Ambuscade Archive: Difference between revisions

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|Image Size=400
|Image Size=400
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|Image Link=
|Intro Text=This page holds all the old information for Ambuscade.<br />
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]<br />There is a history table providing a catalogue of past Ambuscade battles.
<br/>
We are working to improving this page. There is now a history table recording the entirety of ambuscade battles.<br />The archive has been changing from years and months to monster family entries as battles are repeating or sometimes changing and being updated, leaving multiple archives.


Please provide information on the various Ambuscade fights here in the appropriate section.
Currently all of Volume 1 has been set up this way, and Volume 2 will be done gradually over time.
|Secondary Text=
|Secondary Text=

{{Ambuscade History Table
{{Ambuscade History Table

|Volume 1=
|Volume 1=
{{Ambuscade History Subtable
{{Ambuscade History Subtable
Line 71: Line 73:
|October=Moogle
|October=Moogle
|November=Mamool Ja
|November=Mamool Ja
|December=Goblin
}}
{{Ambuscade History Subtable
|Year=2020
|January=Antica
|February=
|March=
|April=
|May=
|June=
|July=
|August=
|September=
|October=
|November=
|December=
|December=
}}
}}
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|August=Citrullus
|August=Citrullus
|September=Mantid
|September=Mantid
|October=Fomor
|November=Sea Monk
|December=Porxie
}}
{{Ambuscade History Subtable
|Year=2020
|January=Slime
|February=
|March=
|April=
|May=
|June=
|July=
|August=
|September=
|October=
|October=
|November=
|November=
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}}
}}
}}
}}
{{Colbutton|align=center}}
==2017==


==Volume 1 Archives==
{| border="0" cellspacing="0" width=100%
| valign="top" |
{| class="collapsible collapsed" border="1" BGCOLOR="#1F3208" style="max-width: 750px;"
|- BGCOLOR="#85A261" style="color: #1F3208;"
! January 2017
|- BGCOLOR="#FFFFFF"
| You will face off against the [[Flan]] Goes. {{information Needed}}.
*Has three different auras:
**Slow, Evasion Down & Defense Down
**Evasion Down, Defense Down & Magic Defense Down
**Regen, Refresh & Regain (His nukes hit hard during this phase but he is very weak to physical attacks)
*Refer to [[Asida]]
*Has Spikey Head & Smooth Head Mode.{{Information Needed}}
|}
| valign="top" |
{| class="collapsible collapsed" border="1" BGCOLOR="#1F3208" style="max-width: 750px;"
|- BGCOLOR="#85A261" style="color: #1F3208;"
! February 2017
|- BGCOLOR="#FFFFFF"
| You will face off against an Adamantoise.
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]
*Tucks into shell every 25% and starts to regen (High regen rate)
**Does not take '''ANY''' damage when tucked in shell.
***Have tested phys and magic, but not quickdraw etc.
**Spawns an additional mob:
***Lizard (75%)
***Eft (50% Uses Geist Wall & dispels buffs) - High Evasion
***Raptor (25%)
* Comes back out of its shell when the additional monster dies
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again
*Has a gravity aura
*Uses other [Category:Adamantoise] moves.
**Tortise Stomp gives a significant defense down.
**Hard to erase with gravity aura

{{Information Needed}}
|}
| valign="top" |
{| class="collapsible collapsed" border="1" BGCOLOR="#1F3208" style="max-width: 750px;"
|- BGCOLOR="#85A261" style="color: #1F3208;"
! April 2017
|- BGCOLOR="#FFFFFF"
| You will face off against a group of Symbiotic monsters.
*Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs. Mobs may be pulled one at a time and away from the group in order from left > right, smallest to largest to avoid this mechanic {{Information Needed}}{{Verification}}
The number of Symbiotic monsters vary based on the difficulty chosen as such:
{| class="Standard" style="text-align: center; width:80%;" BGCOLOR="efeeee"
|- BGCOLOR="#1F3208" style="color: #ffffff"
! Difficulty
! Number of Mobs
! Types of Mobs
|- BGCOLOR="#D4E5C3"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Very Difficult'''
| 7
| Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo
|- BGCOLOR="#96BA74"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Difficult'''
| 6
| Marid Dhalmel Buffalo Tiger Coeurl Rabbit
|- BGCOLOR="#D4E5C3"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Normal'''
| {{question}}
|- BGCOLOR="#96BA74"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Easy'''
| {{question}}
|- BGCOLOR="#D4E5C3"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Very Easy'''
| {{question}}
|-
|}
|}
|}

{| class="collapsible collapsed" border="1" BGCOLOR="#1F3208" style="max-width: 750px;"
|- BGCOLOR="#85A261" style="color: #1F3208;"
! April 2017
|- BGCOLOR="#FFFFFF"
| You will face off against a group of Symbiotic monsters.
*Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs. Mobs may be pulled one at a time and away from the group in order from left > right, smallest to largest to avoid this mechanic {{Information Needed}}{{Verification}}
*Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle. The final mob should be the Marid. Mobs will take damage and use abilities in line with their respective creature type. At 1% health, the engaged mob will continue to stay alive until it uses a TP to "activate" the next mob in the series. Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob.

{| class="Standard" style="text-align: center; width:80%;" BGCOLOR="efeeee"
|- BGCOLOR="#1F3208" style="color: #ffffff"
! Difficulty
! Number of Mobs
! Types of Mobs
|- BGCOLOR="#D4E5C3"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Very Difficult'''
| 7
| Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo
|- BGCOLOR="#96BA74"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Difficult'''
| 6
| Marid Dhalmel Buffalo Tiger Coeurl Rabbit
|- BGCOLOR="#D4E5C3"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Normal'''
| 5
| Marid Dhalmel Tiger Coeurl Rabbit
|- BGCOLOR="#96BA74"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Easy'''
| {{question}}
|- BGCOLOR="#D4E5C3"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Very Easy'''
| {{question}}
|-
|}
|}

{| class="collapsible collapsed" border="1" BGCOLOR="#1F3208" style="max-width: 750px;"
|- BGCOLOR="#85A261" style="color: #1F3208;"
! May 2017
|- BGCOLOR="#FFFFFF"
| You will face off against a group of [[Antica]] and a Cactus, {{Information Needed}}, which have access to their respective [[:Category:SP Ability|one-hour abilities]].<br />
*Summons antican adds after each percentage of % is lost.
**Number of adds are based upon the difficulty.
* Cactus can be killed to stop needles
** Boss takes increased (double-triple) damage when cactus is near.

The number of {{Information Needed}} vary based on the difficulty chosen as such:
{{{!}} class="Standard" style="background: #efeeee; text-align: center; max-width:60%;"
{{!}}- style="background: #1F3208; color: #ffffff;"
! style="padding: 3px;" {{!}} Difficulty
! style="padding: 3px;" {{!}} Summoned Antica
! style="padding: 3px;" {{!}} Cactuar Needles
{{!}}- style="background: #D4E5C3;"
{{!}} style="background: #85A261; color: #1F3208;" {{!}} '''Very Difficult'''
{{!}} 3 per summon
{{!}} 10,000
{{!}}- style="background: #96BA74;"
{{!}} style="background: #85A261; color: #1F3208;" {{!}} '''Difficult'''
{{!}} 2 per summon
{{!}} 4,000
{{!}}- style="background: #D4E5C3;"
{{!}} style="background: #85A261; color: #1F3208;" {{!}} '''Normal'''
{{!}} 1 per summon
{{!}} 2,000
{{!}}- style="background: #96BA74;"
{{!}} style="background: #85A261; color: #1F3208;" {{!}} '''Easy'''
{{!}} 1 per summon
{{!}} 1,000
{{!}}- style="background: #D4E5C3;"
{{!}} style="background: #85A261; color: #1F3208;" {{!}} '''Very Easy'''
{{!}} 1 per summon
{{!}} 100
{{!}}-
{{!}}}
|}

{| class="collapsible collapsed" border="1" BGCOLOR="#1F3208" style="max-width: 750px;"
|- BGCOLOR="#85A261" style="color: #1F3208;"
! May 2017
|- BGCOLOR="#FFFFFF"
| You will face off against a [[Pteraketos]].
* No adds
* Only thing that changes is HP/DMG
* Weak to Ice and Darkness.
{| class="Standard" style="text-align: center; width:80%;" BGCOLOR="efeeee"
|- BGCOLOR="#1F3208" style="color: #ffffff"
! Difficulty
! TP moves
|- BGCOLOR="#D4E5C3"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Very Difficult'''
|
|- BGCOLOR="#96BA74"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Difficult'''
|
|- BGCOLOR="#D4E5C3"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Normal'''
|
|- BGCOLOR="#96BA74"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Easy'''
|
|- BGCOLOR="#D4E5C3"
| BGCOLOR="#85A261" style="color: #1F3208;" | '''Very Easy'''
|
|-
|}
|}


===Antica===
<onlyinclude>{{#ifeq:{{{transcludesection|Antica}}}|Antica|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=1
|Family=Antica
|Month=July
|Boss=[[Bozzetto Consul]]<sup>(WAR)</sup>
|Year=2017
|VD Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x3)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>, Bozzetto Valiant<sup>(PLD)</sup>
|Family=Vermin
|VD Notes='''Bozzetto Consul''': Has ~1,400,000 HP<br />'''Sabotender Dulce''': 10,000 Needles. Has ~140,000 HP
|Boss=
|D Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x2)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>, Bozzetto Valiant<sup>(PLD)</sup>
|VD Mobs=Beetle, Chapuli, Wamoura
|D Notes='''Sabotender Dulce''': 4,000 Needles.
|VD Notes=
|N Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x1)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>, Bozzetto Valiant<sup>(PLD)</sup>
|D Mobs=Beetle, Chapuli, Wamoura
|N Notes='''Sabotender Dulce''': 2,000 Needles.
|D Notes=
|E Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x1)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>
|N Mobs=Beetle, Chapuli, Wamoura
|E Notes='''Sabotender Dulce''': 1,000 Needles.
|N Notes=
|VE Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x1)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>
|E Mobs=Beetle, Chapuli, Wamoura
|VE Notes='''Sabotender Dulce''': 100 Needles.
|E Notes=
|VE Mobs=Beetle, Chapuli, Wamoura
|VE Notes=
|Notes=
|Notes=
*Only the '''Bozzetto Consul''' needs to be defeated in order to win. It and a '''Sabotender Dulce''' are present initially upon entry.
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.
*The '''Bozzetto Consul''' will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.
:*Adds ''must'' be defeated in order to win.
::*Adds are liklely called at certain HP percentages with a max wait between summonings of a minute. If the Consul's HP is rapidly dropping it will chain summon adds. {{verification}}.
::*Defeating the summoned adds will significantly increase the attack of the '''Bozzetto Consul''' with each one defeated.
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)
:*Adds are immune to sleep.
*The '''Sabotender Dulce''' will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:
::


:*While the '''Sabotender Dulce''' is out of range, the '''Bozetto Consul''' will take less damage.
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.
::*[[Tomahawk]] will help to decrease this effect.
|Setups and Strategies=
:*The '''Sabotender Dulce''' itself is weak, but takes -99% AoE damage.
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.
:*Adds will not be summoned after the '''Sabotender Dulce''' is defeated. The message ''"The call goes unheeded!"'' will be displayed.
}}


*'''All Antica use the following TP Moves''':
{{Ambuscade Monthly Battle
:*'''Jamming Wave''': {{magical}} {{wind}} (AoE) Damage and Silence.
|Volume=2
:*'''Magnetite Cloud''': {{breath}} {{earth}} (Conal) Damage and Gravity.
|Month=August
:*'''Sandstorm''': {{magical}} {{dark}} (AoE) Inflicts Blind.
|Year=2017
:*'''Sand Shield'''; {{buff}} Gains Defense Bonus.
|Family=Morbol
:*'''Sand Trap''': {{earth}} (AoE) Damage, Petrification, and resets Enmity.
|Boss=Popular Penelope
:*'''Sand Veil''': {{buff}} Gains Evasion Bonus.
|VD Mobs=
:*'''Shoulder Slam''': {{physical}} Damage and Knockback.
|VD Notes=
:*'''Spikeball''': {{physical}} Damage and Poison.
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=It's a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it's teeth. Ohh yeah and all [[Morbol]] abilities.
|Setups and Strategies=
}}


'''Bozzetto Consul''':
{{Ambuscade Monthly Battle
*Uses {{icon|sp}} '''[[Mighty Strikes]]'''.
|Volume=2
*Takes double damage while summoning adds.
|Month=September
*Resists {{dark}} and {{earth}}.
|Year=2017
*Immune to Bind and Gravity.
|Family=Wyrm
*Additionally has the following nonstandard and enhanced version moves:
|Boss=Gudjewg
:*'''Sand Rush''' - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].
|VD Mobs=
::*This move was previously known as '''Sodstorm''' when first introduced in May 2017.
|VD Notes=
:*'''Fettering Tackle''': {{physical}} High Damage and Knock Back.
|D Mobs=
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active.
|D Notes=
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel's Scherzo]] are recommended.
|N Mobs=
:*'''Thornball''': {{physical}} Damage, Paralysis, and Poison.
|N Notes=
:*'''Sand Shroud''': {{buff}} Gains Evasion Bonus.
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
|Setups and Strategies=
}}

{{Ambuscade Monthly Battle
|Volume=2
|Month=October
|Year=2017
|Family=Undead
|Boss=Lancer Jack
|VD Mobs=
|VD Notes=3 rounds of adds; first set consists of three skeletons, followed by three hounds, and end with three ghosts. Easily slept with lullaby.
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
*Uses polearm weaponskills.
*Will summon undead adds throughout the fight.
|Setups and Strategies=


:{{{!}} class="Standard R1-White overflow-visible" style="background: #efeeee; text-align: center;"
{{Adversary Description 2 Row
|Variation=Bozzetto Consul
|Physical=100
|Magical=100
|Breath=
|Slashing=
|Blunt=
|H2H=
|Piercing=
|Ranged=
|Fire=60
|Wind=100
|Thunder=60
|Light=70
|Ice=70
|Earth=20
|Water=60
|Dark=20
}}
}}
{{!}}}


'''Sabotender Dulce''':
{{Ambuscade Monthly Battle
*Weakest to {{ice}} and {{dark}} elements.
|Volume=2
|Month=November
|Year=2017
|Family=Dvergr
|Boss=Ronove
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do.
**Defeating a tome will see it respawned.
**Tomes are susceptible to sleepga.
**Only Ronove must be defeated to win.
|Setups and Strategies=


'''Bozzetto Stalwart'''
}}
*Uses {{icon|sp}} '''[[Mighty Strikes]]'''.


'''Bozzetto Hunter'''
{{Ambuscade Monthly Battle
*Uses {{icon|sp}} '''[[Eagle Eye Shot]]'''.
|Volume=2
:*Uses this 1-Hour soon after damaging a Hunter.
|Month=December
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.
|Year=2017
|Family=Harpeia
|Boss=Ibong Adarna
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
|Setups and Strategies=
}}


'''Bozzetto Magister'''
==2018==
*Uses {{icon|sp}} '''[[Manafont]]'''.
===January 2018===
{{Ambuscade Monthly Battle
|Volume=2
|Month=January
|Year=2018
|Family= Avatar
|Boss= Bozzetto Fenrir & Bozzetto Carbuncle
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
*[[Fenrir]] absorbs '''Dark''' {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against '''Dark''' {{dark}} elemental damage.
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.


'''Bozzetto Stalker'''
|Setups and Strategies=
*Uses {{icon|sp}} '''[[Perfect Dodge]]'''.
}}


'''Bozzetto Valiant'''
===February 2018===
*Uses {{icon|sp}} '''[[Invincible]]'''.
{{Ambuscade Monthly Battle
|Volume=2
|Month=February
|Year=2018
|Family=Snoll
|Boss= Khione
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
*


|Setups and Strategies=
}}


===March 2018===


{{Ambuscade Monthly Battle
|Volume=2
|Month=March
|Year=2018
|Family=Wivre
|Boss= Scithiraptor
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
*


|Setups and Strategies=
|Setups and Strategies=
}}


'''Very Difficult''':
===April 2018===
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2
{{Ambuscade Monthly Battle
* COR provides Wizard's and Warlock's rolls.
|Volume=2
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).
|Month=April
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.
|Year=2018
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance.
|Family=Treant
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.
|Boss=Splendid Sakura
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells.
|VD Mobs=Languishing Larch, Hibernating Hickory
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH's stratagems are down.
|VD Notes=
* SCH/WHM should help tank stay un-enfeebled.
|D Mobs=Languishing Larch, Hibernating Hickory
|D Notes=
|N Mobs=Languishing Larch, Hibernating Hickory
|N Notes=
|E Mobs=?
|E Notes=
|VE Mobs=?
|VE Notes=
|Notes=
*


'''Difficult''':
|Setups and Strategies=
}}
===May 2018===
{{Ambuscade Monthly Battle
|Volume=2
|Month=May
|Year=2018
|Family=
|Boss=?
|VD Mobs=?
|VD Notes=
|D Mobs=?
|D Notes=
|N Mobs=?
|N Notes=
|E Mobs=?
|E Notes=
|VE Mobs=?
|VE Notes=
|Notes=
*


|Setups and Strategies=
}}


'''Normal''':


===June 2018===
{{Ambuscade Monthly Battle
|Volume=2
|Month=June
|Year=2018
|Family=Dragon
|Boss= Kulshedra
|VD Mobs=?
|VD Notes=
|D Mobs=?
|D Notes=
|N Mobs=?
|N Notes=
|E Mobs=?
|E Notes=
|VE Mobs=?
|VE Notes=
|Notes=
*Seems to gain an elemental breath related to skillchain damage it takes.


'''Easy''':
|Setups and Strategies=
}}
===July 2018===
{{Ambuscade Monthly Battle
|Volume=2
|Month=July
|Year=2018
|Family=Craklaw
|Boss=Carcinus
|VD Mobs=?
|VD Notes=
|D Mobs=?
|D Notes=
|N Mobs=?
|N Notes=
|E Mobs=Calappa Calappa<sup>(???)</sup> x2
|E Notes=
|VE Mobs=Calappa Calappa<sup>(???)</sup> x2
|VE Notes=
|Notes=
Areas to find Aquans
:*'''[[Kuftal Tunnel]]''' - [[Survival Guide]], [[Robber Crab]]
:*'''[[Cape Teriggan]]''' - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]


'''Carcinus''':
*Uses standard Craklaw Abilities
:*'''Riptide Eupnea''' - AOE damage
:*'''Rending Deluge''' - AOE damage, [[Dispel]]
:*'''Sundering Snip''' - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]
:*'''Viscid Spindrift''' - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]
:*'''Impenetrable Carapace''' - Magic Defense Bonus


'''Very Easy''':
|Setups and Strategies=


'''Easy''': <br />
'''Key Item Suggestions''':
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)


Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...

General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you've got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it's face.

'''Very Easy''': <br />
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II

Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said "Calappa Callapa falls to the ground" there was no DOT on it, and I never disengaged the Boss - so I'm not entirely sure what made it go away.)

General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you've got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it's face.
}}
}}
}}</onlyinclude>


===August 2018===
===Dullahan===
<onlyinclude>{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=1
|Family=Dullahan
|Month=August
|Boss=[[Bozzetto Retributionist]]
|Year=2018
|Boss Job=PLD/DRK
|Family=Elementals
|VD Mobs=Bozzetto Charger <sup>(THF)</sup>
|Boss=Turgmam
|VD Notes=
|VD Mobs=Blazing Effigy x{{question}}
|D Mobs=Bozzetto Charger <sup>(THF)</sup>
|VD Notes=
|D Notes=
|D Mobs=Blazing Effigy x{{question}}
|N Mobs=Bozzetto Charger <sup>(THF)</sup>
|D Notes=
|N Notes=
|N Mobs=Blazing Effigy x{{question}}
|E Mobs=Bozzetto Charger <sup>(THF)</sup>
|N Notes=
|E Notes=
|E Mobs=Blazing Effigy x{{question}}
|E Notes=
|VE Mobs=Blazing Effigy x{{question}}
|VE Notes=
|Boss Notes=
*Posseses an undispelable [[Blaze Spikes]] effect.
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.
*Casts AoE {{fire}} {{color|fire|fire magic}}.
*Summons multiple Blazzing Effigy fire elementals.
:*These effigies do not posses a physical damage resistance like typical elementals.
|Notes=

|Very Difficult Strat=

|Difficult Strat=

|Normal Strat=

|Easy Strat=

|Very Easy Strat=

|Key Item Locations=
*[[Ru'Aun Gardens]] has plenty of elementals.
}}

===September 2018===
{{Ambuscade Monthly Battle
|Volume=2
|Month=September
|Year=2018
|Family=Vermin
|Boss=?
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Mobs=
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*Enhanced Shield Block rate from the front, but not 100%.
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]
:*Retaliates against magic with [[Absorb-TP]].
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.


