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Category:Ambuscade: Difference between revisions
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{{disambiguation|Ambuscade Rewards|Ambuscade Archive}} |
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{{Category Page Header |
{{Category Page Header |
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|Image=Ambuscade.jpg |
|Image=Ambuscade.jpg |
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|Intro Text='''Ambuscade''' is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update<sup>[http://forum.square-enix.com/ffxi/threads/50256-Apr.-5-2016-%28JST%29-Version-Update?p=575053&viewfull=1#post575053]</sup>. |
|Intro Text='''Ambuscade''' is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update<sup>[http://forum.square-enix.com/ffxi/threads/50256-Apr.-5-2016-%28JST%29-Version-Update?p=575053&viewfull=1#post575053]</sup>. |
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Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With [[:Category:Ambuscade Rewards|varying rewards]] to match.<br /> |
Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With '''[[:Category:Ambuscade Rewards|varying rewards]]''' to match.<br /> |
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Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle! |
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!<br /> |
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Latent effects from [[Legion Rewards]] denoted with "[[Legion]]:" are active in Ambuscade.<sup>[http://www.playonline.com/ff11us/polnews/news25715.shtml]</sup> |
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}} |
}} |
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==Getting Started== |
==Getting Started== |
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<div style="width 100%; max-width: 1200px; text-align: center;">[[File:15165.jpg| |
<div style="width 100%; max-width: 1200px; text-align: center;">[[File:15165.jpg|525px|link=:Category:Ambuscade#Intense_Ambuscade.28Primer_Volume_One.29]]</div> |
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==Battle Information== |
==Battle Information== |
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===A Word On Enmity=== |
===A Word On Enmity=== |
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*Enmity functions abnormally in |
*Enmity functions abnormally in two ways. |
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#The mobs will go to a random player once someone aggros. |
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**Any action (buff, cure, job ability) at any time (before/after pull) taken upon yourself or a party member '''''will gain enmity on all mobs''''' for the person initiating the action. |
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#After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like [[Warcry]] and [[Valiance]] or self target enmity actions like [[Foil]] and [[Pflug]]. |
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***Any action before the monsters have been aggroed will receive the minimum level of [[enmity]] (1 CE/VE). |
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****This explains why the mobs often go straight for your WHM upon the pull. Protectra, Shellra, and two Bar-spells equal 24 (6*4) party action enmity events if 6 players are in range. |
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**To counter this have your tank use self/party-target enmity actions before the pull, and enmity abilities ([[Sentinel]], [[Rampart]], [[Pflug]], [[Foil]], etc) immediately after the pull. |
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***The tank '''should not''' use their enmity abilities before aggroing the enemies in [[Ambuscade]] as they will gain almost no enmity with them before the pull. |
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===Battle Type & Levels=== |
===Battle Type & Levels=== |
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{| style="width:100%; max-width: 1200px;" |
{| style="width:100%; max-width: 1200px;" |
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| style="vertical-align: top; width: 50%;" | |
| style="vertical-align: top; width: 50%;" | |
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{| class="Standard" style="background: #efeeee; text-align: center; width:99%;" |
{| class="Standard ambuscade" style="background: #efeeee; text-align: center; width:99%;" |
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|- |
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|- style="background: #1F3208; color: #ffffff" |
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! style="width: 18% |
! style="width: 18%;" | |
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! colspan="4" style="width: 80%; padding: 3px; font-size: larger;" | Primer Volume One |
! colspan="4" style="width: 80%; padding: 3px; font-size: larger;" | Primer Volume One |
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|- |
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|- style="background: #1F3208; color: #ffffff;" |
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! style="width: 20%;" | Type |
! style="width: 20%;" | Type |
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! style="width: 18%;" | Difficulty |
! style="width: 18%;" | Difficulty |
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! style="width: 17%;" | Content Level |
! style="width: 17%;" | Content Level |
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! style="width: 20%;" | |
! style="width: 20%;" | Hallmarks Earned |
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! style="width: 27%;" | Gallantry Earned |
! style="width: 27%;" | Gallantry Earned |
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|- |
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|- style="background: #D4E5C3;" |
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| rowspan=5 |
| rowspan=5 class="ambuscade-green" | '''Intense<br />Ambuscade''' |
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| style="height: 45px;" |'''Very Difficult''' |
| style="height: 45px;" |'''Very Difficult''' |
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|'''139''' |
|'''139''' |
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|3600 |
|3600 |
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|{{H:text|For a party of 2|300}} / {{H:text|For a party of 3|600}} / {{H:text|For a party of 4|900}} / {{H:text|For a party of 5|1200}} / {{H:text|For a party of 6|1500}} |
|{{H:text|For a party of 2|300}} / {{H:text|For a party of 3|600}} / {{H:text|For a party of 4|900}} / {{H:text|For a party of 5|1200}} / {{H:text|For a party of 6|1500}} |
