Bashmu: Difference between revisions

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*[[Grioavolr]]
*[[Grioavolr]]
*[[Sarissaphoroi Belt]]
*[[Sarissaphoroi Belt]]
*Unlocks ? Vorseal
*Unlocks INT/MND/CHR Vorseal
|Abilities=
|Abilities=
|Spells=
|Spells=

Revision as of 02:37, 12 February 2016


General Notes
  • Spawns with a Water Spikes effect, which does high damage.
    • Able to stagger during this time with Thunder damage to remove spikes.
  • Able to break his heads to stop Magic Shields (after first break), and Physical Shields (after second break)
    • High damage bursts (WS or SC/MB) are able to break the heads.
    • Once the first head breaks, Bashmu gains an Ice Spikes effect
      • Able to remove this effect with Fire damage.
  • Will greatly favour Magic Shield, until first head is broken, at which point will greatly favour Physical Shield as its TP move.
  • Once both heads are destroyed, Chainspell causes Bashmu to only cast single target nukes, instead of -ga IV spells.
Bashmu
Category-Hydra.jpg
Bestiary
Type
Family Hydra
Job
Class NM
Crystal
Detects

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Reisenjima
     Leader must examine ??? and pop with Bashmu's trinket. All members require Tribulens.
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
    1 FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune