Aftermath: Difference between revisions

From FFXI Wiki
No edit summary
No edit summary
Line 1: Line 1:
An "Aftermath" is a buff caused by using the correct [[:Category:Weapon Skills|Weapon Skills]] while wearing a [[:Category:Relic Weapons|Relic]], [[:Category:Mythic Weapons|Mythic]], or [[:Category:Empyrean Weapons|Empyrean Weapon]]. Each category of weapon has a different aftermath structure, and the specific Aftermath can vary from weapon to weapon.
An "Aftermath" is a buff caused by using the correct [[:Category:Weapon Skills|Weapon Skills]] while wearing a [[:Category:Relic Weapons|Relic]], [[:Category:Mythic Weapons|Mythic]], or [[:Category:Empyrean Weapons|Empyrean Weapon]]. Each category of weapon has a different aftermath structure, and the specific Aftermath can vary from weapon to weapon:
* [[Relic Aftermath]]
* [[Mythic Aftermath]]
* [[Empyrean Aftermath]]


No form of [[TP Bonus]] influences Aftermath duration or effect.
No form of [[TP Bonus]] influences Aftermath duration or effect.


== Relic Aftermath ==
== Overwriting Aftermath ==
Mythic and Empyrean Aftermaths have three Tiers:
Each Relic receives a different Aftermath effect following its specific weapon skill. Aftermath duration is based on TP, as seen in the below table, but Relic Aftermaths scale to the second as if they were [[TP Multiplier]]s using the following points:
* Level 1 - Can and will overwrite itself.
{| border="1" cellspacing="0" cellpadding="2" width=300px
* Level 2 - Can overwrite Level 1, but not itself.
| width=25% align="left" valign="top" bgcolor="#cee0f2" | '''TP'''
* Level 3 - Can overwrite Level 1 or Level 2, but not itself
| width=65% align="left" valign="top" bgcolor="#cee0f2" | '''Duration'''
In addition to duration and potency, these tiers determine which Aftermath can overwrite the current one.
|-
| valign="top" | 100TP
| valign="top" | 20 Seconds
|-
| valign="top" | 200TP
| valign="top" | 40 Seconds
|-
| valign="top" | 300TP
| valign="top" | 60 Seconds
|-
|}
Generic duration equation would be: [[Floor]]( 0.3{{math|times}}(TP+100) )


== Mythic Aftermath ==
See [[Mythic Aftermath]].

== Empyrean Aftermath ==
Empyreans also have potency and damage that scale with TP, but their system is more generic than Mythics or Relics. Every Empyrean gets an "Occasionally Doubles Damage" aftermath that is currently thought to be the same for all weapons. Similar to Mythics, any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the time needs to wait for it to wear off before WSing again.

Unlike Mythics, Aftermath potency is thought to be static regardless of TP and weapon level. Weaponskilling with 199 TP will give the same Aftermath that you'd get from Weaponskilling at 100 TP. This can be seen in the differing status icons which explicitly state the aftermath level after performing a weapon skill.

Unlike Relics, Empyrean double damage can proc on any additional hits ([[Double Attack]], [[Triple Attack]], [[Zanshin]]) initiated by the weapon. It cannot proc on [[Counter]], and again [[Verethragna]] is strange in that it can only proc on one of the hands.

{| border="1" cellspacing="0" cellpadding="2" width=500px
| width=25% align="left" valign="top" bgcolor="#cee0f2" | '''TP'''
| width=25% align="left" valign="top" bgcolor="#cee0f2" | '''ODD Rate'''
| width=65% align="left" valign="top" bgcolor="#cee0f2" | '''Duration'''
|-
| valign="top" | 100~199TP
| valign="top" | 30%
| valign="top" | 30 Seconds
|-
| valign="top" | 200~299TP
| valign="top" | 40%
| valign="top" | 60 Seconds
|-
| valign="top" | 300TP
| valign="top" | 50%
| valign="top" | 90 Seconds
|-
|}


== References ==
== References ==

Revision as of 21:24, 17 December 2012

An "Aftermath" is a buff caused by using the correct Weapon Skills while wearing a Relic, Mythic, or Empyrean Weapon. Each category of weapon has a different aftermath structure, and the specific Aftermath can vary from weapon to weapon:

No form of TP Bonus influences Aftermath duration or effect.

Overwriting Aftermath

Mythic and Empyrean Aftermaths have three Tiers:

  • Level 1 - Can and will overwrite itself.
  • Level 2 - Can overwrite Level 1, but not itself.
  • Level 3 - Can overwrite Level 1 or Level 2, but not itself

In addition to duration and potency, these tiers determine which Aftermath can overwrite the current one.


References