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|- |
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|- style="background: #96BA74;" |
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| style="height: 45px;" |'''Difficult''' |
| style="height: 45px;" |'''Difficult''' |
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|'''134''' |
|'''134''' |
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|2400 |
|2400 |
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|{{H:text|For a party of 2|240}} / {{H:text|For a party of 3|480}} / {{H:text|For a party of 4|720}} / {{H:text|For a party of 5|960}} / {{H:text|For a party of 6|1200}} |
|{{H:text|For a party of 2|240}} / {{H:text|For a party of 3|480}} / {{H:text|For a party of 4|720}} / {{H:text|For a party of 5|960}} / {{H:text|For a party of 6|1200}} |
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|- |
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|- style="background: #D4E5C3;" |
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| style="height: 45px;" |'''Normal''' |
| style="height: 45px;" |'''Normal''' |
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|'''129''' |
|'''129''' |
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|1200 |
|1200 |
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|{{H:text|For a party of 2|180}} / {{H:text|For a party of 3|360}} / {{H:text|For a party of 4|540}} / {{H:text|For a party of 5|720}} / {{H:text|For a party of 6|900}} |
|{{H:text|For a party of 2|180}} / {{H:text|For a party of 3|360}} / {{H:text|For a party of 4|540}} / {{H:text|For a party of 5|720}} / {{H:text|For a party of 6|900}} |
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|- |
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|- style="background: #96BA74;" |
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| style="height: 45px;" |'''Easy''' |
| style="height: 45px;" |'''Easy''' |
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|'''124''' |
|'''124''' |
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|600 |
|600 |
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|{{H:text|For a party of 2|80}} / {{H:text|For a party of 3|160}} / {{H:text|For a party of 4|240}} / {{H:text|For a party of 5|320}} / {{H:text|For a party of 6|400}} |
|{{H:text|For a party of 2|80}} / {{H:text|For a party of 3|160}} / {{H:text|For a party of 4|240}} / {{H:text|For a party of 5|320}} / {{H:text|For a party of 6|400}} |
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|- |
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|- style="background: #D4E5C3;" |
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|style="height: 45px;"|'''Very Easy''' |
|style="height: 45px;"|'''Very Easy''' |
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|'''119''' |
|'''119''' |
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|} |
|} |
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| style="vertical-align: top; width: 50%;"" | |
| style="vertical-align: top; width: 50%;"" | |
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{| class="Standard" style="background: #efeeee; text-align: center; width:99%;" |
{| class="Standard ambuscade" style="background: #efeeee; text-align: center; width:99%;" |
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|- |
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|- style="background: #1F3208; color: #ffffff" |
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! style="width: 20%; |
! style="width: 20%; | |
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! colspan="4" style="width: 80%; padding: 3px; font-size: larger;" | Primer Volume Two |
! colspan="4" style="width: 80%; padding: 3px; font-size: larger;" | Primer Volume Two |
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|- |
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|- style="background: #1F3208; color: #ffffff;" |
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! style="width: 18%;" | Type |
! style="width: 18%;" | Type |
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! style="width: 18%;" | Difficulty |
! style="width: 18%;" | Difficulty |
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! style="width: 17%;" | Content Level |
! style="width: 17%;" | Content Level |
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! style="width: 20%;" | |
! style="width: 20%;" | Hallmarks Earned |
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! style="width: 27%;" | Gallantry Earned |
! style="width: 27%;" | Gallantry Earned |
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|- |
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|- style="background: #D4E5C3;" |
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| |
| class="ambuscade-green" rowspan=5 | '''Ambuscade''' |
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| style="height: 45px;" |'''Very Difficult''' |
| style="height: 45px;" |'''Very Difficult''' |
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|'''129''' |
|'''129''' |
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|300 |
|300 |
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|{{H:text|For a party of 2|30}} / {{H:text|For a party of 3|60}} / {{H:text|For a party of 4|90}} / {{H:text|For a party of 5|120}} / {{H:text|For a party of 6|150}} |
|{{H:text|For a party of 2|30}} / {{H:text|For a party of 3|60}} / {{H:text|For a party of 4|90}} / {{H:text|For a party of 5|120}} / {{H:text|For a party of 6|150}} |
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|- |
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|- style="background: #96BA74;" |
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| style="height: 45px;" |'''Difficult''' |
| style="height: 45px;" |'''Difficult''' |
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|'''124''' |
|'''124''' |
||
|250 |
|250 |
||
|{{H:text|For a party of 2|25}} / {{H:text|For a party of 3|50}} / {{H:text|For a party of 4|75}} / {{H:text|For a party of 5|100}} / {{H:text|For a party of 6|125}} |
|{{H:text|For a party of 2|25}} / {{H:text|For a party of 3|50}} / {{H:text|For a party of 4|75}} / {{H:text|For a party of 5|100}} / {{H:text|For a party of 6|125}} |
||
|- |
|||
|- style="background: #D4E5C3;" |
|||
| style="height: 45px;" |'''Normal''' |
| style="height: 45px;" |'''Normal''' |
||
|'''119''' |
|'''119''' |
||
|200 |
|200 |
||
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}} |
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}} |
||
|- |
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|- style="background: #96BA74;" |
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| style="height: 45px;" |'''Easy''' |
| style="height: 45px;" |'''Easy''' |