'''Uses the following TP Moves'''s:
:*'''Charging Up''': Any TP gained during this phase will increase the damage of '''Atramentous Libations'''
:*'''Atramentous Libations''': AoE Drain.
:*'''Boiling Over''': Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of '''Nether Castigation'''.
::*This is a similar mechanic to [[Glassy Thinker]]'s "Pain Sync".
:*'''Nether Castigation''': AoE damage; amount of damage based on damage received after "Boiling Over"
:*'''Eisenschneider''' :30' K.O Ability.
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.
::*Players may use /heal in order to convert this move to damage instead.
:*'''Infernal Bulwark''': Stoneskin (can be dispelled)
:*'''Noahionto''' : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.
:*'''Death Spikes''': Casts death spikes at low HP.
|Notes=
|Notes=
'''Bozzetto Charger''':
*Absorbs damage while readying TP moves.
:*Absorbing damage will increase the power of the Charger's '''Scintillant Lance'''.
*Uses the following TP Moves:
:*'''Scintillant Lance''': 20' Conal {{magical}} {{light}} damage.
:*'''Grace of Hera''': Restores HP and removes status ailments; can be forced by using about 4 or more debuffs


|Very Difficult Strat=
|Very Difficult Strat=
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)
:* Tank MUST pull to zone-in spot!
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger's TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves
:* During boss phase, DD should stop all WS damage if they see the "charging" message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into '''Atramentous Libations.''' Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.
:* Upon seeing the "boiling" message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move ('''Nether Castigation'''). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.
:* If the "miasma" message appears, everyone should dump TP / use SC's to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into "boiling" phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the "miasma" message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.
:* As the boss gets lower in HP, it will often start "charging" and immediately switch to "boiling" rather frequently. Watch those trigger-happy WS fingers! It will also cast '''Death Spikes''' on a very regular basis, so make sure DDs turn and dispel/finale the spikes.
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.


|Difficult Strat=
|Difficult Strat=


|Normal Strat=

|Easy Strat=

|Very Easy Strat=

|Key Item Locations=
*
}}

===October 2018===
{{Ambuscade Monthly Battle
|Volume=2
|Month=October
|Year=2018
|Family=Undead
|Boss=Lancer Jack
|Boss Job=DRK
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3
|VD Notes=
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2
|D Notes=
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2
|N Notes=
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1
|E Notes=
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1
|VE Notes=
|Boss Notes=
*Susceptible to {{color|wind|silence}}.
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.
:*There is no specific HP threshold for these but a range:
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.
*Possesses a -50% Damage Taken trait.
:*[[Banish Spells]] will decrease this DT trait.
Uses the following moves:
*'''Trick or Treat''': {{magical}} Silence, terror, amnesia, and buff absorption.
*'''[[Double Thrust]]''' 2-hit {{physical}} damage.
*'''[[Raiden Thrust]]''' {{magical}} {{thunder}} damage.
*'''[[Penta Thrust]]''': 5-hit {{physical}} damage.
*'''[[Leg Sweep]]''': 1-hit {{physical}} damage and stun.
:*All of these moves are single target.
:*Each has their native skillchain attributes, are able to skillchain with each other.

Casts the following spells:
*'''[[Absorb-Attri]]''': {{dark}} Absorbs a buff from the target.
*'''[[Absorb-TP]]''': {{dark}} Absorbs TP from the target.

|Notes=
'''Spooky Monsters''':
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.

'''Spooky Skeleton''':
*'''Hell Slash''': 1-hit {{physical}} damage.

'''Spooky Hound''':
*'''Dirty Claw''': 1-hit {{physical}} damage.

'''Spooky Ghost''':
*'''Terror Touch''': 1-hit {{physical}} damage and attack down.
*'''Dark Sphere''': {{magical}} {{dark}} damage and blind.

|Very Difficult Strat=

|Difficult Strat=


|Normal Strat=
|Normal Strat=
Line 774: Line 362:
|Easy Strat=
|Easy Strat=


|Very Easy Strat=

|Key Item Locations=
*
}}
===November 2018===
{{Ambuscade Monthly Battle
|Volume=2
|Month=November
|Year=2018
|Family=Plantoids
|Boss=[[Morbol]]
|Boss Job=Bard, ???, Dancer
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Boss Notes=
*
Uses the following moves:
*'''Ternary Flourish''': Vivian
*'''Box Step''': Vivian
*'''Shining Breath''': Julika, Vivian
*'''Bad Breath''': Jody (Only seemed to use once both others were dead)
*'''Vampiric Root'''

Casts the following spells:
*'''Victory March''': Julika
*'''Valor Minuet V''': Julika

|Notes=

|Very Difficult Strat=

|Difficult Strat=

|Normal Strat=

|Easy Strat=


|Very Easy Strat=
|Very Easy Strat=


|Key Item Locations=
|Key Item Locations=
* Inner Ra'Kaznar HP -> Teleport (K-9) -> Dullahan Axegrinder (L-10)
*
* Inner Ra'Kaznar HP -> Cirdas Caverns (J-8) -> Imposing Dullahan (H-7)
}}
* Ceizak #1 -> Sih Gates (G-11) -> Unrelenting Dullahan (I-7)
===December 2018===
* Morimar #5 -> Moh Gates (H-5) -> Somatophylax Dullahan (I-8)
{{Ambuscade Monthly Battle
|Volume=2
|Month=December
|Year=2018
|Family=Arcana
|Boss=
|Boss Job=
|VD Mobs=
|VD Notes=
|D Mobs= Ironclad Reoriginator
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Boss Notes=
*


Uses the following moves:
*'''Eradicator''': AoE damage, 5 second Weakness, and knockback.
*'''Scapula Beam''': AoE damage and all stats down for around 20 seconds.
*'''Incinerator''': Front conal fire-element damage.
*'''Seismic Impact''': AoE damage and Terror.

Casts the following spells:
None observed.

|Notes=

|Very Difficult Strat=

|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a "Mode Change" text. Observed modes:
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.
*Incinerator mode: Gains a potent Blaze Spikes effect.
*Seismic Impact mode: Gains a very strong Stoneskin effect.

|Normal Strat=

|Easy Strat=

|Very Easy Strat=

|Key Item Locations=
*
}}
}}
}}</onlyinclude>
===January 2019===
{{Ambuscade Monthly Battle
|Volume=2
|Month=January
|Year=2019
|Family=Raaz
|Boss=Khalkotaurus
|Boss Job=WAR or MNK most likely
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Boss Notes=
Uses the following TP Moves:
Sweeping Gouge
Zealous Snort
Terrifying Snap
Thump
Punt


===Fomor===
Casts the following spells:
<onlyinclude>{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|


|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback). After Punt, hate seemed to reset for primary aggro target, and go to next highest. It bounced off my August trust and myself the entire time. One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.

|Very Difficult Strat=

|Difficult Strat=Decent amount of HP. CDC's were doing 15-20k with the same in Light skillchains, and he went down pretty slowly. Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.

|Normal Strat=

|Easy Strat=

|Very Easy Strat=

|Key Item Locations=
*
}}

===February 2019===
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=1
|Family=Fomor
|Month=February
|Boss=Bozzetto Deathsinger
|Year=2019
|Boss Job=RDM
|Family=Hecteyes
|VD Mobs=8 Random [[Fomor]]i:<br />Aegis<sup>(PLD)</sup>, Amanomurakumo<sup>(SAM)</sup>, Annihilator<sup>(RNG)</sup>, Apocalypse<sup>(DRK)</sup>, Bravura<sup>(WAR)</sup>, Claustrum<sup>(BLM)</sup>, Excalibur<sup>(PLD)</sup>, Gjallarhorn<sup>(BRD)</sup>, Gungnir<sup>(DRG)</sup>, Guttler<sup>(BST)</sup>, Kikoku<sup>(NIN)</sup>, Mandau<sup>(THF)</sup>, Mjollnir<sup>(WHM)</sup>, Ragnarok<sup>(DRK)</sup>, Spharai<sup>(MNK)</sup>, Yoichinoyumi<sup>(RNG)</sup>
|Boss=
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.
|Boss Job=
|VD Mobs=
|D Mobs=6 Random Fomori
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.
|VD Notes=
|D Mobs=
|N Mobs=4 Random Fomori
|D Notes=
|N Notes=
|N Mobs=
|E Mobs=3 Random Fomori
|N Notes=
|E Notes=
|E Mobs=
|VE Mobs=2 Random Fomori
|E Notes=
|VE Mobs=
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*Posseses very low HP.
Uses the following TP Moves:
*Immune to sleep.

*Susceptible to stun, addle

*Cast Aspir, Curaga, Death, Drain.
Casts the following spells:
*Uses [[Chainspell]] at 75%.

*Spams [[Death]] during chainspell if players have not defeated all Fomori.

**If all formors are defeated then the Deathsinger will not chainspell death.
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.
|Notes=
|Notes=
*All Fomori are susceptible to sleep and stun.
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.
:*Once awoken the Fomori gain drastic sleep resistance.
::*This is removed upon a complete wipe.
*All Fomori may parry/shield block, recommended to fight from behind.


'''Aegis'''<sup>(PLD)</sup>:
*Uses [[Invincible]]
'''Amanomurakumo'''<sup>(SAM)</sup>:
*Uses [[Meikyo Shisui]]
'''Annihilator'''<sup>(RNG)</sup>:
*Uses [[Eagle Eye Shot]]
'''Apocalypse'''<sup>(DRK)</sup>:
*Uses [[Blood Weapon]]
'''Bravura'''<sup>(WAR)</sup>:
*Uses [[Mighty Strikes]]
'''Claustrum'''<sup>(BLM)</sup>:
*Uses [[Manafont]]
'''Excalibur'''<sup>(PLD)</sup>:
*Uses [[Invincible]]
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur's current HP.
**This may do thousands of damage depending on the difficulty chosen and easily KO players.
**This may be mitigated via abilities such as [[Sentinel's Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.
'''Gjallarhorn'''<sup>(BRD)</sup>:<br />
*Uses [[Soul Voice]]
'''Gungnir'''<sup>(DRG)</sup>:<br />
*Uses [[Call Wyvern]]
*Will gain a [[Shock Spikes]] aftermath.
'''Guttler'''<sup>(BST)</sup>:<br />
*Uses [[Familiar]]
**This will charm the player who has hate.
'''Kikoku<sup>'''(NIN)</sup>:<br />
*Uses [[Mijin Gakure]]
'''Mandau'''<sup>(THF)</sup>:<br />
*Uses [[Perfect Dodge]]
'''Mjollnir'''<sup>(WHM)</sup>:<br />
*Uses [[Benediction]]
'''Ragnarok'''<sup>(DRK)</sup>:<br />
*Uses [[Blood Weapon]]
'''Spharai'''<sup>(MNK)</sup>:<br />
*Uses [[Hundred Fists]]
'''Yoichinoyumi'''<sup>(RNG)</sup>:
*Uses [[Eagle Eye Shot]]
|Very Difficult Strat=
|Very Difficult Strat=
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.
*After the mobs wake up from the first sleep they will no longer be susceptible.


'''PLD or RUN, DD, DD, GEO, BRD, WHM'''
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.
*If your group struggles at this then consider doing Difficult instead of Very.
|Difficult Strat=
|Difficult Strat=


Line 956: Line 462:


|Key Item Locations=
|Key Item Locations=

*
}}
}}
}}</onlyinclude>


==Volume 1==
===Gigas===
<onlyinclude>{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|
===Orc===
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=1
|Family=Gigas
|Month=April
|Boss=Bozzetto Enceladus
|Year=2018
|Boss Job=SAM
|Family=Orc
|VD Mobs=Bozzetto Marshall<sup>(WAR)</sup>, Bozzetto Swiftshooter<sup>(RNG)</sup>, Bozzetto Fistfighter<sup>(MNK)</sup> x2, Bozzetto Trainer<sup>(BST)</sup>
|Boss=[[Bozzetto Crusader]] <sup>(PLD)</sup>
|VD Notes=~1400 accuracy for melees to cap
|VD Mobs=Bozzetto Pugilist <sup>(MNK)</sup>, Bozzetto Warlock <sup>(BLM)</sup>, Bozzetto Duelist <sup>(RUN)</sup>, Bozzetto Tamer <sup>(BST)</sup>, Bozzetto Reaver <sup>(DRK)</sup>
|D Mobs=Bozzetto Marshall<sup>(WAR)</sup>, Bozzetto Swiftshooter<sup>(RNG)</sup>, Bozzetto Fistfighter<sup>(MNK)</sup> x2
|VD Notes=
|D Mobs=Bozzetto Pugilist <sup>(MNK)</sup>, Bozzetto Warlock <sup>(BLM)</sup>, Bozzetto Duelist <sup>(RUN)</sup>
|D Notes=
|D Notes=
|N Mobs=Bozzetto Pugilist <sup>(MNK)</sup>, Bozzetto Warlock <sup>(BLM)</sup>
|N Mobs=Bozzetto Marshall<sup>(WAR)</sup>, Bozzetto Swiftshooter<sup>(RNG)</sup>, Bozzetto Fistfighter<sup>(MNK)</sup>
|N Notes=
|N Notes=
|E Mobs=Bozzetto Pugilist <sup>(MNK)</sup>, Bozzetto Warlock <sup>(BLM)</sup>
|E Mobs=Bozzetto Marshall<sup>(WAR)</sup>, Bozzetto Swiftshooter<sup>(RNG)</sup>
|E Notes=
|E Notes=
|VE Mobs=Bozzetto Pugilist <sup>(MNK)</sup>, Bozzetto Warlock <sup>(BLM)</sup>
|VE Mobs=Bozzetto Marshall<sup>(WAR)</sup>, Bozzetto Swiftshooter<sup>(RNG)</sup>
|VE Notes=
|VE Notes=
|Boss Notes=
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.
*Uses the following TP moves:
:*'''Daunting Hurl''' - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.
:*'''Glacial Bellow''' - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance.
:*'''Mercurial Strike''' - (AoE) {{magical}} deals a random amount of fixed damage.
::*This move is not affected by -DT.
::*This move is capable of hitting 99,999 damage to the primary target. This seems to occur as the result of a magic burst in the event of occurring after a Darkness skillchain. {{Information Needed}}
:*'''Muzzling Wallop''' - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.
:{{{!}} class="Standard R1-White overflow-visible" style="background: #efeeee; text-align: center;"
{{Adversary Description 2 Row
|Variation=Bozzetto Enceladus
|Physical=100
|Magical=100
|Breath=
|Slashing=100
|Blunt=100
|H2H=100
|Piercing=100
|Ranged=100
|Fire=20
|Wind=20
|Thunder=20
|Light=20
|Ice=20
|Earth=20
|Water=70
|Dark=5
}}
{{!}}}
|Notes=
|Notes=
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].
:*The '''Bozzetto Trainer''' has no pet and instead uses Charm as it's {{icon|SP}} 1-hour ability.

*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.
'''Bozzetto Bozzetto Crusader''':
:{{{!}} class="Standard R1-White overflow-visible" style="background: #efeeee; text-align: center;"

{{Adversary Description 2 Row
'''Uses the following TP Moves''':
|Variation=Bozzetto Gigas
:*'''Manic Dance''': {{magical}} {{light}} Single target Charm. May be resisted.
|Physical=100
:*'''Veil of Chaos''': {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.
|Magical=100
:*'''Veil of Disaray''': Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.
|Breath=
:*'''Move''': Effect
|Slashing=100

|Blunt=100
'''Bozzetto Warlock''':
|H2H=100
:*'''Chainspell'''
|Piercing=100
:*can also cast Death; likes to cast Sleepga I/II
|Ranged=100

|Fire=30
'''Bozzetto Pugilist''':
|Wind=30
:*'''Hundred Fists'''
|Thunder=30

|Light=20
|Setups and Strategies=
|Ice=30

|Earth=30
'''Very Difficult''':
|Water=100
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)
|Dark=5

Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal'ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add's SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)


'''Difficult''':


'''Normal''': For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.


'''Easy''':


'''Very Easy''':

For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull. Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.

}}
}}
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.
===Quadav===
{{!}}}
{{Ambuscade Monthly Battle
|Very Difficult Strat=
|Volume=1
'''DDing RUN, DDing COR, BRD, GEO, WHM, and any DD'''
|Month=January
|Year=2019
|Family=Quadav
|Boss=Bozzetto High Vicar
|Boss Job=WHM/WAR
|VD Mobs=Bozetto Berserker<sup>(WAR)</sup>, Bozetto Devout<sup>(PLD)</sup>, Bozetto Elementalist<sup>(BLM)</sup>, Bozetto Disruptor<sup>(RDM)</sup>, Bozetto Defiler<sup>(DRK)</sup>
|VD Notes=
|D Mobs=Bozetto Berserker<sup>(WAR)</sup>, Bozetto Devout<sup>(PLD)</sup>, Bozetto Elementalist<sup>(BLM)</sup>, Bozetto Disruptor<sup>(RDM)</sup>, Bozetto Defiler<sup>(DRK)</sup>
|D Notes=
|N Mobs=Bozetto Berserker<sup>(WAR)</sup>, Bozetto Devout<sup>(PLD)</sup>, Bozetto Elementalist<sup>(BLM)</sup>
|N Notes=
|E Mobs=Bozetto Berserker<sup>(WAR)</sup>, Bozetto Devout<sup>(PLD)</sup>, Bozetto Elementalist<sup>(BLM)</sup>
|E Notes=
|VE Mobs= Bozetto Berserker<sup>(WAR)</sup>, Bozetto Devout<sup>(PLD)</sup>, Bozetto Elementalist<sup>(BLM)</sup>
|VE Notes=
|Boss Notes=
*Immediately begins the battle with '''Imperfect Shell Defense''' which will grant the '''Bozzetto High Vicar''' an {{color|ice|aura}}.


Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.
Will use the following [[:Category:Quadav#Abilities|'''TP moves''']]:
*'''Imperfect Shell Defense''': {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.
:*Disappears during each TP move or spell cast and reappears after one is completed.
::*During this window, the '''Bozzetto High Vicar''' will take +200% damage.
*'''Sorrow of Gu'Dha''': 30' AoE {{magical}} draw-in, damage, '''curse''' (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]])
:*Used once after the defeat of the '''Bozzetto Elementalist'''.
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.
*'''Torment of Gu'Dha''': AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.
:*This move is used exclusively after the use of '''Sorrow of Gu'Dha'''.
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].


Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.
|Notes=
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.
*Adds are immune to '''sle'''{{color|light|ep}} and {{color|earth|petrify}}.
*All adds use their corresponding {{icon|SP}} 1-hour abilities
*The '''Bozzetto Berserker''' possesses [[counter]] with an enhanced activation rate.
*After the appearance of the '''Bozzetto Elementalist''' the '''Bozzetto High Vicar''' will begin casting cure on them.
:*Players may use this as a method of defeating the '''Bozzetto High Vicar''' without having to deal with the AoE petrify spam from '''Torment of Gu'Dha''' if they so choose.
::*You will need to first weaken the '''Bozzetto Elementalist''' without defeating it in order to do this.
|Very Difficult Strat=


|Difficult Strat=
|Difficult Strat=

|Normal Strat=
|Normal Strat=

|Easy Strat=
|Easy Strat=

|Very Easy Strat=
|Very Easy Strat=

|Key Item Locations=
|Key Item Locations=
*Valdeaunia Front → [[Xarcabard (S)]] HP #1

*Qufim → [[Upper Delkfutt's Tower]] HP #1
}}
}}
}}</onlyinclude>
===Yagudo===
{{Ambuscade Monthly Battle
|Volume=1
|Month=July
|Year=2018
|Family=Yagudo
|Boss=Bozzetto Conjurer<sup>(SMN)</sup>
|VD Mobs=Bozzetto Stormbringer<sup>(BLM)</sup>, Bozzetto Lyricist<sup>(BRD)</sup>, Bozzetto Swordsman<sup>(SAM)</sup>, Bozzetto Brawler <sup>(MNK)</sup>, Bozzetto Shinobi <sup>(NIN)</sup>
|VD Notes=
|D Mobs=Bozzetto Stormbringer<sup>(BLM)</sup>, Bozzetto Lyricist<sup>(BRD)</sup>, Bozzetto Swordsman<sup>(SAM)</sup>, Bozzetto Brawler <sup>(MNK)</sup>
|D Notes=
|N Mobs=Bozzetto Stormbringer<sup>(BLM)</sup>, Bozzetto Lyricist<sup>(BRD)</sup>, Bozzetto Swordsman<sup>(SAM)</sup>
|N Notes=
|E Mobs=Bozzetto Stormbringer<sup>(BLM)</sup>, Bozzetto Lyricist<sup>(BRD)</sup>, Bozzetto Swordsman<sup>(SAM)</sup>
|E Notes=
|VE Mobs=Bozzetto Stormbringer<sup>(BLM)</sup>, Bozzetto Lyricist<sup>(BRD)</sup>, Bozzetto Swordsman<sup>(SAM)</sup>
|VE Notes=
|Notes=


*'''All Yagudo use the following TP Moves''':
:*'''Move''' -

'''Bozzetto Conjurer''':
*Uses {{icon|sp}} .
*Additionally has the following nonstandard and enhanced version moves:
:*'''Kamaitachi''': Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.
:*'''Howl''': Warcry

:{{{!}} class="Standard R1-White overflow-visible" style="background: #efeeee; text-align: center;"
{{Adversary Description 2 Row
|Variation=Bozzetto Conjurer
|Physical=
|Magical=
|Breath=50
|Slashing=
|Blunt=
|H2H=
|Piercing=
|Ranged=
|Fire=50
|Wind=5
|Thunder=50
|Light=50
|Ice=100
|Earth=5
|Water=50
|Dark=50
}}
{{!}}}

'''Bozzetto Mob''':

|Setups and Strategies=

'''Very Difficult''':

'''TANK BRD/WHM HEALER DDX2 COR or GEO'''<br />
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.
*Kill order should be {{Icon|BLM}} '''BLM''' (Stormbringer) > {{Icon|BRD}} '''BRD''' (Lyricist) > {{Icon|SAM}} '''SAM''' (Swordsman) > {{Icon|MNK}} '''MNK''' (Brawler) > {{Icon|NIN}} '''NIN''' (Shinobi) > '''Garuda''' > {{Icon|SMN}} '''Boss''' (Conjurer).
:*Always kill Garuda first before attacking the boss.<br />
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.<br />
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.<br />
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.<br />
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.


'''DD RUN, BRD, WHM, DD, COR, GEO'''<br />
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2.

1) RUN pulls everything to the corner and brd sleep them all.

2) WHM silence Stormbringer.

3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo dispel spam on anything thats being engaged.

4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist.

5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone.

6) After all the adds are dead, kill Garuda then Conjurer.



Notes:

The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short, it is ok to use entrust wilt from start.

For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt.

Brd and geo must spam dispel for brd songs and Howl.

From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended.

Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi.

Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn't matter that much.




'''6 Box: SAM GEO BRD WHM COR PLD'''<br />
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.<br />
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn't really matter, they die in 3-4 WS anyway.

After killing all adds, kill Garuda before touching boss.<br />
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera.
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn't resist.<br />
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it's an easy win.


'''Difficult''':


'''Normal''':


'''Easy''':


'''Very Easy''':

'''Key Item Suggestions''':

}}
===Goblin===
===Goblin===
<onlyinclude>{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=1
|Month=May
|Year=2018
|Family=Goblin
|Family=Goblin
|Boss=Bozzetto Don <sup>(RDM/BLM)</sup>
|Boss=Bozzetto Don <sup>(RDM/BLM)</sup>
Line 1,298: Line 660:


}}
}}
}}</onlyinclude>
===Gigas===
===Lamiae===
<onlyinclude>{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=1
|Family=Lamiae
|Month=June
|Boss=Bozzetto Freyja
|Year=2019
|Boss Job=RNG
|Family=Gigas
|VD Mobs=Bozzetto Skathi<sup>(RNG)</sup> x1, Bozzetto Frigg<sup>(RNG)</sup> x1
|Boss=Bozzetto Enceladus
|VD Notes=Gains aura after breaking enmity for ~4 seconds.
|Boss Job=SAM
|VD Mobs=Bozzetto Marshall<sup>(WAR)</sup>, Bozzetto Swiftshooter<sup>(RNG)</sup>, Bozzetto Fistfighter<sup>(MNK)</sup> x2, Bozzetto Trainer<sup>(BST)</sup>
|D Mobs=Bozzetto Skathi<sup>(RNG)</sup> x1, Bozzetto Frigg<sup>(RNG)</sup> x1
|VD Notes=~1400 accuracy for melees to cap
|D Mobs=Bozzetto Marshall<sup>(WAR)</sup>, Bozzetto Swiftshooter<sup>(RNG)</sup>, Bozzetto Fistfighter<sup>(MNK)</sup> x2
|D Notes=
|D Notes=
|N Mobs=Bozzetto Marshall<sup>(WAR)</sup>, Bozzetto Swiftshooter<sup>(RNG)</sup>, Bozzetto Fistfighter<sup>(MNK)</sup>
|N Mobs=Bozzetto Skathi<sup>(RNG)</sup> x1, Bozzetto Frigg<sup>(RNG)</sup> x1
|N Notes=
|N Notes=
|E Mobs=Bozzetto Marshall<sup>(WAR)</sup>, Bozzetto Swiftshooter<sup>(RNG)</sup>
|E Mobs=Bozzetto Skathi<sup>(RNG)</sup> x1, Bozzetto Frigg<sup>(RNG)</sup> x1
|E Notes=
|E Notes=
|VE Mobs=Bozzetto Marshall<sup>(WAR)</sup>, Bozzetto Swiftshooter<sup>(RNG)</sup>
|VE Mobs=Bozzetto Skathi<sup>(RNG)</sup> x1, Bozzetto Frigg<sup>(RNG)</sup> x1
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
<br />
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.
*Weak to {{piercing}} piercing damage.
*Uses the following TP moves:
*At lower HP, a Lamia will gain a regain effect.
:*'''Daunting Hurl''' - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.
:*'''Glacial Bellow''' - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance.
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.
:*'''Mercurial Strike''' - (AoE) {{magical}} deals a random amount of fixed damage.
:*This causes the Freyja to begin ignoring enmity and changing targets.
::*This move is not affected by -DT.
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
::*This move is capable of hitting 99,999 damage to the primary target. This seems to occur as the result of a magic burst in the event of occurring after a Darkness skillchain. {{Information Needed}}

:*'''Muzzling Wallop''' - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.
Uses the following moves:
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.
*'''Tail Slap''': Conal {{physical}} damage and Stun.
:{{{!}} class="Standard R1-White overflow-visible" style="background: #efeeee; text-align: center;"
*'''Pinning Shot''': AoE {{physical}} damage and Bind.
{{Adversary Description 2 Row
*'''Shadow Thrust''': Single target {{physical}} damage.
|Variation=Bozzetto Enceladus
*'''Draw In''': Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja.
|Physical=100
*'''Petrifying Dance''': AoE {{magical}} Terror and hate reset if directly facing Freyja.
|Magical=100
*'''Petrifaction''': Conal {{magical}} {{earth}} Petrification if directly facing Freyja.
|Breath=
*'''Imperiling Disregard''': AoE 15' {{magical}} {{earth}} Petrification and 3-count Doom if '''''not''''' directly facing Freyja.
|Slashing=100
|Notes=
|Blunt=100
'''Bozzetto Skathi''':
|H2H=100
*Weak to {{blunt}} blunt damage.
|Piercing=100

|Ranged=100
Uses the following moves:
|Fire=20
*'''Tail Slap''': Conal {{physical}} damage and Stun.
|Wind=20
*'''Shadow Thrust''': Single target {{physical}} damage.
|Thunder=20
*'''Calcifying Deluge''': Conal {{physical}} damage and Petrification.
|Light=20
*'''Divine Retribution''': AoE 15' {{physical}} Damage, Petrification, and hate reset.
|Ice=20
*'''Blight Dance''': AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.
|Earth=20
*'''Petrifaction''': Conal {{magical}} {{earth}} Petrification if directly facing Skathi.
|Water=70
*'''Imperiling Disregard''': AoE 15' {{magical}} {{earth}} Petrification and 3-count Doom if '''''not''''' directly facing the Skathi.
|Dark=5

'''Very Easy - Difficult''':
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam '''Blight Dance'''.

'''Normal - Very Difficult''':
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.
:*This causes Skathi to begin ignoring enmity and changing targets.
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.


'''Very Difficult''':
*The Bozzetto Skathi will repetitively use '''Blight Dance''' irregardless of the Freyja being defeated or not.


'''Bozzetto Frigg''':
*Weak to {{slashing}} slashing damage.

Uses the following moves:
*'''Tail Slap''': Conal {{physical}} damage and Stun.
*'''Raqs Baladi Dance''': AoE 15' {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.
*'''Chastening Disregard''': AoE 15' {{magical}} Amnesia and Mute if '''''not''''' directly facing Frigg.

'''Very Easy - Difficult''':
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam '''Raqs Baladi Dance'''.

'''Very Difficult''':
*Has an additional effect "Petrification" on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.
*The Bozzetto Frigg will repetitively use '''Raqs Baladi Dance''' whether Freyja has been defeated or not.
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.
:*This causes Frigg to begin ignoring enmity and changing targets.
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
:::*Beware that this will also work on pets, so if you're using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.

|Very Difficult Strat=

Tested last night with this setup, 6 minute clears
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH

Buffs:
COR: SAM / Chaos
BRD: Honor March / Archer Prelude / Minuet x2
WHM: Barstonra / Barpetra

Strategy:
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party.

PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.
Kill order: Freyja > Skathi > Frigg
Dia II followed up with light shot x2
Just before Freyja goes down PLD uses Fealty.

*'''Alternate Setup''': Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP

Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer's Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.

PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.

|Difficult Strat=
|Normal Strat=
|Easy Strat=
|Very Easy Strat=
|Key Item Locations=
*[[Assault]]s (Ilrusi Atoll):
:*[[Deserter]]
:*[[Azure Experiments]]
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.
*Arrapago Staging Point - Scattered around the area.
}}
}}
}}</onlyinclude>
{{!}}}
===Mamool Ja===
<onlyinclude>{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|
{{Ambuscade Monthly Battle
|Volume=1
|Family=Mamool Ja
|Boss=[[Bozzetto Autarch]]
|Boss Job=NIN
|VD Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup>
|VD Notes= 3-4 SC procs to remove aura
|D Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup>
|D Notes= 2 SC procs to remove aura
|N Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup>
|N Notes= 1 SC proc to remove aura
|E Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup>
|E Notes= 1 SC proc to remove aura
|VE Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup>
|VE Notes= 1 SC proc to remove aura
|Boss Notes=
*High defense and evasion.
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).
*If the player with hate runs out of range the Autarch will draw them in.
*Uses the following TP Moves:
:*'''Decussate''': AoE TP move (absorbed by 2 shadows)
:*'''Miasma''': AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)
:*'''Tyranic Blare''': Conal TP move (absorbs up to 5 shadows)
:*'''Hemotoxin Wheel''': Single Target ranged multi-hit TP move, deals heavy damage.
::*Autarch's counter move to magic, used on the player casting magic against it.
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.
:*'''[[Mijin Gakure]]''': AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)
:::*The wheel is performed at 75% → 50% → 25% → 15/10%
:::*The Autarch will not skip a cycle if it's HP drops off below another tier and then DPS stops. Each hp % will be carried out.
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.
:::*<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.

|Notes=
|Notes=
'''Other Mamools''':
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].
*Each Mamool has an <span style="color:red">a</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> which may be removed by either critical hits or the correct form of skillchain damage.
:*The '''Bozzetto Trainer''' has no pet and instead uses Charm as it's {{icon|SP}} 1-hour ability.
**Critical hits are an easier, but less reliable way to remove auras.
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].
:{{{!}} class="Standard R1-White overflow-visible" style="background: #efeeee; text-align: center;"
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.
{{Adversary Description 2 Row
**Auras will return after a certain time if the monster is not defeated.
|Variation=Bozzetto Gigas
**Enemies will use their TP moves as a counter to magical damage being inflicted upon them.
|Physical=100
::*Excludes runes, en-spells, spikes, etc.
|Magical=100
::*Includes magical weaponskills.
|Breath=
::*Will not counter while their aura is down. {{verification}}
|Slashing=100
* '''Lancer''' (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.
|Blunt=100
**<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|distortion sc}} [[Distortion]] skillchain.
|H2H=100
* '''Protector''' (PLD) - Immune to sleep and uses [[Invincible]].
|Piercing=100
**TP Moves:
|Ranged=100
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.
|Fire=30
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.
|Wind=30
**<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.
|Thunder=30
* '''Moraingist''' (MNK/BRD) - Uses [[Hundred Fists]].
|Light=20
**Hydroshot will reset hate.
|Ice=30
**<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.
|Earth=30
* '''Erudite''' (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]].
|Water=100
**Favors [[Shock Spikes]].
|Dark=5
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic.
**<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|fusion sc}} [[Fusion]] skillchain.
|Very Difficult Strat=
Setup: '''PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO'''
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.
** RR items are very helpful and a must only for BRD (use /WHM).
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.
** Kill order should be PLD > DRG > MNK (fish) > BLM > Boss
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.

|Difficult Strat=

|Easy Strat=

|Very Easy Strat=

|Key Item Locations=

}}
}}
}}</onlyinclude>
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.
===Meeble===
{{!}}}
<onlyinclude>{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|
{{Ambuscade Monthly Battle
|Volume=1
|Family=Meeble
|Boss=[[Bozzetto Breadwinner]]
|Boss Job=MNK
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=No Housemaker; no Urchins
|Boss Notes=
*Summons 1-4 '''Bozzetto Urchins''' throughout the fight.
:*'''Bozzetto Urchins''' roam the arena invisible, any Warble move summons them to appear and fight.
:*Urchins may be slept with Lullaby, but wake up every time the '''Breadwinner''' uses a Warble move.
:*Urchins will use Hundred Fists and Souleater.
:*Urchins are strong, but have low HP.
::*A good couple of weapon skills or a skillchain should be enough to take one out.

*If {{color|wind|silenced}}, the Breadwinner's range on any '''Warble''' will be reduced, thus calling in less, if any Urchins at all.
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.

'''Uses the following moves''':
*'''{{icon|SP}} Hundred Fists''': Used once at 50% health. Lasts 45 seconds.
:*'''Gale Spikes''': Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.
*'''Thrashing Assault''': {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.
*'''Drill Claw''': {{physical}} Damage, Max HP Down (-75%), and Max TP Down.
*'''Fire Meeble Warble''': AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).
*'''Blizzard Meeble Warble''': AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).
*'''Aero Meeble Warble''': AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).
*'''Stone Meeble Warble''': AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).
*'''Thunder Meeble Warble''': AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).
*'''Water Meeble Warble''': AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.

|Notes=
*At some point in the battle, '''Bozetto Housemaker''' will run out from it's corner/edge, TP move the party, and run back (usually well below 50% on '''Bozzetto Breadwinner''')
:*Uses '''Earthshaker''', which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans).
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed. {{Verification}}
:*'''Bozzetto Housemaker''' will always target whoever has the most "hate" from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.
*'''Bozzetto Urchins''' may be slept, but will wake up every time any ''Warble'' is used by the '''Bozzetto Breadwinner'''.
|Very Difficult Strat=
|Very Difficult Strat=
'''DDing RUN, DDing COR, BRD, GEO, WHM, and any DD'''
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.
*RUN tanks and DDs, save battuta for the fisting.
:*If your RUN is not putting out damage then you should likely do D instead of VD.
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.
** Esuna or more conveniently Yagrush the debuffs off.
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it's TP move is 1k per player in range.
**The target can't outrange it, but you can prevent it from hitting anyone else.
*Fight with well geared players should take ~4-6 minutes.


|Difficult Strat=
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle
** Once the battle begins, BRD's duty switches to Barspell duty.
** When Housekeeper comes, BRD runs away from the group.
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.
* Fight near the starting location; everyone should be in range of barspells.
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.
* If Urchins pop, kill them fast; BRD should obviously sleep them.
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.


|Normal Strat=
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.


|Easy Strat=


|Very Easy Strat=
|Key Item Locations=
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.
*Home Point to Adoulin, and use the Waypoint to "Go to an Enigmatic Device" → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.
*Home Point to a Survival Guide, such as Northern San'd Oria #1 (E) or Ru'Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.
*Escha - Zi'Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.
}}
}}</onlyinclude>
===Moogle===
<onlyinclude>{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|
{{Ambuscade Monthly Battle
|Volume=1
|Family=Moogle
|Boss=[[Bozzetto Voyager Moogle]]
|Boss Job=???
|VD Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|VD Notes=
|D Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|D Notes=
|N Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|N Notes=
|E Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|E Notes=
|VE Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|VE Notes=
|Boss Notes=
'''Uses the following TP Moves''':
:*'''Invite Over''': Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs
:*'''Washtub''': AoE damage and stun
:*'''Mogsplosion''': AoE damage with knockback
:*'''Contaminated Concoction''': Disease
:*'''Somnic Shell''': short-timed AoE sleep
:*'''Crystaline Flare''': AoE light-based damage with flash and stun effects
:*'''Bill Toss''': conal gaze terror
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); <div id="copywrite">This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].</div> usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura
|Notes=
'''Bozzetto Steward''':
:*has extremely potent Dia and elemental(?) DoT
:*Does not move
:*Will despawn over time (approx 1 minute)

'''Moogle''':
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult
:*Provides an aura that will counter-act the Voyager Moogle's aura but also gives amnesia; aura only activated when boss uses SP
|Very Difficult Strat=
Setup: '''SMN x3, GEO, THF/PLD, RDM'''

Strategy:
*RDM gives Protect & Shell to the THF.
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.
*SMN's have Ramuh's out and ready.
*THF will run in, Perfect Dodge, Flash & Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.
*RDM will Stymie Silence & Dia 3 then cast cures as needed.
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it's not guaranteed.
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it's Benediction. If it's Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN's are stacked and can kill it before the aura becomes active and tick's twice. If the second 1-hour is Benediction, it's a wipe.

Alternate Strategy (not luck-based):
* '''PLD, BRD/WHM, COR X2, RNG (or COR), WHM'''
* Rolls: Hunter's and Monk's (for Subtle Blow), Samurai's and Chaos
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn's aura.
* Boss uses SP at 85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber's Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.
|Difficult Strat=
|Difficult Strat=
'''Tips:'''
*For D+ the regen moogles will roam around and not stay stationary.
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.
*The stewards will randomly spawn around the boss while you are DPSing.
:*Just move a bit away from them when that happens.
*Silence during 2-hour phase helps. D and VD can easily be melee burned.
|Normal Strat=
|Normal Strat=
Solo-able on '''BLU/WAR''' using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss' aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss' aura. On Normal, there should only be 4 (?) uses of SP.
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.
:*Other NPCs that might work well: Selh'teus and Arciela as they both provide AoE healing; Selh'teus also replenishes MP
|Easy Strat=
|Easy Strat=

|Very Easy Strat=
|Very Easy Strat=
Solo-able on almost any job. '''Do not kill the Moogles that appear at the start.''' Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).

|Key Item Locations=
|Key Item Locations=

*Valdeaunia Front → [[Xarcabard (S)]] HP #1
*Qufim → [[Upper Delkfutt's Tower]] HP #1
}}
}}
}}</onlyinclude>
===Orc===
<onlyinclude>{{#ifeq:{{{transcludesection|Orc}}}|Orc|
{{Ambuscade Monthly Battle
|Volume=1
|Family=Orc
|Boss=[[Bozzetto Crusader]] <sup>(PLD)</sup>
|VD Mobs=Bozzetto Pugilist <sup>(MNK)</sup>, Bozzetto Warlock <sup>(BLM)</sup>, Bozzetto Duelist <sup>(RUN)</sup>, Bozzetto Tamer <sup>(BST)</sup>, Bozzetto Reaver <sup>(DRK)</sup>
|VD Notes=
|D Mobs=Bozzetto Pugilist <sup>(MNK)</sup>, Bozzetto Warlock <sup>(BLM)</sup>, Bozzetto Duelist <sup>(RUN)</sup>
|D Notes=
|N Mobs=Bozzetto Pugilist <sup>(MNK)</sup>, Bozzetto Warlock <sup>(BLM)</sup>
|N Notes=
|E Mobs=Bozzetto Pugilist <sup>(MNK)</sup>, Bozzetto Warlock <sup>(BLM)</sup>
|E Notes=
|VE Mobs=Bozzetto Pugilist <sup>(MNK)</sup>, Bozzetto Warlock <sup>(BLM)</sup>
|VE Notes=
|Notes=
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.


