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===Intense Ambuscade <small>([[Ambuscade Primer Volume One|Vol. One]])</small>=== |
===Intense Ambuscade <small>([[Ambuscade Primer Volume One|Vol. One]])</small>=== |
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{{Ambuscade Monthly Battle |
{{Ambuscade Monthly Battle |
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|Volume=1 |
|Volume=1 |
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|Month= |
|Month=January |
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|Year= |
|Year=2020 |
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|Family= |
|Family=Antica |
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|Boss=[[Bozzetto |
|Boss=[[Bozzetto Consul]]<sup>(WAR)</sup> |
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|VD Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x3)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>, Bozzetto Valiant<sup>(PLD)</sup> |
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|Boss Job=NIN |
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|VD Notes='''Bozzetto Consul''': Has ~1,400,000 HP<br />'''Sabotender Dulce''': 10,000 Needles. Has ~140,000 HP |
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|VD Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup> |
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|D Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x2)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>, Bozzetto Valiant<sup>(PLD)</sup> |
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|VD Notes= 3-4 SC procs to remove aura |
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|D Notes='''Sabotender Dulce''': 4,000 Needles. |
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|D Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup> |
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|N Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x1)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>, Bozzetto Valiant<sup>(PLD)</sup> |
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|D Notes= 2 SC procs to remove aura |
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|N Notes='''Sabotender Dulce''': 2,000 Needles. |
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|N Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup> |
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|E Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x1)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup> |
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|N Notes= 1 SC proc to remove aura |
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|E Notes='''Sabotender Dulce''': 1,000 Needles. |
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|E Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup> |
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|VE Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x1)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup> |
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|E Notes= 1 SC proc to remove aura |
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|VE Notes='''Sabotender Dulce''': 100 Needles. |
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|VE Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup> |
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|VE Notes= 1 SC proc to remove aura |
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|Boss Notes= |
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*High defense and evasion. |
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*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed. |
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*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San). |
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*If the player with hate runs out of range the Autarch will draw them in. |
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*Uses the following TP Moves: |
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:*'''Decussate''': AoE TP move (absorbed by 2 shadows) |
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:*'''Miasma''': AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain) |
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:*'''Tyranic Blare''': Conal TP move (absorbs up to 5 shadows) |
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:*'''Hemotoxin Wheel''': Single Target ranged multi-hit TP move, deals heavy damage. |
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::*Autarch's counter move to magic, used on the player casting magic against it. |
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:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc. |
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:*'''[[Mijin Gakure]]''': AoE {{magical}} which is capable of doing upwards of 99,999 damage to players. |
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::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton) |
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:::*The wheel is performed at 75% → 50% → 25% → 15/10% |
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:::*The Autarch will not skip a cycle if it's HP drops off below another tier and then DPS stops. Each hp % will be carried out. |
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::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch. |
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:::*<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains. |
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|Notes= |
|Notes= |
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*Only the '''Bozzetto Consul''' needs to be defeated in order to win. It and a '''Sabotender Dulce''' are present initially upon entry. |
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'''Other Mamools''': |
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*The '''Bozzetto Consul''' will summon additional Antica (varying with difficulty) approximately every 15~120 seconds. |
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*Each Mamool has an <span style="color:red">a</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> which may be removed by either critical hits or the correct form of skillchain damage. |
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:*Adds ''must'' be defeated in order to win. |
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**Critical hits are an easier, but less reliable way to remove auras. |
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::*Adds are liklely called at certain HP percentages with a max wait between summonings of a minute. If the Consul's HP is rapidly dropping it will chain summon adds. {{verification}}. |
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***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]]. |
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::*Defeating the summoned adds will significantly increase the attack of the '''Bozzetto Consul''' with each one defeated. |
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**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill. |
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* |
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight. |
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:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+) |
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**Enemies will use their TP moves as a counter to magical damage being inflicted upon them. |
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:*Adds are immune to sleep. |
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::*Excludes runes, en-spells, spikes, etc. |
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*The '''Sabotender Dulce''' will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen: |
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::*Includes magical weaponskills. |
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:: |
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::*Will not counter while their aura is down. {{verification}} |
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* '''Lancer''' (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated. |
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:*While the '''Sabotender Dulce''' is out of range, the '''Bozetto Consul''' will take less damage. |
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**<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|distortion sc}} [[Distortion]] skillchain. |
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::*[[Tomahawk]] will help to decrease this effect. |
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* '''Protector''' (PLD) - Immune to sleep and uses [[Invincible]]. |
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:*The '''Sabotender Dulce''' itself is weak, but takes -99% AoE damage. |
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**TP Moves: |
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:*Adds will not be summoned after the '''Sabotender Dulce''' is defeated. The message ''"The call goes unheeded!"'' will be displayed. |
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***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia. |