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|'''114''' |
|'''114''' |
||
|150 |
|150 |
||
|{{H:text|For a party of 2|15}} / {{H:text|For a party of 3|30}} / {{H:text|For a party of 4|45}} / {{H:text|For a party of 5|60}} / {{H:text|For a party of 6|75}} |
|{{H:text|For a party of 2|15}} / {{H:text|For a party of 3|30}} / {{H:text|For a party of 4|45}} / {{H:text|For a party of 5|60}} / {{H:text|For a party of 6|75}} |
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|- |
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|- style="background: #D4E5C3;" |
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|style="height: 45px;"|'''Very Easy''' |
|style="height: 45px;"|'''Very Easy''' |
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|'''109''' |
|'''109''' |
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===Intense Ambuscade <small>([[Ambuscade Primer Volume One|Vol. One]])</small>=== |
===Intense Ambuscade <small>([[Ambuscade Primer Volume One|Vol. One]])</small>=== |
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{{:Ambuscade_Archive |
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{{Ambuscade Monthly Battle |
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|transcludesection=Velkk<!-- Change the relevant Beastman type here to change to the correct month's type. Edit the Ambuscade Archive page to add info. Changes made there must recache before showing up here. --> |
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|Volume=1 |
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|Month=July |
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|Year=2019 |
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|Family=Sahagin |
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|Boss=Bozzetto Songstress |
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|Boss Job=BRD |
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|VD Mobs=Bozzetto Wavefist <sup>(MNK)</sup> x2, Bozzetto Flowspear <sup>(DRG)</sup> x2, Bozzetto Hydrophile <sup>(WHM)</sup>, Chirurgeon<sup>(WAR)</sup> |
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|VD Notes=Defeat 8 Sahagins to deplete the Songstress' HP.<br />Regen effect of ~15+% a tic while {{color|wind|silence}} is off.<br /> |
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The Songstress is capable of using [[Maiden's Virelai]] on this difficulty. |
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|D Mobs=Bozzetto Wavefist <sup>(MNK)</sup> x2, Bozzetto Flowspear <sup>(DRG)</sup> x2,<br />Bozzetto Hydrophile <sup>(WHM)</sup> |
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|D Notes=Defeat 6 Sahagins to deplete the Songstress' HP.<br />Regen effect of 5% a tic while {{color|wind|silence}} is off.<br />Bio aura is ~70/tic |
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|N Mobs=Bozzetto Wavefist <sup>(MNK)</sup> x2, Bozzetto Flowspear <sup>(DRG)</sup> x2 |
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|N Notes=Defeat 5 Sahagins to deplete the Songstress' HP.<br />Regen effect of 3% a tic while {{color|wind|silence}} is off. |
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|E Mobs=Bozzetto Wavefist <sup>(MNK)</sup> x2, Bozzetto Flowspear <sup>(DRG)</sup> |
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|E Notes=Defeat 4 Sahagins to deplete the Songstress' HP. |
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|VE Mobs=Bozzetto Wavefist <sup>(MNK)</sup>, Bozzetto Flowspear <sup>(DRG)</sup> |
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|VE Notes=Defeat 3 Sahagins to deplete the Songstress' HP. |
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|Boss Notes= |
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*Only sings [[Mambo]]s until using Soul Voice. |
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:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only) |
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*Stands in the middle of the arena with a bio aura, taking no damage, and does not move. |
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:*Defeating other Sahagins will progressively remove HP from the Sonsgstress. |
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:*Silencing will remove the bio aura and regen effect from the mobs. |
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:*The Songstress possesses a high regain effect and will use '''Cleansing Bubbles''' to remove all debuffs from itself and any nearby mobs (~20') as well as waking them. |
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:*Progressively enfeebling the Songstress will grant different messages: |
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::*The boss's throat is parched - 1 total debuff |
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::*The boss's begins to sing off key - 2 total debuffs |
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::*The boss's voice begins to crack -3 total debuffs |
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::*The boss's can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land. |
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*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned. |
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|Notes= |
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*Fighting adds away from the '''Bozzetto Songstress''' reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken. |
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*All foes besides the Bozetto Songstress are susceptible to sleep of either element. |
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*Each foe will use their respective 1 hour abilities. |
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:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress. |
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*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill. |
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**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}. |
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**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura. |
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*The Songstress will resummon defeated Sahagins shortly after their death. |
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*Monsters will use standard [[Sahagin]] TP moves. |
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:*Including '''Hydro Shot''' which resets hate on the target and '''Spinning Fin''' (AoE) which inflicts stun for up to 15 seconds. |
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::*Spinning Fin may be evaded with two shadows. |