'''Bozzetto Bozzetto Crusader''':
===Mamool Ja===
This is the current update's battle, see the [[Ambuscade]] page.


'''Uses the following TP Moves''':
:*'''Manic Dance''': {{magical}} {{light}} Single target Charm. May be resisted.
:*'''Veil of Chaos''': {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.
:*'''Veil of Disaray''': Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.
:*'''Move''': Effect

'''Bozzetto Warlock''':
:*'''Chainspell'''
:*can also cast Death; likes to cast Sleepga I/II

'''Bozzetto Pugilist''':
:*'''Hundred Fists'''

|Setups and Strategies=

'''Very Difficult''':
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)

Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal'ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add's SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)


'''Difficult''':


'''Normal''': For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.


'''Easy''':


'''Very Easy''':

For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull. Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.

}}
}}</onlyinclude>
===Poroggo===
===Poroggo===
<onlyinclude>{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=1
|Month=August
|Year=2019
|Family=Poroggo
|Family=Poroggo
|Boss=Bozzetto Necronura
|Boss=Bozzetto Necronura
Line 1,478: Line 1,175:
*[[Foret de Hennetiel]] Frontier Station warp.
*[[Foret de Hennetiel]] Frontier Station warp.
}}
}}
}}</onlyinclude>
===Qiqirn===
<onlyinclude>{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|
{{Ambuscade Monthly Battle
|Volume=1
|Family=Qiqirn
|Boss=[[Bozzetto Pilferer]]
|Boss Job=THF
|VD Mobs=Bozzetto Scoundrel <sup>(THF)</sup> x5
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.
|D Mobs=Bozzetto Scoundrel <sup>(THF)</sup> x5
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.
|N Mobs=Bozzetto Scoundrel <sup>(THF)</sup> x3
|N Notes=
|E Mobs=Bozzetto Scoundrel <sup>(THF)</sup>
|E Notes=
|VE Mobs=
|VE Notes=
|Boss Notes=
*Immune to sleep.


|Notes=
===Troll===
*All enemies must be defeated in order to be victorious.
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.
**[[Gravity]] will still land with [[Stymie]].
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.
*If any [[Songs]], Rolls, [[Geomancy]] bubbles, or [[Avatar's Favor]] is on the party then the ''Bozzetto Pilferer'' and ''Scoundrels'' will use '''Essence Steal'''.
:*''' Essence Steal''' is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.
:::*Was hit rate floored in VE @ 1283 accuracy once it's level was capped.
::* [[Stoneskin]] does not prevent this from occurring. Getting hit for 0 still triggers this.
::* Absorbing melee swings with shadows <u>does</u> prevent this from occurring.
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.
:* All sleeping Scoundrel's will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.
::*The mine's name tag may not display, or be untargetable, depending on camera angle and/or distance from it.
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.

*'''Kibosh''' from the Bozetto Pilferer will inflict high {{physical}} damage.
*Other moves used include:
**'''Cutpurse''' - Encumbers one random piece of equipment.
**'''Faze''' - gaze terror (~10 seconds).
**'''Sandspray''' - Conal blind, -100 accuracy {{verification}}.
**'''Dead Eye''' - Conal defense and magic defense down.
**Also uses '''HP Theft''', '''MP Theft''', and '''TP Theft''', which causes whomever is hit by it to lose half of their max HP, MP, or TP.
**'''Status Theft''' - Inflicts a single massive random stat down on the target which will leave them at -100.
**'''Ability Theft''' - Resets one ability at random.
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam '''Faze''' while running around. Mages should have their backs turned.
|Very Difficult Strat=

|Difficult Strat=
:Tank, RDM/blm, WHM, BLU x2, DD x1
::-or-
:RDM, WHM, BLU x2, DDx2
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro.
*DDs go to town on the Pilferer and the RDM debuffs.
**DDs should defeat any bombs before they go off.
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.

|Normal Strat=

|Easy Strat=
:Agustus Trust, Apururu(U) Trust, WHM, DDx3
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.
*Switch target to bomb whenever possible.
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.
*Multi-step skillchains are key (e.g. we used CDC > Evisc. > Rudra )
*This setup works, though there are likely better setups.

|Very Easy Strat=
|Key Item Locations=
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: "[[Excavation Duty]]"
*[[Lebros Cavern]], Chief Sergeant [[Assault]] "[[Egg Conservation]]"
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.
}}
}}</onlyinclude>
===Quadav===
<onlyinclude>{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=1
|Family=Quadav
|Month=November
|Boss=Bozzetto High Vicar
|Year=2018
|Boss Job=WHM/WAR
|Family=Troll
|VD Mobs=Bozetto Berserker<sup>(WAR)</sup>, Bozetto Devout<sup>(PLD)</sup>, Bozetto Elementalist<sup>(BLM)</sup>, Bozetto Disruptor<sup>(RDM)</sup>, Bozetto Defiler<sup>(DRK)</sup>
|Boss=[[Bozzetto Bruiser]]
|Boss Job=MNK
|VD Mobs=Bozzetto Justicar <sup>(PLD)</sup> x2, Bozzetto Sharpshooter <sup>(RNG)</sup> x2, Zahhak <sup>(WAR)</sup> x1
|VD Notes=
|VD Notes=
|D Mobs=Bozzetto Justicar <sup>(PLD)</sup> x2, Bozzetto Sharpshooter <sup>(RNG)</sup> x2
|D Mobs=Bozetto Berserker<sup>(WAR)</sup>, Bozetto Devout<sup>(PLD)</sup>, Bozetto Elementalist<sup>(BLM)</sup>, Bozetto Disruptor<sup>(RDM)</sup>, Bozetto Defiler<sup>(DRK)</sup>
|D Notes=
|D Notes=
|N Mobs=Bozzetto Justicar <sup>(PLD)</sup> x1, Bozzetto Sharpshooter <sup>(RNG)</sup> x1
|N Mobs=Bozetto Berserker<sup>(WAR)</sup>, Bozetto Devout<sup>(PLD)</sup>, Bozetto Elementalist<sup>(BLM)</sup>
|N Notes=
|N Notes=
|E Mobs=Bozzetto Justicar <sup>(PLD)</sup> x1, Bozzetto Sharpshooter <sup>(RNG)</sup> x1
|E Mobs=Bozetto Berserker<sup>(WAR)</sup>, Bozetto Devout<sup>(PLD)</sup>, Bozetto Elementalist<sup>(BLM)</sup>
|E Notes=
|E Notes=
|VE Mobs=Bozzetto Justicar <sup>(PLD)</sup> x1, Bozzetto Sharpshooter <sup>(RNG)</sup> x1
|VE Mobs= Bozetto Berserker<sup>(WAR)</sup>, Bozetto Devout<sup>(PLD)</sup>, Bozetto Elementalist<sup>(BLM)</sup>
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*Immediately begins the battle with '''Imperfect Shell Defense''' which will grant the '''Bozzetto High Vicar''' an {{color|ice|aura}}.
*Posses Draw-In


Uses the following moves:
Will use the following [[:Category:Quadav#Abilities|'''TP moves''']]:
*'''Imperfect Shell Defense''': {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.
*{{icon|SP}} [[Hundred Fists]]
:*Disappears during each TP move or spell cast and reappears after one is completed.
*'''Diamondhide''': {{buff}} (AoE) Gains a potent Stoneskin.
::*During this window, the '''Bozzetto High Vicar''' will take +200% damage.
*'''Overthrow''': {{physical}} (Conal) Damage (based on enemy's remaining HP) and Knockback.
*'''Sorrow of Gu'Dha''': 30' AoE {{magical}} draw-in, damage, '''curse''' (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]])
*'''Haymaker''': {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.
:*Used once after the defeat of the '''Bozzetto Elementalist'''.
*'''Head Snatch''': {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.
*'''Incessant Fists''': {{physical}} 5-hit damage. Absorbed by five shadows.
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.
*'''Sledgehammer''': {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.
*'''Torment of Gu'Dha''': AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.
:*This move is used exclusively after the use of '''Sorrow of Gu'Dha'''.
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].


|Notes=
Uses the following moves only while aura is active:
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.
*'''Pleiades Ray''': {{magical}} (AoE 10') Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.
*Adds are immune to '''sle'''{{color|light|ep}} and {{color|earth|petrify}}.
*'''Supersonic''': {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.
*All adds use their corresponding {{icon|SP}} 1-hour abilities
*The '''Bozzetto Berserker''' possesses [[counter]] with an enhanced activation rate.
*After the appearance of the '''Bozzetto Elementalist''' the '''Bozzetto High Vicar''' will begin casting cure on them.
:*Players may use this as a method of defeating the '''Bozzetto High Vicar''' without having to deal with the AoE petrify spam from '''Torment of Gu'Dha''' if they so choose.
::*You will need to first weaken the '''Bozzetto Elementalist''' without defeating it in order to do this.
|Very Difficult Strat=


|Difficult Strat=
Also uses the following move while the aura is active on Very Difficult:
*'''Head Seize''': {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.


|Normal Strat=

|Easy Strat=

|Very Easy Strat=

|Key Item Locations=

}}
}}</onlyinclude>
===Qutrub===
<onlyinclude>{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|
{{Ambuscade Monthly Battle
|Volume=1
|Family=Qutrub
|Boss=Bozzetto Bigwig
|Boss Job=THF/NIN
|VD Mobs='''Summons:''' Bozetto Astrologer<sup>(BLM)</sup> x2, Bozetto Tormentor<sup>(DRK)</sup> x3<br />
|VD Notes=Gains access to '''Enforce'''.<br />
[[Sudden Lunge]] gets resisted.
|D Mobs='''Summons:''' Bozetto Astrologer<sup>(BLM)</sup> x2, Bozetto Tormentor<sup>(DRK)</sup> x2<br />
|D Notes=Susceptible to [[Sudden Lunge]]
|N Mobs='''Summons:''' Bozetto Astrologer<sup>(BLM) x1</sup>, Bozetto Tormentor<sup>(DRK)</sup> x2<br />
|N Notes=
|E Mobs='''Summons:''' Bozetto Astrologer<sup>(BLM)</sup> x1, Bozetto Tormentor<sup>(DRK)</sup> x1<br />
|E Notes=
|VE Mobs='''Summons:''' Bozetto Tormentor<sup>(DRK)</sup> x1<br />
|VE Notes=
|Boss Notes=
*Posses Draw-In

will use the [[:Category:Qutrub#Abilities|following '''TP moves''']]:
*100~80%
**'''Animating Wail''', '''Mangle''', '''Leaping Cleave'''
*80~60%
**The Bigwig's weapon will break, '''summons adds''', and uses '''Hex Palm''' as well as '''Spinal Cleave'''.
*60~30%
**The Bigwig equips it's secondary weapon. Gains en-death while adds are out wand will use '''Unblest Jambiya''' as well as '''Gen'ei Ryodan'''
***'''Unblest Jambiya''' - 15' AoE drain (removes shadows).
***'''Gen'ei Ryodan''' - Conal damage, stun, and a single dispel (removes 5 shadows).
*50%
**Uses [[Perfect Dodge]]
*30~0%
**Weapon beaks again, '''resummons any defeated adds''', and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use '''Phantom Whorl''' as well as '''Enforce''' (on VD only).
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.
***'''Genku Bakken / Phantom Whorl''' - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~'10)
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.
*****You may also run out of range of this move.
***'''Sontaku Daikyoyo / Enforce''' - 15' AoE drain based on the current player's HP. This move can not drain more HP than the player has, and returns more HP than is drained.
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used.
|Notes=
|Notes=
*Adds are immune to sleep.
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}.
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.
:*The aura will reduce damage taken and provide regen to the trolls.
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].
::*The potency of this will increase based on the difficulty of the fight.
::*The Astrologers are susceptible to {{color|wind|silence}}.
*Removing the aura from both of the trolls will remove the aura from the Bruiser:
:*When the Bigwig is at 30% or lower the adds will gain access to a move named '''Triple Reversal'''.
:*The Bozzetto Justiciar's aura is removed via preforming magical weapon skills.
::*'''Triple Reversal''' - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.
:*The Bozzetto Sharpshooter's aura is removed via preforming physical weaponskills.
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it's aura removed.
:
*The aura will return in ~30 seconds.
*The rate of activation on the Bigwig's endeath effect increases the more players continue to damage the Bigwig.
:*Once the '''Bozzetto Bruiser''' has been defeated the auras will cease.
:*The effect is removed once the adds have been defeated.


|Very Difficult Strat=
'''Bozzetto Justicar <sup>(PLD)</sup>''':


This month has 3 different strategies.
Uses the following moves:
*{{icon|SP}} [[Invincible]]


1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed.
Uses the following Spells:
*[[Banish II]]
*[[Protect IV]]
*[[Shell IV]]
*[[Flash]]


PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN.
'''Bozzetto Sharpshooter <sup>(RNG)</sup>''':


DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig.
Uses the following moves:

*{{icon|SP}} [[Eagle Eye Shot]]
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.
*'''Quicklime''': {{magical}} {{fire}} Damage and [[Amnesia]].

At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.

At 30% when NM spams '''enforce''', just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.

2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn't kill fast.

PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer

This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.

3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.


Very Difficult Only:
*'''Zahhak <sup>(WAR)</sup>''':


*{{color|wind|Silencing}} the Zahhak will prevent the use of "song" TP moves.


Uses the following moves:
*'''Body Slam''': {{physical}} AoE (15') Damage.
*'''Petro Eyes''': {{magical}} {{earth}} Conal gaze, inflicts petrification.
*'''Nullsong''': {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled.
*'''Voidsong''': {{magical}} AoE Dispels all buffs.


|Very Difficult Strat=
|Difficult Strat=
|Difficult Strat=
|Normal Strat=
|Normal Strat=
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM. A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM's attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.
'''Normal Half Kiting Strat:'''

PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM

* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.

* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.

* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.

* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn't need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.

* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn't take long with a few Skillchains.

'''The idea of this strategy was to supress the Boss' En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn't have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.'''

|Easy Strat=
|Easy Strat=
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)
* Very safe strategy
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don't have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.
* When adds are dead, group back up on the NM.
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.
|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=
* [[Survival Guide]] → [[Caedarva Mire]]
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).
* Dvucca Isle Staging Point

* Chief Sergeant Assault: [[Operation: Snake Eyes]]
}}
}}</onlyinclude>
===Sahagin===
<onlyinclude>{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|
{{Ambuscade Monthly Battle
|Volume=1
|Family=Sahagin
|Boss=Bozzetto Songstress
|Boss Job=BRD
|VD Mobs=Bozzetto Wavefist <sup>(MNK)</sup> x2, Bozzetto Flowspear <sup>(DRG)</sup> x2, Bozzetto Hydrophile <sup>(WHM)</sup>, Chirurgeon<sup>(WAR)</sup>
|VD Notes=Defeat 8 Sahagins to deplete the Songstress' HP.<br />Regen effect of ~15+% a tic while {{color|wind|silence}} is off.<br />
The Songstress is capable of using [[Maiden's Virelai]] on this difficulty.
|D Mobs=Bozzetto Wavefist <sup>(MNK)</sup> x2, Bozzetto Flowspear <sup>(DRG)</sup> x2,<br />Bozzetto Hydrophile <sup>(WHM)</sup>
|D Notes=Defeat 6 Sahagins to deplete the Songstress' HP.<br />Regen effect of 5% a tic while {{color|wind|silence}} is off.<br />Bio aura is ~70/tic
|N Mobs=Bozzetto Wavefist <sup>(MNK)</sup> x2, Bozzetto Flowspear <sup>(DRG)</sup> x2
|N Notes=Defeat 5 Sahagins to deplete the Songstress' HP.<br />Regen effect of 3% a tic while {{color|wind|silence}} is off.
|E Mobs=Bozzetto Wavefist <sup>(MNK)</sup> x2, Bozzetto Flowspear <sup>(DRG)</sup>
|E Notes=Defeat 4 Sahagins to deplete the Songstress' HP.
|VE Mobs=Bozzetto Wavefist <sup>(MNK)</sup>, Bozzetto Flowspear <sup>(DRG)</sup>
|VE Notes=Defeat 3 Sahagins to deplete the Songstress' HP.
|Boss Notes=
*Only sings [[Mambo]]s until using Soul Voice.
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.
:*Silencing will remove the bio aura and regen effect from the mobs.
:*The Songstress possesses a high regain effect and will use '''Cleansing Bubbles''' to remove all debuffs from itself and any nearby mobs (~20') as well as waking them.
:*Progressively enfeebling the Songstress will grant different messages:
::*The boss's throat is parched - 1 total debuff
::*The boss's begins to sing off key - 2 total debuffs
::*The boss's voice begins to crack -3 total debuffs
::*The boss's can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.
|Notes=
*Fighting adds away from the '''Bozzetto Songstress''' reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.
*Each foe will use their respective 1 hour abilities.
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.
*The Songstress will resummon defeated Sahagins shortly after their death.

*Monsters will use standard [[Sahagin]] TP moves.
:*Including '''Hydro Shot''' which resets hate on the target and '''Spinning Fin''' (AoE) which inflicts stun for up to 15 seconds.
::*Spinning Fin may be evaded with two shadows.
:*'''Bozzetto Wavefist'''s have a high rate of counter and will use '''Suckerpunch''' which inflicts high damage to one player and resets hate on the target.

'''Very Difficult''':
*'''Chirurgeon''' is a manta with an avoidance down aura, and is immune to sleep.
:*Uses '''Inject Ink''' which is a conal knockback with super gravity.
|Very Difficult Strat=
|Difficult Strat=
'''DDx2, COR (DD, not leech), BRD, GEO, WHM'''
*This is likely the fastest way to farm if you have no seals left.
*Bard sings lightning carol x2 and march X2.
*'''Don't''' silence the Songstress.
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.
:*A DDing RUN excels in this strategy for DPS with hate control.
*Fight on top of the Songstress and start with the WHM mob.
:*Resleep the mobs after [[Benediction]] wakes them all.
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.
|Normal Strat=
|Easy Strat=
|Very Easy Strat=
'''THF Solo'''
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.
*When both are defeated, attack the BRD, easy win.

|Key Item Locations=
}}
}}
}}</onlyinclude>
===Soulflayer===
===Soulflayer===
<onlyinclude>{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=1
|Month=August
|Year=2018
|Family=Demons
|Family=Demons
|Boss=Master Manipulator
|Boss=Master Manipulator
Line 1,662: Line 1,600:
*[[Castle Zvahl Keep (S)]] Home Point #1
*[[Castle Zvahl Keep (S)]] Home Point #1
}}
}}
}}</onlyinclude>
===Lamiae===
===Tonberry===
<onlyinclude>{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=1
|Family=Tonberry
|Month=September
|Boss=[[Bozzetto Rascal|Bozzetto Monarch]]
|Year=2018
|Boss Job=Random Job
|Family=Lamiae
|VD Mobs=Bozzetto Rascal<sup>(SMN)</sup>, Bozzetto Chaser<sup>(THF)</sup> x2, Bozzetto Slicer<sup>(NIN)</sup>, Bozzetto Defiler<sup>(BLM)</sup>
|Boss=Bozzetto Freyja
|VD Notes=
|Boss Job=RNG
|VD Mobs=Bozzetto Skathi<sup>(RNG)</sup> x1, Bozzetto Frigg<sup>(RNG)</sup> x1
|D Mobs=Bozzetto Rascal<sup>(SMN)</sup>, Bozzetto Chaser<sup>(THF)</sup> x2, Bozzetto Defiler<sup>(BLM)</sup>
|VD Notes=Gains aura after breaking enmity for ~4 seconds.
|D Mobs=Bozzetto Skathi<sup>(RNG)</sup> x1, Bozzetto Frigg<sup>(RNG)</sup> x1
|D Notes=
|D Notes=
|N Mobs=Bozzetto Skathi<sup>(RNG)</sup> x1, Bozzetto Frigg<sup>(RNG)</sup> x1
|N Mobs=Bozzetto Rascal<sup>(SMN)</sup>, Bozzetto Chaser<sup>(THF)</sup> x2
|N Notes=
|N Notes=
|E Mobs=Bozzetto Skathi<sup>(RNG)</sup> x1, Bozzetto Frigg<sup>(RNG)</sup> x1
|E Mobs= Bozzetto Rascal<sup>(SMN)</sup>, Bozzetto Defiler<sup>(BLM)</sup>
|E Notes=
|E Notes=
|VE Mobs=Bozzetto Skathi<sup>(RNG)</sup> x1, Bozzetto Frigg<sup>(RNG)</sup> x1
|VE Mobs=Bozzetto Rascal<sup>(SMN)</sup>
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*Upon defeat of the '''Bozzetto Rascal''', a '''Bozzetto Monarch''' will spawn.
<br />
:*The Monarch's job is ''random'' for per fight: {{icon|WAR}} ''WAR'', {{icon|MNK}} ''MNK'', {{icon|THF}} ''THF'', or {{icon|DRK}} ''DRK''.
*Weak to {{piercing}} piercing damage.
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the '''Bozzetto Monarch'''.
*At lower HP, a Lamia will gain a regain effect.
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.
:*This causes the Freyja to begin ignoring enmity and changing targets.
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.


