Category:Ambuscade: Difference between revisions

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{{Ambuscade Monthly Battle
{{Ambuscade Monthly Battle
|Volume=2
|Volume=2
|Month=September
|Month=November
|Year=2019
|Year=2019
|Family=Mantid
|Family=Sea Monk
|Boss=
|Boss=
|Boss Job=
|Boss Job=

Revision as of 15:14, 14 November 2019

Ambuscade.jpg

Ambuscade is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update[1].

Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With varying rewards to match.
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!

Latent effects from Legion Rewards denoted with "Legion:" are active in Ambuscade.[2]

Getting Started

Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.

  • Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
    • Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade

Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.

  • All party members must be in possession of one of these two Key Items.

Eligibility Requirements

In order to participate, players must satisfy the following:

  • Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
    • Players may have only one of each of the Ambuscade Primer Key Items.
      • Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
  • The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Quests → Objective List → Content → Ambuscade
Dynamis and Abyssea monsters do not count for kills required

Entry and Progression

Gorpa-Masorpa.jpg
  • Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
    • Only the party leader may register the group.
    • The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
      • Players will be unable to register if:
        • Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
        • The number of registrants exceeds the maximum of fifty reservations.
        • A party member already has a reservation.
          • To cancel a reservation:
            • A player may cancel their reservation via the ambuscade tome.
            • Three minutes has passed from the time the player is notified that their instance is ready.
            • The registrant boards a boat.
            • The registrant leaves Mhaura in any way.
    • Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
  • A message will display for the party leader when entry is ready.
    • As of the July 2016 update[3], automatic entering was added.
      • The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
      • In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
        • This may be disabled via the sound settings in the Config menu.
  • Examine the ambuscade tome within three minutes to enter.
    • The time limit for an Ambuscade is 30 minutes (Earth time).
    • Between 1~6 players may participate.
      • Trusts may be called after entering Maquette Abdhaljs-Legion.
        • The number of alter egos that may be called forth will depend on the number of players initially registered.
      • Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
    • Key Items will only be lost upon victory.
      • Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.

Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.

Notorious Monsters inside Ambuscade do not drop any treasure directly.


15165.jpg

Battle Information

A Word On Enmity

  • Enmity functions abnormally in just one way during Ambuscade, and this has entirely to do with enmity gain upon self/party actions.
    • Any action (buff, cure, job ability) at any time (before/after pull) taken upon yourself or a party member will gain enmity on all mobs for the person initiating the action.
      • Any action before the monsters have been aggroed will receive the minimum level of enmity (1 CE/VE).
        • This explains why the mobs often go straight for your WHM upon the pull. Protectra, Shellra, and two Bar-spells equal 24 (6*4) party action enmity events if 6 players are in range.
    • To counter this have your tank use self/party-target enmity actions before the pull, and enmity abilities (Sentinel, Rampart, Pflug, Foil, etc) immediately after the pull.
      • The tank should not use their enmity abilities before aggroing the enemies in Ambuscade as they will gain almost no enmity with them before the pull.

Battle Type & Levels

There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.

Primer Volume One
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Intense
Ambuscade
Very Difficult 139 3600 300 / 600 / 900 / 1200 / 1500
Difficult 134 2400 240 / 480 / 720 / 960 / 1200
Normal 129 1200 180 / 360 / 540 / 720 / 900
Easy 124 600 80 / 160 / 240 / 320 / 400
Very Easy 119 200 20 / 40 / 60 / 80 / 100
Primer Volume Two
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Ambuscade Very Difficult 129 300 30 / 60 / 90 / 120 / 150
Difficult 124 250 25 / 50 / 75 / 100 / 125
Normal 119 200 20 / 40 / 60 / 80 / 100
Easy 114 150 15 / 30 / 45 / 60 / 75
Very Easy 109 100 10 / 20 / 30 / 40 / 50

An Abdhaljs Seal icon.png Abdhaljs Seal will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.

