Ambuscade Archive: Difference between revisions

From FFXI Wiki
mNo edit summary
Line 2,703: Line 2,703:


===Moogle===
===Moogle===
{{Ambuscade Monthly Battle
This is the current update's battle, see the [[Ambuscade]] page.
|Volume=1
|Month=October
|Year=2019
|Family=Moogle
|Boss=[[Bozzetto Voyager Moogle]]
|Boss Job=???
|VD Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|VD Notes=
|D Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|D Notes=
|N Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|N Notes=
|E Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|E Notes=
|VE Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|VE Notes=
|Boss Notes=
'''Uses the following TP Moves''':
:*'''Invite Over''': Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs
:*'''Washtub''': AoE damage and stun
:*'''Mogsplosion''': AoE damage with knockback
:*'''Contaminated Concoction''': Disease
:*'''Somnic Shell''': short-timed AoE sleep
:*'''Crystaline Flare''': AoE light-based damage with flash and stun effects
:*'''Bill Toss''': conal gaze terror
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); <div id="copywrite">This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].</div> usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura
|Notes=
'''Bozzetto Steward''':
:*has extremely potent Dia and elemental(?) DoT
:*Does not move
:*Will despawn over time (approx 1 minute)

'''Moogle''':
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult
:*Provides an aura that will counter-act the Voyager Moogle's aura but also gives amnesia; aura only activated when boss uses SP
|Very Difficult Strat=
Setup: '''SMN x3, GEO, THF/PLD, RDM'''

Strategy:
*RDM gives Protect & Shell to the THF.
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.
*SMN's have Ramuh's out and ready.
*THF will run in, Perfect Dodge, Flash & Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.
*RDM will Stymie Silence & Dia 3 then cast cures as needed.
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it's not guaranteed.
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it's Benediction. If it's Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN's are stacked and can kill it before the aura becomes active and tick's twice. If the second 1-hour is Benediction, it's a wipe.

Alternate Strategy (not luck-based):
* '''PLD, BRD/WHM, COR X2, RNG (or COR), WHM'''
* Rolls: Hunter's and Monk's (for Subtle Blow), Samurai's and Chaos
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn's aura.
* Boss uses SP at 85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber's Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.
|Difficult Strat=
'''Tips:'''
*For D+ the regen moogles will roam around and not stay stationary.
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.
*The stewards will randomly spawn around the boss while you are DPSing.
:*Just move a bit away from them when that happens.
*Silence during 2-hour phase helps. D and VD can easily be melee burned.
|Normal Strat=
Solo-able on '''BLU/WAR''' using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss' aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss' aura. On Normal, there should only be 4 (?) uses of SP.
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.
:*Other NPCs that might work well: Selh'teus and Arciela as they both provide AoE healing; Selh'teus also replenishes MP
|Easy Strat=

|Very Easy Strat=
Solo-able on almost any job. '''Do not kill the Moogles that appear at the start.''' Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).

|Key Item Locations=

}}


==Volume 2==
==Volume 2==

Revision as of 14:51, 14 November 2019


Were you looking for Ambuscade?



Ambuscade Battle3.jpg

This page holds all the old information for Ambuscade.
We are working to improving this page. There is now a history table recording the entirety of ambuscade battles.
The archive has been changing from years and months to monster family entries as battles are repeating or sometimes changing and being updated, leaving multiple archives.

Currently all of Volume 1 has been set up this way, and Volume 2 will be done gradually over time.

Ambuscade History
Volume 1
2016
January February March April May June
N/A N/A N/A Orc Quadav Yagudo
July August September October November December
Goblin Gigas Mamool Ja Poroggo Troll Soulflayer
2017
January February March April May June
Lamiae Velkk Fomor Gigas Antica Tonberry
July August September October November December
Fomor Sahagin Qiqirn Qutrub Poroggo Meeble
2018
January February March April May June
Mamool Ja Dullahan Moogle Orc Goblin Antica
July August September October November December
Yagudo Soulflayer Lamiae Velkk Troll Qutrub
2019
January February March April May June
Quadav Qiqirn Tonberry Meeble Dullahan Gigas
July August September October November December
Sahagin Poroggo Fomor Moogle Mamool Ja  
Volume 2
2016
January February March April May June
N/A N/A N/A Dragon Taurus Antlion
July August September October November December
Greater Bird Acrolith Gnole Orobon Belladonna Course
2017
January February March April May June
Flan Adamantoise Pixie Beast Pteraketos Slug
July August September October November December
Treant Morbol Wyrm Fomor Dvergr Harpeia
2018
January February March April May June
Fenrir Snoll Wivre Treant Imp Wyvern
July August September October November December
Craklaw Mannequin Scorpion Fomor Morbol Iron Giant
2019
January February March April May June
Raaz Hecteyes Hippogryph Bugard Gallu Magic Pot
July August September October November December
Hydra Citrullus Mantid  

2017







2018

January 2018

February 2018


March 2018

April 2018

May 2018


June 2018

July 2018

August 2018

September 2018

October 2018

November 2018

December 2018

January 2019

February 2019

Volume 1

Orc

Quadav

Yagudo

Goblin

Gigas

Mamool Ja

Poroggo

Troll

Soulflayer

Lamiae

Velkk

Fomor

Antica

Tonberry

Sahagin

Qiqirn

Qutrub

Meeble

Dullahan

Moogle

Volume 2

Dragon

Taurus

Antlion

Greater Bird

Acrolith

Gnole

Orobon

Belladonna

Course

Hippogryph

Bugard

Gallu

Magic Pot

Hydra

Citrullus

Mantid