Category:Dark Magic: Difference between revisions

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Revision as of 20:02, 18 April 2012

This category will link to all Dark Magic subsections or pages. If you feel that an article/category belongs on this page, please add the following tag at the end of the page you are editing:

[[Category:Dark Magic|{{PAGENAME}}]]




Overview

Dark Magic is a general category which includes spells that fall into three main subcategories:

Additionally, there are several other Dark Magic spells with varying effects.

Dark Magic skill determines the accuracy, potency, and spell interruption rate of Dark Magic spells.

Dark Magic Skill caps by job

Job Grade Level 49 Level 99
BLM A 150 417
DRK A 150 417
RDM E 124 300
SCH D/B+ 133/144* 334/404*

*B+ skill rating for SCH is with Dark Arts active.

Healing Magic spells

The elemental attribute of all Dark Magic spells is Darkness Dark-BLM-Icon.gif, with the exception of Stun which is Lightning Lightning-BLM-Icon.gif.

Spell BLM DRK RDM SCH
Absorb-ACC -- 61 -- --
Absorb-AGI -- 37 -- --
Absorb-Attri -- 91 -- --
Absorb-CHR -- 33 -- --
Absorb-DEX -- 41 -- --
Absorb-INT -- 39 -- --
Absorb-MND -- 31 -- --
Absorb-STR -- 43 -- --
Absorb-TP -- 45 -- --
Absorb-VIT -- 35 -- --
Aspir 25 20 -- 36
Aspir II 78 83 -- 97
Bio 10 15 10 --
Bio II 35 40 36 --
Bio III -- -- 75 (Merit) --
Drain 12 10 -- 21
Drain II -- 62 -- --
Dread Spikes -- 71 -- --
Endark -- 85 -- --
Kaustra -- -- -- 5 Two-Hour ability
Stun 45 37 -- --
Tractor 25 32 -- --

Skill bonuses on gear

Item Skill Level Slot Jobs
Wizard's Tonban +15 56 Legs BLM
Wizard's Tonban +1 +15 74 Legs BLM
Diabolos's Ring +15 65 Rings All jobs
Sorcerer's Gloves +1 +12 75 Hands BLM
Blood Finger Gauntlets +11 73 Hands BLU/COR/DRK/DRG/PLD/RDM/RNG
Crimson Finger Gauntlets +10 73 Hands BLU/COR/DRK/DRG/PLD/RDM/RNG
Sorcerer's Gloves +10 72 Hands BLM
Dark Torque +7 65 Neck All jobs
Abyss Flanchard +1 +7 75 Legs DRK
Abyss Gauntlets +1 +7 75 Hands DRK
Demon's Axe +6 62 Weapons DRK/WAR
Inferno Sabots +1 +5 41 Feet BLM/BRD/BLU/COR/DRK/MNK/PUP/RDM/RNG/SMN/THF/WHM
Demon's Harness +5 70 Body DRK
Chaos Burgeonet +5 60 Head DRK
Abyssal Earring +5 72 Earrings All jobs
Charging Shield +5 63 Shields DRK/PLD
Demon's Harness +1 +5 70 Body DRK
Abyss Gauntlets +5 72 Hands DRK
Abyss Flanchard +5 73 Legs DRK
Killer Mantle +5 30 Back All jobs
Genie Huaraches +5 73 Feet BLM
Merciful Cape +5 73 Back All jobs
Nashira Manteel +5 75 Body BLM/BLU/RDM/SMN/WHM
Chaos Burgeonet +1 +5 74 Head DRK
Blackjack +5 69 Weapons BLM/BST/DRK/WAR
Igqira Huaraches +4 73 Feet BLM
Inferno Sabots +3 41 Feet BLM/BRD/BLU/COR/DRK/MNK/PUP/RDM/RNG/SMN/THF/WHM
Dusky Staff +3 40 Weapons BLM
Glamor Jupon +3 50 Body RDM
Dark Earring +3 35 Earrings All jobs

Miscellaneous gear that affects Dark Magic

Item Effect Level Slot Jobs
Dark Staff Increases potency by 10% 51 Weapons All jobs
Pluto's Staff Increases potency by 15% 51 Weapons All jobs
Light Staff Decreases potency by 10% 51 Weapons All jobs
Apollo's Staff Decreases potency by 15% 51 Weapons All jobs
Anrin Obi Gain full benefit of Darksday/dark weather bonuses 71 Waist All jobs
  • Note: Only the accuracy of Drain, Drain II, and Aspir are effected by a staff, potency is not. Only the accuracy and potency of the initial damage from Bio, Bio II and Bio III are effected by a staff.

Subcategories

This category has the following 3 subcategories, out of 3 total.