Difference between revisions of "Category:Ambuscade"

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(Intense Ambuscade (Vol. One))
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{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Boss=Bozzetto Necronura
|Boss=Bozzetto Deathsinger
|Boss Job=BLM
|Boss Job=RDM
|VD Mobs=8 Random [[Fomor]]s:<br />Aegis<sup>(PLD)</sup>, Amanomurakumo<sup>(SAM)</sup>, Annihilator<sup>(RNG)</sup>, Apocalypse<sup>(DRK)</sup>, Bravura<sup>(WAR)</sup>, Claustrum<sup>(BLM)</sup>, Excalibur<sup>(PLD)</sup>, Gjallarhorn<sup>(BRD)</sup>, Gungnir<sup>(DRG)</sup>, Guttler<sup>(BST)</sup>, Kikoku<sup>(NIN)</sup>, Mandau<sup>(THF)</sup>, Mjollnir<sup>(WHM)</sup>, Ragnarok<sup>(DRK)</sup>, Spharai<sup>(MNK)</sup>, Yoichinoyumi<sup>(RNG)</sup>
|VD Mobs=
|VD Notes=The Fomors are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.
|VD Notes=Casts Firega, Waterga IV , and -ja as well [[Kaustra]]<br />Gains access to Death under certain conditions.
|N Notes=
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]
|E Mobs=
|E Mobs=3 Random Fomors
|E Notes=
|E Notes= Casts Fire and Water IV / V as well as [[Impact]]
|D Mobs=
|D Mobs=6 Random Fomors
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]
|D Notes=The Fomors are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.
|N Mobs=
|N Mobs=4 Random Fomors
|VE Mobs=
|VE Mobs=2 Random Fomors
|VE Notes=Casts Fire and Water III / IV
|VE Notes=
|Boss Notes=
|Boss Notes=
*Posseses very low HP.
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.
*Immune to sleep.
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].
*Susceptible to stun, addle
*Summons 5 Frog adds after the use of '''Providence''', each one with an en-effect on their melee such as slow or paralyze.
*Cast Aspir, Curaga, Death, Drain.
**These adds must be defeated even after the boss is defeated.
*Uses [[Chainspell]] at 75%.
**These adds may be slept, stunned, bound, and weighed down.
*Spams [[Death]] during chainspell if players have not defeated all fomors.
**If all formors are defeated then the Deathsinger will not chainspell death.
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomors. Landing addle will make stunning curaga easier if desired.
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.
*Gains access to death on VD under unknown conditions.
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}
:{{{!}} class="Standard R1-White overflow-visible" style="background: #efeeee; text-align: center;"
{{Adversary Description 2 Row
|Variation=Bozzetto Necronura
'''TP Moves'''
*'''Frog Cheer''' - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].
*'''Frog Song''' - Inflicts AoE gravity on players instead of charm
*'''Magic Hammer''' - Single target {{light}}, inflicts magic damage and magic defense down effect.
*'''Providence''' - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30' if reused. Possibly removes debuffs as well. {{verification}}
*'''Quenching Hammer''' - AoE (~30') Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.<br />Excludes food, [[Maneuver]]s, and [[SP Abilities]].
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.
*'''Water Bomb''' - AoE {{water}} magic damage, inflicts attack and magic attack down.
*All Fomors are susceptible to sleep and stun.
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].
::*The fomors will resist this at Very Difficult, and require a [[BRD]] to sleep instead.
:*Once awoken the Fomors gain drastic sleep resistance.
::*This is removed upon a complete wipe.
*All Fomors may parry/shield block, recommended to fight from behind.
*Uses [[Invincible]]
*Uses [[Meikyo Shisui]]
*Uses [[Eagle Eye Shot]]
*Uses [[Blood Weapon]]
*Uses [[Mighty Strikes]]
*Uses [[Manafont]]
*Uses [[Invincible]]
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur's current HP.
**This may do thousands of damage depending on the difficulty chosen and easily KO players.
**This may be mitigated via abilities such as [[Sentinel's Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.
'''Gjallarhorn'''<sup>(BRD)</sup>:<br />
*Uses [[Soul Voice]]
'''Gungnir'''<sup>(DRG)</sup>:<br />
*Uses [[Call Wyvern]]
*Will gain a [[Shock Spikes]] aftermath.
'''Guttler'''<sup>(BST)</sup>:<br />
*Uses [[Familiar]]
**This will charm the player who has hate.
'''Kikoku<sup>'''(NIN)</sup>:<br />
*Uses [[Mijin Gakure]]
'''Mandau'''<sup>(THF)</sup>:<br />
*Uses [[Perfect Dodge]]
'''Mjollnir'''<sup>(WHM)</sup>:<br />
*Uses [[Benediction]]
'''Ragnarok'''<sup>(DRK)</sup>:<br />
*Uses [[Blood Weapon]]
'''Spharai'''<sup>(MNK)</sup>:<br />
*Uses [[Hundred Fists]]
*Uses [[Eagle Eye Shot]]
|Very Difficult Strat=
|Very Difficult Strat=
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.
'''SMN''' x4 '''PUP, RDM'''
*After the mobs wake up from the first sleep they will no longer be susceptible.
'''PLD or RUN, DD, DD, GEO, BRD, WHM'''
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.
*If your group struggles at this then consider doing Difficult instead of Very.
|Difficult Strat=
|Normal Strat=
'''PUP''' x2 '''COR'''
*Buff up, [[Overdrive]], and stand in a corner until victory.
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.
|Difficult Strat=
|Normal Strat=
|Easy Strat=
|Easy Strat=
'''DD'''x5, '''RDM'''
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.
|Very Easy Strat=
|Very Easy Strat=
|Key Item Locations=
|Key Item Locations=
*[[Marjami Ravine]] #2
*[[Foret de Hennetiel]] Frontier Station warp.

