Category:Elemental Debuff: Difference between revisions

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[[Category:Elemental Magic]]
[[Category:Elemental Magic]]
[[Category:Spells]]
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 01:11, 5 March 2012

  • Black Mage has access to six elemental magic spells frequently referred to as elemental debuffs, one associated with each element except light and dark.
  • Elemental Debuffs have two effects: they reduce one enemy attribute, corresponding to the element weak to the debuff, and they yield a Damage Over Time effect at 3 second ticks.
    • Element: Thunder Level 16: Shock - Reduces target MND
    • Element: Earth Level 18: Rasp - Reduces target DEX
    • Element: Wind Level 20: Choke - Reduces target VIT
    • Element: Ice Level 22: Frost - Reduces target AGI
    • Element: Fire Level 24: Burn - Reduces target INT
    • Element: Water Level 27: Drown - Reduces target STR
  • The stat reduction and DoT correspond directly to the caster's INT (see the table below).
  • Non-opposing elemental debuffs can be stacked, so up to three elemental debuffs can be active at once on a particular enemy (others will have no effect or overwrite currently effective elemental debuffs).

Elemental Debuff Stats

Elemental Debuff Damage/Stat Reduction
INT Damage Over Time Stat Reduction
1-39 1 HP/tick -5
40-69 2 HP/tick -7
70-99 3 HP/tick -9
100-149 4 HP/tick -11
150+ 5 HP/tick -13

Pages in category "Elemental Debuff"

The following 6 pages are in this category, out of 6 total.