Uses the following moves:
Uses the following moves:
*'''Tail Slap''': Conal {{physical}} damage and Stun.
*'''Light of Condemnation''': {{light}} {{magical}} Single target Gravity, Bind, and TP reset.
*'''Pinning Shot''': AoE {{physical}} damage and Bind.
*'''Vertical Slash''': {{physical}} 1-hit damage and accuracy down.
*'''Shadow Thrust''': Single target {{physical}} damage.
*'''Lateral Reap''': {{physical}} 1-hit damage and -75% defense down.
*'''Everyone's Wrath''': {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.
*'''Draw In''': Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja.
*'''Petrifying Dance''': AoE {{magical}} Terror and hate reset if directly facing Freyja.
*'''Everyone's Revenge''': 25'+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.
*'''Everyone's Virulence''':{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}
*'''Petrifaction''': Conal {{magical}} {{earth}} Petrification if directly facing Freyja.
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.
*'''Imperiling Disregard''': AoE 15' {{magical}} {{earth}} Petrification and 3-count Doom if '''''not''''' directly facing Freyja.
*'''Sigh''': {{buff}} Grants ~+400 evasion.
*'''Throat Slice''': {{physical}} Single tagrget critical damage and hate reset.
*'''Words of Bane''': {{magical}} {{dark}} Single target -50% HP/MP Curse.


*'''Light of Condemnation''' is always proceeded by either '''Vertical Slash''' or '''Lateral Reap''' creating a {{icon|distortion sc}} <span style="color:blue;">'''Distor'''</span><span style="color:#00cece;">'''tion'''</span> skillchain.
:*Immediately after this, a '''Bozzetto Shade''' appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} <span style="color:black;">'''Da'''</span><span style="color:#00cece;">'''rk'''</span><span style="color:orange;">'''ne'''</span><span style="color:blue;">'''ss'''</span> skillchain.
::*Players must turn to avoid taking severe damage from behind when this occurs.
*'''Everyone's Wrath, Revenge, and Virulence''' are ''not'' affected by [[Earthen Armor]], [[Sentinel's Scherzo]], or [[Migawari: Ichi]].
|Notes=
|Notes=
'''Bozzetto Skathi''':
'''Bozzetto Rascal''':
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or {{ice}} {{color|ice|ice}} damage.
*Weak to {{blunt}} blunt damage.


'''Bozzetto Defiler''':
Uses the following moves:
*Uses {{icon|SP}} [[Manafont]].
*'''Tail Slap''': Conal {{physical}} damage and Stun.
*'''Shadow Thrust''': Single target {{physical}} damage.
*'''Calcifying Deluge''': Conal {{physical}} damage and Petrification.
*'''Divine Retribution''': AoE 15' {{physical}} Damage, Petrification, and hate reset.
*'''Blight Dance''': AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.
*'''Petrifaction''': Conal {{magical}} {{earth}} Petrification if directly facing Skathi.
*'''Imperiling Disregard''': AoE 15' {{magical}} {{earth}} Petrification and 3-count Doom if '''''not''''' directly facing the Skathi.


'''Very Easy - Difficult''':
'''Bozzetto Slicer''':
*Uses {{icon|SP}} [[Mijin Gakure]].
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam '''Blight Dance'''.


'''Normal - Very Difficult''':
'''Bozzetto Chaser''':
*Uses {{icon|SP}} [[Perfect Dodge]].
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.
:*This causes Skathi to begin ignoring enmity and changing targets.
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.




*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.
'''Very Difficult''':
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].
*The Bozzetto Skathi will repetitively use '''Blight Dance''' irregardless of the Freyja being defeated or not.


*Players will need to reset their '''[[Tonberry Hate]]''' after a max of 2 or 3 fights via the quest [[Everyone's Grudge]].
:*Using ''Call for help'' on the 5 adds is a valid way to avoid building [[Tonberry Hate]] in Ambuscade. You are safe to use ''Call for help'' on all the adds, while ''not'' calling for help on the '''Bozzetto Monarch'''.


|Very Difficult Strat=
'''Bozzetto Frigg''':
Suggested kill order is SMN>BLM>NIN>THF&THF>Monarch.
*Weak to {{slashing}} slashing damage.
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.

|Difficult Strat=


|Normal Strat=

|Easy Strat=


|Very Easy Strat=
|Key Item Locations=

}}
}}</onlyinclude>
===Troll===
<onlyinclude>{{#ifeq:{{{transcludesection|Troll}}}|Troll|
{{Ambuscade Monthly Battle
|Volume=1
|Family=Troll
|Boss=[[Bozzetto Bruiser]]
|Boss Job=MNK
|VD Mobs=Bozzetto Justicar <sup>(PLD)</sup> x2, Bozzetto Sharpshooter <sup>(RNG)</sup> x2, Zahhak <sup>(WAR)</sup> x1
|VD Notes=
|D Mobs=Bozzetto Justicar <sup>(PLD)</sup> x2, Bozzetto Sharpshooter <sup>(RNG)</sup> x2
|D Notes=
|N Mobs=Bozzetto Justicar <sup>(PLD)</sup> x1, Bozzetto Sharpshooter <sup>(RNG)</sup> x1
|N Notes=
|E Mobs=Bozzetto Justicar <sup>(PLD)</sup> x1, Bozzetto Sharpshooter <sup>(RNG)</sup> x1
|E Notes=
|VE Mobs=Bozzetto Justicar <sup>(PLD)</sup> x1, Bozzetto Sharpshooter <sup>(RNG)</sup> x1
|VE Notes=
|Boss Notes=
*Posses Draw-In


Uses the following moves:
Uses the following moves:
*{{icon|SP}} [[Hundred Fists]]
*'''Tail Slap''': Conal {{physical}} damage and Stun.
*'''Diamondhide''': {{buff}} (AoE) Gains a potent Stoneskin.
*'''Raqs Baladi Dance''': AoE 15' {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.
*'''Overthrow''': {{physical}} (Conal) Damage (based on enemy's remaining HP) and Knockback.
*'''Chastening Disregard''': AoE 15' {{magical}} Amnesia and Mute if '''''not''''' directly facing Frigg.
*'''Haymaker''': {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.
*'''Head Snatch''': {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.
*'''Incessant Fists''': {{physical}} 5-hit damage. Absorbed by five shadows.
*'''Sledgehammer''': {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.


Uses the following moves only while aura is active:
'''Very Easy - Difficult''':
*'''Pleiades Ray''': {{magical}} (AoE 10') Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam '''Raqs Baladi Dance'''.
*'''Supersonic''': {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.


Also uses the following move while the aura is active on Very Difficult:
'''Very Difficult''':
*'''Head Seize''': {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.
*Has an additional effect "Petrification" on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.
*The Bozzetto Frigg will repetitively use '''Raqs Baladi Dance''' whether Freyja has been defeated or not.
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.
:*This causes Frigg to begin ignoring enmity and changing targets.
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
:::*Beware that this will also work on pets, so if you're using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.


|Notes=
|Very Difficult Strat=
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}.
:*The aura will reduce damage taken and provide regen to the trolls.
::*The potency of this will increase based on the difficulty of the fight.
*Removing the aura from both of the trolls will remove the aura from the Bruiser:
:*The Bozzetto Justiciar's aura is removed via preforming magical weapon skills.
:*The Bozzetto Sharpshooter's aura is removed via preforming physical weaponskills.
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it's aura removed.
*The aura will return in ~30 seconds.
:*Once the '''Bozzetto Bruiser''' has been defeated the auras will cease.


'''Bozzetto Justicar <sup>(PLD)</sup>''':
Tested last night with this setup, 6 minute clears
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH


Uses the following moves:
Buffs:
*{{icon|SP}} [[Invincible]]
COR: SAM / Chaos
BRD: Honor March / Archer Prelude / Minuet x2
WHM: Barstonra / Barpetra


Uses the following Spells:
Strategy:
*[[Banish II]]
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party.
*[[Protect IV]]
*[[Shell IV]]
*[[Flash]]


'''Bozzetto Sharpshooter <sup>(RNG)</sup>''':
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.
Kill order: Freyja > Skathi > Frigg
Dia II followed up with light shot x2
Just before Freyja goes down PLD uses Fealty.


Uses the following moves:
*'''Alternate Setup''': Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP
*{{icon|SP}} [[Eagle Eye Shot]]
*'''Quicklime''': {{magical}} {{fire}} Damage and [[Amnesia]].


Very Difficult Only:
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer's Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.
*'''Zahhak <sup>(WAR)</sup>''':


*{{color|wind|Silencing}} the Zahhak will prevent the use of "song" TP moves.
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.


Uses the following moves:
*'''Body Slam''': {{physical}} AoE (15') Damage.
*'''Petro Eyes''': {{magical}} {{earth}} Conal gaze, inflicts petrification.
*'''Nullsong''': {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled.
*'''Voidsong''': {{magical}} AoE Dispels all buffs.

|Very Difficult Strat=
|Difficult Strat=
|Difficult Strat=
|Normal Strat=
|Normal Strat=
Line 1,773: Line 1,758:
|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.
*[[Assault]]s (Ilrusi Atoll):
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).
:*[[Deserter]]
:*[[Azure Experiments]]
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.
*Arrapago Staging Point - Scattered around the area.
}}
}}
}}</onlyinclude>
===Velkk===
===Velkk===
<onlyinclude>{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=1
|Month=October
|Year=2018
|Family=Velkk
|Family=Velkk
|Boss=[[Bozzetto Regent]]
|Boss=[[Bozzetto Regent]]
Line 1,888: Line 1,870:
*[[Marjami Ravine]] Bivouac #1 or #2.
*[[Marjami Ravine]] Bivouac #1 or #2.
}}
}}
}}</onlyinclude>
===Fomor===
===Yagudo===
<onlyinclude>{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=1
|Family=Yagudo
|Month=September
|Boss=Bozzetto Conjurer<sup>(SMN)</sup>
|Year=2019
|VD Mobs=Bozzetto Stormbringer<sup>(BLM)</sup>, Bozzetto Lyricist<sup>(BRD)</sup>, Bozzetto Swordsman<sup>(SAM)</sup>, Bozzetto Brawler <sup>(MNK)</sup>, Bozzetto Shinobi <sup>(NIN)</sup>
|Family=Fomor
|VD Notes=
|Boss=Bozzetto Deathsinger
|D Mobs=Bozzetto Stormbringer<sup>(BLM)</sup>, Bozzetto Lyricist<sup>(BRD)</sup>, Bozzetto Swordsman<sup>(SAM)</sup>, Bozzetto Brawler <sup>(MNK)</sup>
|Boss Job=RDM
|D Notes=
|VD Mobs=8 Random [[Fomor]]s:<br />Aegis<sup>(PLD)</sup>, Amanomurakumo<sup>(SAM)</sup>, Annihilator<sup>(RNG)</sup>, Apocalypse<sup>(DRK)</sup>, Bravura<sup>(WAR)</sup>, Claustrum<sup>(BLM)</sup>, Excalibur<sup>(PLD)</sup>, Gjallarhorn<sup>(BRD)</sup>, Gungnir<sup>(DRG)</sup>, Guttler<sup>(BST)</sup>, Kikoku<sup>(NIN)</sup>, Mandau<sup>(THF)</sup>, Mjollnir<sup>(WHM)</sup>, Ragnarok<sup>(DRK)</sup>, Spharai<sup>(MNK)</sup>, Yoichinoyumi<sup>(RNG)</sup>
|N Mobs=Bozzetto Stormbringer<sup>(BLM)</sup>, Bozzetto Lyricist<sup>(BRD)</sup>, Bozzetto Swordsman<sup>(SAM)</sup>
|VD Notes=The Fomors are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.
|D Mobs=6 Random Fomors
|D Notes=The Fomors are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.
|N Mobs=4 Random Fomors
|N Notes=
|N Notes=
|E Mobs=Bozzetto Stormbringer<sup>(BLM)</sup>, Bozzetto Lyricist<sup>(BRD)</sup>, Bozzetto Swordsman<sup>(SAM)</sup>
|E Mobs=3 Random Fomors
|E Notes=
|E Notes=
|VE Mobs=Bozzetto Stormbringer<sup>(BLM)</sup>, Bozzetto Lyricist<sup>(BRD)</sup>, Bozzetto Swordsman<sup>(SAM)</sup>
|VE Mobs=2 Random Fomors
|VE Notes=
|VE Notes=
|Boss Notes=
*Posseses very low HP.
*Immune to sleep.
*Susceptible to stun, addle
*Cast Aspir, Curaga, Death, Drain.
*Uses [[Chainspell]] at 75%.
*Spams [[Death]] during chainspell if players have not defeated all fomors.
**If all formors are defeated then the Deathsinger will not chainspell death.
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomors. Landing addle will make stunning curaga easier if desired.
|Notes=
|Notes=
*All Fomors are susceptible to sleep and stun.
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].
::*The fomors will resist this at Very Difficult, and require a [[BRD]] to sleep instead.
:*Once awoken the Fomors gain drastic sleep resistance.
::*This is removed upon a complete wipe.
*All Fomors may parry/shield block, recommended to fight from behind.


*'''All Yagudo use the following TP Moves''':
'''Aegis'''<sup>(PLD)</sup>:
:*'''Move''' -
*Uses [[Invincible]]
'''Amanomurakumo'''<sup>(SAM)</sup>:
*Uses [[Meikyo Shisui]]
'''Annihilator'''<sup>(RNG)</sup>:
*Uses [[Eagle Eye Shot]]
'''Apocalypse'''<sup>(DRK)</sup>:
*Uses [[Blood Weapon]]
'''Bravura'''<sup>(WAR)</sup>:
*Uses [[Mighty Strikes]]
'''Claustrum'''<sup>(BLM)</sup>:
*Uses [[Manafont]]
'''Excalibur'''<sup>(PLD)</sup>:
*Uses [[Invincible]]
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur's current HP.
**This may do thousands of damage depending on the difficulty chosen and easily KO players.
**This may be mitigated via abilities such as [[Sentinel's Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.
'''Gjallarhorn'''<sup>(BRD)</sup>:<br />
*Uses [[Soul Voice]]
'''Gungnir'''<sup>(DRG)</sup>:<br />
*Uses [[Call Wyvern]]
*Will gain a [[Shock Spikes]] aftermath.
'''Guttler'''<sup>(BST)</sup>:<br />
*Uses [[Familiar]]
**This will charm the player who has hate.
'''Kikoku<sup>'''(NIN)</sup>:<br />
*Uses [[Mijin Gakure]]
'''Mandau'''<sup>(THF)</sup>:<br />
*Uses [[Perfect Dodge]]
'''Mjollnir'''<sup>(WHM)</sup>:<br />
*Uses [[Benediction]]
'''Ragnarok'''<sup>(DRK)</sup>:<br />
*Uses [[Blood Weapon]]
'''Spharai'''<sup>(MNK)</sup>:<br />
*Uses [[Hundred Fists]]
'''Yoichinoyumi'''<sup>(RNG)</sup>:
*Uses [[Eagle Eye Shot]]
|Very Difficult Strat=
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.
*After the mobs wake up from the first sleep they will no longer be susceptible.


'''Bozzetto Conjurer''':
'''PLD or RUN, DD, DD, GEO, BRD, WHM'''
*Uses {{icon|sp}} .
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.
*If your group struggles at this then consider doing Difficult instead of Very.
|Difficult Strat=

|Normal Strat=

|Easy Strat=

|Very Easy Strat=

|Key Item Locations=

}}

===Antica===
{{Ambuscade Monthly Battle
|Volume=1
|Month=June
|Year=2018
|Family=Antica
|Boss=[[Bozzetto Consul]]<sup>(WAR)</sup>
|VD Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x3)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>, Bozzetto Valiant<sup>(PLD)</sup>
|VD Notes='''Bozzetto Consul''': Has ~1,400,000 HP<br />'''Sabotender Dulce''': 10,000 Needles. Has ~140,000 HP
|D Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x2)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>, Bozzetto Valiant<sup>(PLD)</sup>
|D Notes='''Sabotender Dulce''': 4,000 Needles.
|N Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x1)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>, Bozzetto Valiant<sup>(PLD)</sup>
|N Notes='''Sabotender Dulce''': 2,000 Needles.
|E Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x1)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>
|E Notes='''Sabotender Dulce''': 1,000 Needles.
|VE Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x1)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>
|VE Notes='''Sabotender Dulce''': 100 Needles.
|Notes=
*Only the '''Bozzetto Consul''' needs to be defeated in order to win. It and a '''Sabotender Dulce''' are present initially upon entry.
*The '''Bozzetto Consul''' will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.
:*Adds ''must'' be defeated in order to win.
::*Adds are liklely called at certain HP percentages with a max wait between summonings of a minute. If the Consul's HP is rapidly dropping it will chain summon adds. {{verification}}.
::*Defeating the summoned adds will significantly increase the attack of the '''Bozzetto Consul''' with each one defeated.
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)
:*Adds are immune to sleep.
*The '''Sabotender Dulce''' will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:
::

:*While the '''Sabotender Dulce''' is out of range, the '''Bozetto Consul''' will take less damage.
::*[[Tomahawk]] will help to decrease this effect.
:*The '''Sabotender Dulce''' itself is weak, but takes -99% AoE damage.
:*Adds will not be summoned after the '''Sabotender Dulce''' is defeated. The message ''"The call goes unheeded!"'' will be displayed.

*'''All Antica use the following TP Moves''':
:*'''Jamming Wave''': {{magical}} {{wind}} (AoE) Damage and Silence.
:*'''Magnetite Cloud''': {{breath}} {{earth}} (Conal) Damage and Gravity.
:*'''Sandstorm''': {{magical}} {{dark}} (AoE) Inflicts Blind.
:*'''Sand Shield'''; {{buff}} Gains Defense Bonus.
:*'''Sand Trap''': {{earth}} (AoE) Damage, Petrification, and resets Enmity.
:*'''Sand Veil''': {{buff}} Gains Evasion Bonus.
:*'''Shoulder Slam''': {{physical}} Damage and Knockback.
:*'''Spikeball''': {{physical}} Damage and Poison.

