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===Intense Ambuscade <small>([[Ambuscade Primer Volume One|Vol. One]])</small>===
===Intense Ambuscade <small>([[Ambuscade Primer Volume One|Vol. One]])</small>===
{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=1
|Volume=1
|Month=November
|Month=January
|Year=2019
|Year=2020
|Family=Mamool Ja
|Family=Antica
|Boss=[[Bozzetto Autarch]]
|Boss=[[Bozzetto Consul]]<sup>(WAR)</sup>
|VD Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x3)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>, Bozzetto Valiant<sup>(PLD)</sup>
|Boss Job=NIN
|VD Notes='''Bozzetto Consul''': Has ~1,400,000 HP<br />'''Sabotender Dulce''': 10,000 Needles. Has ~140,000 HP
|VD Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup>
|D Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x2)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>, Bozzetto Valiant<sup>(PLD)</sup>
|VD Notes= 3-4 SC procs to remove aura
|D Notes='''Sabotender Dulce''': 4,000 Needles.
|D Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup>
|N Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x1)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>, Bozzetto Valiant<sup>(PLD)</sup>
|D Notes= 2 SC procs to remove aura
|N Notes='''Sabotender Dulce''': 2,000 Needles.
|N Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup>
|E Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x1)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>, Bozzetto Stalker <sup>(THF)</sup>
|N Notes= 1 SC proc to remove aura
|E Notes='''Sabotender Dulce''': 1,000 Needles.
|E Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup>
|VE Mobs=Sabotender Dulce<sup>(WAR)</sup><br />'''Summons (x1)''': Bozzetto Stalwart<sup>(WAR)</sup>, Bozzetto Hunter<sup>(RNG)</sup>, Bozzetto Magister <sup>(BLM)</sup>
|E Notes= 1 SC proc to remove aura
|VE Notes='''Sabotender Dulce''': 100 Needles.
|VE Mobs=Bozzetto Lancer <sup>(DRG)</sup><br /> Bozzetto Protector <sup>(PLD)</sup><br /> Bozzetto Moraingist <sup>(BRD/MNK)</sup><br /> Bozzetto Erudite <sup>(BLM)</sup>
|VE Notes= 1 SC proc to remove aura
|Boss Notes=
*High defense and evasion.
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).
*If the player with hate runs out of range the Autarch will draw them in.
*Uses the following TP Moves:
:*'''Decussate''': AoE TP move (absorbed by 2 shadows)
:*'''Miasma''': AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)
:*'''Tyranic Blare''': Conal TP move (absorbs up to 5 shadows)
:*'''Hemotoxin Wheel''': Single Target ranged multi-hit TP move, deals heavy damage.
::*Autarch's counter move to magic, used on the player casting magic against it.
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.
:*'''[[Mijin Gakure]]''': AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)
:::*The wheel is performed at 75% → 50% → 25% → 15/10%
:::*The Autarch will not skip a cycle if it's HP drops off below another tier and then DPS stops. Each hp % will be carried out.
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.
:::*<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.

|Notes=
|Notes=
*Only the '''Bozzetto Consul''' needs to be defeated in order to win. It and a '''Sabotender Dulce''' are present initially upon entry.
'''Other Mamools''':
*The '''Bozzetto Consul''' will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.
*Each Mamool has an <span style="color:red">a</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> which may be removed by either critical hits or the correct form of skillchain damage.
:*Adds ''must'' be defeated in order to win.
**Critical hits are an easier, but less reliable way to remove auras.
::*Adds are liklely called at certain HP percentages with a max wait between summonings of a minute. If the Consul's HP is rapidly dropping it will chain summon adds. {{verification}}.
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].
::*Defeating the summoned adds will significantly increase the attack of the '''Bozzetto Consul''' with each one defeated.
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.
**Auras will return after a certain time if the monster is not defeated.
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)
**Enemies will use their TP moves as a counter to magical damage being inflicted upon them.
:*Adds are immune to sleep.
::*Excludes runes, en-spells, spikes, etc.
*The '''Sabotender Dulce''' will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:
::*Includes magical weaponskills.
::
::*Will not counter while their aura is down. {{verification}}

