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Category:Dark Magic: Difference between revisions
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Additionally, there are several other Dark Magic spells with varying effects. As the masters of dark magic, [[Dark Knight]]s have access to nearly all dark magic spells, with subsets of these spells available to [[Black Mage]], [[Scholar]], [[Geomancer]], and [[Red Mage]]. |
Additionally, there are several other Dark Magic spells with varying effects. As the masters of dark magic, [[Dark Knight]]s have access to nearly all dark magic spells, with subsets of these spells available to [[Black Mage]], [[Scholar]], [[Geomancer]], and [[Red Mage]]. |
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''Dark Magic skill'' determines the accuracy, potency, and [[spell interruption rate]] of Dark Magic spells. |
''Dark Magic skill'' determines the accuracy, potency of some but not all, and [[spell interruption rate]] of Dark Magic spells. Dark Magic does nothing for the '''potency''' of [[Absorb]] spells, but does affect accuracy and duration. |
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==Dark Magic Skill caps by job== |
==Dark Magic Skill caps by job== |
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| <span style="display:none">999</span> |
| <span style="display:none">999</span> |
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| 97 |
| 97 |
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|- bgcolor="#FFFFFF" |
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| [[Aspir III]] |
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| 99 ([[Job Points|JP]]) |
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| <span style="display:none">999</span> |
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| 99 ([[Job Points|JP]]) |
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| <span style="display:none">999</span> |
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| <span style="display:none">999</span> |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| [[Bio]] |
| [[Bio]] |
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| <span style="display:none">999</span> |
| <span style="display:none">999</span> |
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| 75 ([[Merit]]) |
| 75 ([[Merit]]) |
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| <span style="display:none">999</span> |
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|- bgcolor="#FFFFFF" |
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| [[Death]] |
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| 99 ([[Job Points|JP]]) |
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| <span style="display:none">999</span> |
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| <span style="display:none">999</span> |
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| <span style="display:none">999</span> |
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| <span style="display:none">999</span> |
| <span style="display:none">999</span> |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| <span style="display:none">999</span> |
| <span style="display:none">999</span> |
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| 62 |
| 62 |
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| <span style="display:none">999</span> |
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| <span style="display:none">999</span> |
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| <span style="display:none">999</span> |
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|- bgcolor="#FFFFFF" |
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| [[Drain III]] |
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| <span style="display:none">999</span> |
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| 99 ([[Job Points|JP]]) |
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| <span style="display:none">999</span> |
| <span style="display:none">999</span> |
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| <span style="display:none">999</span> |
| <span style="display:none">999</span> |
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| <span style="display:none">999</span> |
| <span style="display:none">999</span> |
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| 85 |
| 85 |
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| <span style="display:none">999</span> |
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| <span style="display:none">999</span> |
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| <span style="display:none">999</span> |
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|- bgcolor="#FFFFFF" |
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| [[Endark II]] |
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| <span style="display:none">999</span> |
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| 99 ([[Job Points|JP]]) |
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| <span style="display:none">999</span> |
| <span style="display:none">999</span> |
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| <span style="display:none">999</span> |
| <span style="display:none">999</span> |
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==Equipment Bonuses== |
==Equipment Bonuses== |
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*Dark magic bonuses on equipment fall into one of |
*Dark magic bonuses on equipment fall into one of three categories: |
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** '''Dark magic skill bonuses''': Directly adds to the player's dark magic skill (see table below) |
** '''Dark magic skill bonuses''': Directly adds to the player's dark magic skill (see table below) |
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** '''Dark magic casting time reduction''': Reduces casting time of all spells classified as dark magic by the percentage listed, stacks with other forms of casting time reduction such as [[Dark Arts]] and [[Fast Cast]] |