'''Bozzetto Consul''':
*Uses {{icon|sp}} '''[[Mighty Strikes]]'''.
*Takes double damage while summoning adds.
*Resists {{dark}} and {{earth}}.
*Immune to Bind and Gravity.
*Additionally has the following nonstandard and enhanced version moves:
*Additionally has the following nonstandard and enhanced version moves:
:*'''Kamaitachi''': Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.
:*'''Sand Rush''' - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].
:*'''Howl''': Warcry
::*This move was previously known as '''Sodstorm''' when first introduced in May 2017.
:*'''Fettering Tackle''': {{physical}} High Damage and Knock Back.
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active.
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel's Scherzo]] are recommended.
:*'''Thornball''': {{physical}} Damage, Paralysis, and Poison.
:*'''Sand Shroud''': {{buff}} Gains Evasion Bonus.


:{{{!}} class="Standard R1-White overflow-visible" style="background: #efeeee; text-align: center;"
:{{{!}} class="Standard R1-White overflow-visible" style="background: #efeeee; text-align: center;"
{{Adversary Description 2 Row
{{Adversary Description 2 Row
|Variation=Bozzetto Consul
|Variation=Bozzetto Conjurer
|Physical=100
|Physical=
|Magical=100
|Magical=
|Breath=
|Breath=50
|Slashing=
|Slashing=
|Blunt=
|Blunt=
Line 2,049: Line 1,909:
|Piercing=
|Piercing=
|Ranged=
|Ranged=
|Fire=60
|Fire=50
|Wind=100
|Wind=5
|Thunder=60
|Thunder=50
|Light=70
|Light=50
|Ice=70
|Ice=100
|Earth=20
|Earth=5
|Water=60
|Water=50
|Dark=20
|Dark=50
}}
}}
{{!}}}
{{!}}}


'''Sabotender Dulce''':
'''Bozzetto Mob''':
*Weakest to {{ice}} and {{dark}} elements.


|Setups and Strategies=
'''Bozzetto Stalwart'''
*Uses {{icon|sp}} '''[[Mighty Strikes]]'''.


'''Bozzetto Hunter'''
'''Very Difficult''':
*Uses {{icon|sp}} '''[[Eagle Eye Shot]]'''.
:*Uses this 1-Hour soon after damaging a Hunter.
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.


'''TANK BRD/WHM HEALER DDX2 COR or GEO'''<br />
'''Bozzetto Magister'''
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.
*Uses {{icon|sp}} '''[[Manafont]]'''.
*Kill order should be {{Icon|BLM}} '''BLM''' (Stormbringer) > {{Icon|BRD}} '''BRD''' (Lyricist) > {{Icon|SAM}} '''SAM''' (Swordsman) > {{Icon|MNK}} '''MNK''' (Brawler) > {{Icon|NIN}} '''NIN''' (Shinobi) > '''Garuda''' > {{Icon|SMN}} '''Boss''' (Conjurer).
:*Always kill Garuda first before attacking the boss.<br />
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.<br />
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.<br />
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.<br />
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.


'''Bozzetto Stalker'''
*Uses {{icon|sp}} '''[[Perfect Dodge]]'''.


'''DD RUN, BRD, WHM, DD, COR, GEO'''<br />
'''Bozzetto Valiant'''
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2.
*Uses {{icon|sp}} '''[[Invincible]]'''.


1) RUN pulls everything to the corner and brd sleep them all.


2) WHM silence Stormbringer.
|Setups and Strategies=


3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo dispel spam on anything thats being engaged.
'''Very Difficult''':
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2
* COR provides Wizard's and Warlock's rolls.
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance.
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells.
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH's stratagems are down.
* SCH/WHM should help tank stay un-enfeebled.


4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist.
'''Difficult''':


5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone.


6) After all the adds are dead, kill Garuda then Conjurer.
'''Normal''':




'''Easy''':


Notes:


The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short, it is ok to use entrust wilt from start.
'''Very Easy''':


For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt.
'''Key Item Suggestions''':


Brd and geo must spam dispel for brd songs and Howl.
}}
===Tonberry===
{{Ambuscade Monthly Battle
|Volume=1
|Month=March
|Year=2019
|Family=Tonberry
|Boss=[[Bozzetto Rascal|Bozzetto Monarch]]
|Boss Job=Random Job
|VD Mobs=Bozzetto Rascal<sup>(SMN)</sup>, Bozzetto Chaser<sup>(THF)</sup> x2, Bozzetto Slicer<sup>(NIN)</sup>, Bozzetto Defiler<sup>(BLM)</sup>
|VD Notes=
|D Mobs=Bozzetto Rascal<sup>(SMN)</sup>, Bozzetto Chaser<sup>(THF)</sup> x2, Bozzetto Defiler<sup>(BLM)</sup>
|D Notes=
|N Mobs=Bozzetto Rascal<sup>(SMN)</sup>, Bozzetto Chaser<sup>(THF)</sup> x2
|N Notes=
|E Mobs= Bozzetto Rascal<sup>(SMN)</sup>, Bozzetto Defiler<sup>(BLM)</sup>
|E Notes=
|VE Mobs=Bozzetto Rascal<sup>(SMN)</sup>
|VE Notes=
|Boss Notes=
*Upon defeat of the '''Bozzetto Rascal''', a '''Bozzetto Monarch''' will spawn.
:*The Monarch's job is ''random'' for per fight: {{icon|WAR}} ''WAR'', {{icon|MNK}} ''MNK'', {{icon|THF}} ''THF'', or {{icon|DRK}} ''DRK''.
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the '''Bozzetto Monarch'''.


From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended.
Uses the following moves:
*'''Light of Condemnation''': {{light}} {{magical}} Single target Gravity, Bind, and TP reset.
*'''Vertical Slash''': {{physical}} 1-hit damage and accuracy down.
*'''Lateral Reap''': {{physical}} 1-hit damage and -75% defense down.
*'''Everyone's Wrath''': {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.
*'''Everyone's Revenge''': 25'+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.
*'''Everyone's Virulence''':{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.
*'''Sigh''': {{buff}} Grants ~+400 evasion.
*'''Throat Slice''': {{physical}} Single tagrget critical damage and hate reset.
*'''Words of Bane''': {{magical}} {{dark}} Single target -50% HP/MP Curse.


Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi.


Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn't matter that much.
*'''Light of Condemnation''' is always proceeded by either '''Vertical Slash''' or '''Lateral Reap''' creating a {{icon|distortion sc}} <span style="color:blue;">'''Distor'''</span><span style="color:#00cece;">'''tion'''</span> skillchain.
:*Immediately after this, a '''Bozzetto Shade''' appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} <span style="color:black;">'''Da'''</span><span style="color:#00cece;">'''rk'''</span><span style="color:orange;">'''ne'''</span><span style="color:blue;">'''ss'''</span> skillchain.
::*Players must turn to avoid taking severe damage from behind when this occurs.
*'''Everyone's Wrath, Revenge, and Virulence''' are ''not'' affected by [[Earthen Armor]], [[Sentinel's Scherzo]], or [[Migawari: Ichi]].
|Notes=
'''Bozzetto Rascal''':
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or {{ice}} {{color|ice|ice}} damage.


'''Bozzetto Defiler''':
*Uses {{icon|SP}} [[Manafont]].


'''Bozzetto Slicer''':
*Uses {{icon|SP}} [[Mijin Gakure]].


'''Bozzetto Chaser''':
*Uses {{icon|SP}} [[Perfect Dodge]].


'''6 Box: SAM GEO BRD WHM COR PLD'''<br />
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.<br />
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn't really matter, they die in 3-4 WS anyway.


After killing all adds, kill Garuda before touching boss.<br />
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera.
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn't resist.<br />
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it's an easy win.


*Players will need to reset their '''[[Tonberry Hate]]''' after a max of 2 or 3 fights via the quest [[Everyone's Grudge]].
:*Using ''Call for help'' on the 5 adds is a valid way to avoid building [[Tonberry Hate]] in Ambuscade. You are safe to use ''Call for help'' on all the adds, while ''not'' calling for help on the '''Bozzetto Monarch'''.


|Very Difficult Strat=
'''Difficult''':
Suggested kill order is SMN>BLM>NIN>THF&THF>Monarch.
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.


|Difficult Strat=


'''Normal''':


|Normal Strat=


|Easy Strat=
'''Easy''':




|Very Easy Strat=
'''Very Easy''':

|Key Item Locations=
'''Key Item Suggestions''':


}}
}}
}}</onlyinclude>
===Sahagin===

==Volume 2 Archives==

===Acrolith===
<onlyinclude>{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=2
|Family=Arcana
|Month=July
|Boss=Quirinus
|Year=2019
|Boss Job=WAR
|Family=Sahagin
|VD Mobs=Overpowering Acrolith, Studious Acrolith <sup>(RDM)</sup>
|Boss=Bozzetto Songstress
|VD Notes=
|Boss Job=BRD
|D Mobs=
|VD Mobs=Bozzetto Wavefist <sup>(MNK)</sup> x2, Bozzetto Flowspear <sup>(DRG)</sup> x2, Bozzetto Hydrophile <sup>(WHM)</sup>, Chirurgeon<sup>(WAR)</sup>
|D Notes=
|VD Notes=Defeat 8 Sahagins to deplete the Songstress' HP.<br />Regen effect of ~15+% a tic while {{color|wind|silence}} is off.<br />
|N Mobs=
The Songstress is capable of using [[Maiden's Virelai]] on this difficulty.
|N Notes=
|D Mobs=Bozzetto Wavefist <sup>(MNK)</sup> x2, Bozzetto Flowspear <sup>(DRG)</sup> x2,<br />Bozzetto Hydrophile <sup>(WHM)</sup>
|E Mobs=
|D Notes=Defeat 6 Sahagins to deplete the Songstress' HP.<br />Regen effect of 5% a tic while {{color|wind|silence}} is off.<br />Bio aura is ~70/tic
|E Notes=
|N Mobs=Bozzetto Wavefist <sup>(MNK)</sup> x2, Bozzetto Flowspear <sup>(DRG)</sup> x2
|VE Mobs=
|N Notes=Defeat 5 Sahagins to deplete the Songstress' HP.<br />Regen effect of 3% a tic while {{color|wind|silence}} is off.
|VE Notes=
|E Mobs=Bozzetto Wavefist <sup>(MNK)</sup> x2, Bozzetto Flowspear <sup>(DRG)</sup>
|E Notes=Defeat 4 Sahagins to deplete the Songstress' HP.
|VE Mobs=Bozzetto Wavefist <sup>(MNK)</sup>, Bozzetto Flowspear <sup>(DRG)</sup>
|VE Notes=Defeat 3 Sahagins to deplete the Songstress' HP.
|Boss Notes=
|Boss Notes=
*Only sings [[Mambo]]s until using Soul Voice.
Only this mob needs to be defeated.
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.
:*Silencing will remove the bio aura and regen effect from the mobs.
:*The Songstress possesses a high regain effect and will use '''Cleansing Bubbles''' to remove all debuffs from itself and any nearby mobs (~20') as well as waking them.
:*Progressively enfeebling the Songstress will grant different messages:
::*The boss's throat is parched - 1 total debuff
::*The boss's begins to sing off key - 2 total debuffs
::*The boss's voice begins to crack -3 total debuffs
::*The boss's can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.
|Notes=
|Notes=
*Fighting adds away from the '''Bozzetto Songstress''' reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.
*Each foe will use their respective 1 hour abilities.
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.
*The Songstress will resummon defeated Sahagins shortly after their death.

*Monsters will use standard [[Sahagin]] TP moves.
:*Including '''Hydro Shot''' which resets hate on the target and '''Spinning Fin''' (AoE) which inflicts stun for up to 15 seconds.
::*Spinning Fin may be evaded with two shadows.
:*'''Bozzetto Wavefist'''s have a high rate of counter and will use '''Suckerpunch''' which inflicts high damage to one player and resets hate on the target.

'''Very Difficult''':
*'''Chirurgeon''' is a manta with an avoidance down aura, and is immune to sleep.
:*Uses '''Inject Ink''' which is a conal knockback with super gravity.
|Very Difficult Strat=
|Very Difficult Strat=
|Difficult Strat=
|Difficult Strat=
'''DDx2, COR (DD, not leech), BRD, GEO, WHM'''
*This is likely the fastest way to farm if you have no seals left.
*Bard sings lightning carol x2 and march X2.
*'''Don't''' silence the Songstress.
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.
:*A DDing RUN excels in this strategy for DPS with hate control.
*Fight on top of the Songstress and start with the WHM mob.
:*Resleep the mobs after [[Benediction]] wakes them all.
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.
|Normal Strat=
|Normal Strat=
|Easy Strat=
|Easy Strat=
|Very Easy Strat=
|Very Easy Strat=
'''THF Solo'''
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.
*When both are defeated, attack the BRD, easy win.

|Key Item Locations=
|Key Item Locations=
}}
}}
}}</onlyinclude>
===Adamantoise===
<onlyinclude>{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Adamantoise
|Boss= Bozzetto Adamantoise
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]
*Tucks into shell every 25% and starts to regen (High regen rate)
**Does not take '''ANY''' damage when tucked in shell.
***Have tested phys and magic, but not quickdraw etc.
**Spawns an additional mob:
***Lizard (75%)
***Eft (50% Uses Geist Wall & dispels buffs) - High Evasion
***Raptor (25%)
* Comes back out of its shell when the additional monster dies
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again
*Has a gravity aura
*Uses other [Category:Adamantoise] moves.
**Tortise Stomp gives a significant defense down.
**Hard to erase with gravity aura
|Setups and Strategies=
}}
}}</onlyinclude>


===Qiqirn===
===Antlion===
<onlyinclude>{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=2
|Family=Antlion
|Month=February
|Boss=[[Februus]]
|Year=2019
|Boss Job=WAR
|Family=Qiqirn
|Boss=[[Bozzetto Pilferer]]
|VD Mobs=[[Antlion Whelp]]
|VD Notes=
|Boss Job=THF
|D Mobs=
|VD Mobs=Bozzetto Scoundrel <sup>(THF)</sup> x5
|D Notes=
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.
|N Mobs=
|D Mobs=Bozzetto Scoundrel <sup>(THF)</sup> x5
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.
|N Mobs=Bozzetto Scoundrel <sup>(THF)</sup> x3
|N Notes=
|N Notes=
|E Mobs=
|E Mobs=Bozzetto Scoundrel <sup>(THF)</sup>
|E Notes=
|E Notes=
|VE Mobs=
|VE Mobs=
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*Immune to sleep.

|Notes=
|Notes=
*All enemies must be defeated in order to be victorious.
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.
**[[Gravity]] will still land with [[Stymie]].
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.
*If any [[Songs]], Rolls, [[Geomancy]] bubbles, or [[Avatar's Favor]] is on the party then the ''Bozzetto Pilferer'' and ''Scoundrels'' will use '''Essence Steal'''.
:*''' Essence Steal''' is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.
:::*Was hit rate floored in VE @ 1283 accuracy once it's level was capped.
::* [[Stoneskin]] does not prevent this from occurring. Getting hit for 0 still triggers this.
::* Absorbing melee swings with shadows <u>does</u> prevent this from occurring.
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.
:* All sleeping Scoundrel's will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.
::*The mine's name tag may not display, or be untargetable, depending on camera angle and/or distance from it.
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.

*'''Kibosh''' from the Bozetto Pilferer will inflict high {{physical}} damage.
*Other moves used include:
**'''Cutpurse''' - Encumbers one random piece of equipment.
**'''Faze''' - gaze terror (~10 seconds).
**'''Sandspray''' - Conal blind, -100 accuracy {{verification}}.
**'''Dead Eye''' - Conal defense and magic defense down.
**Also uses '''HP Theft''', '''MP Theft''', and '''TP Theft''', which causes whomever is hit by it to lose half of their max HP, MP, or TP.
**'''Status Theft''' - Inflicts a single massive random stat down on the target which will leave them at -100.
**'''Ability Theft''' - Resets one ability at random.
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam '''Faze''' while running around. Mages should have their backs turned.
|Very Difficult Strat=
|Very Difficult Strat=

|Difficult Strat=
|Difficult Strat=
:Tank, RDM/blm, WHM, BLU x2, DD x1
::-or-
:RDM, WHM, BLU x2, DDx2
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro.
*DDs go to town on the Pilferer and the RDM debuffs.
**DDs should defeat any bombs before they go off.
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.

|Normal Strat=
|Normal Strat=

|Easy Strat=
|Easy Strat=
:Agustus Trust, Apururu(U) Trust, WHM, DDx3
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.
*Switch target to bomb whenever possible.
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.
*Multi-step skillchains are key (e.g. we used CDC > Evisc. > Rudra )
*This setup works, though there are likely better setups.

|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: "[[Excavation Duty]]"
*[[Lebros Cavern]], Chief Sergeant [[Assault]] "[[Egg Conservation]]"
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.
}}
}}
}}</onlyinclude>
===Qutrub===
===Arcana===
<onlyinclude>{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=2
|Family=Arcana
|Month=December
|Boss=
|Year=2018
|Boss Job=
|Family=Qutrub
|VD Mobs=
|Boss=Bozzetto Bigwig
|VD Notes=
|Boss Job=THF/NIN
|D Mobs= Ironclad Reoriginator
|VD Mobs='''Summons:''' Bozetto Astrologer<sup>(BLM)</sup> x2, Bozetto Tormentor<sup>(DRK)</sup> x3<br />
|D Notes=
|VD Notes=Gains access to '''Enforce'''.<br />
|N Mobs=
[[Sudden Lunge]] gets resisted.
|N Notes=
|D Mobs='''Summons:''' Bozetto Astrologer<sup>(BLM)</sup> x2, Bozetto Tormentor<sup>(DRK)</sup> x2<br />
|E Mobs=
|D Notes=Susceptible to [[Sudden Lunge]]
|E Notes=
|N Mobs='''Summons:''' Bozetto Astrologer<sup>(BLM) x1</sup>, Bozetto Tormentor<sup>(DRK)</sup> x2<br />
|N Notes=
|VE Mobs=
|E Mobs='''Summons:''' Bozetto Astrologer<sup>(BLM)</sup> x1, Bozetto Tormentor<sup>(DRK)</sup> x1<br />
|E Notes=
|VE Mobs='''Summons:''' Bozetto Tormentor<sup>(DRK)</sup> x1<br />
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*
*Posses Draw-In


will use the [[:Category:Qutrub#Abilities|following '''TP moves''']]:
Uses the following moves:
*'''Eradicator''': AoE damage, 5 second Weakness, and knockback.
*100~80%
*'''Scapula Beam''': AoE damage and all stats down for around 20 seconds.
**'''Animating Wail''', '''Mangle''', '''Leaping Cleave'''
*'''Incinerator''': Front conal fire-element damage.
*80~60%
*'''Seismic Impact''': AoE damage and Terror.
**The Bigwig's weapon will break, '''summons adds''', and uses '''Hex Palm''' as well as '''Spinal Cleave'''.

*60~30%
Casts the following spells:
**The Bigwig equips it's secondary weapon. Gains en-death while adds are out wand will use '''Unblest Jambiya''' as well as '''Gen'ei Ryodan'''
None observed.
***'''Unblest Jambiya''' - 15' AoE drain (removes shadows).
***'''Gen'ei Ryodan''' - Conal damage, stun, and a single dispel (removes 5 shadows).
*50%
**Uses [[Perfect Dodge]]
*30~0%
**Weapon beaks again, '''resummons any defeated adds''', and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use '''Phantom Whorl''' as well as '''Enforce''' (on VD only).
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.
***'''Genku Bakken / Phantom Whorl''' - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~'10)
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.
*****You may also run out of range of this move.
***'''Sontaku Daikyoyo / Enforce''' - 15' AoE drain based on the current player's HP. This move can not drain more HP than the player has, and returns more HP than is drained.
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used.
|Notes=
|Notes=
*Adds are immune to sleep.
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].
::*The Astrologers are susceptible to {{color|wind|silence}}.
:*When the Bigwig is at 30% or lower the adds will gain access to a move named '''Triple Reversal'''.
::*'''Triple Reversal''' - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.
:
*The rate of activation on the Bigwig's endeath effect increases the more players continue to damage the Bigwig.
:*The effect is removed once the adds have been defeated.

|Very Difficult Strat=
|Very Difficult Strat=
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a "Mode Change" text. Observed modes:

*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.
This month has 3 different strategies.
*Incinerator mode: Gains a potent Blaze Spikes effect.

