Apex Strategies
Several strategies are common while dealing with Apexes. This will depend on not only which jobs are available to the group, but the jobs players wish to CP on.
Points may only be gained for the current job being used and are not shareable like Merit Points are.
Magic Burst
Most commonly occurring in Dho Gates as Crabs provide Aspir fodder, and are of a decent difficulty more often for average shout members. Almost no monsters after these Crabs have an MP pool to utilize.
Typically these setups involve a pair of DDs to create skillchains to burst, a GEO, and a combination of support and nukers.
- However, a COR or SMN (ideally Shiva for Avatar's Favor) works as well. Ideally you should defeat the mob in a single MB volley. Mages may use a high tier nuke then burst again with a weaker nuke.
- Keep in mind how SDT tiers change from skillchains and multiple skillchains.
See also: Magic Accuracy Food.
Skillchaining
More common, and often more viable against a large array of targets are skillchain style apex parties. Where multiple skillchains from powerful weapon skills are coordinated between DDs.
Players will want to aim for a level 2 skillchain, into a level 3, and then a level 4.
- See the Skillchain page for information on skillchaining.
- A tool like FFXI Calc may be very useful to you for finding skillchains without as much work.
- Each weapon type page on the wiki or the Weapon Skills page itself has the skillchain elements listed.
- While using level 2 properties together to create the first level 2 skillchain is convenient. Often times you will be stuck looking at the secondary/level 1 properties of a weaponskill
For example, a party of DRG, THF, PLD, BRD or COR, GEO, WHM against Apex Bats in Dho Gates.
- BRD or COR buffs and pulls then sleeps while the PLD tanks. You don't even really need a tank *. Defense Food works well too in this role with proper buffs/debuffs.
- COR is ideal for Allies' Roll, but it shouldn't matter too much really.
- You could also run this with another job like RDM magic bursting each step or even meleeing, skillchaining, and magic bursting at the end if need be. Don't forget about Inundation.
- While you can't put a price on the sweetness of capping attack via Geo-Frailty, decent/good DDs with Allies' Roll against Doh or even Woh gates targets (gear, targets, and buffs depending) shouldn't require this to down a mob given Dia II/III and other buffs from jobs like BRD or SMN.
Parties may even form magically based strategies where Geo-Malaise is used for something like Leaden Salute as powerful a Dark SC closer to multiple physical weapon skills. There could even be a player there to magic burst after the fact if desired or necessary, given the buffs in this example.
*Newer PLDs may find better use /NIN with two swords to help open or close SCs for magic burst PTs. While more geared ones for example, may go /SAM to use Torcleaver in a skillchain setting. Monsters should be dying relatively quickly, and a tanking PLD does not bring much DPS to the table to really merit being in a melee orientated party. Although they would also serve well as a good job to pull a horde of enemies for an AoE damage style party on ordinary nonapex enemies.
One should evaluate what they bring to the table as their job and what they fit best into. If you don't understand that then it is on you to gain some insight into your own jobs. Players are advised to use the fucking internet to find information.
In Conclusion
Players should be most concerned with their Capacity Point Bonuses and kill effectiveness than their party set ups as there is a lot of room to succeed. Obtain a chunk of your CP bonuses before you even set out to gain Capacity Points.
Often times players yell for ridiculous, frivolous, or needless requirements to get into their CP PTs. Just ignore these people as they feel more entitled than anything and often times are only half as good as they think they are at best.
While you wouldn't want to head out to camp only to realize an invited player isn't up to the task. There are better ways than setting up to overkill the target. Be up front with a party you wish to join nonetheless.
Players new to Apex mobs should feel free to solo in Moh and Woh Gates to get the feel of it real quick. Then form small parties with friends or random people and fill their empty slots with trusts.
The end goal should be to work their way up towards a full party earning millions of CP an hour.
Moh Gates
Sih Gates
Dho Gates
Woh Gates
Outer Ra'Kaznar
- Twitheryms at E12 (2nd floor).
- Bats (single) at D5 (2nd floor).
- Ironclads: 2 at each of the camps above.
- Neither the Bats nor Twitherym aggro or link at all.
- Ironclads aggro from 10' sound/7.5' sight, but the room is huge and they're typically tucked in a corner, so you'll have more than enough space to avoid them.
Ra'Kaznar Inner Court
Monsters
|
Monsters
|
Job
|
Spawns
|
Aggro
|
Detects
|
95% Hit Rate
|
Apex Bats
|
WAR
|
6
|
|
|
1,384
|
Apex Bhoot
|
BLM
|
18
|
|
|
1,384
|
Apex Cyhiraeth
|
BLM
|
13
|
|
|
1,359
|
Apex Draugar
|
BLM DRK THF
|
18
|
|
|
1,359 1,384 1,524
|
Apex Poxhound
|
WAR
|
10
|
|
|
1,384
|
Apex Umbril
|
WAR
|
22
|
|
|
1,384
|
Apex Vodoriga
|
WAR
|
12
|
|
|
1,384 (Ground) 1,454 (Flying)
|
Disheveled Naraka
|
WAR
|
2
|
|
|
1,384
|
Enigmatic Vampyr
|
WAR
|
1
|
|
|
1,384
|
Inimical Corse
|
BLM
|
2
|
|
|
1,384
|
Powercrazed Dvergr
|
BLM
|
2
|
|
|
1,359
|
|
|
- All the Apexes are located at the northern parts of both map 1 and 2.
- Use porter B and/or C to get to them.
- Alternatively, you can teleport to here via the Moh Gates teleportation crystal, which is also the faster and more direct route.
References
Pages in category "Apex Monster"
The following 51 pages are in this category, out of 51 total.