** '''Dark magic casting time reduction''': Reduces casting time of all spells classified as dark magic by the percentage listed, stacks with other forms of casting time reduction such as [[Dark Arts]] and [[Fast Cast]] |
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*** The [[DRK]] head equipment [[Fallen's Burgeonet]] (9%) and [[Fallen's Burgeonet +1]] (10%) are the only two pieces of gear with this statistic. |
*** The [[DRK]] head equipment [[Fallen's Burgeonet]] (9%) and [[Fallen's Burgeonet +1]] (10%) are the only two pieces of gear with this statistic. |
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*** The [[Elemental Celerity]] job trait reduces casting time of all elemental magic for [[Black Mage]]. |
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**'''Spell-specific bonuses''': Many specific types of dark magic spells ([[:Category:Absorb Spell|Absorb spells]], [[:Category:Drain/Aspir Spell|Drain/Aspir spells]]) are further enhanced by individual pieces of equipment such as [[Vicious Mufflers]] or [[Hirudinea Earring]]. |
**'''Spell-specific bonuses''': Many specific types of dark magic spells ([[:Category:Absorb Spell|Absorb spells]], [[:Category:Drain/Aspir Spell|Drain/Aspir spells]]) are further enhanced by individual pieces of equipment such as [[Vicious Mufflers]] or [[Hirudinea Earring]]. |
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| [[Head]] |
| [[Head]] |
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| [[DRK]] |
| [[DRK]] |
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| 17 |
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|- bgcolor="#FFFFFF" |
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| [[Spaekona's Tonban]] |
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| 99 |
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| [[Legs]] |
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| [[BLM]] |
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| 17 |
| 17 |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| [[Feet]] |
| [[Feet]] |
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| [[BLM]] |
| [[BLM]] |
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| 15 |
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|- bgcolor="#FFFFFF" |
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| [[Ignominy Burgeonet]] |
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| 99 |
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| [[Head]] |
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| [[DRK]] |
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| 15 |
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|- bgcolor="#FFFFFF" |
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| [[Pedagogy Pants +1]] |
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| 99 |
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| [[Legs]] |
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| [[SCH]] |
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| 15 |
| 15 |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| 99 |
| 99 |
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| [[Hands]] |
| [[Hands]] |
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| [[DRK]] |
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| 14 |
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|- bgcolor="#FFFFFF" |
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| [[Fallen's Flanchard +1]] |
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| 99 |
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| [[Legs]] |
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| [[DRK]] |
| [[DRK]] |
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| 14 |
| 14 |
Revision as of 19:19, 28 June 2017
Overview
Dark Magic is a general category of darkness elemental black magic spells which focus on absorbing from an enemy enhance the caster, including Absorb Spells and Drain/Aspir Spells.
Additionally, there are several other Dark Magic spells with varying effects. As the masters of dark magic, Dark Knights have access to nearly all dark magic spells, with subsets of these spells available to Black Mage, Scholar, Geomancer, and Red Mage.
Dark Magic skill determines the accuracy, potency of some but not all, and spell interruption rate of Dark Magic spells. Dark Magic does nothing for the potency of Absorb spells, but does affect accuracy and duration.
Dark Magic Skill caps by job
Job | Grade | Level 49 | Level 99 |
---|---|---|---|
BLM | A | 150 | 417 |
DRK | A | 150 | 417 |
GEO | B- | 144 | 388 |
RDM | E | 124 | 300 |
SCH | D/B+ | 133/144* | 334/404* |
*B+ skill rating for SCH is with Dark Arts active.
Dark Magic spells
The elemental attribute of all Dark Magic spells is Darkness , with the exception of Stun which is Lightning .
Spell | BLM | DRK | GEO | RDM | SCH |
---|---|---|---|---|---|
Absorb-ACC | 61 | ||||
Absorb-AGI | 37 | ||||
Absorb-Attri | 91 | ||||
Absorb-CHR | 33 | ||||
Absorb-DEX | 41 | ||||
Absorb-INT | 39 | ||||
Absorb-MND | 31 | ||||
Absorb-STR | 43 | ||||
Absorb-TP | 45 | ||||
Absorb-VIT | 35 | ||||
Aspir | 25 | 20 | 30 | 36 | |
Aspir II | 83 | 78 | 90 | 97 | |
Aspir III | 99 (JP) | 99 (JP) | |||
Bio | 10 | 15 | 10 | ||
Bio II | 35 | 40 | 36 | ||
Bio III | 75 (Merit) | ||||
Death | 99 (JP) | ||||
Drain | 12 | 10 | 15 | 21 | |
Drain II | 62 | ||||
Drain III | 99 (JP) | ||||
Dread Spikes | 71 | ||||
Endark | 85 | ||||
Endark II | 99 (JP) | ||||
Kaustra | 5 | ||||
Stun | 45 | 37 | |||
Tractor | 25 | 32 |
Equipment Bonuses
- Dark magic bonuses on equipment fall into one of three categories:
- Dark magic skill bonuses: Directly adds to the player's dark magic skill (see table below)
- Dark magic casting time reduction: Reduces casting time of all spells classified as dark magic by the percentage listed, stacks with other forms of casting time reduction such as Dark Arts and Fast Cast
- The DRK head equipment Fallen's Burgeonet (9%) and Fallen's Burgeonet +1 (10%) are the only two pieces of gear with this statistic.
- Spell-specific bonuses: Many specific types of dark magic spells (Absorb spells, Drain/Aspir spells) are further enhanced by individual pieces of equipment such as Vicious Mufflers or Hirudinea Earring.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Dark Magic"
The following 27 pages are in this category, out of 27 total.