*Seismic Impact mode: Gains a very strong Stoneskin effect.
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed.

PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN.

DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig.

DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.

At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.

At 30% when NM spams '''enforce''', just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.

2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn't kill fast.

PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer

This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.

3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.




|Difficult Strat=
|Normal Strat=
|Normal Strat=
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM. A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM's attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.
'''Normal Half Kiting Strat:'''

PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM

* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.

* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.

* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.

* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn't need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.

* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn't take long with a few Skillchains.

'''The idea of this strategy was to supress the Boss' En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn't have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.'''

|Easy Strat=
|Easy Strat=
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)
* Very safe strategy
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don't have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.
* When adds are dead, group back up on the NM.
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.
|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=
*
* [[Survival Guide]] → [[Caedarva Mire]]
}}
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)
}}</onlyinclude>
===Avatar===
* Dvucca Isle Staging Point
<onlyinclude>{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|
{{Ambuscade Monthly Battle
|Volume=2
|Family= Avatar
|Boss= Bozzetto Fenrir & Bozzetto Carbuncle
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
*[[Fenrir]] absorbs '''Dark''' {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against '''Dark''' {{dark}} elemental damage.
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.
|Setups and Strategies=
}}
}}</onlyinclude>
===Beasts===
<onlyinclude>{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Beast
|Boss= Symbiotic Beasts
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo
|VD Notes=
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit
|D Notes=
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
*Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs. Mobs may be pulled one at a time and away from the group in order from left > right, smallest to largest to avoid this mechanic {{Information Needed}}{{Verification}}
*Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle. The final mob should be the Marid. Mobs will take damage and use abilities in line with their respective creature type. At 1% health, the engaged mob will continue to stay alive until it uses a TP to "activate" the next mob in the series. Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob.
|Setups and Strategies=


* Chief Sergeant Assault: [[Operation: Snake Eyes]]
}}
}}
}}</onlyinclude>
===Meeble===

===Belladonna===
<onlyinclude>{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=2
|Family=Plantoid
|Month=April
|Boss=Bohun Upas
|Year=2019
|Boss Job=Job?
|Family=Meeble
|Boss=[[Bozzetto Breadwinner]]
|Boss Job=MNK
|VD Mobs=
|VD Mobs=
|VD Notes=
|VD Notes=
Line 2,472: Line 2,190:
|N Mobs=
|N Mobs=
|N Notes=
|N Notes=
|E Mobs=
|E Mobs=
|E Notes=
|E Notes=
|VE Mobs=
|VE Mobs=
|VE Notes=No Housemaker; no Urchins
|VE Notes=
|Boss Notes=
|Boss Notes=
*Gains slow aura after using '''Umbral Pull''' (a 20 yalm slow draw in)
*Summons 1-4 '''Bozzetto Urchins''' throughout the fight.
**Remove aura with strong/double light (needs confirmation)
:*'''Bozzetto Urchins''' roam the arena invisible, any Warble move summons them to appear and fight.
*Doesn't have Charm or Beautiful Death.
:*Urchins may be slept with Lullaby, but wake up every time the '''Breadwinner''' uses a Warble move.
:*Urchins will use Hundred Fists and Souleater.
:*Urchins are strong, but have low HP.
::*A good couple of weapon skills or a skillchain should be enough to take one out.

*If {{color|wind|silenced}}, the Breadwinner's range on any '''Warble''' will be reduced, thus calling in less, if any Urchins at all.
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.

'''Uses the following moves''':
*'''{{icon|SP}} Hundred Fists''': Used once at 50% health. Lasts 45 seconds.
:*'''Gale Spikes''': Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.
*'''Thrashing Assault''': {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.
*'''Drill Claw''': {{physical}} Damage, Max HP Down (-75%), and Max TP Down.
*'''Fire Meeble Warble''': AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).
*'''Blizzard Meeble Warble''': AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).
*'''Aero Meeble Warble''': AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).
*'''Stone Meeble Warble''': AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).
*'''Thunder Meeble Warble''': AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).
*'''Water Meeble Warble''': AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.

|Notes=
|Notes=
*At some point in the battle, '''Bozetto Housemaker''' will run out from it's corner/edge, TP move the party, and run back (usually well below 50% on '''Bozzetto Breadwinner''')
:*Uses '''Earthshaker''', which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans).
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed. {{Verification}}
:*'''Bozzetto Housemaker''' will always target whoever has the most "hate" from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.
*'''Bozzetto Urchins''' may be slept, but will wake up every time any ''Warble'' is used by the '''Bozzetto Breadwinner'''.
|Very Difficult Strat=
|Very Difficult Strat=
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.
*RUN tanks and DDs, save battuta for the fisting.
:*If your RUN is not putting out damage then you should likely do D instead of VD.
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.
** Esuna or more conveniently Yagrush the debuffs off.
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it's TP move is 1k per player in range.
**The target can't outrange it, but you can prevent it from hitting anyone else.
*Fight with well geared players should take ~4-6 minutes.

|Difficult Strat=
|Difficult Strat=
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle
** Once the battle begins, BRD's duty switches to Barspell duty.
** When Housekeeper comes, BRD runs away from the group.
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.
* Fight near the starting location; everyone should be in range of barspells.
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.
* If Urchins pop, kill them fast; BRD should obviously sleep them.
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.

|Normal Strat=
|Normal Strat=

|Easy Strat=
|Easy Strat=


|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.
*Home Point to Adoulin, and use the Waypoint to "Go to an Enigmatic Device" → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.
*Home Point to a Survival Guide, such as Northern San'd Oria #1 (E) or Ru'Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.
*Escha - Zi'Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.
}}
}}
}}</onlyinclude>
===Dullahan===
===Bugard===
<onlyinclude>{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=2
|Family=Bugard
|Month=May
|Boss=
|Year=2019
|Boss Job=
|Family=Dullahan
|VD Mobs=
|Boss=[[Bozzetto Retributionist]]
|VD Notes=
|Boss Job=PLD/DRK
|D Mobs=
|VD Mobs=Bozzetto Charger <sup>(THF)</sup>
|VD Notes=
|D Notes=
|N Mobs=
|D Mobs=Bozzetto Charger <sup>(THF)</sup>
|D Notes=
|N Notes=
|E Mobs=
|N Mobs=Bozzetto Charger <sup>(THF)</sup>
|N Notes=
|E Notes=
|E Mobs=Bozzetto Charger <sup>(THF)</sup>
|E Notes=
|VE Mobs=
|VE Mobs=
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
Uses the following TP Moves:
*Enhanced Shield Block rate from the front, but not 100%.
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]
:*Retaliates against magic with [[Absorb-TP]].
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.


'''Uses the following TP Moves'''s:
Casts the following spells:
:*'''Charging Up''': Any TP gained during this phase will increase the damage of '''Atramentous Libations'''
:*'''Atramentous Libations''': AoE Drain.
:*'''Boiling Over''': Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of '''Nether Castigation'''.
::*This is a similar mechanic to [[Glassy Thinker]]'s "Pain Sync".
:*'''Nether Castigation''': AoE damage; amount of damage based on damage received after "Boiling Over"
:*'''Eisenschneider''' :30' K.O Ability.
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.
::*Players may use /heal in order to convert this move to damage instead.
:*'''Infernal Bulwark''': Stoneskin (can be dispelled)
:*'''Noahionto''' : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.
:*'''Death Spikes''': Casts death spikes at low HP.
|Notes=
|Notes=
'''Bozzetto Charger''':
*Absorbs damage while readying TP moves.
:*Absorbing damage will increase the power of the Charger's '''Scintillant Lance'''.
*Uses the following TP Moves:
:*'''Scintillant Lance''': 20' Conal {{magical}} {{light}} damage.
:*'''Grace of Hera''': Restores HP and removes status ailments; can be forced by using about 4 or more debuffs

|Very Difficult Strat=
|Very Difficult Strat=
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)
:* Tank MUST pull to zone-in spot!
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger's TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves
:* During boss phase, DD should stop all WS damage if they see the "charging" message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into '''Atramentous Libations.''' Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.
:* Upon seeing the "boiling" message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move ('''Nether Castigation'''). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.
:* If the "miasma" message appears, everyone should dump TP / use SC's to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into "boiling" phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the "miasma" message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.
:* As the boss gets lower in HP, it will often start "charging" and immediately switch to "boiling" rather frequently. Watch those trigger-happy WS fingers! It will also cast '''Death Spikes''' on a very regular basis, so make sure DDs turn and dispel/finale the spikes.
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.

|Difficult Strat=
|Difficult Strat=


|Normal Strat=
|Normal Strat=

|Easy Strat=
|Easy Strat=


|Very Easy Strat=
|Very Easy Strat=

|Key Item Locations=
|Key Item Locations=
*
* Inner Ra'Kaznar HP -> Teleport (K-9) -> Dullahan Axegrinder (L-10)
}}
* Inner Ra'Kaznar HP -> Cirdas Caverns (J-8) -> Imposing Dullahan (H-7)
}}</onlyinclude>
* Ceizak #1 -> Sih Gates (G-11) -> Unrelenting Dullahan (I-7)
===Citrullus===
* Morimar #5 -> Moh Gates (H-5) -> Somatophylax Dullahan (I-8)
<onlyinclude>{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Mandragora
|Boss=
|Boss Job=
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point.
/point-Removes Vengeful Citrullus's Blind Aura temporarily, possibly till adds are resummoned
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus
|Boss Notes=
|Notes= /point and /clap
|Very Difficult Strat=
|Difficult Strat=
|Normal Strat=
|Easy Strat=
|Very Easy Strat=
|Key Item Locations=


}}
}}
}}</onlyinclude>

===Moogle===
===Course===
<onlyinclude>{{#ifeq:{{{transcludesection|Course}}}|Course|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=2
|Family=Undead
|Month=October
|Boss=Enigmatic Hypnotist
|Year=2019
|Boss Job=BLM
|Family=Moogle
|VD Mobs=
|Boss=[[Bozzetto Voyager Moogle]]
|Boss Job=???
|VD Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|VD Notes=
|VD Notes=
|D Mobs=
|D Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|D Notes=
|D Notes=
|N Mobs=
|N Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|N Notes=
|N Notes=
|E Mobs=
|E Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|E Notes=
|E Notes=
|VE Mobs=
|VE Mobs=Bozzetto Steward x2 <sup>(???)</sup>
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*When it uses '''Horrifying Presence''' it will spawn a '''Lunatic Ghost'''.
'''Uses the following TP Moves''':
**The person tanking will be terrorized for 1 minute & hate is lost.
:*'''Invite Over''': Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs
*When it uses '''Torpid Presence''' it will spawn a '''Slumbering Ghost'''.
:*'''Washtub''': AoE damage and stun
**The person tanking will be put to sleep.
:*'''Mogsplosion''': AoE damage with knockback
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), & Memento Mori.
:*'''Contaminated Concoction''': Disease
*Casts Ice spikes Tier III Stonega & Blizzaga, has strong Aspir.
:*'''Somnic Shell''': short-timed AoE sleep
:*'''Crystaline Flare''': AoE light-based damage with flash and stun effects
:*'''Bill Toss''': conal gaze terror
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); <div id="copywrite">This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].</div> usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura
|Notes=
|Notes=
'''Bozzetto Steward''':
:*has extremely potent Dia and elemental(?) DoT
:*Does not move
:*Will despawn over time (approx 1 minute)

'''Moogle''':
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult
:*Provides an aura that will counter-act the Voyager Moogle's aura but also gives amnesia; aura only activated when boss uses SP
|Very Difficult Strat=
|Very Difficult Strat=
Setup: '''SMN x3, GEO, THF/PLD, RDM'''

Strategy:
*RDM gives Protect & Shell to the THF.
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.
*SMN's have Ramuh's out and ready.
*THF will run in, Perfect Dodge, Flash & Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.
*RDM will Stymie Silence & Dia 3 then cast cures as needed.
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it's not guaranteed.
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it's Benediction. If it's Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN's are stacked and can kill it before the aura becomes active and tick's twice. If the second 1-hour is Benediction, it's a wipe.

Alternate Strategy (not luck-based):
* '''PLD, BRD/WHM, COR X2, RNG (or COR), WHM'''
* Rolls: Hunter's and Monk's (for Subtle Blow), Samurai's and Chaos
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn's aura.
* Boss uses SP at 85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber's Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.
|Difficult Strat=
|Difficult Strat=
'''Tips:'''
*For D+ the regen moogles will roam around and not stay stationary.
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.
*The stewards will randomly spawn around the boss while you are DPSing.
:*Just move a bit away from them when that happens.
*Silence during 2-hour phase helps. D and VD can easily be melee burned.
|Normal Strat=
|Normal Strat=
Solo-able on '''BLU/WAR''' using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss' aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss' aura. On Normal, there should only be 4 (?) uses of SP.
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.
:*Other NPCs that might work well: Selh'teus and Arciela as they both provide AoE healing; Selh'teus also replenishes MP
|Easy Strat=
|Easy Strat=

|Very Easy Strat=
|Very Easy Strat=
Solo-able on almost any job. '''Do not kill the Moogles that appear at the start.''' Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).

|Key Item Locations=
|Key Item Locations=
}}
}}</onlyinclude>
===Craklaw===
<onlyinclude>{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Craklaw
|Boss=Carcinus
|VD Mobs=?
|VD Notes=
|D Mobs=?
|D Notes=
|N Mobs=?
|N Notes=
|E Mobs=Calappa Calappa<sup>(???)</sup> x2
|E Notes=
|VE Mobs=Calappa Calappa<sup>(???)</sup> x2
|VE Notes=
|Notes=
Areas to find Aquans
:*'''[[Kuftal Tunnel]]''' - [[Survival Guide]], [[Robber Crab]]
:*'''[[Cape Teriggan]]''' - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]


'''Carcinus''':
}}
*Uses standard Craklaw Abilities
:*'''Riptide Eupnea''' - AOE damage
:*'''Rending Deluge''' - AOE damage, [[Dispel]]
:*'''Sundering Snip''' - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]
:*'''Viscid Spindrift''' - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]
:*'''Impenetrable Carapace''' - Magic Defense Bonus
|Setups and Strategies=


'''Easy''': <br />
==Volume 2==
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)

Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...

General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you've got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it's face.

'''Very Easy''': <br />
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II

Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said "Calappa Callapa falls to the ground" there was no DOT on it, and I never disengaged the Boss - so I'm not entirely sure what made it go away.)

General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you've got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it's face.
}}
}}</onlyinclude>
===Dragon===
===Dragon===
<onlyinclude>{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Month=April
|Year=2016
|Family=Dragon
|Family=Dragon
|Boss=[[Sombra Dragon]]
|Boss=[[Sombra Dragon]]
Line 2,741: Line 2,381:
|Key Item Locations=
|Key Item Locations=
}}
}}
}}</onlyinclude>
===Taurus===
===Dvergr===
<onlyinclude>{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Dvergr
|Month=May
|Boss=Ronove
|Year=2016
|VD Mobs=
|Family=Demon
|Boss=[[Anaximander]]
|Boss Job=MNK
|VD Mobs=[[Anaximenes]] <sup>(DRK)</sup>
|VD Notes=
|VD Notes=
|D Mobs=[[Anaximenes]] <sup>(DRK)</sup>
|D Mobs=
|D Notes=
|D Notes=
|N Mobs=[[Anaximenes]] <sup>(DRK)</sup>
|N Mobs=
|N Notes=
|N Notes=
|E Mobs=[[Anaximenes]] <sup>(DRK)</sup>
|E Mobs=
|E Notes=
|E Notes=
|VE Mobs=[[Anaximenes]] <sup>(DRK)</sup>
|VE Mobs=
|VE Notes=
|Notes=
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do.
**Defeating a tome will see it respawned.
**Tomes are susceptible to sleepga.
**Only Ronove must be defeated to win.
|Setups and Strategies=

}}
}}</onlyinclude>
===Elemental===
<onlyinclude>{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Elementals
|Boss=Turgmam
|VD Mobs=Blazing Effigy x{{question}}
|VD Notes=
|D Mobs=Blazing Effigy x{{question}}
|D Notes=
|N Mobs=Blazing Effigy x{{question}}
|N Notes=
|E Mobs=Blazing Effigy x{{question}}
|E Notes=
|VE Mobs=Blazing Effigy x{{question}}
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*Posseses an undispelable [[Blaze Spikes]] effect.
**'''Unblest Armor''' - [[Shell]]
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.
**'''Triclip''' - Single-target 3-hit attack, DEX down
*Casts AoE {{fire}} {{color|fire|fire magic}}.
**'''Frightful Roar''' - AoE attack, Defense down
*Summons multiple Blazzing Effigy fire elementals.
**'''Mow''' - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead
:*These effigies do not posses a physical damage resistance like typical elementals.
**'''Mortal Ray''' - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)
|Notes=
|Notes=
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].
*[[Anaximenes]]
**'''Hecatomb Wave''' - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead
**'''Soul Drain''' - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead
**'''Dread Spikes''' - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.
**'''Condemnation''' - Physical cone attack + Stun
**'''Quadrastrike''' - Physical 4-hit single-target attack
|Very Difficult Strat=
|Very Difficult Strat=
|Difficult Strat=
|Difficult Strat=
Line 2,779: Line 2,436:
|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=
*[[Ru'Aun Gardens]] has plenty of elementals.
}}
}}
}}</onlyinclude>
===Antlion===

===Flan===
<onlyinclude>{{#ifeq:{{{transcludesection|Flan}}}|Flan|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Flan
|Month=June
|Boss= Goes
|Year=2016
|VD Mobs=
|Family=Antlion
|VD Notes=
|Boss=[[Februus]]
|Boss Job=WAR
|D Mobs=
|D Notes=
|VD Mobs=[[Antlion Whelp]]
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
*Has three different auras:
**Slow, Evasion Down & Defense Down
**Evasion Down, Defense Down & Magic Defense Down
**Regen, Refresh & Regain (His nukes hit hard during this phase but he is very weak to physical attacks)
*Refer to [[Asida]]
*Has Spikey Head & Smooth Head Mode.{{Information Needed}}
|Setups and Strategies=
}}
}}</onlyinclude>

===Gallu===
<onlyinclude>{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Gallu
|Boss=
|Boss Job=
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Boss Notes=
Uses the following TP Moves:

Casts the following spells:
|Notes=
|Very Difficult Strat=
|Difficult Strat=
|Normal Strat=
|Easy Strat=
|Very Easy Strat=
|Key Item Locations=
*
}}
}}</onlyinclude>
===Gnole===
<onlyinclude>{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Gnole
|Boss=Lycaon
|Boss Job=MNK
|VD Mobs=
|VD Notes=
|VD Notes=
|D Mobs=
|D Mobs=
Line 2,799: Line 2,516:
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*Has extremely high HP.
*Will periodically and seemingly randomly swap stances.
**Standing: takes regular damage
**On all 4s: takes reduced damage
*Dark elemental damage of any sort it will heal it.
**This includes Darkness and Umbra [[Skillchain]]s
|Notes=
|Notes=
|Very Difficult Strat=
|Very Difficult Strat=
Line 2,807: Line 2,530:
|Key Item Locations=
|Key Item Locations=
}}
}}
}}</onlyinclude>
===Greater Bird===
===Greater Bird===
<onlyinclude>{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Month=July
|Year=2016
|Family=Greater Bird
|Family=Greater Bird
|Boss=Chorister
|Boss=Chorister
Line 2,843: Line 2,566:
|Key Item Locations=
|Key Item Locations=
}}
}}
}}</onlyinclude>
===Acrolith===
===Harpeia===
<onlyinclude>{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Harpeia
|Month=August
|Boss=Ibong Adarna
|Year=2016
|VD Mobs=
|Family=Arcana
|Boss=Quirinus
|Boss Job=WAR
|VD Mobs=Overpowering Acrolith, Studious Acrolith <sup>(RDM)</sup>
|VD Notes=
|VD Notes=
|D Mobs=
|D Mobs=
|D Notes=
|D Notes=
|N Mobs=
|N Mobs=
|N Notes=
|N Notes=
|E Mobs=
|E Mobs=
|E Notes=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
|Setups and Strategies=
}}
}}</onlyinclude>
===Hecteyes===
<onlyinclude>{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Hecteyes
|Boss=
|Boss Job=
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Mobs=
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
Uses the following TP Moves:
Only this mob needs to be defeated.

