Ambuscade Archive: Difference between revisions

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|March=Tonberry
|March=Tonberry
|April=Meeble
|April=Meeble
|May=
|May=Dullahan
|June=
|June=
|July=
|July=
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|March=Hippogryph
|March=Hippogryph
|April=Bugard
|April=Bugard
|May=
|May=Gallu
|June=
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|July=
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===Meeble===
===Meeble===
This is the current April 2019 fight, see [[Ambuscade]]. The final version of this month's battle will be posted here once it is done.
===Dullahahn===
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=1
|Month=February
|Month=April
|Year=2018
|Year=2019
|Family=Dullahan
|Family=Meeble
|Boss=Bozzetto Retributionist <sup>(PLD/DRK)</sup>
|Boss=[[Bozzetto Breadwinner]]
|Boss Job=MNK
|VD Mobs=Bozzetto Charger <sup>(THF)</sup>
|VD Mobs=
|VD Notes=
|VD Notes=
|D Mobs=
|D Mobs=Bozzetto Charger <sup>(THF)</sup>
|D Notes=
|D Notes=
|N Mobs=
|N Mobs=Bozzetto Charger <sup>(THF)</sup>
|N Notes=
|N Notes=
|E Mobs=Bozzetto Charger <sup>(THF)</sup>
|E Mobs=
|E Notes=
|E Notes=
|VE Mobs=
|VE Mobs=
|VE Notes=
|VE Notes=No Housemaker; no Urchins
|Notes=
|Boss Notes=
'''Bozzetto Retributionist ''':
*Summons 1-4 '''Bozzetto Urchins''' throughout the fight.
:*'''Bozzetto Urchins''' roam the arena invisible, any Warble move summons them to appear and fight.
*Enhanced Shield Block rate from the front, but not 100%.
:*Urchins may be slept with Lullaby, but wake up every time the '''Breadwinner''' uses a Warble move.
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]
:*Urchins will use Hundred Fists and Souleater.
:*Retaliates against magic with [[Absorb-TP]].
:*Urchins are strong, but have low HP.
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required.
::*A good couple of weapon skills or a skillchain should be enough to take one out.


*If {{color|wind|silenced}}, the Breadwinner's range on any '''Warble''' will be reduced, thus calling in less, if any Urchins at all.
'''Uses the following TP Move'''s:
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.
:*'''Charging Up''': Any TP gained during this phase will increase the damage of '''Atramentous Libations'''
:*'''Atramentous Libations''': AoE Drain.
:*'''Boiling Over''': Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of '''Nether Castigation'''.
::*This is a similar mechanic to [[Glassy Thinker]]'s "Pain Sync".
:*'''Nether Castigation''': AoE damage; amount of damage based on damage received after "Boiling Over"
:*'''Eisenschneider''' :30' K.O Ability.
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.
::*Players may use /heal in order to convert this move to damage instead.
:*'''Infernal Bulwark''': Stoneskin (can be dispelled)
:*'''Noahionto''' : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.
:*'''Death Spikes''': Casts death spikes at low HP.


'''Uses the following moves''':
*'''{{icon|SP}} Hundred Fists''': Used once at 50% health. Lasts 45 seconds.
:*'''Gale Spikes''': Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.
*'''Thrashing Assault''': {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.
*'''Drill Claw''': {{physical}} Damage, Max HP Down (-75%), and Max TP Down.
*'''Fire Meeble Warble''': AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).
*'''Blizzard Meeble Warble''': AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).
*'''Aero Meeble Warble''': AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).
*'''Stone Meeble Warble''': AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).
*'''Thunder Meeble Warble''': AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).
*'''Water Meeble Warble''': AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.


|Notes=
'''Bozzetto Charger''':
*At some point in the battle, '''Bozetto Housemaker''' will run out from it's corner/edge, TP move the party, and run back (usually well below 50% on '''Bozzetto Breadwinner''')
*Absorbs damage while readying TP moves.
:*Uses '''Earthshaker''', which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans).
:*Absorbing damage will increase the power of the Charger's '''Scintillant Lance'''.
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).
*Uses the following TP Moves:
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed. {{Verification}}
:*'''Scintillant Lance''': 20' Conal {{magical}} {{light}} damage.
:*'''Bozzetto Housemaker''' will always target whoever has the most "hate" from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.
:*'''Grace of Hera''': Restores HP and removes status ailments; can be forced by using about 4 or more debuffs
*'''Bozzetto Urchins''' may be slept, but will wake up every time any ''Warble'' is used by the '''Bozzetto Breadwinner'''.
|Setups and Strategies=
|Very Difficult Strat=
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.
*RUN tanks and DDs, save battuta for the fisting.
:*If your RUN is not putting out damage then you should likely do D instead of VD.
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.
** Esuna or more conveniently Yagrush the debuffs off.
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it's TP move is 1k per player in range.
**The target can't outrange it, but you can prevent it from hitting anyone else.
*Fight with well geared players should take ~4-6 minutes.


