Category:Apex Monster

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Apex Party.png

True to their name, Apex monsters are high level and high HP foes which yield a high quantity of Capacity Points. This makes them some of the best targets for players to gain Job Points.

Apex foes are only found in the dungeon zones of the Adoulin region. These same dungeons have nearly no penalty for grouping up to gain Capacity Points in them. Unlike outside, where adding party members (trusts excluded) will noticeably reduce the total points gained per monster.

Players will usually group up and form a "CP party" with friends, linkshell members, or a random "shout group" (PUG).
While it is quite possible to solo Capacity Points on Apex mobs using Trusts; it is suboptimal due to the greatly diminished returns when not in a group. This is due to potential overcrowding as well as slower kill speed, and thus a greater chance at not receiving the bonus from the Capacity Points Chain. It is considered rude by much of the community, especially during months where a Capacity Point Chain Campaign is in effect.
During months where a Capacity Point Chain Campaign is active, forming groups with other players should be prioritized whenever possible.

Before Earning Capacity Points

Capacity Point Bonuses

You can increase the amount of Capacity Points you earn by gaining Capacity Point Bonuses through a variety of methods, such as completing story Missions, participating in Reives, Rings that provide a temporary Capacity Bonuses, or during monthly Adventurer Campaigns. Players wishing to earn Job Points should consider these options to increase their Capacity Point Bonuses before setting out to earn CP, as these will make accumulation much quicker.

Apex Strategies

Several strategies are common while dealing with Apexes. This will depend on not only which jobs are available to the group, but the jobs players wish to CP on.
Points may only be gained for the current job being used and are not shareable like Merit Points are.

Magic Burst

Most commonly occurring in Dho Gates as Crabs provide Aspir fodder, and are of a decent difficulty more often for average shout members. Almost no monsters after these Crabs have an MP pool to utilize.
Typically these setups involve a pair of DDs to create skillchains to burst, a GEO, and a combination of support and nukers.

  • However, a COR or SMN (ideally Shiva for Avatar's Favor) works as well. Ideally you should defeat the mob in a single MB volley. Mages may use a high tier nuke then burst again with a weaker nuke.
  • Keep in mind how SDT tiers change from skillchains and multiple skillchains.

See also: Magic Accuracy Food.

Skillchaining

More common, and often more viable against a large array of targets are skillchain style apex parties. Where multiple skillchains from powerful weapon skills are coordinated between DDs.
Players will want to aim for a level 2 skillchain, into a level 3, and then a level 4.

  • See the Skillchain page for information on skillchaining.
  • A tool like FFXI Calc may be very useful to you for finding skillchains without as much work.
  • Each weapon type page on the wiki or the Weapon Skills page itself has the skillchain elements listed.
  • While using level 2 properties together to create the first level 2 skillchain is convenient. Often times you will be stuck looking at the secondary/level 1 properties of a weaponskill

For example, a party of DRG, THF, PLD, BRD or COR, GEO, WHM against Apex Bats in Dho Gates.

  • BRD or COR buffs and pulls then sleeps while the PLD tanks. You don't even really need a tank *. Defense Food works well too in this role with proper buffs/debuffs.
  • COR is ideal for Allies' Roll, but it shouldn't matter too much really.
  • You could also run this with another job like RDM magic bursting each step or even meleeing, skillchaining, and magic bursting at the end if need be. Don't forget about Inundation.
  • While you can't put a price on the sweetness of capping attack via Geo-Frailty, decent/good DDs with Allies' Roll against Dho or even Woh gates targets (gear, targets, and buffs depending) shouldn't require this to down a mob given Dia II/III and other buffs from jobs like BRD or SMN.

Parties may even form magically based strategies where Geo-Malaise is used for something like Leaden Salute as powerful a Dark SC Icon.png Dark SC closer to multiple physical weapon skills. There could even be a player there to magic burst after the fact if desired or necessary, given the buffs in this example.

Capacity Point Party Notes

Jobs that aren't typically known for their damage dealing (such as PLD) can be better off setting NIN or DNC as a support job with two weapons in order to help open or close Skillchains, depending on the overall strategy set up. Melee jobs should focus primarily on TP accumulation, with options such as Double Attack, Store TP, Haste, and Accuracy.
Mage-type jobs should focus on increasing their Magic Burst Damage, providing the party with beneficial effects, debuffing the mob's defense and resistances, and decreasing down-time.

Certain players will sometimes have unreasonable requirements to get into their CP PTs. Such as requiring an Ultimate Weapon. DO NOT feel discouraged by the ignorance of such players. Party optimization often isn't required for any but the toughest of Apex monsters; and even then, every job is capable of functioning within a CP PT, provided that they are prepared and fill a needed role in the group's strategy (e.g. overbuffed melee group kills, magic bursting, multistep SCing, etc).

If you are a newer player to Capacity Points; consider soloing Moh and Sih Gates to get the feel for it.
Then form small parties with friends or random people and fill empty slots with trusts.
If you want to join a CP PT but are unfamiliar with the party set up, be up front with the party leader and explain what concerns you might have. If you invite someone who is not familiar with CP PTs and may not have the correct set up, explain to them what they should know.