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:*'''Bozzetto Wavefist'''s have a high rate of counter and will use '''Suckerpunch''' which inflicts high damage to one player and resets hate on the target. |
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'''Very Difficult''': |
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*'''Chirurgeon''' is a manta with an avoidance down aura, and is immune to sleep. |
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:*Uses '''Inky Injection''' which is a conal knockback with super gravity. |
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|Very Difficult Strat= |
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|Difficult Strat= |
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'''DDx2, COR (DD, not leech), BRD, GEO, WHM''' |
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*This is likely the fastest way to farm if you have no seals left. |
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*Bard sings lightning carol x2 and march X2. |
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*'''Don't''' silence the Songstress. |
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:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress. |
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*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around. |
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:*A DDing RUN excels in this strategy for DPS with hate control. |
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*Fight on top of the Songstress and start with the WHM mob. |
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:*Resleep the mobs after [[Benediction]] wakes them all. |
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*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies. |
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:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight. |
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|Normal Strat= |
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|Easy Strat= |
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|Very Easy Strat= |
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'''THF Solo''' |
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*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II. |
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*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time. |
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*When both are defeated, attack the BRD, easy win. |
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|Key Item Locations= |
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}} |
}} |
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===Ambuscade ([[Ambuscade Primer Volume Two|Vol. Two]])=== |
===Ambuscade ([[Ambuscade Primer Volume Two|Vol. Two]])=== |
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{{:Ambuscade_Archive |
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{{Ambuscade Monthly Battle |
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|transcludesection=Treant<!-- Change the relevant monster type here to change to the correct month's type; check the archive in case the wrong template shows up as duplicated enemy types are named by their family (e.g. instead of "dragons" it's "wyrm" "wyvern" or (Dark) "dragon") If it is a new fight, a new section needs to be made in the archive.--> |
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|Volume=2 |
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|Month=July |
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|Year=2019 |
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|Family=Hydra |
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|Boss= |
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|Boss Job= |
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|VD Mobs= |
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|VD Notes |
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|D Mobs= |
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|D Notes= |
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|N Mobs= |
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|N Notes= |
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|E Mobs= |
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|E Notes= |
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|VE Mobs= |
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|VE Notes= |
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|Boss Notes= |
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|Notes= |
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|Very Difficult Strat= |
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|Difficult Strat= |
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|Normal Strat= |
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|Easy Strat= |
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|Very Easy Strat= |
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|Key Item Locations= |
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}} |
}} |
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<onlyinclude>{{#ifeq:{{{transcludesection|Armor Upgrade}}}|Armor Upgrade| |
<onlyinclude>{{#ifeq:{{{transcludesection|Armor Upgrade}}}|Armor Upgrade| |
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To upgrade Salvage Armor Variant [[:Category:Ambuscade_Rewards#Salvage_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Metal icon.png|20px|link=]] [[Abdhaljs Metal]]s to '''[[Gorpa-Masorpa]]''': |
To upgrade Salvage Armor Variant [[:Category:Ambuscade_Rewards#Salvage_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Metal icon.png|20px|link=]] [[Abdhaljs Metal]]s to '''[[Gorpa-Masorpa]]''': |
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{{{!}} class="R1-White C1-Bold altrowgreen-odd" cellpadding="4" style="background-color:#1F3208; width: 100%; max-width: |
{{{!}} class="R1-White C1-Bold altrowgreen-odd" cellpadding="4" style="background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;" |
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{{!}}- style="text-align: center;" |
{{!}}- style="text-align: center;" |
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! '''Base Armor''' |
! '''Base Armor''' |
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! {{icon|trade}}Trade With{{icon|trade}} |
! {{icon|trade}}Trade With{{icon|trade}} |
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! '''Armor Piece +2''' |
! '''Armor Piece +2''' |
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! '''Jobs''' |
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{{!}}- |
{{!}}- |
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{{!}} [[Image:Sulevia's_Mask_icon.png|24px|link=]] [[Sulevia's Armor Set|Sulevia's]] |