* '''Lancer''' (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.
:*While the '''Sabotender Dulce''' is out of range, the '''Bozetto Consul''' will take less damage.
**<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|distortion sc}} [[Distortion]] skillchain.
::*[[Tomahawk]] will help to decrease this effect.
* '''Protector''' (PLD) - Immune to sleep and uses [[Invincible]].
:*The '''Sabotender Dulce''' itself is weak, but takes -99% AoE damage.
**TP Moves:
:*Adds will not be summoned after the '''Sabotender Dulce''' is defeated. The message ''"The call goes unheeded!"'' will be displayed.
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.

***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.
*'''All Antica use the following TP Moves''':
**<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.
:*'''Jamming Wave''': {{magical}} {{wind}} (AoE) Damage and Silence.
* '''Moraingist''' (MNK/BRD) - Uses [[Hundred Fists]].
:*'''Magnetite Cloud''': {{breath}} {{earth}} (Conal) Damage and Gravity.
**Hydroshot will reset hate.
:*'''Sandstorm''': {{magical}} {{dark}} (AoE) Inflicts Blind.
**<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.
:*'''Sand Shield'''; {{buff}} Gains Defense Bonus.
* '''Erudite''' (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]].
:*'''Sand Trap''': {{earth}} (AoE) Damage, Petrification, and resets Enmity.
**Favors [[Shock Spikes]].
:*'''Sand Veil''': {{buff}} Gains Evasion Bonus.
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic.
:*'''Shoulder Slam''': {{physical}} Damage and Knockback.
**<span style="color:red">A</span><span style="color:purple">u</span><span style="color:blue">r</span><span style="color:green">a</span> is removed via {{icon|fusion sc}} [[Fusion]] skillchain.
:*'''Spikeball''': {{physical}} Damage and Poison.
|Very Difficult Strat=

Setup: '''PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO'''
'''Bozzetto Consul''':
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.
*Uses {{icon|sp}} '''[[Mighty Strikes]]'''.
** RR items are very helpful and a must only for BRD (use /WHM).
*Takes double damage while summoning adds.
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.
*Resists {{dark}} and {{earth}}.
** Kill order should be PLD > DRG > MNK (fish) > BLM > Boss
*Immune to Bind and Gravity.
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague
*Additionally has the following nonstandard and enhanced version moves:
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.
:*'''Sand Rush''' - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).
::*This move was previously known as '''Sodstorm''' when first introduced in May 2017.
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.
:*'''Fettering Tackle''': {{physical}} High Damage and Knock Back.
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active.
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel's Scherzo]] are recommended.
:*'''Thornball''': {{physical}} Damage, Paralysis, and Poison.
:*'''Sand Shroud''': {{buff}} Gains Evasion Bonus.

:{{{!}} class="Standard R1-White overflow-visible" style="background: #efeeee; text-align: center;"
{{Adversary Description 2 Row
|Variation=Bozzetto Consul
|Physical=100
|Magical=100
|Breath=
|Slashing=
|Blunt=
|H2H=
|Piercing=
|Ranged=
|Fire=60
|Wind=100
|Thunder=60
|Light=70
|Ice=70
|Earth=20
|Water=60
|Dark=20
}}
{{!}}}

'''Sabotender Dulce''':
*Weakest to {{ice}} and {{dark}} elements.

'''Bozzetto Stalwart'''
*Uses {{icon|sp}} '''[[Mighty Strikes]]'''.

'''Bozzetto Hunter'''
*Uses {{icon|sp}} '''[[Eagle Eye Shot]]'''.
:*Uses this 1-Hour soon after damaging a Hunter.
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.

'''Bozzetto Magister'''
*Uses {{icon|sp}} '''[[Manafont]]'''.

'''Bozzetto Stalker'''
*Uses {{icon|sp}} '''[[Perfect Dodge]]'''.

