Category:Ambuscade

From FFXI Wiki
Ambuscade.jpg

Ambuscade is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update[1].

Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With varying rewards to match.
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!

Getting Started

Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.

  • Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
    • Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade

Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.

  • All party members must be in possession of one of these two Key Items.

Eligibility Requirements

In order to participate, players must satisfy the following:

  • Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
    • Players may have only one of each of the Ambuscade Primer Key Items.
      • Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
  • The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Quests → Objective List → Content → Ambuscade
Dynamis and Abyssea monsters do not count for kills required

Entry and Progression

Gorpa-Masorpa.jpg
  • Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
    • Only the party leader may register the group.
    • The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
      • Players will be unable to register if:
        • Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
        • The number of registrants exceeds the maximum of fifty reservations.
        • A party member already has a reservation.
          • To cancel a reservation:
            • A player may cancel their reservation via the ambuscade tome.
            • Three minutes has passed from the time the player is notified that their instance is ready.
            • The registrant boards a boat.
            • The registrant leaves Mhaura in any way.
    • Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
  • A message will display for the party leader when entry is ready.
    • As of the July 2016 update[2], automatic entering was added.
      • The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
      • In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
        • This may be disabled via the sound settings in the Config menu.
  • Examine the ambuscade tome within three minutes to enter.
    • The time limit for an Ambuscade is 30 minutes (Earth time).
    • Between 1~6 players may participate.
      • Trusts may be called after entering Maquette Abdhaljs-Legion.
        • The number of alter egos that may be called forth will depend on the number of players initially registered.
      • Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
    • Key Items will only be lost upon victory.
      • Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.

Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.

Notorious Monsters inside Ambuscade do not drop any treasure directly.


15165.jpg

Battle Information

A Word On Enmity

  • Enmity functions abnormally in just one way during Ambuscade, and this has entirely to do with enmity gain upon self/party actions.
    • Any action (buff, cure, job ability) at any time (before/after pull) taken upon yourself or a party member will gain enmity on all mobs for the person initiating the action.
      • Any action before the monsters have been aggroed will receive the minimum level of enmity (1 CE/VE).
        • This explains why the mobs often go straight for your WHM upon the pull. Protectra, Shellra, and two Bar-spells equal 24 (6*4) party action enmity events if 6 players are in range.
    • To counter this have your tank use self/party-target enmity actions before the pull, and enmity abilities (Sentinel, Rampart, Pflug, Foil, etc) immediately after the pull.
      • The tank should not use their enmity abilities before aggroing the enemies in Ambuscade as they will gain almost no enmity with them before the pull.

Battle Type & Levels

There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.

Primer Volume One
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Intense
Ambuscade
Very Difficult 139 3600 300 / 600 / 900 / 1200 / 1500
Difficult 134 2400 240 / 480 / 720 / 960 / 1200
Normal 129 1200 180 / 360 / 540 / 720 / 900
Easy 124 600 80 / 160 / 240 / 320 / 400
Very Easy 119 200 20 / 40 / 60 / 80 / 100
Primer Volume Two
Type Difficulty Content Level Halmarks Earned Gallantry Earned
Ambuscade Very Difficult 129 300 30 / 60 / 90 / 120 / 150
Difficult 124 200 20 / 40 / 60 / 80 / 100
Normal 119 100 10 / 20 / 30 / 40 / 50
Easy 114 75 5 / 10 / 15 / 20 / 25
Very Easy 109 50 1 / 2 / 3 / 4 / 5

An Abdhaljs Seal icon.png Abdhaljs Seal will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.

Intense Ambuscade (Vol. One)

Volume 1, April 2024, Velkk

Difficulty Foes Notes
Very Difficult Bozzetto Regent (PLD)

Bozzetto Servitor (DRK) x1, Bozzetto Servitor (PLD) x1, Bozzetto Servitor (BLM) x1

Difficult Bozzetto Regent (PLD)

Bozzetto Servitor (DRK) x1, Bozzetto Servitor (PLD) x1, Bozzetto Servitor (BLM) x1

Normal Bozzetto Regent (PLD)

Bozzetto Servitor (DRK) x1, Bozzetto Servitor (PLD) x1

Easy Bozzetto Regent (PLD)

Bozzetto Servitor (BLM) x1

Very Easy Bozzetto Regent (PLD)

Notes:
Bozzetto Regent:

  • Auto attacks have an en-bind effect.

Uses the following moves:

  • Coming Through: Conal Physical Damage damage. Absorbed by 2 shadows.
  • Croctastrophe: 30' Powerful AoE Physical Damage damage.
  • Galumph: 15' AoE Magical Damage Element: Earth damage, stun, and attack down
  • Nobless Oblige: Status Enhancement All foes will level up and restores 15% HP to the Regent.
  • This move is caused by either of the following events:
  • Defeating a Bozzetto Servitor.
  • Will level up for each Servitor defeated.
  • Dealing 25,000+ damage in a single attack or skillchain to the Bozzetto Regent.
  • After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.
  • Merciless Mauling: Conal Physical Damage damage. Absorbed by 2 shadows.
  • Sovereign's Edict: Status Enhancement Gains a Magic Shield for 15 seconds. Also resets enmity for all Bozzetto Servitors and activates their Two-Hour ability 1-Hours.
  • Velkkan Ambush: Single target Physical Damage 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.


Casts the following spells:


  • All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.