{{!}} [[Image:Sulevia's_Mask_icon.png|24px|link=]] [[Sulevia's Armor Set|Sulevia's]] |
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{{!}} style="text-align: center;" rowspan="5" {{!}} [[Image:Abdhaljs Metal x10.png|link=Abdhaljs Metal]] |
{{!}} style="text-align: center;" rowspan="5" {{!}} [[Image:Abdhaljs Metal x10.png|link=Abdhaljs Metal]] |
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{{!}} [[Image:Sulevia's_Mask_+2_icon.png|24px|link=]] [[Sulevia's Armor Set|Sulevia's +2]] |
{{!}} [[Image:Sulevia's_Mask_+2_icon.png|24px|link=]] [[Sulevia's Armor Set|Sulevia's +2]] |
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{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]] |
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{{!}}- |
{{!}}- |
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{{!}} [[Image:Hizamaru_Somen_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru]] |
{{!}} [[Image:Hizamaru_Somen_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru]] |
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{{!}} [[Image:Hizamaru _Somen_+1_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +1]] |
{{!}} [[Image:Hizamaru _Somen_+1_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +1]] |
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{{!}} [[Image:Hiza._Somen_+2_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +2]] |
{{!}} [[Image:Hiza._Somen_+2_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +2]] |
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{{!}} [[MNK]] / [[NIN]] / [[SAM]] / [[PUP]] |
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{{!}}- |
{{!}}- |
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{{!}} [[Image:Inyanga_Tiara_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga]] |
{{!}} [[Image:Inyanga_Tiara_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga]] |
||
{{!}} [[Image:Inyanga_Tiara_+1_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +1]] |
{{!}} [[Image:Inyanga_Tiara_+1_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +1]] |
||
{{!}} [[Image:Inyanga_Tiara_+2_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +2]] |
{{!}} [[Image:Inyanga_Tiara_+2_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +2]] |
||
{{!}} [[WHM]] / [[BRD]] / [[SMN]] |
|||
{{!}}- |
{{!}}- |
||
{{!}} [[Image:Meghanada_Visor_icon.png|23px|link=]] [[Meghanada Armor Set|Meghanada]] |
{{!}} [[Image:Meghanada_Visor_icon.png|23px|link=]] [[Meghanada Armor Set|Meghanada]] |
||
{{!}} [[Image:Meghanada_Visor_+1_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +1]] |
{{!}} [[Image:Meghanada_Visor_+1_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +1]] |
||
{{!}} [[Image:Meghanada_Visor_+2_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +2]] |
{{!}} [[Image:Meghanada_Visor_+2_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +2]] |
||
{{!}} [[THF]] / [[RNG]] / [[BST]] / [[COR]] / [[DNC]] / [[RUN]] |
|||
{{!}}- |
{{!}}- |
||
{{!}} [[Image:Jhakri_Coronal_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri]] |
{{!}} [[Image:Jhakri_Coronal_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri]] |
||
{{!}} [[Image:Jhakri_Coronal_+1_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +1]] |
{{!}} [[Image:Jhakri_Coronal_+1_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +1]] |
||
{{!}} [[Image:Jhakri_Coronal_+2_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +2]] |
{{!}} [[Image:Jhakri_Coronal_+2_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +2]] |
||
{{!}} [[BLM]] / [[RDM]] / [[BLU]] / [[SCH]] / [[GEO]] |
|||
{{!}}} |
{{!}}} |
||
To upgrade Limbus and Nyzul Armor Variant [[:Category:Ambuscade_Rewards#Nyzul_Isle_Assault_and_Limbus_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Fiber icon.png|20px|link=]] [[Abdhaljs Fiber]]s to '''[[Gorpa-Masorpa]]''': |
To upgrade Limbus and Nyzul Armor Variant [[:Category:Ambuscade_Rewards#Nyzul_Isle_Assault_and_Limbus_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Fiber icon.png|20px|link=]] [[Abdhaljs Fiber]]s to '''[[Gorpa-Masorpa]]''': |
||
{{{!}} class="R1-White C1-Bold altrowgreen-odd" cellpadding="4" style="background-color:#1F3208; width: 100%; max-width: |
{{{!}} class="R1-White C1-Bold altrowgreen-odd" cellpadding="4" style="background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;" |
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{{!}}- |
{{!}}- |
||
! '''Base Armor''' |
! '''Base Armor''' |
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Line 342: | Line 255: | ||
! {{icon|trade}}Trade With{{icon|trade}} |
! {{icon|trade}}Trade With{{icon|trade}} |
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! '''Armor Piece +2''' |
! '''Armor Piece +2''' |
||
! '''Jobs''' |
|||
{{!}}- |
{{!}}- |
||
{{!}} [[Image:Flamma_Zucchetto_icon.png|24px|link=]] [[Flamma Armor Set|Flamma]] |
{{!}} [[Image:Flamma_Zucchetto_icon.png|24px|link=]] [[Flamma Armor Set|Flamma]] |
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Line 348: | Line 262: | ||
{{!}} style="text-align: center;" rowspan="5" {{!}} [[Image:Abdhaljs Fiber x10.png|link=Abdhaljs Fiber]] |
{{!}} style="text-align: center;" rowspan="5" {{!}} [[Image:Abdhaljs Fiber x10.png|link=Abdhaljs Fiber]] |
||
{{!}} [[Image:Flam._Zucchetto +2_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +2]] |
{{!}} [[Image:Flam._Zucchetto +2_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +2]] |
||
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[SAM]] / [[DRG]] |
|||
{{!}}- |
{{!}}- |
||
{{!}} [[Image:Tali'ah_Turban_icon.png|24px|link=]] [[Tali'ah Armor Set|Tali'ah]] |
{{!}} [[Image:Tali'ah_Turban_icon.png|24px|link=]] [[Tali'ah Armor Set|Tali'ah]] |
||
{{!}} [[Image:Tali'ah_Turban +1_icon.png|24px|link=]] [[Tali'ah Armor Set|Tali'ah +1]] |
{{!}} [[Image:Tali'ah_Turban +1_icon.png|24px|link=]] [[Tali'ah Armor Set|Tali'ah +1]] |
||
{{!}} [[Image:Tali'ah_Turban +2_icon.png|24px|link=]] [[Tali'ah Armor Set|Tali'ah +2]] |
{{!}} [[Image:Tali'ah_Turban +2_icon.png|24px|link=]] [[Tali'ah Armor Set|Tali'ah +2]] |
||
{{!}} [[BST]] / [[PUP]] / [[SMN]] |
|||
{{!}}- |
{{!}}- |
||
{{!}} [[Image:Mummu_Bonnet_icon.png|24px|link=]] [[Mummu Armor Set|Mummu]] |
{{!}} [[Image:Mummu_Bonnet_icon.png|24px|link=]] [[Mummu Armor Set|Mummu]] |
||
{{!}} [[Image:Mummu_Bonnet +1_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +1]] |
{{!}} [[Image:Mummu_Bonnet +1_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +1]] |
||
{{!}} [[Image:Mummu_Bonnet +2_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +2]] |
{{!}} [[Image:Mummu_Bonnet +2_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +2]] |
||
{{!}} [[MNK]] / [[THF]] / [[RNG]] / [[NIN]] / [[COR]] / [[DNC]] |
|||
{{!}}- |
{{!}}- |
||
{{!}} [[Image:Aya._Zucchetto_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo]] |