Intense Ambuscade (Vol. One)

Volume 1, March 2024, Mamool Ja

Difficulty Foes Notes
Very Difficult Bozzetto Autarch (NIN)

Bozzetto Lancer (DRG)
Bozzetto Protector (PLD)
Bozzetto Moraingist (BRD/MNK)
Bozzetto Erudite (BLM)

3-4 SC procs to remove aura

Difficult Bozzetto Autarch (NIN)

Bozzetto Lancer (DRG)
Bozzetto Protector (PLD)
Bozzetto Moraingist (BRD/MNK)
Bozzetto Erudite (BLM)

2 SC procs to remove aura

Normal Bozzetto Autarch (NIN)

Bozzetto Lancer (DRG)
Bozzetto Protector (PLD)
Bozzetto Moraingist (BRD/MNK)
Bozzetto Erudite (BLM)

1 SC proc to remove aura

Easy Bozzetto Autarch (NIN)

Bozzetto Lancer (DRG)
Bozzetto Protector (PLD)
Bozzetto Moraingist (BRD/MNK)
Bozzetto Erudite (BLM)

1 SC proc to remove aura

Very Easy Bozzetto Autarch (NIN)

Bozzetto Lancer (DRG)
Bozzetto Protector (PLD)
Bozzetto Moraingist (BRD/MNK)
Bozzetto Erudite (BLM)

1 SC proc to remove aura

Notes:
Bozzetto Autarch:

  • High defense and evasion.
  • Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.
  • Possesses all Ninjutsu spells (Including Utsusemi: San).
  • If the player with hate runs out of range the Autarch will draw them in.
  • Uses the following TP Moves:
  • Decussate: AoE TP move (absorbed by 2 shadows)
  • Miasma: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)
  • Tyranic Blare: Conal TP move (absorbs up to 5 shadows)
  • Hemotoxin Wheel: Single Target ranged multi-hit TP move, deals heavy damage.
  • Autarch's counter move to magic, used on the player casting magic against it.
  • This includes Geomancy and magical weapon skills, but excludes en-damage, spikes, runes etc.
  • Mijin Gakure: AoE Magical Damage which is capable of doing upwards of 99,999 damage to players.
  • Mijin Gakure will be used after the Autarch performs the elemental Ninjutsu wheel. (Fire-NIN-Icon.gif Katon → Water-NIN-Icon.gifLightning-NIN-Icon.gifEarth-NIN-Icon.gifWind-NIN-Icon.gifIce-NIN-Icon.gif Hyoton)
  • The wheel is performed at 75% → 50% → 25% → 15/10%
  • The Autarch will not skip a cycle if it's HP drops off below another tier and then DPS stops. Each hp % will be carried out.
  • You may prevent access to Mijin Gakure by removing the aura from the Autarch.
  • Aura is removed via Light SC Icon.png Light or Dark SC Icon.png Dark skillchains.

Other Mamools:

  • Each Mamool has an aura which may be removed by either critical hits or the correct form of skillchain damage.
    • Critical hits are an easier, but less reliable way to remove auras.
      • Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during Invincible.
    • Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.
    • Auras will return after a certain time if the monster is not defeated.
    • Enemies will use their TP moves as a counter to magical damage being inflicted upon them.
  • Excludes runes, en-spells, spikes, etc.
  • Includes magical weaponskills.
  • Will not counter while their aura is down. Verification Needed
  • Lancer (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.
  • Protector (PLD) - Immune to sleep and uses Invincible.
    • TP Moves:
      • Cyclonic Flame: Conal Magical Damage Element: Fire fire damage. Additional effect silence and amnesia.
      • Blazing Angon: strong AoE Magical Damage Element: Fire fire damage.
    • Aura is removed via Gravitation SC Icon.png Gravitation skillchain.
  • Moraingist (MNK/BRD) - Uses Hundred Fists.
    • Hydroshot will reset hate.
    • Aura is removed via Fragmentation SC Icon.png Fragmentation skillchain.
  • Erudite (BLM/WHM) - Immune to silence. Low HP and defense, uses Manafont.
    • Favors Shock Spikes.
    • Has access to Elemental Seal, Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic.
    • Aura is removed via Fusion SC Icon.png Fusion skillchain.

