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Category:Elemental Debuff: Difference between revisions
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[[Black Mage]] has access to six [[Elemental Magic|elemental magic]] spells frequently referred to as elemental debuffs, one associated with each element except light and dark. |
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* Elemental Debuffs have two effects: they reduce one enemy attribute, corresponding to the element weak to the debuff, and they yield a [[Damage Over Time]] effect at 3 second [[tick]]s. |
* Elemental Debuffs have two effects: they reduce one enemy attribute, corresponding to the element weak to the debuff, and they yield a [[Damage Over Time]] effect at 3 second [[tick]]s. |
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** {{lightning}} Level 16: [[Shock]] - Reduces target MND |
** {{lightning}} Level 16: [[Shock]] - Reduces target MND |
Revision as of 13:31, 26 July 2012
Black Mage has access to six elemental magic spells frequently referred to as elemental debuffs, one associated with each element except light and dark.
- Elemental Debuffs have two effects: they reduce one enemy attribute, corresponding to the element weak to the debuff, and they yield a Damage Over Time effect at 3 second ticks.
- The stat reduction and DoT correspond directly to the caster's INT (see the table below).
- Non-opposing elemental debuffs can be stacked, so up to three elemental debuffs can be active at once on a particular enemy (others will have no effect or overwrite currently effective elemental debuffs).
Elemental Debuff Stats
Elemental Debuff Damage/Stat Reduction | ||||
---|---|---|---|---|
INT | Damage Over Time | Stat Reduction | ||
1-39 | 1 HP/tick | -5 | ||
40-69 | 2 HP/tick | -7 | ||
70-99 | 3 HP/tick | -9 | ||
100-149 | 4 HP/tick | -11 | ||
150+ | 5 HP/tick | -13 |