{{!}} [[Image:Aya._Zucchetto_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo]] |
||
{{!}} [[Image:Aya._Zucchetto +1_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +1]] |
{{!}} [[Image:Aya._Zucchetto +1_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +1]] |
||
{{!}} [[Image:Aya._Zucchetto +2_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +2]] |
{{!}} [[Image:Aya._Zucchetto +2_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +2]] |
||
{{!}} [[WHM]] / [[RDM]] / [[BRD]] / [[BLU]] / [[RUN]] |
|||
{{!}}- |
{{!}}- |
||
{{!}} [[Image:Mallquis Chapeau_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis]] |
{{!}} [[Image:Mallquis Chapeau_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis]] |
||
{{!}} [[Image:Mallquis Chapeau +1_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +1]] |
{{!}} [[Image:Mallquis Chapeau +1_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +1]] |
||
{{!}} [[Image:Mallquis Chapeau +2_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +2]] |
{{!}} [[Image:Mallquis Chapeau +2_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +2]] |
||
{{!}} [[BLM]] / [[SCH]] / [[GEO]] |
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{{!}}} |
{{!}}} |
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}} |
}} |
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Line 375: | Line 294: | ||
[[File:Abdhaljs Gem icon.png{{!}}23px{{!}}link=Abdhaljs Gem]] [[Abdhaljs Gem]] x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)<br /> |
[[File:Abdhaljs Gem icon.png{{!}}23px{{!}}link=Abdhaljs Gem]] [[Abdhaljs Gem]] x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)<br /> |
||
[[File:Abdhaljs Anima icon.png{{!}}23px{{!}}link=Abdhaljs Anima]] [[Abdhaljs Anima]] x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)<br /> |
[[File:Abdhaljs Anima icon.png{{!}}23px{{!}}link=Abdhaljs Anima]] [[Abdhaljs Anima]] x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)<br /> |
||
[[File:Abdhaljs Matter icon.png{{!}}23px{{!}}link=Abdhaljs Matter]] [[Abdhaljs Matter]] x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and '''one of any |
[[File:Abdhaljs Matter icon.png{{!}}23px{{!}}link=Abdhaljs Matter]] [[Abdhaljs Matter]] x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and '''one of any non-Ambuscade''' [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon<sup>'''‡'''</sup>]] |
||
* For a single base Tokko to Final Form weapon, total required points: '''26,250 Hallmarks''' ''or'' '''80,000 Gallantry''' |
* For a single base Tokko to Final Form weapon, total required points: '''26,250 Hallmarks''' ''or'' '''80,000 Gallantry''' |
||
** An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] from the Total Hallmarks Rewards list. |
** An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] from the Total Hallmarks Rewards list. |
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Line 486: | Line 405: | ||
{{!}}} |
{{!}}} |
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}} |
}} |
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<br /> |
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:<big>'''‡</big> ''Eligible [[Pulse Weapons]]'':''' {{imgpop|[[Sagasinger]]|Sagasinger description.png|link=Sagasinger}} / {{imgpop|[[Murasamemaru]]|Murasamemaru description.png|link=Murasamemaru}} / {{imgpop|[[Tenkomaru]]|Tenkomaru description.png|link=Tenkomaru}} / {{imgpop|[[Himthige]]|Himthige description.png|link=Himthige}} / {{imgpop|[[Aytanri]]|Aytanri description.png|link=Aytanri}} / {{imgpop|[[Adflictio]]|Adflictio description.png|link=Adflictio}} / {{imgpop|[[Girru]]|Girru description.png|link=Girru}} / {{imgpop|[[Gusterion]]|Gusterion description.png|link=Gusterion}} / {{imgpop|[[Dukkha]]|Dukkha description.png|link=Dukkha}} / {{imgpop|[[Ephemeron]]|Ephemeron description.png|link=Ephemeron}} / {{imgpop|[[Coruscanti]]|Coruscanti description.png|link=Coruscanti}} / {{imgpop|[[Asteria]]|Asteria description.png|link=Asteria}} / {{imgpop|[[Borealis]]|Borealis description.png|link=Borealis}} / {{imgpop|[[Ikarigiri]]|Ikarigiri description.png|link=Ikarigiri}} / {{imgpop|[[Delphinius]]|Delphinius description.png|link=Delphinius}} / {{imgpop|[[Chastisers]]|Chastisers description.png|link=Chastisers}} / {{imgpop|[[Router]]|Router description.png|link=Router}} / {{imgpop|[[Annealed Lance]]|Annealed Lance description.png|link=Annealed Lance}}</onlyinclude> |
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{{{!}} class="R1-White C1-Bold altrowgreen-odd greencol" cellpadding="4" style="text-align: center; background-color:#1F3208; width: 600px; max-width: 1250px;" |
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{{!}}- |
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! <big>'''‡</big> Eligible <br /> [[Pulse Weapons]] !! Source !! [[Potpourri]] Category |
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{{!}}- |
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{{!}} {{imgpop|[[File:Sagasinger icon.png{{!}}24px|link=]] [[Sagasinger]]|Sagasinger description.png|link=Sagasinger}} || [[Arch Dynamis Lord]] || None |
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{{!}}- |
|||
{{!}} {{imgpop|[[File:Ephemeron icon.png{{!}}24px{{!}}link=]] [[Ephemeron]]|Ephemeron description.png|link=Ephemeron}} || [[Aello]] || Voidwatcher Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Coruscanti icon.png{{!}}24px{{!}}link=]] [[Coruscanti]]|Coruscanti description.png|link=Coruscanti}} || [[Qilin]] || Voidwatcher Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Murasamemaru icon.png{{!}}24px|link=]] [[Murasamemaru]]|Murasamemaru description.png|link=Murasamemaru}} || [[Uptala]] || Voidwatcher Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Borealis icon.png{{!}}24px{{!}}link=]] [[Borealis]]|Borealis description.png|link=Borealis}} || [[Ig-Alima]] || Voidwatcher Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Asteria icon.png{{!}}24px|link=]] [[Asteria]]|Asteria description.png|link=Asteria}} || [[Botulus Rex]] || Voidwatcher Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Delphinius icon.png{{!}}24px{{!}}link=]] [[Delphinius]]|Delphinius description.png|link=Delphinius}} || [[Bismarck]] || Voidwatcher Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Aytanri icon.png{{!}}24px{{!}}link=]] [[Aytanri]]|Aytanri description.png|link=Aytanri}} || [[Morta]] || Voidwatcher Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Girru icon.png{{!}}24px{{!}}link=]] [[Girru]]|Girru description.png|link=Girru}} || [[Paramount Gallu]] || Legion Clomper Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Ikarigiri icon.png{{!}}24px{{!}}link=]] [[Ikarigiri]]|Ikarigiri description.png|link=Ikarigiri}} || [[Paramount Botulus]] || Legion Clomper Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Tenkomaru icon.png{{!