'''Bozzetto Valiant'''
*Uses {{icon|sp}} '''[[Invincible]]'''.


|Setups and Strategies=

'''Very Difficult''':
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2
* COR provides Wizard's and Warlock's rolls.
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance.
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells.
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH's stratagems are down.
* SCH/WHM should help tank stay un-enfeebled.

'''Difficult''':


'''Normal''':



'''Easy''':
|Difficult Strat=


|Easy Strat=


|Very Easy Strat=
'''Very Easy''':


|Key Item Locations=
'''Key Item Suggestions''':


}}
}}

Revision as of 17:42, 11 January 2020


Were you looking for Ambuscade Rewards?



Ambuscade.jpg

Ambuscade is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update[1].

Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With varying rewards to match.
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!

Latent effects from Legion Rewards denoted with "Legion:" are active in Ambuscade.[2]

Getting Started

Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.

  • Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
    • Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade

Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.

  • All party members must be in possession of one of these two Key Items.

Eligibility Requirements

In order to participate, players must satisfy the following:

  • Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
    • Players may have only one of each of the Ambuscade Primer Key Items.
      • Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
  • The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Quests → Objective List → Content → Ambuscade
Dynamis and Abyssea monsters do not count for kills required

Entry and Progression

Gorpa-Masorpa.jpg
  • Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
    • Only the party leader may register the group.
    • The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
      • Players will be unable to register if:
        • Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
        • The number of registrants exceeds the maximum of fifty reservations.
        • A party member already has a reservation.
          • To cancel a reservation:
            • A player may cancel their reservation via the ambuscade tome.
            • Three minutes has passed from the time the player is notified that their instance is ready.
            • The registrant boards a boat.
            • The registrant leaves Mhaura in any way.
    • Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
  • A message will display for the party leader when entry is ready.
    • As of the July 2016 update[3], automatic entering was added.
      • The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
      • In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
        • This may be disabled via the sound settings in the Config menu.
  • Examine the ambuscade tome within three minutes to enter.
    • The time limit for an Ambuscade is 30 minutes (Earth time).
    • Between 1~6 players may participate.
      • Trusts may be called after entering Maquette Abdhaljs-Legion.
        • The number of alter egos that may be called forth will depend on the number of players initially registered.
      • Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
    • Key Items will only be lost upon victory.
      • Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.

Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.

Notorious Monsters inside Ambuscade do not drop any treasure directly.


15165.jpg

Battle Information

A Word On Enmity

  • Enmity functions abnormally in just one way during Ambuscade, and this has entirely to do with enmity gain upon self/party actions.
    • Any action (buff, cure, job ability) at any time (before/after pull) taken upon yourself or a party member will gain enmity on all mobs for the person initiating the action.
      • Any action before the monsters have been aggroed will receive the minimum level of enmity (1 CE/VE).
        • This explains why the mobs often go straight for your WHM upon the pull. Protectra, Shellra, and two Bar-spells equal 24 (6*4) party action enmity events if 6 players are in range.
    • To counter this have your tank use self/party-target enmity actions before the pull, and enmity abilities (Sentinel, Rampart, Pflug, Foil, etc) immediately after the pull.
      • The tank should not use their enmity abilities before aggroing the enemies in Ambuscade as they will gain almost no enmity with them before the pull.

Battle Type & Levels

There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.

Primer Volume One
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Intense
Ambuscade
Very Difficult 139 3600 300 / 600 / 900 / 1200 / 1500
Difficult 134 2400 240 / 480 / 720 / 960 / 1200
Normal 129 1200 180 / 360 / 540 / 720 / 900
Easy 124 600 80 / 160 / 240 / 320 / 400
Very Easy 119 200 20 / 40 / 60 / 80 / 100
Primer Volume Two
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Ambuscade Very Difficult 129 300 30 / 60 / 90 / 120 / 150
Difficult 124 250 25 / 50 / 75 / 100 / 125
Normal 119 200 20 / 40 / 60 / 80 / 100
Easy 114 150 15 / 30 / 45 / 60 / 75
Very Easy 109 100 10 / 20 / 30 / 40 / 50

An Abdhaljs Seal icon.png Abdhaljs Seal will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.