All Bozzetto Servitors:

  • Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.

Use the following moves:

  • Death Spin: AoE Physical Damage damage, knockback and defense down (-25%).
  • Glutinous Dart: Single Target Physical Damage damage and bind. Absorbed by 1 shadow.
  • Velkkan Pygmachia: Single Target 4-hit Physical Damage damage and dispel.
  • Each hit may land a dispel.

Bozzetto Servitor (PLD):

Additionally uses the following moves:

  • Two-Hour ability Invincible
  • Saurian Slide: Conal Physical Damage damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.
  • Jungle Wallop: High AoE Physical Damage damage, bind, silence, and amnesia.

Bozzetto Servitor (DRK):

Additionally uses the following moves:

  • Two-Hour ability Blood Weapon
  • Saurian Slide: Conal Physical Damage damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.
  • Jungle Wallop: High AoE Physical Damage damage, bind, silence, and amnesia.

Bozzetto Servitor (BLM):

Additionally uses the following moves:

  • Two-Hour ability Manafont
  • Jungle Hoodoo: AoE Magical Damage damage, bind, and slow. Removes Shadows.

Casts the following spells:

  • -ja tier spells
  • Death
  • Keep in mind you may silence the BLM.

Setups and Strategies:

Very Difficult:

  • RUN WAR COR BRD GEO WHM

Strategy:

  • RUN pulls all Velkk to the starting corner and holds the Bozzetto Regent. At this point, it's recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for the COR and WAR to prevent AoE dispels, amnesia, and damage.
  • RUN must time the use of Sheep Song to pull adds back when hate resets at every ~5%.
  • WAR and COR start by burning down the BLM Bozzetto Servitor.
  • Then WAR uses Great Axe to apply Full Break at 3000TP on the Bozzetto Regent. After this, WAR and COR will use Savage Blade to bring down the Regent.
  • At 50%, COR will Random Deal and/or Wild Card ensuring Entrust is ready for the GEO at which point Bolster is used and WHM uses Asylum.
  • WAR should not use Mighty Strikes or Berserk to avoid going over the damage limit/taking too much damage.
  • Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.
  • Note: This strategy will work with most other DD Jobs in place of the WAR, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 50k damage limit.




Key Item Locations:

Ambuscade (Vol. Two)

Volume 2, April 2024, Undead

Difficulty Foes Notes
Very Difficult Lancer Jack (DRK)

Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3

Difficult Lancer Jack (DRK)

Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2

Normal Lancer Jack (DRK)

Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2

Easy Lancer Jack (DRK)

Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1

Very Easy Lancer Jack (DRK)

Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1

Notes:
Lancer Jack:

  • Susceptible to silence.
  • Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.
  • There is no specific HP threshold for these but a range:
  • The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.
  • Possesses a -50% Damage Taken trait.

Uses the following moves:

  • All of these moves are single target.
  • Each has their native skillchain attributes, are able to skillchain with each other.

Casts the following spells:


Spooky Monsters:

  • All Spooky monsters are susceptible to Element: Light light based sleeps, but not Element: Dark dark based ones.

Spooky Skeleton:

  • Hell Slash: 1-hit Physical Damage damage.

Spooky Hound:

  • Dirty Claw: 1-hit Physical Damage damage.

Spooky Ghost:

  • Terror Touch: 1-hit Physical Damage damage and attack down.
  • Dark Sphere: Magical Damage Element: Dark damage and blind.

Setups and Strategies:





Key Item Locations:


We have tossed old battlefield information to the Ambuscade Archive page.

Rewards

See Ambuscade Rewards for specific item and equipment rewards.

Hallmarks

Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.

  • Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
  • The types of items available vary with the content of that month’s Ambuscade.
  • Your total number of hallmarks will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[3]

Gallantry

Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.

  • Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[4]

JSE Augmentation

Job-specific equipment obtained with hallmarks can be augmented by trading them along with certain items to Gorpa-Masorpa.

  • See the AmbuscadeCapesD.gif JSE capes page for augment information for the Job Specific Capes.

To augment a cape:

  • Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, or an Abdhaljs Dye.
  • Select the desired attribute, confirm your choice, and then repeat, repeat, repeat and then write SE an angry letter that it takes so long.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needle icon.png Abdhaljs Needles to change the augment, the current potency is maintained.
  • Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the following are all required per cape:
Abdhaljs Thread icon.png Abdhaljs Thread x20, Abdhaljs Dust icon.png Abdhaljs Dust x20, Abdhaljs Sap icon.png Abdhaljs Sap x10, Abdhaljs Dye icon.png Abdhaljs Dye x10, Abdhaljs Resin icon.png Abdhaljs Resin x5

Armor Upgrade

To upgrade Salvage Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Metal icon.png Abdhaljs Metals to Gorpa-Masorpa:

Base Armor Trade.pngTrade WithTrade.png Armor Piece +1 Trade.pngTrade WithTrade.png Armor Piece +2
Abdhaljs Metal x5.png Abdhaljs Metal x10.png


To upgrade Limbus and Nyzul Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Fiber icon.png Abdhaljs Fibers to Gorpa-Masorpa:

Base Armor Trade.pngTrade WithTrade.png Armor Piece +1 Trade.pngTrade WithTrade.png Armor Piece +2
Abdhaljs Fiber x5.png Abdhaljs Fiber x10.png