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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
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|notes=*Autoattack delay will |
|notes=*Autoattack delay will triple while active. |
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** This is affected by various sources of delay reduction |
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*The next autoattack will deal increased damage and generate increased TP if it connects. |
*The next autoattack will deal increased damage and generate increased TP if it connects, but never multi-attacks. |
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** Damage is multiplied by (820/256 + STR/400) and 400% increase in TP for level 99 Monk main, combining the entire attack round into one swing (so 800% of one fist). |
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** Damage is multiplied by (444/256 + STR/400) and 200% increase in TP for Monk sub |
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*** Sources of additional base damage (like [[Sneak Attack]] or [[Trick Attack]]) are applied after this multiplication. |
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** For a level 99 Monk, this is approximately 4x damage if used at the end of the Boost timer. |
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*The next autoattack/weapon skill will have its damage modified by {{question}}% STR. |
*The next autoattack/weapon skill will have its damage modified by {{question}}% STR. |
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**Effect stacks with Weapon Skills and other damaging Job Abilities such as [[Jump]].{{verification}} |
**Effect stacks with Weapon Skills and other damaging Job Abilities such as [[Jump]].{{verification}} |
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|Insert Equipment Ability Modified Template= |
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{{Equipment Ability Modified |
{{Equipment Ability Modified |
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* [https://www.bluegartr.com/threads/108197-Random-Facts-Thread-Abilities?p=6938752&viewfull=1#post6938752 Boost testing (Fwahm, BG)] |
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[[category:Job Ability]] |
[[category:Job Ability]] |
Revision as of 13:00, 11 November 2017
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Notes
- Autoattack delay will triple while active.
- This is affected by various sources of delay reduction
- The next autoattack will deal increased damage and generate increased TP if it connects, but never multi-attacks.
- Damage is multiplied by (820/256 + STR/400) and 400% increase in TP for level 99 Monk main, combining the entire attack round into one swing (so 800% of one fist).
- Damage is multiplied by (444/256 + STR/400) and 200% increase in TP for Monk sub
- Sources of additional base damage (like Sneak Attack or Trick Attack) are applied after this multiplication.
- While active, the next weapon skill used will deal increased damage proportional to the time waited after activating Boost.
- For a level 99 Monk, this is approximately 4x damage if used at the end of the Boost timer.
- The next autoattack/weapon skill will have its damage modified by % STR.
- Effect stacks with Weapon Skills and other damaging Job Abilities such as Jump.
- Increases damage of Chi Blast (see page for details).
Equipment Modifying Ability... | |
Equipment Piece | Modifier |
Temple Gloves | Increases the attack boost to 18.75% |
Temple Gloves +1 | Increases the attack boost to 18.75% |
Anchorite's Gloves | Increases the attack boost to 20% |
Anchorite's Gloves +1 | Increases the attack boost to % (+68%) |
Anchorite's Gloves +2 | Increases the attack boost to (+70%) |
Anchorite's Gloves +3 | Increases the attack boost to 21.5% (55/256, +72% potency) |