}}24px|link=]] [[Tenkomaru]]|Tenkomaru description.png|link=Tenkomaru}} || [[Svaha]] || Burrower Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Himthige icon.png{{!}}24px|link=]] [[Himthige]]|Himthige description.png|link=Himthige}} || [[Grannus]] || Burrower Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Adflictio icon.png{{!}}24px{{!}}link=]] [[Adflictio]]|Adflictio description.png|link=Adflictio}} || [[Samursk]] || Burrower Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Gusterion icon.png{{!}}24px{{!}}link=]] [[Gusterion]]|Gusterion description.png|link=Gusterion}} || [[Dreyruk]] || Burrower Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Dukkha icon.png{{!}}24px{{!}}link=]] [[Dukkha]]|Dukkha description.png|link=Dukkha}} || [[Silagilith]] || Burrower Goodness 2 |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Chastisers icon.png{{!}}24px{{!}}link=]] [[Chastisers]]|Chastisers description.png|link=Chastisers}} || [[Urmahlullu]] || None |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Router icon.png{{!}}24px{{!}}link=]] [[Router]]|Router description.png|link=Router}} || [[Fleetstalker]] || None |
|||
{{!}}- |
|||
{{!}} {{imgpop|[[File:Annealed Lance icon.png{{!}}24px{{!}}link=]] [[Annealed Lance]]|Annealed Lance description.png|link=Annealed Lance}} || [[Shockmaw]] || None |
|||
{{!}}}</onlyinclude> |
Latest revision as of 13:32, 11 March 2024
|
Getting Started
Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.
- Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
- Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
- Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade
Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.
- All party members must be in possession of one of these two Key Items.
Eligibility Requirements
In order to participate, players must satisfy the following:
- Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
- Players may have only one of each of the Ambuscade Primer Key Items.
- Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
- Players may have only one of each of the Ambuscade Primer Key Items.
- The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Entry and Progression
- Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
- Only the party leader may register the group.
- The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
- Players will be unable to register if:
- Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
- The number of registrants exceeds the maximum of fifty reservations.
- A party member already has a reservation.
- To cancel a reservation:
- A player may cancel their reservation via the ambuscade tome.
- Three minutes has passed from the time the player is notified that their instance is ready.
- The registrant boards a boat.
- The registrant leaves Mhaura in any way.
- To cancel a reservation:
- Players will be unable to register if:
- Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
- A message will display for the party leader when entry is ready.
- As of the July 2016 update[3], automatic entering was added.
- The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
- In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
- This may be disabled via the sound settings in the Config menu.
- As of the July 2016 update[3], automatic entering was added.
- Examine the ambuscade tome within three minutes to enter.
- The time limit for an Ambuscade is 30 minutes (Earth time).
- Between 1~6 players may participate.
- Trusts may be called after entering Maquette Abdhaljs-Legion.
- The number of alter egos that may be called forth will depend on the number of players initially registered.
- Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
- Trusts may be called after entering Maquette Abdhaljs-Legion.
- Key Items will only be lost upon victory.
- Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.
Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.
- Notorious Monsters inside Ambuscade do not drop any treasure directly.
Battle Information
A Word On Enmity
- Enmity functions abnormally in two ways.
- The mobs will go to a random player once someone aggros.
- After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like Warcry and Valiance or self target enmity actions like Foil and Pflug.
Battle Type & Levels
There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.
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An Abdhaljs Seal will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.
Intense Ambuscade (Vol. One)
Volume 1, March 2024, Velkk | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Notes:
Uses the following moves:
All Bozzetto Servitors:
Uses the following moves:
Bozzetto Servitor (PLD): Additionally uses the following moves:
Bozzetto Servitor (DRK): Additionally uses the following moves:
Bozzetto Servitor (BLM): Additionally uses the following moves:
Casts the following spells:
Setups and Strategies: Very Difficult:
Strategy:
Key Item Locations:
|
Ambuscade (Vol. Two)
Volume 2, March 2024, Treant | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Notes: Splendid Sakura: Has a 20' Plague aura. Uses the following TP Moves:
Languishing Larch: Has a 20' Amnesia aura. Very resistant to sleep. Hibernating Hickory: Has a 20' Silence aura. Very resistant to sleep. Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold. Setups and Strategies: It's important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren't using trusts. The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.
|
Previous Battles
Old battlefield information is stored on the Ambuscade Archive page.
Rewards
See Ambuscade Rewards for specific item and equipment rewards.
Hallmarks
Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.
- Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
- The types of items available vary with the content of that month’s Ambuscade.
- Your total number of hallmarks will reset back to 0 after each month's version update.
- Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[4]
Gallantry
Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.
- Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
- Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[5]
Monthly Adventurer Campaigns
There is one type of campaign that may run any given month.
Ambuscade Point Bonus Campaign
- When this Monthly Adventurer Campaign is active, hallmarks and badges of gallantry will yield double the normal amount once per day when participating in each Ambuscade difficulty level.
- This bonus will reset at Japanese Midnight Earth time and stacks with the effects of Abdhaljs Seals to yield a total of four times the normal amount.