|Difficult Strat=
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle
** Once the battle begins, BRD's duty switches to Barspell duty.
** When Housekeeper comes, BRD runs away from the group.
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.
* Fight near the starting location; everyone should be in range of barspells.
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.
* If Urchins pop, kill them fast; BRD should obviously sleep them.
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.


|Normal Strat=


|Easy Strat=
'''Very Difficult''':
* Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)
:* Tank MUST pull to zone-in spot!
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger's TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves
:* During boss phase, DD should stop all WS damage if they see the "charging" message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into '''Atramentous Libations.''' Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.
:* Upon seeing the "boiling" message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move ('''Nether Castigation'''). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.
:* If the "miasma" message appears, everyone should dump TP / use SC's to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into "boiling" phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the "miasma" message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.
:* As the boss gets lower in HP, it will often start "charging" and immediately switch to "boiling" rather frequently. Watch those trigger-happy WS fingers! It will also cast '''Death Spikes''' on a very regular basis, so make sure DDs turn and dispel/finale the spikes.
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.

'''Difficult''':




'''Normal''':




|Very Easy Strat=
|Key Item Locations=
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.
*Home Point to Adoulin, and use the Waypoint to "Go to an Enigmatic Device" → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.
*Home Point to a Survival Guide, such as Northern San'd Oria #1 (E) or Ru'Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.
*Escha - Zi'Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.
}}
}}
===Dullahahn===
This is the current May 2019 fight, see the '''[[Ambuscade]]''' Page.

===Moogle===
===Moogle===
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
Line 3,020: Line 3,040:
}}
}}


===Bugard===
{{Ambuscade Monthly Battle
|Volume=2
|Month=April
|Year=2019
|Family=Bugard
|Boss=
|Boss Job=
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Boss Notes=
Uses the following TP Moves:


Casts the following spells:


|Notes=

|Very Difficult Strat=

|Difficult Strat=

|Normal Strat=

|Easy Strat=

|Very Easy Strat=

|Key Item Locations=
*
}}
[[Category:Ambuscade]]
[[Category:Ambuscade]]

Revision as of 12:58, 10 May 2019


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Ambuscade Battle3.jpg

This page holds all the old information for Ambuscade.
We are working to improving this page. There is now a history table recording the entirety of ambuscade battles.
The archive has been changing from years and months to monster family entries as battles are repeating or sometimes changing and being updated, leaving multiple archives.

Currently all of Volume 1 has been set up this way, and Volume 2 will be done gradually over time.

Ambuscade History
Volume 1
2016
January February March April May June
N/A N/A N/A Orc Quadav Yagudo
July August September October November December
Goblin Gigas Mamool Ja Poroggo Troll Soulflayer
2017
January February March April May June
Lamiae Velkk Fomor Gigas Antica Tonberry
July August September October November December
Fomor Sahagin Qiqirn Qutrub Poroggo Meeble
2018
January February March April May June
Mamool Ja Dullahan Moogle Orc Goblin Antica
July August September October November December
Yagudo Soulflayer Lamiae Velkk Troll Qutrub
2019
January February March April May June
Quadav Qiqirn Tonberry Meeble Dullahan
July August September October November December
 
Volume 2
2016
January February March April May June
N/A N/A N/A Dragon Taurus Antlion
July August September October November December
Greater Bird Acrolith Gnole Orobon Belladonna Course
2017
January February March April May June
Flan Adamantoise Pixie Beast Pteraketos Slug
July August September October November December
Treant Morbol Wyrm Fomor Dvergr Harpeia
2018
January February March April May June
Fenrir Snoll Wivre Treant Imp Wyvern
July August September October November December
Craklaw Mannequin Scorpion Fomor Morbol Iron Giant
2019
January February March April May June
Raaz Hecteyes Hippogryph Bugard Gallu
July August September October November December
 

2017







2018

January 2018

February 2018


March 2018

April 2018

May 2018


June 2018

July 2018

August 2018

September 2018

October 2018

November 2018

December 2018

January 2019

February 2019

Volume 1

Orc

Quadav

Yagudo

Goblin

Gigas

Mamool Ja

Poroggo

Troll

Soulflayer

Lamiae

Velkk

Fomor

Antica

Tonberry

Sahagin

Qiqirn

Qutrub

Meeble

Dullahahn

This is the current May 2019 fight, see the Ambuscade Page.

Moogle

Volume 2

Dragon

Taurus

Antlion

Greater Bird

Acrolith

Gnole

Orobon

Belladonna

Course

Hippogryph

Bugard