Intense Ambuscade (Vol. One)

Volume 1, March 2024, Antica

Difficulty Foes Notes
Very Difficult Bozzetto Consul(WAR) ()

Sabotender Dulce(WAR)
Summons (x3): Bozzetto Stalwart(WAR), Bozzetto Hunter(RNG), Bozzetto Magister (BLM), Bozzetto Stalker (THF), Bozzetto Valiant(PLD)

Bozzetto Consul: Has ~1,400,000 HP
Sabotender Dulce: 10,000 Needles. Has ~140,000 HP

Difficult Bozzetto Consul(WAR) ()

Sabotender Dulce(WAR)
Summons (x2): Bozzetto Stalwart(WAR), Bozzetto Hunter(RNG), Bozzetto Magister (BLM), Bozzetto Stalker (THF), Bozzetto Valiant(PLD)

Sabotender Dulce: 4,000 Needles.

Normal Bozzetto Consul(WAR) ()

Sabotender Dulce(WAR)
Summons (x1): Bozzetto Stalwart(WAR), Bozzetto Hunter(RNG), Bozzetto Magister (BLM), Bozzetto Stalker (THF), Bozzetto Valiant(PLD)

Sabotender Dulce: 2,000 Needles.

Easy Bozzetto Consul(WAR) ()

Sabotender Dulce(WAR)
Summons (x1): Bozzetto Stalwart(WAR), Bozzetto Hunter(RNG), Bozzetto Magister (BLM), Bozzetto Stalker (THF)

Sabotender Dulce: 1,000 Needles.

Very Easy Bozzetto Consul(WAR) ()

Sabotender Dulce(WAR)
Summons (x1): Bozzetto Stalwart(WAR), Bozzetto Hunter(RNG), Bozzetto Magister (BLM)

Sabotender Dulce: 100 Needles.

Notes:


  • Only the Bozzetto Consul needs to be defeated in order to win. It and a Sabotender Dulce are present initially upon entry.
  • The Bozzetto Consul will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.
  • Adds must be defeated in order to win.
  • Adds are liklely called at certain HP percentages with a max wait between summonings of a minute. If the Consul's HP is rapidly dropping it will chain summon adds. Verification Needed.
  • Defeating the summoned adds will significantly increase the attack of the Bozzetto Consul with each one defeated.
  • Adds will use their job corresponding Two-Hour ability 1-Hours near at the start of a fight.
  • Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)
  • Adds are immune to sleep.
  • The Sabotender Dulce will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:
  • While the Sabotender Dulce is out of range, the Bozetto Consul will take less damage.
  • Tomahawk will help to decrease this effect.
  • The Sabotender Dulce itself is weak, but takes -99% AoE damage.
  • Adds will not be summoned after the Sabotender Dulce is defeated. The message "The call goes unheeded!" will be displayed.
  • All Antica use the following TP Moves:
  • Jamming Wave: Magical Damage Element: Wind (AoE) Damage and Silence.
  • Magnetite Cloud: Breath Damage Element: Earth (Conal) Damage and Gravity.
  • Sandstorm: Magical Damage Element: Dark (AoE) Inflicts Blind.
  • Sand Shield; Status Enhancement Gains Defense Bonus.
  • Sand Trap: Element: Earth (AoE) Damage, Petrification, and resets Enmity.
  • Sand Veil: Status Enhancement Gains Evasion Bonus.
  • Shoulder Slam: Physical Damage Damage and Knockback.
  • Spikeball: Physical Damage Damage and Poison.

Bozzetto Consul:

  • Uses Two-Hour ability Mighty Strikes.
  • Takes double damage while summoning adds.
  • Resists Element: Dark and Element: Earth.
  • Immune to Bind and Gravity.
  • Additionally has the following nonstandard and enhanced version moves:
  • Sand Rush - Physical Damage (AoE) High damage. Absorbable via 3 shadows.
  • This move was previously known as Sodstorm when first introduced in May 2017.
  • Fettering Tackle: Physical Damage High Damage and Knock Back.
  • Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has Mighty Strikes active.
  • Thornball: Physical Damage Damage, Paralysis, and Poison.
  • Sand Shroud: Status Enhancement Gains Evasion Bonus.
Bozzetto Consul Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
60% 100% 60% 70% 70% 20% 60% 20%

Sabotender Dulce:

  • Weakest to Element: Ice and Element: Dark elements.