Moh Gates

Moh Gates
Levels 125-127
MohGates4.png
Recommended Entrance
Morimar Basalt Fields
(K-11)
  • Frontier Station Bivouac
Monsters
Monsters Job Spawns Aggro Detects 95% Hit Rate
Apex Eft WAR 17 Eks.gif 1,029
Apex Eruca WAR 10 Check.gif Sound 1,029
Apex Matamata WAR 9 Check.gif Sound 1,029
Apex Raptor WAR 10 Check.gif Sound 1,029
Map
Updated marked map moh gates map 1.jpeg

Updated marked map moh gates map 1.jpeg

← Eruca x5
Eruca ↓x5

← Eft x17

}}

← Raptor x10
← Matamata x9

}} }}

Sih Gates

Sih Gates
Levels 125-127
SihGatesZone.jpg
Recommended Entrance
Foret de Hennetiel
(I/J-6)
  • Frontier Station Bivouac
Monsters
Monsters Job Spawns Aggro Detects 95% Hit Rate
Apex Chapuli WAR 14 Check.gif Sight 1,029
Apex Jagil WAR 10 Eks.gif 1,029
Apex Leech WAR 19 Check.gif Sound 1,029
Apex Mandragora MNK 16 Check.gif Sound 1,049
Map
Updated marked map sih gates map 1.jpeg

Updated marked map sih gates map 1.jpeg

← Mandragora x8
← Leech x6
Chapuli x6
Jagil x10
← Leech x5
Leech x8 ↓
Chapuli x8
Mandragora ↑ x8

Dho Gates

Dho Gates
Levels 128-130
Dho Gates Zone 2.png
Recommended Entrance
Foret de Hennetiel
(E-10)
Monsters
Monsters Job Spawns Aggro Detects 95% Hit Rate
Apex Bats WAR 27 Check.gif Sound 1113
Apex Crab PLD 25 Check.gif Sound 1113
Apex Craklaw WAR 14 Check.gif Sound 1113
Apex Jagil WAR 15 Check.gif Sound 1113
Map
Updated marked map dho gates map 1.jpeg

Updated marked map dho gates map 1.jpeg

← All Mobs x1

Woh Gates

Woh Gates
Levels 131-133
Woh Gates Zone.png
Recommended Entrance
Marjami Ravine
(B-5)
  • Bivouac #4
Monsters
Monsters Job Spawns Aggro Detects 95% Hit Rate
Apex Jagil WAR 29 Eks.gif 1,203
Apex Toad WAR 18 Eks.gif 1,203
Velkk Abyssal DRK 6 Check.gif Sight 1,203
Velkk Junglemancer BLM 6 Check.gif Sight 1,192
Velkk Mindmelter RDM 2 Check.gif Sight 1,192
Velkk Tearlicker WAR 4 Check.gif Sight 1,203
Map
Updated marked map woh gates.jpeg

Updated marked map woh gates.jpeg

G-1

Outer Ra'Kaznar

Outer Ra'Kaznar
Levels 134-136
Outer Ra'Kaznar Zone.jpg
Recommended Entrance
Enigmatic Waypoint
  • Outer Ra'Kaznar
Monsters
Monsters Job Spawns Aggro Detects 95% Hit Rate
Apex Bat WAR 16 Eks.gif 1,294
Apex Twitherym WAR 16 Eks.gif 1,282
Apex Ironclad WAR 4 Check.gif Sight Sound 1,294
Maps
Updated marked map outer ra'kaznar map 2.jpeg

Updated marked map outer ra'kaznar map 1.jpeg

Updated marked map outer ra'kaznar map 2.jpeg

  • Twitheryms at E12 (2nd floor).
  • Bats (single) at D5 (2nd floor).
  • Ironclads: 2 at each of the camps above.
    • Neither the Bats nor Twitherym aggro or link at all.
    • Ironclads aggro from 10' sound/7.5' sight, but the room is huge and they're typically tucked in a corner, so you'll have more than enough space to avoid them.

Ra'Kaznar Inner Court

Ra'Kaznar Inner Court
Levels 137-139
Ra'Kaznar Inner Court Zone.jpg
Recommended Entrance
Ra'Kaznar Inner Court
Monsters
Monsters Job Spawns Aggro Detects 95% Hit Rate
Apex Bats WAR 6 Check.gif Sound 1,384
Apex Bhoot BLM 18 Check.gif Sound HP 1,384
Apex Cyhiraeth BLM 13 Check.gif Sound HP 1,359
Apex Draugar BLM
DRK
THF
18 Check.gif Sound HP 1,359
1,384
1,524
Apex Poxhound WAR 10 Check.gif Sound HP 1,384
Apex Umbril WAR 22 Check.gif Sight Magic 1,384
Apex Vodoriga WAR 12 Check.gif Sight 1,384 (Ground)
1,454 (Flying)
Disheveled Naraka WAR 2 Check.gif Sound HP 1,384
Enigmatic Vampyr WAR 1 Check.gif Sight Sound HP 1,384
Inimical Corse BLM 2 Check.gif Sound HP 1,384
Powercrazed Dvergr BLM 2 Check.gif Sight Magic Verification Needed 1,359
Maps
Updated marked map ra'kaznar inner court map 1.jpeg

Updated marked map ra'kaznar inner court map 1.jpeg

Updated marked map ra'kaznar inner court map 2.jpeg


References