Setups and Strategies:

Very Difficult:

  • Setup: PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO
    • BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.
    • RR items are very helpful and a must only for BRD (use /WHM).
    • PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.
    • Kill order should be PLD > DRG > MNK (fish) > BLM > Boss
    • WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague
    • BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.
    • Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).
    • When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.
    • Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.



Ambuscade (Vol. Two)

Volume 2, March 2024, Sea Monk

Difficulty Foes Notes
Very Difficult
Difficult
Normal
Easy
Very Easy

Notes:




Setups and Strategies:




Previous Battles

Old battlefield information is stored on the Ambuscade Archive page.

Rewards

See Ambuscade Rewards for specific item and equipment rewards.

Hallmarks

Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.

  • Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
  • The types of items available vary with the content of that month’s Ambuscade.
  • Your total number of hallmarks will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[4]

Gallantry

Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.

  • Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[5]

Monthly Adventurer Campaigns

There is one type of campaign that may run any given month.

Ambuscade Point Bonus Campaign

  • When this Monthly Adventurer Campaign is active, hallmarks and badges of gallantry will yield double the normal amount once per day when participating in each Ambuscade difficulty level.
    • This bonus will reset at Japanese Midnight Earth time and stacks with the effects of Abdhaljs Seals to yield a total of four times the normal amount.
      • Unclear on whether a mistranslation. Currently observed value with Campaign active and Seal used is 5 times the normal amount.

Ambuscade Gallantry Campaign


JSE Cape Augmentation

Job-specific Back equipment obtained with a A. Voucher- Back icon.png Ambuscade Voucher: Back can be augmented by trading them along with certain items to Gorpa-Masorpa.

  • See the AmbuscadeCapesW.gif JSE capes page for augment information for the Job Specific Capes.

To augment a cape:

  • Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye or an Abdhaljs Resin.
  • Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needle icon.png Abdhaljs Needle to change the augment, the current potency is maintained.
  • Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the following are all required per cape:
Abdhaljs Thread icon.png Abdhaljs Thread x20, Abdhaljs Dust icon.png Abdhaljs Dust x20, Abdhaljs Sap icon.png Abdhaljs Sap x10, Abdhaljs Dye icon.png Abdhaljs Dye x10, Abdhaljs Resin icon.png Abdhaljs Resin x5

Armor Upgrade

To upgrade Salvage Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Metal icon.png Abdhaljs Metals to Gorpa-Masorpa:

Base Armor Trade.pngTrade WithTrade.png Armor Piece +1 Trade.pngTrade WithTrade.png Armor Piece +2
Sulevia's Mask icon.png Sulevia's Abdhaljs Metal x5.png Sulevia's Mask +1 icon.png Sulevia's +1 Abdhaljs Metal x10.png Sulevia's Mask +2 icon.png Sulevia's +2
Hizamaru Somen icon.png Hizamaru Hizamaru Somen +1 icon.png Hizamaru +1 Hiza. Somen +2 icon.png Hizamaru +2
Inyanga Tiara icon.png Inyanga Inyanga Tiara +1 icon.png Inyanga +1 Inyanga Tiara +2 icon.png Inyanga +2
Meghanada Visor icon.png Meghanada Meghanada Visor +1 icon.png Meghanada +1 Meghanada Visor +2 icon.png Meghanada +2
Jhakri Coronal icon.png Jhakri Jhakri Coronal +1 icon.png Jhakri +1 Jhakri Coronal +2 icon.png Jhakri +2

To upgrade Limbus and Nyzul Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Fiber icon.png Abdhaljs Fibers to Gorpa-Masorpa:

Base Armor Trade.pngTrade WithTrade.png Armor Piece +1 Trade.pngTrade WithTrade.png Armor Piece +2
Flamma Zucchetto icon.png Flamma Abdhaljs Fiber x5.png Flam. Zucchetto +1 icon.png Flamma +1 Abdhaljs Fiber x10.png Flam. Zucchetto +2 icon.png Flamma +2
Tali'ah Turban icon.png Tali'ah Tali'ah Turban +1 icon.png Tali'ah +1 Tali'ah Turban +2 icon.png Tali'ah +2
Mummu Bonnet icon.png Mummu Mummu Bonnet +1 icon.png Mummu +1 Mummu Bonnet +2 icon.png Mummu +2
Aya. Zucchetto icon.png Ayanmo Aya. Zucchetto +1 icon.png Ayanmo +1 Aya. Zucchetto +2 icon.png Ayanmo +2
Mallquis Chapeau icon.png Mallquis Mallquis Chapeau +1 icon.png Mallquis +1 Mallquis Chapeau +2 icon.png Mallquis +2


Ambuscade Weapons

Speaking with Gorpa-Masorpa and listening to the message from Abdhaljs will allow you to exchange an A. Voucher- Weapon icon.png Ambuscade Voucher: Weapon for a weapon of your choice or the grip.
Each stage is then upgraded as follows:
Abdhaljs Nugget icon.png Abdhaljs Nugget x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)
Abdhaljs Gem icon.png Abdhaljs Gem x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)
Abdhaljs Anima icon.png Abdhaljs Anima x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)
Abdhaljs Matter icon.png Abdhaljs Matter x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and one of any nonAmbuscade Pulse Weapon

  • For a single base Tokko to Final Form weapon, total required points: 26,250 Hallmarks or 80,000 Gallantry
    • An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free A. Voucher- Weapon icon.png Ambuscade Voucher: Weapon from the Total Hallmarks Rewards list.
Weapon Type NQ Tokko Trade.pngTrade WithTrade.png Ajja Version Trade.pngTrade WithTrade.png Eletta Version Trade.pngTrade WithTrade.png Kaja Version Trade.pngTrade WithTrade.png Final Form
Hand to Hand Tokko Knuckles icon.png Tokko KnucklesTokko Knuckles description.png Abdhaljs Nugget x5.png Ajja Knuckles icon.png Ajja KnucklesAjja Knuckles description.png Abdhaljs Gem x5.png Eletta Knuckles icon.png Eletta KnucklesEletta Knuckles description.png Abdhaljs Anima x5.png Kaja Knuckles icon.png Kaja KnucklesKaja Knuckles description.png Abdhaljs Matter x5.png

1 Pulse Weapon
Karambit icon.png KarambitKarambit description.png
Dagger Tokko Knife icon.png Tokko KnifeTokko Knife description.png Ajja Knife icon.png Ajja KnifeAjja Knife description.png Eletta Knife icon.png Eletta KnifeEletta Knife description.png Kaja Knife icon.png Kaja KnifeKaja Knife description.png Tauret icon.png TauretTauret description.png
Sword Tokko Sword icon.png Tokko SwordTokko Sword description.png Ajja Sword icon.png Ajja SwordAjja Sword description.png Eletta Sword icon.png Eletta SwordEletta Sword description.png Kaja Sword icon.png Kaja SwordKaja Sword description.png Naegling icon.png NaeglingNaegling description.png
Great Sword Tokko Claymore icon.png Tokko ClaymoreTokko Claymore description.png Ajja Claymore icon.png Ajja ClaymoreAjja Claymore description.png Eletta Claymore icon.png Eletta ClaymoreEletta Claymore description.png Kaja Claymore icon.png Kaja ClaymoreKaja Claymore description.png Nandaka icon.png NandakaNandaka description.png
Axe Tokko Axe icon.png Tokko AxeTokko Axe description.png Ajja Axe icon.png Ajja AxeAjja Axe description.png Eletta Axe icon.png Eletta AxeEletta Axe description.png Kaja Axe icon.png Kaja AxeKaja Axe description.png Dolichenus icon.png DolichenusDolichenus description.png
Great Axe Tokko Chopper icon.png Tokko ChopperTokko Chopper description.png Ajja Chopper icon.png Ajja ChopperAjja Chopper description.png Eletta Chopper icon.png Eletta ChopperEletta Chopper description.png Kaja Chopper icon.png Kaja ChopperKaja Chopper description.png Lycurgos icon.png LycurgosLycurgos description.png
Scythe Tokko Scythe icon.png Tokko ScytheTokko Scythe description.png Ajja Scythe icon.png Ajja ScytheAjja Scythe description.png Eletta Scythe icon.png Eletta ScytheEletta Scythe description.png Kaja Scythe icon.png Kaja ScytheKaja Scythe description.png Drepanum icon.png DrepanumDrepanum description.png
Polearm Tokko Lance icon.png Tokko LanceTokko Lance description.png Ajja Lance icon.png Ajja LanceAjja Lance description.png Eletta Lance icon.png Eletta LanceEletta Lance description.png Kaja Lance icon.png Kaja LanceKaja Lance description.png Shining One icon.png Shining OneShining One description.png
Katana Tokko Katana icon.png Tokko KatanaTokko Katana description.png Ajja Katana icon.png Ajja KatanaAjja Katana description.png Eletta Katana icon.png Eletta KatanaEletta Katana description.png Kaja Katana icon.png Kaja KatanaKaja Katana description.png Gokotai icon.png GokotaiGokotai description.png
Great Katana Tokko Tachi icon.png Tokko TachiTokko Tachi description.png Ajja Tachi icon.png Ajja TachiAjja Tachi description.png Eletta Tachi icon.png Eletta TachiEletta Tachi description.png Kaja Tachi icon.png Kaja TachiKaja Tachi description.png Hachimonji icon.png HachimonjiHachimonji description.png
Club Tokko Rod icon.png Tokko RodTokko Rod description.png Ajja Rod icon.png Ajja RodAjja Rod description.png Eletta Rod icon.png Eletta RodEletta Rod description.png Kaja Rod icon.png Kaja RodKaja Rod description.png Maxentius icon.png MaxentiusMaxentius description.png
Staff Tokko Staff icon.png Tokko StaffTokko Staff description.png Ajja Staff icon.png Ajja StaffAjja Staff description.png Eletta Staff icon.png Eletta StaffEletta Staff description.png Kaja Staff icon.png Kaja StaffKaja Staff description.png Xoanon icon.png XoanonXoanon description.png
Bow Tokko Bow icon.png Tokko BowTokko Bow description.png Ajja Bow icon.png Ajja BowAjja Bow description.png Eletta Bow icon.png Eletta BowEletta Bow description.png Kaja Bow icon.png Kaja BowKaja Bow description.png Ullr icon.png UllrUllr description.png
Grip Tokko Grip icon.png Tokko GripTokko Grip description.png Ajja Grip icon.png Ajja GripAjja Grip description.png Eletta Grip icon.png Eletta GripEletta Grip description.png Kaja Grip icon.png Kaja GripKaja Grip description.png Khonsu icon.png KhonsuKhonsu description.png
Eligible Pulse Weapons: SagasingerSagasinger description.png / MurasamemaruMurasamemaru description.png / TenkomaruTenkomaru description.png / HimthigeHimthige description.png / AytanriAytanri description.png / AdflictioAdflictio description.png / GirruGirru description.png / GusterionGusterion description.png / DukkhaDukkha description.png / EphemeronEphemeron description.png / CoruscantiCoruscanti description.png / AsteriaAsteria description.png / BorealisBorealis description.png / IkarigiriIkarigiri description.png / DelphiniusDelphinius description.png / ChastisersChastisers description.png / RouterRouter description.png / Annealed LanceAnnealed Lance description.png