Bozzetto Stalwart

Bozzetto Hunter

  • Uses this 1-Hour soon after damaging a Hunter.
  • Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.

Bozzetto Magister

Bozzetto Stalker

Bozzetto Valiant


Setups and Strategies: Very Difficult:

  • TANK, GEO, COR (or DD), SCH/WHM, BLM x2
  • COR provides Wizard's and Warlock's rolls.
  • Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).
  • Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.
  • Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance.
  • GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.
  • For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells.
  • For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH's stratagems are down.
  • SCH/WHM should help tank stay un-enfeebled.

Difficult:


Normal:


Easy:


Very Easy:

Key Item Suggestions:




Ambuscade (Vol. Two)

Volume 2, March 2024, Sea Monk

Difficulty Foes Notes
Very Difficult
Difficult
Normal
Easy
Very Easy

Notes:




Setups and Strategies:




Previous Battles

Old battlefield information is stored on the Ambuscade Archive page.

Rewards

See Ambuscade Rewards for specific item and equipment rewards.

Hallmarks

Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.

  • Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
  • The types of items available vary with the content of that month’s Ambuscade.
  • Your total number of hallmarks will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[4]

Gallantry

Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.

  • Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[5]

Monthly Adventurer Campaigns

There is one type of campaign that may run any given month.

Ambuscade Point Bonus Campaign

  • When this Monthly Adventurer Campaign is active, hallmarks and badges of gallantry will yield double the normal amount once per day when participating in each Ambuscade difficulty level.
    • This bonus will reset at Japanese Midnight Earth time and stacks with the effects of Abdhaljs Seals to yield a total of four times the normal amount.
      • Unclear on whether a mistranslation. Currently observed value with Campaign active and Seal used is 5 times the normal amount.

Ambuscade Gallantry Campaign


JSE Cape Augmentation

Job-specific Back equipment obtained with a A. Voucher- Back icon.png Ambuscade Voucher: Back can be augmented by trading them along with certain items to Gorpa-Masorpa.

  • See the AmbuscadeCapesW.gif JSE capes page for augment information for the Job Specific Capes.

To augment a cape:

  • Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye or an Abdhaljs Resin.
  • Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needle icon.png Abdhaljs Needle to change the augment, the current potency is maintained.
  • Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the following are all required per cape:
Abdhaljs Thread icon.png Abdhaljs Thread x20, Abdhaljs Dust icon.png Abdhaljs Dust x20, Abdhaljs Sap icon.png Abdhaljs Sap x10, Abdhaljs Dye icon.png Abdhaljs Dye x10, Abdhaljs Resin icon.png Abdhaljs Resin x5

Armor Upgrade

To upgrade Salvage Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Metal icon.png Abdhaljs Metals to Gorpa-Masorpa:

Base Armor Trade.pngTrade WithTrade.png Armor Piece +1 Trade.pngTrade WithTrade.png Armor Piece +2
Sulevia's Mask icon.png Sulevia's Abdhaljs Metal x5.png Sulevia's Mask +1 icon.png Sulevia's +1 Abdhaljs Metal x10.png Sulevia's Mask +2 icon.png Sulevia's +2
Hizamaru Somen icon.png Hizamaru Hizamaru Somen +1 icon.png Hizamaru +1 Hiza. Somen +2 icon.png Hizamaru +2
Inyanga Tiara icon.png Inyanga Inyanga Tiara +1 icon.png Inyanga +1 Inyanga Tiara +2 icon.png Inyanga +2
Meghanada Visor icon.png Meghanada Meghanada Visor +1 icon.png Meghanada +1 Meghanada Visor +2 icon.png Meghanada +2
Jhakri Coronal icon.png Jhakri Jhakri Coronal +1 icon.png Jhakri +1 Jhakri Coronal +2 icon.png Jhakri +2