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***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage. |
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*'''All Antica use the following TP Moves''': |
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**<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain. |
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:*'''Jamming Wave''': {{magical}} {{wind}} (AoE) Damage and Silence. |
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* '''Moraingist''' (MNK/BRD) - Uses [[Hundred Fists]]. |
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:*'''Magnetite Cloud''': {{breath}} {{earth}} (Conal) Damage and Gravity. |
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**Hydroshot will reset hate. |
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:*'''Sandstorm''': {{magical}} {{dark}} (AoE) Inflicts Blind. |
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**<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain. |
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:*'''Sand Shield'''; {{buff}} Gains Defense Bonus. |
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* '''Erudite''' (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. |
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:*'''Sand Trap''': {{earth}} (AoE) Damage, Petrification, and resets Enmity. |
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**Favors [[Shock Spikes]]. |
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:*'''Sand Veil''': {{buff}} Gains Evasion Bonus. |
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**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. |
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:*'''Shoulder Slam''': {{physical}} Damage and Knockback. |
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**<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|fusion sc}} [[Fusion]] skillchain. |
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:*'''Spikeball''': {{physical}} Damage and Poison. |
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|Very Difficult Strat= |
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Setup: '''PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO''' |
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'''Bozzetto Consul''': |
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** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira. |
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*Uses {{icon|sp}} '''[[Mighty Strikes]]'''. |
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** RR items are very helpful and a must only for BRD (use /WHM). |
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*Takes double damage while summoning adds. |
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** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control. |
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*Resists {{dark}} and {{earth}}. |
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** Kill order should be PLD > DRG > MNK (fish) > BLM > Boss |
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*Immune to Bind and Gravity. |
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** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague |
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*Additionally has the following nonstandard and enhanced version moves: |
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** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery. |
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:*'''Sand Rush''' - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]]. |
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** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color). |
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::*This move was previously known as '''Sodstorm''' when first introduced in May 2017. |
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** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover. |
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:*'''Fettering Tackle''': {{physical}} High Damage and Knock Back. |
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** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT. |
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::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. |
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:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel's Scherzo]] are recommended. |
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:*'''Thornball''': {{physical}} Damage, Paralysis, and Poison. |
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:*'''Sand Shroud''': {{buff}} Gains Evasion Bonus. |
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:{{{!}} class="Standard R1-White overflow-visible" style="background: #efeeee; text-align: center;" |
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{{Adversary Description 2 Row |
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|Variation=Bozzetto Consul |
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|Physical=100 |
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|Magical=100 |
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|Breath= |
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|Slashing= |
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|Blunt= |
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|H2H= |
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|Piercing= |
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|Ranged= |
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|Fire=60 |
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|Wind=100 |
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|Thunder=60 |
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|Light=70 |
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|Ice=70 |
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|Earth=20 |
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|Water=60 |
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|Dark=20 |
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}} |
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{{!}}} |
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'''Sabotender Dulce''': |
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*Weakest to {{ice}} and {{dark}} elements. |
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'''Bozzetto Stalwart''' |
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*Uses {{icon|sp}} '''[[Mighty Strikes]]'''. |
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'''Bozzetto Hunter''' |
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*Uses {{icon|sp}} '''[[Eagle Eye Shot]]'''. |
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:*Uses this 1-Hour soon after damaging a Hunter. |
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::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage. |
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'''Bozzetto Magister''' |
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*Uses {{icon|sp}} '''[[Manafont]]'''. |
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'''Bozzetto Stalker''' |
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*Uses {{icon|sp}} '''[[Perfect Dodge]]'''. |
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'''Bozzetto Valiant''' |
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*Uses {{icon|sp}} '''[[Invincible]]'''. |
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|Setups and Strategies= |
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'''Very Difficult''': |
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* TANK, GEO, COR (or DD), SCH/WHM, BLM x2 |
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* COR provides Wizard's and Warlock's rolls. |
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* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared). |
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* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds. |
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* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. |
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* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells. |
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* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. |
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* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH's stratagems are down. |
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* SCH/WHM should help tank stay un-enfeebled. |
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'''Difficult''': |
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'''Normal''': |
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'''Easy''': |
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|Difficult Strat= |
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|Easy Strat= |
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'''Very Easy''': |
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'''Key Item Suggestions''': |
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}} |
}} |
Revision as of 17:42, 11 January 2020
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Getting Started
Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.
- Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
- Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
- Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade
Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.
- All party members must be in possession of one of these two Key Items.
Eligibility Requirements
In order to participate, players must satisfy the following:
- Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
- Players may have only one of each of the Ambuscade Primer Key Items.
- Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
- Players may have only one of each of the Ambuscade Primer Key Items.
- The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Entry and Progression
- Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
- Only the party leader may register the group.
- The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
- Players will be unable to register if:
- Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
- The number of registrants exceeds the maximum of fifty reservations.
- A party member already has a reservation.
- To cancel a reservation:
- A player may cancel their reservation via the ambuscade tome.
- Three minutes has passed from the time the player is notified that their instance is ready.
- The registrant boards a boat.
- The registrant leaves Mhaura in any way.
- To cancel a reservation:
- Players will be unable to register if:
- Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
- A message will display for the party leader when entry is ready.
- As of the July 2016 update[3], automatic entering was added.
- The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
- In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
- This may be disabled via the sound settings in the Config menu.
- As of the July 2016 update[3], automatic entering was added.
- Examine the ambuscade tome within three minutes to enter.
- The time limit for an Ambuscade is 30 minutes (Earth time).
- Between 1~6 players may participate.
- Trusts may be called after entering Maquette Abdhaljs-Legion.
- The number of alter egos that may be called forth will depend on the number of players initially registered.
- Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
- Trusts may be called after entering Maquette Abdhaljs-Legion.
- Key Items will only be lost upon victory.
- Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.
Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.
- Notorious Monsters inside Ambuscade do not drop any treasure directly.
Battle Information
A Word On Enmity
- Enmity functions abnormally in just one way during Ambuscade, and this has entirely to do with enmity gain upon self/party actions.
- Any action (buff, cure, job ability) at any time (before/after pull) taken upon yourself or a party member will gain enmity on all mobs for the person initiating the action.
- Any action before the monsters have been aggroed will receive the minimum level of enmity (1 CE/VE).
- This explains why the mobs often go straight for your WHM upon the pull. Protectra, Shellra, and two Bar-spells equal 24 (6*4) party action enmity events if 6 players are in range.
- Any action before the monsters have been aggroed will receive the minimum level of enmity (1 CE/VE).
- To counter this have your tank use self/party-target enmity actions before the pull, and enmity abilities (Sentinel, Rampart, Pflug, Foil, etc) immediately after the pull.
- The tank should not use their enmity abilities before aggroing the enemies in Ambuscade as they will gain almost no enmity with them before the pull.
- Any action (buff, cure, job ability) at any time (before/after pull) taken upon yourself or a party member will gain enmity on all mobs for the person initiating the action.
Battle Type & Levels
There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.
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An Abdhaljs Seal will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.
Intense Ambuscade (Vol. One)
Volume 1, March 2024, Antica | ||||||||||||||||||
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Notes:
Bozzetto Consul:
Sabotender Dulce:
Bozzetto Stalwart
Bozzetto Hunter
Bozzetto Magister
Bozzetto Stalker
Bozzetto Valiant
Setups and Strategies: Very Difficult:
Difficult:
Key Item Suggestions:
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Ambuscade (Vol. Two)
Volume 2, March 2024, Sea Monk | ||||||||||||||||||
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Notes:
Setups and Strategies:
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Previous Battles
Old battlefield information is stored on the Ambuscade Archive page.
Rewards
See Ambuscade Rewards for specific item and equipment rewards.
Hallmarks
Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.
- Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
- The types of items available vary with the content of that month’s Ambuscade.
- Your total number of hallmarks will reset back to 0 after each month's version update.
- Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[4]
Gallantry
Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.
- Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
- Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[5]
Monthly Adventurer Campaigns
There is one type of campaign that may run any given month.