Revision as of 08:36, 13 September 2019


Ambuscade is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update[1].

Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With varying rewards to match.
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!

Latent effects from Legion Rewards denoted with "Legion:" are active in Ambuscade.[2]

Getting Started

Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.

  • Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
    • Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade

Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.

  • All party members must be in possession of one of these two Key Items.

Eligibility Requirements

In order to participate, players must satisfy the following:

  • Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
    • Players may have only one of each of the Ambuscade Primer Key Items.
      • Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
  • The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Quests → Objective List → Content → Ambuscade
Dynamis and Abyssea monsters do not count for kills required

Entry and Progression

  • Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
    • Only the party leader may register the group.
    • The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
      • Players will be unable to register if:
        • Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
        • The number of registrants exceeds the maximum of fifty reservations.
        • A party member already has a reservation.
          • To cancel a reservation:
            • A player may cancel their reservation via the ambuscade tome.
            • Three minutes has passed from the time the player is notified that their instance is ready.
            • The registrant boards a boat.
            • The registrant leaves Mhaura in any way.
    • Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
  • A message will display for the party leader when entry is ready.
    • As of the July 2016 update[3], automatic entering was added.
      • The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
      • In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
        • This may be disabled via the sound settings in the Config menu.
  • Examine the ambuscade tome within three minutes to enter.
    • The time limit for an Ambuscade is 30 minutes (Earth time).
    • Between 1~6 players may participate.
      • Trusts may be called after entering Maquette Abdhaljs-Legion.
        • The number of alter egos that may be called forth will depend on the number of players initially registered.
      • Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
    • Key Items will only be lost upon victory.
      • Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.

Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.

Notorious Monsters inside Ambuscade do not drop any treasure directly.


Battle Information

A Word On Enmity

  • Enmity functions abnormally in just one way during Ambuscade, and this has entirely to do with enmity gain upon self/party actions.
    • Any action (buff, cure, job ability) at any time (before/after pull) taken upon yourself or a party member will gain enmity on all mobs for the person initiating the action.
      • Any action before the monsters have been aggroed will receive the minimum level of enmity (1 CE/VE).
        • This explains why the mobs often go straight for your WHM upon the pull. Protectra, Shellra, and two Bar-spells equal 24 (6*4) party action enmity events if 6 players are in range.
    • To counter this have your tank use self/party-target enmity actions before the pull, and enmity abilities (Sentinel, Rampart, Pflug, Foil, etc) immediately after the pull.
      • The tank should not use their enmity abilities before aggroing the enemies in Ambuscade as they will gain almost no enmity with them before the pull.

