but Relic Aftermaths scale to the second as if they were TP Multipliers using the following points:

TP Duration
100TP 20 Seconds
200TP 40 Seconds
300TP 60 Seconds

Generic duration equation would be: Floor( 0.3×(TP+100) )

Mythic Aftermath

Mythics receive a different Aftermath based on the specific weapon and the TP spent, and correspondingly get different "Level" Aftermath effects. Aftermath effects is determined by both Aftermath Level and Weapon level. Weapons that have been enhanced by Trial of the Magians have more potent and longer lasting Aftermath effects.

Most of the information that we have about Aftermaths is based on testing done with Burtgang, Tizona, and Liberator. It is assumed to be the same across all Mythics, but take it with a grain of salt. Some Mythics gain the same aftermath effect as other Mythics at different levels. We have very little information about this, but all the information available (Yagrush allegedly gains 20 Acc at 200TP) points to the same equation being used regardless of which TP range it is being applied to.

Unlike Relics and Empyreans, Mythic Weaponskills also grant their Aftermath bonuses to any related pets. And unlike any other form of "Occasionally Attacks Twice," Mythic Aftermath Level 3 can trigger once on Weapon Skills (and Pet Weapon Skills).

Mythic Aftermath (75)

Standard Aftermath Duration Kenkonken Aftermath Duration Tizona Aftermath Duration
TP Range Duration TP Range Duration TP Range Duration
100~199TP 60 Seconds 100~199TP 180 Seconds 100~199TP 60 Seconds
200~299TP 90 Seconds 200~299TP 180 Seconds 200~299TP 180 Seconds
300TP 120 Seconds 300TP 120 Seconds 300TP 120 Seconds
Aftermath Equation Mythics
Accuracy Floor(TP÷10) Conqueror, Glanzfaust, Vajra, Burtgang, Liberator,
Aymur, Kogarasumaru, Nagi, Ryunohige, Nirvana,
Tizona, Kenkonken, Terpsichore, Yagrush, Carnwenhan
Attack Floor((TP-150)÷2.5) Conqueror, Glanzfaust, Vajra, Burtgang, Liberator,
Aymur, Kogarasumaru, Nagi, Ryunohige,
Nirvana, Tizona, Kenkonken, Terpsichore
Ranged Accuracy Floor(TP÷10)Question Gastraphetes, Death Penalty
Ranged Attack Floor((TP-150)÷2.5)Question Gastraphetes, Death Penalty
Magic Accuracy Floor(TP÷10)Question Tizona, Yagrush, Laevateinn, Murgleis, Carnwenhan, Tupsimati
Magic Attack Floor( TP÷10 ) - 10 Laevateinn, Murgleis, Tupsimati
Occasionally Attacks Twice 50% Pseudo-Double Attack All Main-hand Mythic Weapons
Occasionally deals double damage 50%Question Double Damage All Ranged Mythic Weapons



Mythic Aftermath (80)

At level 80, Mythics receive an increase in Aftermath Duration, of approximately 50% across the board.

Standard Melee
Aftermath Duration
Kenkonken
Aftermath Duration
Tizona
Aftermath Duration
Laevateinn
Aftermath Duration
TP Range Duration TP Range Duration TP Range Duration TP Range Duration
100~199TP 90 Seconds 100~199TP 270 Seconds 100~199TP 90 Seconds 100~199TP 270 Seconds
200~299TP 120 Seconds 200~299TP 270 Seconds 200~299TP 270 Seconds 200~299TP 270 Seconds
300TP 180 Seconds 300TP 180 Seconds 300TP 180 Seconds 300TP 180 Seconds

Mythic Aftermath (90)

Level 90 Mythics enjoy increased Aftermath potency. It is unknown whether some of these changes actually occurred at 85, as there have been no extensively tested level 85 Mythics.

Aftermath Equation Mythics
Accuracy Floor(Question×TP÷10) Conqueror, Glanzfaust, Vajra, Burtgang, Liberator,
Aymur, Kogarasumaru, Nagi, Ryunohige, Nirvana,
Tizona, Kenkonken, Terpsichore, Yagrush, Carnwenhan
Attack Floor(0.6×(TP-150)) Conqueror, Glanzfaust, Vajra, Burtgang, Liberator,
Aymur, Kogarasumaru, Nagi, Ryunohige,
Nirvana, Tizona, Kenkonken, Terpsichore
Ranged Accuracy Floor(Question×TP÷10)Question Gastraphetes, Death Penalty
Ranged Attack Floor(0.6×(TP-150))Question Gastraphetes, Death Penalty
Magic Accuracy Floor(Question×TP÷10)Question Tizona, Yagrush, Laevateinn, Murgleis, Carnwenhan, Tupsimati
Magic Attack Question Laevateinn, Murgleis, Tupsimati
Occasionally Attacks Twice 60% Pseudo-Double Attack All Main-hand Mythic Weapons
Occasionally deals double damage 60%Question Double Damage All Ranged Mythic Weapons

Mythic Aftermath (95)

Level 95 Mythics also enjoy increased Aftermath potency.

Aftermath Equation Mythics
Accuracy Floor(Question×TP÷10) + 10 Conqueror, Glanzfaust, Vajra, Burtgang, Liberator,
Aymur, Kogarasumaru, Nagi, Ryunohige, Nirvana,
Tizona, Kenkonken, Terpsichore, Yagrush, Carnwenhan
Attack Floor(0.6×(TP-150)) + 10 Conqueror, Glanzfaust, Vajra, Burtgang, Liberator,
Aymur, Kogarasumaru, Nagi, Ryunohige,
Nirvana, Tizona, Kenkonken, Terpsichore
Ranged Accuracy Floor(Question×TP÷10)Question Gastraphetes, Death Penalty
Ranged Attack Floor(0.6×(TP-150)) + 10Question Gastraphetes, Death Penalty
Magic Accuracy Floor(Question×TP÷10) + 10Question Tizona, Yagrush, Laevateinn, Murgleis, Carnwenhan, Tupsimati
Magic Attack Floor( TP÷5 ) - 10 Laevateinn, Murgleis, Tupsimati
Occasionally Attacks Twice 40% Pseudo-Double Attack,
20% Pseudo-Triple Attack
All Main-hand Mythic Weapons
Occasionally deals double damage 40% Double Damage,
20% Triple DamageQuestion
All Ranged Mythic Weapons



Empyrean Aftermath

Empyreans also have potency and damage that scale with TP, but their system is more generic than Mythics or Relics. Every Empyrean gets an "Occasionally Doubles Damage" aftermath that is currently thought to be the same for all weapons. Similar to Mythics, any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the time needs to wait for it to wear off before WSing again.

Unlike Mythics, Aftermath potency is thought to be static regardless of TP and weapon level. Weaponskilling with 199 TP will give the same Aftermath that you'd get from Weaponskilling at 100 TP. This can be seen in the differing status icons which explicitly state the aftermath level after performing a weapon skill.

TP ODD Rate Duration
100~199TP 30% 30 Seconds
200~299TP 40% 60 Seconds
300TP 50% 90 Seconds

References