To upgrade Limbus and Nyzul Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Fiber icon.png Abdhaljs Fibers to Gorpa-Masorpa:

Base Armor Trade.pngTrade WithTrade.png Armor Piece +1 Trade.pngTrade WithTrade.png Armor Piece +2
Flamma Zucchetto icon.png Flamma Abdhaljs Fiber x5.png Flam. Zucchetto +1 icon.png Flamma +1 Abdhaljs Fiber x10.png Flam. Zucchetto +2 icon.png Flamma +2
Tali'ah Turban icon.png Tali'ah Tali'ah Turban +1 icon.png Tali'ah +1 Tali'ah Turban +2 icon.png Tali'ah +2
Mummu Bonnet icon.png Mummu Mummu Bonnet +1 icon.png Mummu +1 Mummu Bonnet +2 icon.png Mummu +2
Aya. Zucchetto icon.png Ayanmo Aya. Zucchetto +1 icon.png Ayanmo +1 Aya. Zucchetto +2 icon.png Ayanmo +2
Mallquis Chapeau icon.png Mallquis Mallquis Chapeau +1 icon.png Mallquis +1 Mallquis Chapeau +2 icon.png Mallquis +2


Ambuscade Weapons

Speaking with Gorpa-Masorpa and listening to the message from Abdhaljs will allow you to exchange an A. Voucher- Weapon icon.png Ambuscade Voucher: Weapon for a weapon of your choice or the grip.
Each stage is then upgraded as follows:
Abdhaljs Nugget icon.png Abdhaljs Nugget x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)
Abdhaljs Gem icon.png Abdhaljs Gem x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)
Abdhaljs Anima icon.png Abdhaljs Anima x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)
Abdhaljs Matter icon.png Abdhaljs Matter x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and one of any nonAmbuscade Pulse Weapon

  • For a single base Tokko to Final Form weapon, total required points: 26,250 Hallmarks or 80,000 Gallantry
    • An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free A. Voucher- Weapon icon.png Ambuscade Voucher: Weapon from the Total Hallmarks Rewards list.
Weapon Type NQ Tokko Trade.pngTrade WithTrade.png Ajja Version Trade.pngTrade WithTrade.png Eletta Version Trade.pngTrade WithTrade.png Kaja Version Trade.pngTrade WithTrade.png Final Form
Hand to Hand Tokko Knuckles icon.png Tokko KnucklesTokko Knuckles description.png Abdhaljs Nugget x5.png Ajja Knuckles icon.png Ajja KnucklesAjja Knuckles description.png Abdhaljs Gem x5.png Eletta Knuckles icon.png Eletta KnucklesEletta Knuckles description.png Abdhaljs Anima x5.png Kaja Knuckles icon.png Kaja KnucklesKaja Knuckles description.png Abdhaljs Matter x5.png