Battle Type & Levels

There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.

Primer Volume One
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Very Difficult 139 3600 300 / 600 / 900 / 1200 / 1500
Difficult 134 2400 240 / 480 / 720 / 960 / 1200
Normal 129 1200 180 / 360 / 540 / 720 / 900
Easy 124 600 80 / 160 / 240 / 320 / 400
Very Easy 119 200 20 / 40 / 60 / 80 / 100
Primer Volume Two
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Ambuscade Very Difficult 129 300 30 / 60 / 90 / 120 / 150
Difficult 124 250 25 / 50 / 75 / 100 / 125
Normal 119 200 20 / 40 / 60 / 80 / 100
Easy 114 150 15 / 30 / 45 / 60 / 75
Very Easy 109 100 10 / 20 / 30 / 40 / 50

An Abdhaljs Seal icon.png Abdhaljs Seal will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.

Intense Ambuscade (Vol. One)

Ambuscade (Vol. Two)

Previous Battles

Old battlefield information is stored on the Ambuscade Archive page.


See Ambuscade Rewards for specific item and equipment rewards.


Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.

  • Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
  • The types of items available vary with the content of that month’s Ambuscade.
  • Your total number of hallmarks will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[4]


Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.

  • Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[5]

Monthly Adventurer Campaigns

There is one type of campaign that may run any given month.

Ambuscade Gallantry Campaign

JSE Cape Augmentation

Job-specific Back equipment obtained with a A. Voucher- Back icon.png Ambuscade Voucher: Back can be augmented by trading them along with certain items to Gorpa-Masorpa.

  • See the AmbuscadeCapesW.gif JSE capes page for augment information for the Job Specific Capes.

To augment a cape:

  • Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye or an Abdhaljs Resin.
  • Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needle icon.png Abdhaljs Needle to change the augment, the current potency is maintained.
  • Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the following are all required per cape:
Abdhaljs Thread icon.png Abdhaljs Thread x20, Abdhaljs Dust icon.png Abdhaljs Dust x20, Abdhaljs Sap icon.png Abdhaljs Sap x10, Abdhaljs Dye icon.png Abdhaljs Dye x10, Abdhaljs Resin icon.png Abdhaljs Resin x5

Armor Upgrade

To upgrade Salvage Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Metal icon.png Abdhaljs Metals to Gorpa-Masorpa:

Base Armor Trade.pngTrade WithTrade.png Armor Piece +1 Trade.pngTrade WithTrade.png Armor Piece +2
Sulevia's Mask icon.png Sulevia's Abdhaljs Metal x5.png Sulevia's Mask +1 icon.png Sulevia's +1 Abdhaljs Metal x10.png Sulevia's Mask +2 icon.png Sulevia's +2
Hizamaru Somen icon.png Hizamaru Hizamaru Somen +1 icon.png Hizamaru +1 Hiza. Somen +2 icon.png Hizamaru +2
Inyanga Tiara icon.png Inyanga Inyanga Tiara +1 icon.png Inyanga +1 Inyanga Tiara +2 icon.png Inyanga +2
Meghanada Visor icon.png Meghanada Meghanada Visor +1 icon.png Meghanada +1 Meghanada Visor +2 icon.png Meghanada +2
Jhakri Coronal icon.png Jhakri Jhakri Coronal +1 icon.png Jhakri +1 Jhakri Coronal +2 icon.png Jhakri +2

To upgrade Limbus and Nyzul Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Fiber icon.png Abdhaljs Fibers to Gorpa-Masorpa:

Base Armor Trade.pngTrade WithTrade.png Armor Piece +1 Trade.pngTrade WithTrade.png Armor Piece +2
Flamma Zucchetto icon.png Flamma Abdhaljs Fiber x5.png Flam. Zucchetto +1 icon.png Flamma +1 Abdhaljs Fiber x10.png Flam. Zucchetto +2 icon.png Flamma +2
Tali'ah Turban icon.png Tali'ah Tali'ah Turban +1 icon.png Tali'ah +1 Tali'ah Turban +2 icon.png Tali'ah +2
Mummu Bonnet icon.png Mummu Mummu Bonnet +1 icon.png Mummu +1 Mummu Bonnet +2 icon.png Mummu +2
Aya. Zucchetto icon.png Ayanmo Aya. Zucchetto +1 icon.png Ayanmo +1 Aya. Zucchetto +2 icon.png Ayanmo +2
Mallquis Chapeau icon.png Mallquis Mallquis Chapeau +1 icon.png Mallquis +1 Mall. Chapeau +2 icon.png Mallquis +2

Ambuscade Weapons

Speaking with Gorpa-Masorpa and listening to the message from Abdhaljs will allow you to exchange an A. Voucher- Weapon icon.png Ambuscade Voucher: Weapon for a weapon of your choice or the grip.
Each stage is then upgraded as follows:
Abdhaljs Nugget icon.png Abdhaljs Nugget x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)
Abdhaljs Gem icon.png Abdhaljs Gem x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)
Abdhaljs Anima icon.png Abdhaljs Anima x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)
Abdhaljs Matter icon.png Abdhaljs Matter x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and one of any nonAmbuscade Pulse Weapon

  • For a single base Tokko to Final Form weapon, total required points: 26,250 Hallmarks or 80,000 Gallantry
    • An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free A. Voucher- Weapon icon.png Ambuscade Voucher: Weapon from the Total Hallmarks Rewards list.
Weapon Type NQ Tokko Trade.pngTrade WithTrade.png Ajja Version Trade.pngTrade WithTrade.png Eletta Version Trade.pngTrade WithTrade.png Kaja Version Trade.pngTrade WithTrade.png Final Form
Hand to Hand Tokko Knuckles icon.png Tokko Knuckles
Tokko Knuckles description.png
Abdhaljs Nugget x5.png Ajja Knuckles icon.png Ajja Knuckles
Ajja Knuckles description.png
Abdhaljs Gem x5.png Eletta Knuckles icon.png Eletta Knuckles
Eletta Knuckles description.png
Abdhaljs Anima x5.png Kaja Knuckles icon.png Kaja Knuckles
Kaja Knuckles description.png
Abdhaljs Matter x5.png