Casts the following spells:
|Notes=
|Notes=
|Very Difficult Strat=
|Very Difficult Strat=
Line 2,870: Line 2,615:
|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=
*
}}
}}
}}</onlyinclude>
===Gnole===
===Hippogryph===
<onlyinclude>{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Hippogryph
|Month=Septmeber
|Boss=
|Year=2016
|Boss Job=
|Family=Gnole
|Boss=Lycaon
|Boss Job=MNK
|VD Mobs=
|VD Mobs=
|VD Notes=
|VD Notes=
|D Mobs=
|D Mobs=
|D Notes=
|D Notes=
|N Mobs=
|N Mobs=
|N Notes=
|N Notes=
|E Mobs=
|E Mobs=
|E Notes=
|E Notes=
|VE Mobs=
|VE Mobs=
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
Uses the following TP Moves:
*Has extremely high HP.

*Will periodically and seemingly randomly swap stances.
Casts the following spells:
**Standing: takes regular damage
**On all 4s: takes reduced damage
*Dark elemental damage of any sort it will heal it.
**This includes Darkness and Umbra [[Skillchain]]s
|Notes=
|Notes=
|Very Difficult Strat=
|Very Difficult Strat=
Line 2,903: Line 2,646:
|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=
*
}}
}}
}}</onlyinclude>
===Orobon===
===Hydra===
<onlyinclude>{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Hydra
|Month=October
|Boss=
|Year=2016
|Boss Job=
|Family=Aquan
|Boss=Mnyiri
|Boss Job=DRK?
|VD Mobs=
|VD Mobs=
|VD Notes=
|VD Notes=
Line 2,923: Line 2,667:
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*Has MP, but casts no spells.
*Has very high rate of TP gain.
*Has large -DT.
**Breaking the lanterns will remove the DT.
**{{verification}}Stunning '''Hypnic Lamp''' or '''Bewitching Lantern''' will break the lanterns.
*Unique TP move: '''Bewitching Lantern''' - AoE [[charm]] + [[crab]] costume
**Ignores Vex/Attunement and other Meva buffs.
**Used only when lanterns are up.
|Notes=
|Notes=
|Very Difficult Strat=
|Very Difficult Strat=
Line 2,938: Line 2,674:
|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=

}}
}}
}}</onlyinclude>
===Belladonna===
===Magic Pot===
<onlyinclude>{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Magic Pot
|Month=November
|Boss=Rigid Porcelain
|Year=2016
|Boss Job=???
|Family=Plantoid
|VD Mobs=Glistening Cazuela<sup>(RDM)</sup>, Mystical Terracotta<sup>(BLM)</sup>
|Boss=Bohun Upas
|VD Notes
|Boss Job=Job?
|D Mobs=Glistening Cazuela<sup>(RDM)</sup>, Mystical Terracotta<sup>(BLM)</sup>
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|D Notes=
|N Mobs=Glistening Cazuela<sup>(RDM)</sup>, Mystical Terracotta<sup>(BLM)</sup>
|N Mobs=
|N Notes=
|N Notes=
|E Mobs=Glistening Cazuela<sup>(RDM)</sup>, Mystical Terracotta<sup>(BLM)</sup>
|E Mobs=
|E Notes=
|E Notes=
|VE Mobs=
|VE Mobs=
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*Gains slow aura after using '''Umbral Pull''' (a 20 yalm slow draw in)
**Remove aura with strong/double light (needs confirmation)
*Doesn't have Charm or Beautiful Death.
|Notes=
|Notes=
|Very Difficult Strat=
|Very Difficult Strat=
Line 2,968: Line 2,702:
|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=

}}
}}
}}</onlyinclude>
===Course===
===Mantid===
<onlyinclude>{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Mantid
|Month=December
|Boss=
|Year=2016
|Boss Job=
|Family=Undead
|Boss=Enigmatic Hypnotist
|Boss Job=BLM
|VD Mobs=
|VD Mobs=
|VD Notes=
|VD Notes=
Line 2,987: Line 2,722:
|VE Mobs=
|VE Mobs=
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*When it uses '''Horrifying Presence''' it will spawn a '''Lunatic Ghost'''.
**The person tanking will be terrorized for 1 minute & hate is lost.
*When it uses '''Torpid Presence''' it will spawn a '''Slumbering Ghost'''.
**The person tanking will be put to sleep.
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), & Memento Mori.
*Casts Ice spikes Tier III Stonega & Blizzaga, has strong Aspir.
|Notes=
|Notes=
|Very Difficult Strat=
|Very Difficult Strat=
Line 3,001: Line 2,730:
|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=

}}
}}
}}</onlyinclude>
===Hippogryph===
===Morbol===
<onlyinclude>{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Morbol
|Month=March
|Boss=Popular Penelope
|Year=2019
|VD Mobs=
|Family=Hippogryph
|VD Notes=
|Boss=
|Boss Job=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=It's a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it's teeth. Ohh yeah and all [[Morbol]] abilities.
|Setups and Strategies=
}}
}}</onlyinclude>
===Morbols===
<onlyinclude>{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Plantoids
|Boss=[[Morbol]]
|Boss Job=Bard, ???, Dancer
|VD Mobs=
|VD Mobs=
|VD Notes=
|VD Notes=
|D Mobs=
|D Mobs=
|D Notes=
|D Notes=
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian
|N Mobs=
|N Notes=
|N Notes=
|E Mobs=
|E Mobs=
Line 3,021: Line 2,771:
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*
Uses the following TP Moves:
Uses the following moves:

*'''Ternary Flourish''': Vivian
*'''Box Step''': Vivian
*'''Shining Breath''': Julika, Vivian
*'''Bad Breath''': Jody (Only seemed to use once both others were dead)
*'''Vampiric Root'''


Casts the following spells:
Casts the following spells:
*'''Victory March''': Julika

*'''Valor Minuet V''': Julika

|Notes=
|Notes=

|Very Difficult Strat=
|Very Difficult Strat=

|Difficult Strat=
|Difficult Strat=

|Normal Strat=
|Normal Strat=

|Easy Strat=
|Easy Strat=

|Very Easy Strat=
|Very Easy Strat=

|Key Item Locations=
|Key Item Locations=
*
*
}}
}}
}}</onlyinclude>
===Bugard===
===Orobon===
<onlyinclude>{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Aquan
|Month=April
|Boss=Mnyiri
|Year=2019
|Boss Job=DRK?
|Family=Bugard
|Boss=
|Boss Job=
|VD Mobs=
|VD Mobs=
|VD Notes=
|VD Notes=
|D Mobs=
|D Mobs=
|D Notes=
|D Notes=
|N Mobs=
|N Mobs=
|N Notes=
|N Notes=
|E Mobs=
|E Mobs=
|E Notes=
|E Notes=
|VE Mobs=
|VE Mobs=
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*Has MP, but casts no spells.
Uses the following TP Moves:
*Has very high rate of TP gain.

*Has large -DT.

**Breaking the lanterns will remove the DT.
Casts the following spells:
**{{verification}}Stunning '''Hypnic Lamp''' or '''Bewitching Lantern''' will break the lanterns.

*Unique TP move: '''Bewitching Lantern''' - AoE [[charm]] + [[crab]] costume

**Ignores Vex/Attunement and other Meva buffs.
**Used only when lanterns are up.
|Notes=
|Notes=

|Very Difficult Strat=
|Very Difficult Strat=

|Difficult Strat=
|Difficult Strat=

|Normal Strat=
|Normal Strat=

|Easy Strat=
|Easy Strat=

|Very Easy Strat=
|Very Easy Strat=

|Key Item Locations=
|Key Item Locations=
*
}}
}}
}}</onlyinclude>
===Gallu===
===Pteraketos===
<onlyinclude>{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Pteraketos
|Month=May
|Boss= ???
|Year=2019
|VD Mobs=
|Family=Gallu
|VD Notes=
|Boss=
|Boss Job=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
* No adds
* Only thing that changes is HP/DMG
* Weak to Ice and Darkness.
|Setups and Strategies=

}}
}}</onlyinclude>

===Raaz===
<onlyinclude>{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Raaz
|Boss=Khalkotaurus
|Boss Job=WAR or MNK most likely
|VD Mobs=
|VD Mobs=
|VD Notes=
|VD Notes=
Line 3,102: Line 2,871:
|Boss Notes=
|Boss Notes=
Uses the following TP Moves:
Uses the following TP Moves:
Sweeping Gouge

Zealous Snort
Terrifying Snap
Thump
Punt


Casts the following spells:
Casts the following spells:
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback). After Punt, hate seemed to reset for primary aggro target, and go to next highest. It bounced off my August trust and myself the entire time. One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.


|Notes=

|Very Difficult Strat=
|Very Difficult Strat=
|Difficult Strat=Decent amount of HP. CDC's were doing 15-20k with the same in Light skillchains, and he went down pretty slowly. Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.

|Difficult Strat=

|Normal Strat=
|Normal Strat=

|Easy Strat=
|Easy Strat=

|Very Easy Strat=
|Very Easy Strat=

|Key Item Locations=
|Key Item Locations=
*
*
}}
}}
}}</onlyinclude>


===Magic Pot===
===Sea Monk===
<onlyinclude>{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Sea Monk
|Month=June
|Boss= ???
|Year=2019
|VD Mobs=
|Family=Magic Pot
|VD Notes=
|Boss=Rigid Porcelain
|Boss Job=???
|D Mobs=
|D Notes=
|VD Mobs=Glistening Cazuela<sup>(RDM)</sup>, Mystical Terracotta<sup>(BLM)</sup>
|VD Notes
|N Mobs=
|N Notes=
|D Mobs=Glistening Cazuela<sup>(RDM)</sup>, Mystical Terracotta<sup>(BLM)</sup>
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
*
|Setups and Strategies=
}}
}}</onlyinclude>

===Slime===
<onlyinclude>{{#ifeq:{{{transcludesection|Slime}}}|Slime|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Slime
|Boss=
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
*
|Setups and Strategies=
}}
}}</onlyinclude>

===Snoll===
<onlyinclude>{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Snoll
|Boss= Khione
|VD Mobs=
|VD Notes=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
*
|Setups and Strategies=
}}
}}</onlyinclude>

===Taurus===
<onlyinclude>{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Demon
|Boss=[[Anaximander]]
|Boss Job=MNK
|VD Mobs=[[Anaximenes]] <sup>(DRK)</sup>
|VD Notes=
|D Mobs=[[Anaximenes]] <sup>(DRK)</sup>
|D Notes=
|D Notes=
|N Mobs=Glistening Cazuela<sup>(RDM)</sup>, Mystical Terracotta<sup>(BLM)</sup>
|N Mobs=[[Anaximenes]] <sup>(DRK)</sup>
|N Notes=
|N Notes=
|E Mobs=Glistening Cazuela<sup>(RDM)</sup>, Mystical Terracotta<sup>(BLM)</sup>
|E Mobs=[[Anaximenes]] <sup>(DRK)</sup>
|E Notes=
|E Notes=
|VE Mobs=
|VE Mobs=[[Anaximenes]] <sup>(DRK)</sup>
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
**'''Unblest Armor''' - [[Shell]]
**'''Triclip''' - Single-target 3-hit attack, DEX down
**'''Frightful Roar''' - AoE attack, Defense down
**'''Mow''' - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead
**'''Mortal Ray''' - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)
|Notes=
|Notes=
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].
*[[Anaximenes]]
**'''Hecatomb Wave''' - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead
**'''Soul Drain''' - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead
**'''Dread Spikes''' - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.
**'''Condemnation''' - Physical cone attack + Stun
**'''Quadrastrike''' - Physical 4-hit single-target attack
|Very Difficult Strat=
|Very Difficult Strat=
|Difficult Strat=
|Difficult Strat=
Line 3,149: Line 2,992:
|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=

}}
}}
}}</onlyinclude>

===Hydra===
===Treant===
<onlyinclude>{{#ifeq:{{{transcludesection|Treant}}}|Treant|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Treant
|Month=July
|Boss=Splendid Sakura
|Year=2019
|VD Mobs=Languishing Larch, Hibernating Hickory
|Family=Hydra
|VD Notes=
|Boss=
|D Mobs=Languishing Larch, Hibernating Hickory
|Boss Job=
|VD Mobs=
|D Notes=
|N Mobs=Languishing Larch, Hibernating Hickory
|VD Notes=
|D Mobs=
|N Notes=
|D Notes=
|E Mobs=?
|N Mobs=
|E Notes=
|N Notes=
|VE Mobs=?
|E Mobs=
|VE Notes=
|E Notes=
|Notes=
*
|VE Mobs=
|Setups and Strategies=
}}
}}</onlyinclude>
===Undead===
<onlyinclude>{{#ifeq:{{{transcludesection|Undead}}}|Undead|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Undead
|Boss=Lancer Jack
|Boss Job=DRK
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3
|VD Notes=
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2
|D Notes=
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2
|N Notes=
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1
|E Notes=
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1
|VE Notes=
|VE Notes=
|Boss Notes=
|Boss Notes=
*Susceptible to {{color|wind|silence}}.
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.
:*There is no specific HP threshold for these but a range:
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.
*Possesses a -50% Damage Taken trait.
:*[[Banish Spells]] will decrease this DT trait.
Uses the following moves:
*'''Trick or Treat''': {{magical}} Silence, terror, amnesia, and buff absorption.
*'''[[Double Thrust]]''' 2-hit {{physical}} damage.
*'''[[Raiden Thrust]]''' {{magical}} {{thunder}} damage.
*'''[[Penta Thrust]]''': 5-hit {{physical}} damage.
*'''[[Leg Sweep]]''': 1-hit {{physical}} damage and stun.
:*All of these moves are single target.
:*Each has their native skillchain attributes, are able to skillchain with each other.

Casts the following spells:
*'''[[Absorb-Attri]]''': {{dark}} Absorbs a buff from the target.
*'''[[Absorb-TP]]''': {{dark}} Absorbs TP from the target.
|Notes=
|Notes=
'''Spooky Monsters''':
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.

'''Spooky Skeleton''':
*'''Hell Slash''': 1-hit {{physical}} damage.

'''Spooky Hound''':
*'''Dirty Claw''': 1-hit {{physical}} damage.

'''Spooky Ghost''':
*'''Terror Touch''': 1-hit {{physical}} damage and attack down.
*'''Dark Sphere''': {{magical}} {{dark}} damage and blind.
|Very Difficult Strat=
|Very Difficult Strat=
|Difficult Strat=
|Difficult Strat=
Line 3,178: Line 3,070:
|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=
*

}}
}}
}}</onlyinclude>

===Citrullus===
===Vermin===
<onlyinclude>{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Vermin
|Month=August
|Year=2019
|Family=Mandragora
|Boss=
|Boss=
|VD Mobs=Beetle, Chapuli, Wamoura
|Boss Job=
|VD Mobs=
|VD Notes=
|VD Notes=
|D Mobs=
|D Mobs=Beetle, Chapuli, Wamoura
|D Notes=
|D Notes=
|N Mobs=
|N Mobs=Beetle, Chapuli, Wamoura
|N Notes=
|N Notes=
|E Mobs=
|E Mobs=Beetle, Chapuli, Wamoura
|E Notes=
|E Notes=
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2
|VE Mobs=Beetle, Chapuli, Wamoura
|VE Notes=
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point.
|Notes=
/point-Removes Vengeful Citrullus's Blind Aura temporarily, possibly till adds are resummoned
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus
|Boss Notes=
|Notes= /point and /clap
|Very Difficult Strat=
|Difficult Strat=
|Normal Strat=
|Easy Strat=
|Very Easy Strat=
|Key Item Locations=


Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.
|Setups and Strategies=
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.
}}
}}
}}</onlyinclude>


===Mantid===
===Wivre===
<onlyinclude>{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Family=Wivre
|Month=September
|Boss= Scithiraptor
|Year=2019
|VD Mobs=
|Family=Mantid
|VD Notes=
|Boss=
|Boss Job=
|D Mobs=
|D Notes=
|N Mobs=
|N Notes=
|E Mobs=
|E Notes=
|VE Mobs=
|VE Notes=
|Notes=
*
|Setups and Strategies=
}}
}}</onlyinclude>
===Wyrm===
<onlyinclude>{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|
{{Ambuscade Monthly Battle
|Volume=2
|Family=Wyrm
|Boss=Gudjewg
|VD Mobs=
|VD Mobs=
|VD Notes=
|VD Notes=
|D Mobs=
|D Mobs=
|D Notes=
|D Notes=
|N Mobs=
|N Mobs=
|N Notes=
|N Notes=
|E Mobs=
|E Mobs=
Line 3,230: Line 3,135:
|VE Mobs=
|VE Mobs=
|VE Notes=
|VE Notes=
|Boss Notes=

|Notes=
|Notes=
|Setups and Strategies=

|Very Difficult Strat=
|Difficult Strat=
|Normal Strat=
|Easy Strat=
|Very Easy Strat=
|Key Item Locations=

}}
}}
}}</onlyinclude>


===Manta===
===Wyvern===
<onlyinclude>{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|

{{Ambuscade Monthly Battle

|Volume=2
[[Category:Ambuscade]]
|Family=Wyvern
|Boss= Kulshedra
|VD Mobs=?
|VD Notes=
|D Mobs=?
|D Notes=
|N Mobs=?
|N Notes=
|E Mobs=?
|E Notes=
|VE Mobs=?
|VE Notes=
|Notes=
*Seems to gain an elemental breath related to skillchain damage it takes.
|Setups and Strategies=
}}
}}</onlyinclude>

Revision as of 20:28, 11 January 2020


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Ambuscade Battle3.jpg

This page holds all the information for individual Ambuscades.
There is a history table providing a catalogue of past Ambuscade battles.

Please provide information on the various Ambuscade fights here in the appropriate section.

Ambuscade History
Volume 1
2016
January February March April May June
N/A N/A N/A Orc Quadav Yagudo
July August September October November December
Goblin Gigas Mamool Ja Poroggo Troll Soulflayer
2017
January February March April May June
Lamiae Velkk Fomor Gigas Antica Tonberry
July August September October November December
Fomor Sahagin Qiqirn Qutrub Poroggo Meeble
2018
January February March April May June
Mamool Ja Dullahan Moogle Orc Goblin Antica
July August September October November December
Yagudo Soulflayer Lamiae Velkk Troll Qutrub
2019
January February March April May June
Quadav Qiqirn Tonberry Meeble Dullahan Gigas
July August September October November December
Sahagin Poroggo Fomor Moogle Mamool Ja Goblin
2020
January February March April May June
Antica
July August September October November December
 
Volume 2
2016
January February March April May June
N/A N/A N/A Dragon Taurus Antlion
July August September October November December
Greater Bird Acrolith Gnole Orobon Belladonna Course
2017
January February March April May June
Flan Adamantoise Pixie Beast Pteraketos Slug
July August September October November December
Treant Morbol Wyrm Fomor Dvergr Harpeia
2018
January February March April May June
Fenrir Snoll Wivre Treant Imp Wyvern
July August September October November December
Craklaw Mannequin Scorpion Fomor Morbol Iron Giant
2019
January February March April May June
Raaz Hecteyes Hippogryph Bugard Gallu Magic Pot
July August September October November December
Hydra Citrullus Mantid Fomor Sea Monk Porxie
2020
January February March April May June
Slime
July August September October November December
 
Show All Tables


Volume 1 Archives

Antica

Dullahan

Fomor

Gigas

Goblin

Lamiae

Mamool Ja

Meeble

Moogle

Orc

Poroggo

Qiqirn

Quadav

Qutrub

Sahagin

Soulflayer

Tonberry

Troll

Velkk

Yagudo

Volume 2 Archives

Acrolith

Adamantoise

Antlion

Arcana

Avatar

Beasts

Belladonna

Bugard

Citrullus

Course

Craklaw

Dragon

Dvergr

Elemental

Flan

Gallu

Gnole

Greater Bird

Harpeia

Hecteyes

Hippogryph

Hydra

Magic Pot

Mantid

Morbol

Morbols

Orobon

Pteraketos

Raaz

Sea Monk

Slime

Snoll

Taurus

Treant

Undead

Vermin

Wivre

Wyrm

Wyvern