1 Pulse Weapon
Karambit icon.png KarambitKarambit description.png
Dagger Tokko Knife icon.png Tokko KnifeTokko Knife description.png Ajja Knife icon.png Ajja KnifeAjja Knife description.png Eletta Knife icon.png Eletta KnifeEletta Knife description.png Kaja Knife icon.png Kaja KnifeKaja Knife description.png Tauret icon.png TauretTauret description.png
Sword Tokko Sword icon.png Tokko SwordTokko Sword description.png Ajja Sword icon.png Ajja SwordAjja Sword description.png Eletta Sword icon.png Eletta SwordEletta Sword description.png Kaja Sword icon.png Kaja SwordKaja Sword description.png Naegling icon.png NaeglingNaegling description.png
Great Sword Tokko Claymore icon.png Tokko ClaymoreTokko Claymore description.png Ajja Claymore icon.png Ajja ClaymoreAjja Claymore description.png Eletta Claymore icon.png Eletta ClaymoreEletta Claymore description.png Kaja Claymore icon.png Kaja ClaymoreKaja Claymore description.png Nandaka icon.png NandakaNandaka description.png
Axe Tokko Axe icon.png Tokko AxeTokko Axe description.png Ajja Axe icon.png Ajja AxeAjja Axe description.png Eletta Axe icon.png Eletta AxeEletta Axe description.png Kaja Axe icon.png Kaja AxeKaja Axe description.png Dolichenus icon.png DolichenusDolichenus description.png
Great Axe Tokko Chopper icon.png Tokko ChopperTokko Chopper description.png Ajja Chopper icon.png Ajja ChopperAjja Chopper description.png Eletta Chopper icon.png Eletta ChopperEletta Chopper description.png Kaja Chopper icon.png Kaja ChopperKaja Chopper description.png Lycurgos icon.png LycurgosLycurgos description.png
Scythe Tokko Scythe icon.png Tokko ScytheTokko Scythe description.png Ajja Scythe icon.png Ajja ScytheAjja Scythe description.png Eletta Scythe icon.png Eletta ScytheEletta Scythe description.png Kaja Scythe icon.png Kaja ScytheKaja Scythe description.png Drepanum icon.png DrepanumDrepanum description.png
Polearm Tokko Lance icon.png Tokko LanceTokko Lance description.png Ajja Lance icon.png Ajja LanceAjja Lance description.png Eletta Lance icon.png Eletta LanceEletta Lance description.png Kaja Lance icon.png Kaja LanceKaja Lance description.png Shining One icon.png Shining OneShining One description.png
Katana Tokko Katana icon.png Tokko KatanaTokko Katana description.png Ajja Katana icon.png Ajja KatanaAjja Katana description.png Eletta Katana icon.png Eletta KatanaEletta Katana description.png Kaja Katana icon.png Kaja KatanaKaja Katana description.png Gokotai icon.png GokotaiGokotai description.png
Great Katana Tokko Tachi icon.png Tokko TachiTokko Tachi description.png Ajja Tachi icon.png Ajja TachiAjja Tachi description.png Eletta Tachi icon.png Eletta TachiEletta Tachi description.png Kaja Tachi icon.png Kaja TachiKaja Tachi description.png Hachimonji icon.png HachimonjiHachimonji description.png
Club Tokko Rod icon.png Tokko RodTokko Rod description.png Ajja Rod icon.png Ajja RodAjja Rod description.png Eletta Rod icon.png Eletta RodEletta Rod description.png Kaja Rod icon.png Kaja RodKaja Rod description.png Maxentius icon.png MaxentiusMaxentius description.png
Staff Tokko Staff icon.png Tokko StaffTokko Staff description.png Ajja Staff icon.png Ajja StaffAjja Staff description.png Eletta Staff icon.png Eletta StaffEletta Staff description.png Kaja Staff icon.png Kaja StaffKaja Staff description.png Xoanon icon.png XoanonXoanon description.png
Bow Tokko Bow icon.png Tokko BowTokko Bow description.png Ajja Bow icon.png Ajja BowAjja Bow description.png Eletta Bow icon.png Eletta BowEletta Bow description.png Kaja Bow icon.png Kaja BowKaja Bow description.png Ullr icon.png UllrUllr description.png
Grip Tokko Grip icon.png Tokko GripTokko Grip description.png Ajja Grip icon.png Ajja GripAjja Grip description.png Eletta Grip icon.png Eletta GripEletta Grip description.png Kaja Grip icon.png Kaja GripKaja Grip description.png Khonsu icon.png KhonsuKhonsu description.png
Eligible Pulse Weapons: SagasingerSagasinger description.png / MurasamemaruMurasamemaru description.png / TenkomaruTenkomaru description.png / HimthigeHimthige description.png / AytanriAytanri description.png / AdflictioAdflictio description.png / GirruGirru description.png / GusterionGusterion description.png / DukkhaDukkha description.png / EphemeronEphemeron description.png / CoruscantiCoruscanti description.png / AsteriaAsteria description.png / BorealisBorealis description.png / IkarigiriIkarigiri description.png / DelphiniusDelphinius description.png / ChastisersChastisers description.png / RouterRouter description.png / Annealed LanceAnnealed Lance description.png