1 Pulse Weapon
Karambit icon.png Karambit
Karambit description.png
Dagger Tokko Knife icon.png Tokko Knife
Tokko Knife description.png
Ajja Knife icon.png Ajja Knife
Ajja Knife description.png
Eletta Knife icon.png Eletta Knife
Eletta Knife description.png
Kaja Knife icon.png Kaja Knife
Kaja Knife description.png
Tauret icon.png Tauret
Tauret description.png
Sword Tokko Sword icon.png Tokko Sword
Tokko Sword description.png
Ajja Sword icon.png Ajja Sword
Ajja Sword description.png
Eletta Sword icon.png Eletta Sword
Eletta Sword description.png
Kaja Sword icon.png Kaja Sword
Kaja Sword description.png
Naegling icon.png Naegling
Naegling description.png
Great Sword Tokko Claymore icon.png Tokko Claymore
Tokko Claymore description.png
Ajja Claymore icon.png Ajja Claymore
Ajja Claymore description.png
Eletta Claymore icon.png Eletta Claymore
Eletta Claymore description.png
Kaja Claymore icon.png Kaja Claymore
Kaja Claymore description.png
Nandaka icon.png Nandaka
Nandaka description.png
Axe Tokko Axe icon.png Tokko Axe
Tokko Axe description.png
Ajja Axe icon.png Ajja Axe
Ajja Axe description.png
Eletta Axe icon.png Eletta Axe
Eletta Axe description.png
Kaja Axe icon.png Kaja Axe
Kaja Axe description.png
Dolichenus icon.png Dolichenus
Dolichenus description.png
Great Axe Tokko Chopper icon.png Tokko Chopper
Tokko Chopper description.png
Ajja Chopper icon.png Ajja Chopper
Ajja Chopper description.png
Eletta Chopper icon.png Eletta Chopper
Eletta Chopper description.png
Kaja Chopper icon.png Kaja Chopper
Kaja Chopper description.png
Lycurgos icon.png Lycurgos
Lycurgos description.png
Scythe Tokko Scythe icon.png Tokko Scythe
Tokko Scythe description.png
Ajja Scythe icon.png Ajja Scythe
Ajja Scythe description.png
Eletta Scythe icon.png Eletta Scythe
Eletta Scythe description.png
Kaja Scythe icon.png Kaja Scythe
Kaja Scythe description.png
Drepanum icon.png Drepanum
Drepanum description.png
Polearm Tokko Lance icon.png Tokko Lance
Tokko Lance description.png
Ajja Lance icon.png Ajja Lance
Ajja Lance description.png
Eletta Lance icon.png Eletta Lance
Eletta Lance description.png
Kaja Lance icon.png Kaja Lance
Kaja Lance description.png
Shining One icon.png Shining One
Shining One description.png
Katana Tokko Katana icon.png Tokko Katana
Tokko Katana description.png
Ajja Katana icon.png Ajja Katana
Ajja Katana description.png
Eletta Katana icon.png Eletta Katana
Eletta Katana description.png
Kaja Katana icon.png Kaja Katana
Kaja Katana description.png
Gokotai icon.png Gokotai
Gokotai description.png
Great Katana Tokko Tachi icon.png Tokko Tachi
Tokko Tachi description.png
Ajja Tachi icon.png Ajja Tachi
Ajja Tachi description.png
Eletta Tachi icon.png Eletta Tachi
Eletta Tachi description.png
Kaja Tachi icon.png Kaja Tachi
Kaja Tachi description.png
Hachimonji icon.png Hachimonji
Hachimonji description.png
Club Tokko Rod icon.png Tokko Rod
Tokko Rod description.png
Ajja Rod icon.png Ajja Rod
Ajja Rod description.png
Eletta Rod icon.png Eletta Rod
Eletta Rod description.png
Kaja Rod icon.png Kaja Rod
Kaja Rod description.png
Maxentius icon.png Maxentius
Maxentius description.png
Staff Tokko Staff icon.png Tokko Staff
Tokko Staff description.png
Ajja Staff icon.png Ajja Staff
Ajja Staff description.png
Eletta Staff icon.png Eletta Staff
Eletta Staff description.png
Kaja Staff icon.png Kaja Staff
Kaja Staff description.png
Xoanon icon.png Xoanon
Xoanon description.png
Bow Tokko Bow icon.png Tokko Bow
Tokko Bow description.png
Ajja Bow icon.png Ajja Bow
Ajja Bow description.png
Eletta Bow icon.png Eletta Bow
Eletta Bow description.png
Kaja Bow icon.png Kaja Bow
Kaja Bow description.png
Ullr icon.png Ullr
Ullr description.png
Grip Tokko Grip icon.png Tokko Grip
Tokko Grip description.png
Ajja Grip icon.png Ajja Grip
Ajja Grip description.png
Eletta Grip icon.png Eletta Grip
Eletta Grip description.png
Kaja Grip icon.png Kaja Grip
Kaja Grip description.png
Khonsu icon.png Khonsu
Khonsu description.png
Eligible Pulse Weapons: Sagasinger
Sagasinger description.png
/ Murasamemaru
Murasamemaru description.png
/ Tenkomaru
Tenkomaru description.png
/ Himthige
Himthige description.png
/ Aytanri
Aytanri description.png
/ Adflictio
Adflictio description.png
/ Girru
Girru description.png
/ Gusterion
Gusterion description.png
/ Dukkha
Dukkha description.png
/ Ephemeron
Ephemeron description.png
/ Coruscanti
Coruscanti description.png
/ Asteria
Asteria description.png
/ Borealis
Borealis description.png
/ Ikarigiri
Ikarigiri description.png
/ Delphinius
Delphinius description.png
/ Chastisers
Chastisers description.png
/ Router
Router description.png
/ Annealed Lance
Annealed Lance description.png


This category has only the following subcategory.