- Unclear on whether a mistranslation. Currently observed value with Campaign active and Seal used is 5 times the normal amount.
- This bonus will reset at Japanese Midnight Earth time and stacks with the effects of Abdhaljs Seals to yield a total of four times the normal amount.
Ambuscade Gallantry Campaign
- When this Monthly Adventurer Campaign is active, the number of Badges of Gallantry earned from Normal and Intense Ambuscades will be doubled once per Earth day.
- This bonus will reset at Japanese Midnight Earth time and stacks with the effects of Abdhaljs Seals.
JSE Cape Augmentation
Job-specific Back equipment obtained with a Ambuscade Voucher: Back can be augmented by trading them along with certain items to Gorpa-Masorpa.
- See the JSE capes page for augment information for the Job Specific Capes.
To augment a cape:
- Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye or an Abdhaljs Resin.
- Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.
- Augments may be changed by repeating the above steps.
- Changing the augment path will not return any items used up to that point.
- However, when using an Abdhaljs Needle to change the augment, the current potency is maintained.
- Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
- For maximum strength augments the following are all required per cape:
- Abdhaljs Thread x20, Abdhaljs Dust x20, Abdhaljs Sap x10, Abdhaljs Dye x10, Abdhaljs Resin x5
Armor Upgrade
To upgrade Salvage Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Metals to Gorpa-Masorpa:
Base Armor | Trade With | Armor Piece +1 | Trade With | Armor Piece +2 | Jobs |
---|---|---|---|---|---|
Sulevia's | Sulevia's +1 | Sulevia's +2 | WAR / PLD / DRK / DRG | ||
Hizamaru | Hizamaru +1 | Hizamaru +2 | MNK / NIN / SAM / PUP | ||
Inyanga | Inyanga +1 | Inyanga +2 | WHM / BRD / SMN | ||
Meghanada | Meghanada +1 | Meghanada +2 | THF / RNG / BST / COR / DNC / RUN | ||
Jhakri | Jhakri +1 | Jhakri +2 | BLM / RDM / BLU / SCH / GEO |
To upgrade Limbus and Nyzul Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Fibers to Gorpa-Masorpa:
Base Armor | Trade With | Armor Piece +1 | Trade With | Armor Piece +2 | Jobs |
---|---|---|---|---|---|
Flamma | Flamma +1 | Flamma +2 | WAR / PLD / DRK / SAM / DRG | ||
Tali'ah | Tali'ah +1 | Tali'ah +2 | BST / PUP / SMN | ||
Mummu | Mummu +1 | Mummu +2 | MNK / THF / RNG / NIN / COR / DNC | ||
Ayanmo | Ayanmo +1 | Ayanmo +2 | WHM / RDM / BRD / BLU / RUN | ||
Mallquis | Mallquis +1 | Mallquis +2 | BLM / SCH / GEO |
Ambuscade Weapons
Speaking with Gorpa-Masorpa and listening to the message from Abdhaljs will allow you to exchange an Ambuscade Voucher: Weapon for a weapon of your choice or the grip.
Each stage is then upgraded as follows:
Abdhaljs Nugget x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)
Abdhaljs Gem x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)
Abdhaljs Anima x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)
Abdhaljs Matter x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and one of any non-Ambuscade Pulse Weapon‡
- For a single base Tokko to Final Form weapon, total required points: 26,250 Hallmarks or 80,000 Gallantry
- An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free Ambuscade Voucher: Weapon from the Total Hallmarks Rewards list.
‡ Eligible Pulse Weapons |
Source | Potpourri Category |
---|---|---|
Sagasinger | Arch Dynamis Lord | None |
Ephemeron | Aello | Voidwatcher Goodness 2 |
Coruscanti | Qilin | Voidwatcher Goodness 2 |
Murasamemaru | Uptala | Voidwatcher Goodness 2 |
Borealis | Ig-Alima | Voidwatcher Goodness 2 |
Asteria | Botulus Rex | Voidwatcher Goodness 2 |
Delphinius | Bismarck | Voidwatcher Goodness 2 |
Aytanri | Morta | Voidwatcher Goodness 2 |
Girru | Paramount Gallu | Legion Clomper Goodness 2 |
Ikarigiri | Paramount Botulus | Legion Clomper Goodness 2 |
Tenkomaru | Svaha | Burrower Goodness 2 |
Himthige | Grannus | Burrower Goodness 2 |
Adflictio | Samursk | Burrower Goodness 2 |
Gusterion | Dreyruk | Burrower Goodness 2 |
Dukkha | Silagilith | Burrower Goodness 2 |
Chastisers | Urmahlullu | None |
Router | Fleetstalker | None |
Annealed Lance | Shockmaw | None |
Pages in category "Ambuscade"
The following 27 pages are in this category, out of 27 total.
B
- Bozzetto Berserker
- Bozzetto Brawler
- Bozzetto Conjurer
- Bozzetto Crusader
- Bozzetto Devout
- Bozzetto Duelist
- Bozzetto Elementalist
- Bozzetto Erudite
- Bozzetto High Vicar
- Bozzetto Lancer
- Bozzetto Lyricist
- Bozzetto Moraingist
- Bozzetto Protector
- Bozzetto Pugilist
- Bozzetto Reaver
- Bozzetto Shinobi
- Bozzetto Stormbringer
- Bozzetto Swordsman
- Bozzetto Tamer
- Bozzetto Warlock