Category:Dark Magic

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Overview

Dark Magic is a general category of darkness elemental black magic spells which focus on absorbing from an enemy enhance the caster, including Absorb Spells, Drain Spells, and Aspir Spells.

Additionally, there are several other Dark Magic spells with varying effects. As the masters of dark magic, Dark Knights have access to nearly all dark magic spells, with subsets of these spells available to Black Mage, Scholar, and Red Mage.

Dark Magic skill determines the accuracy, potency, and spell interruption rate of Dark Magic spells.

Dark Magic Skill caps by job

Job Grade Level 49 Level 99
BLM A 150 417
DRK A 150 417
RDM E 124 300
SCH D/B+ 133/144* 334/404*

*B+ skill rating for SCH is with Dark Arts active.

Dark Magic spells

The elemental attribute of all Dark Magic spells is Darkness Dark-BLM-Icon.gif, with the exception of Stun which is Lightning Lightning-BLM-Icon.gif.

Spell BLM DRK RDM SCH
Absorb-ACC 999 61 999 999
Absorb-AGI 999 37 999 999
Absorb-Attri 999 91 999 999
Absorb-CHR 999 33 999 999
Absorb-DEX 999 41 999 999
Absorb-INT 999 39 999 999
Absorb-MND 999 31 999 999
Absorb-STR 999 43 999 999
Absorb-TP 999 45 999 999
Absorb-VIT 999 35 999 999
Aspir 25 20 999 36
Aspir II 83 78 999 97
Bio 10 15 10 999
Bio II 35 40 36 999
Bio III 999 999 75 (Merit) 999
Drain 12 10 999 21
Drain II 999 62 999 999
Dread Spikes 999 71 999 999
Endark 999 85 999 999
Kaustra 999 999 999 5 Two-Hour ability
Stun 45 37 999 999
Tractor 25 32 999 999

Skill bonuses on gear

Item Skill Level Slot Jobs
Wizard's Tonban +15 56 Legs BLM
Wizard's Tonban +1 +15 74 Legs BLM
Diabolos's Ring +15 65 Rings All jobs
Sorcerer's Gloves +1 +12 75 Hands BLM
Blood Finger Gauntlets +11 73 Hands BLU/COR/DRK/DRG/PLD/RDM/RNG
Crimson Finger Gauntlets +10 73 Hands BLU/COR/DRK/DRG/PLD/RDM/RNG
Sorcerer's Gloves +10 72 Hands BLM
Dark Torque +7 65 Neck All jobs
Abyss Flanchard +1 +7 75 Legs DRK
Abyss Gauntlets +1 +7 75 Hands DRK
Demon's Axe +6 62 Weapons DRK/WAR
Inferno Sabots +1 +5 41 Feet BLM/BRD/BLU/COR/DRK/MNK/PUP/RDM/RNG/SMN/THF/WHM
Demon's Harness +5 70 Body DRK
Chaos Burgeonet +5 60 Head DRK
Abyssal Earring +5 72 Earrings All jobs
Charging Shield +5 63 Shields DRK/PLD
Demon's Harness +1 +5 70 Body DRK
Abyss Gauntlets +5 72 Hands DRK
Abyss Flanchard +5 73 Legs DRK
Killer Mantle +5 30 Back All jobs
Genie Huaraches +5 73 Feet BLM
Merciful Cape +5 73 Back All jobs
Nashira Manteel +5 75 Body BLM/BLU/RDM/SMN/WHM
Chaos Burgeonet +1 +5 74 Head DRK
Blackjack +5 69 Weapons BLM/BST/DRK/WAR
Igqira Huaraches +4 73 Feet BLM
Inferno Sabots +3 41 Feet BLM/BRD/BLU/COR/DRK/MNK/PUP/RDM/RNG/SMN/THF/WHM
Dusky Staff +3 40 Weapons BLM
Glamor Jupon +3 50 Body RDM
Dark Earring +3 35 Earrings All jobs

Miscellaneous gear that affects Dark Magic

Item Effect Level Slot Jobs
Dark Staff Increases potency by 10% 51 Weapons All jobs
Pluto's Staff Increases potency by 15% 51 Weapons All jobs
Light Staff Decreases potency by 10% 51 Weapons All jobs
Apollo's Staff Decreases potency by 15% 51 Weapons All jobs
Anrin Obi Gain full benefit of Darksday/dark weather bonuses 71 Waist All jobs
  • Note: Only the accuracy of Drain, Drain II, and Aspir are effected by a staff, potency is not. Only the accuracy and potency of the initial damage from Bio, Bio II and Bio III are effected by a staff.

Subcategories

This category has the following 3 subcategories, out of 3 total.