Ambuscade Point Bonus Campaign
- When this Monthly Adventurer Campaign is active, hallmarks and badges of gallantry will yield double the normal amount once per day when participating in each Ambuscade difficulty level.
- This bonus will reset at Japanese Midnight Earth time and stacks with the effects of Abdhaljs Seals to yield a total of four times the normal amount.
- Unclear on whether a mistranslation. Currently observed value with Campaign active and Seal used is 5 times the normal amount.
- This bonus will reset at Japanese Midnight Earth time and stacks with the effects of Abdhaljs Seals to yield a total of four times the normal amount.
Ambuscade Gallantry Campaign
- When this Monthly Adventurer Campaign is active, the number of Badges of Gallantry earned from Normal and Intense Ambuscades will be doubled once per Earth day.
- This bonus will reset at Japanese Midnight Earth time and stacks with the effects of Abdhaljs Seals.
JSE Cape Augmentation
Job-specific Back equipment obtained with a Ambuscade Voucher: Back can be augmented by trading them along with certain items to Gorpa-Masorpa.
- See the JSE capes page for augment information for the Job Specific Capes.
To augment a cape:
- Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye or an Abdhaljs Resin.
- Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.
- Augments may be changed by repeating the above steps.
- Changing the augment path will not return any items used up to that point.
- However, when using an Abdhaljs Needle to change the augment, the current potency is maintained.
- Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
- For maximum strength augments the following are all required per cape:
- Abdhaljs Thread x20, Abdhaljs Dust x20, Abdhaljs Sap x10, Abdhaljs Dye x10, Abdhaljs Resin x5
Armor Upgrade
To upgrade Salvage Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Metals to Gorpa-Masorpa:
Base Armor | Trade With | Armor Piece +1 | Trade With | Armor Piece +2 |
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Sulevia's | Sulevia's +1 | Sulevia's +2 | ||
Hizamaru | Hizamaru +1 | Hizamaru +2 | ||
Inyanga | Inyanga +1 | Inyanga +2 | ||
Meghanada | Meghanada +1 | Meghanada +2 | ||
Jhakri | Jhakri +1 | Jhakri +2 |
To upgrade Limbus and Nyzul Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Fibers to Gorpa-Masorpa:
Base Armor | Trade With | Armor Piece +1 | Trade With | Armor Piece +2 |
---|---|---|---|---|
Flamma | Flamma +1 | Flamma +2 | ||
Tali'ah | Tali'ah +1 | Tali'ah +2 | ||
Mummu | Mummu +1 | Mummu +2 | ||
Ayanmo | Ayanmo +1 | Ayanmo +2 | ||
Mallquis | Mallquis +1 | Mallquis +2 |
Ambuscade Weapons
Speaking with Gorpa-Masorpa and listening to the message from Abdhaljs will allow you to exchange an Ambuscade Voucher: Weapon for a weapon of your choice or the grip.
Each stage is then upgraded as follows:
Abdhaljs Nugget x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)
Abdhaljs Gem x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)
Abdhaljs Anima x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)
Abdhaljs Matter x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and one of any nonAmbuscade Pulse Weapon‡
- For a single base Tokko to Final Form weapon, total required points: 26,250 Hallmarks or 80,000 Gallantry
- An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free Ambuscade Voucher: Weapon from the Total Hallmarks Rewards list.
- ‡ Eligible Pulse Weapons: Sagasinger / Murasamemaru / Tenkomaru / Himthige / Aytanri / Adflictio / Girru / Gusterion / Dukkha / Ephemeron / Coruscanti / Asteria / Borealis / Ikarigiri / Delphinius / Chastisers / Router / Annealed Lance
Pages in category "Ambuscade"
The following 27 pages are in this category, out of 27 total.
B
- Bozzetto Berserker
- Bozzetto Brawler
- Bozzetto Conjurer
- Bozzetto Crusader
- Bozzetto Devout
- Bozzetto Duelist
- Bozzetto Elementalist
- Bozzetto Erudite
- Bozzetto High Vicar
- Bozzetto Lancer
- Bozzetto Lyricist
- Bozzetto Moraingist
- Bozzetto Protector
- Bozzetto Pugilist
- Bozzetto Reaver
- Bozzetto Shinobi
- Bozzetto Stormbringer
- Bozzetto Swordsman
- Bozzetto Tamer
- Bozzetto Warlock