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Elemental Debuffs is a category of [[Black Mage]] specific [[Elemental Magic]] spells that deal no base damage in exchange for reducing the target's [[Base Stat]], corresponding to the element weak to the debuff, and a small [[Damage Over Time]] effect at 3 second [[tick]]s for a base of 90 seconds which can be extended by [[Merit_Points#Black_Mage|Merit Point]]. The stat reduction and DoT correspond directly to the caster's INT, and '''''is independent of the target's INT'''''.
[[File:Rasp_GUI.png]] [[Black Mage]] has access to six [[Elemental Magic|elemental magic]] spells frequently referred to as elemental debuffs, one associated with each element except light and dark.


{| width=800px style="border: 1px solid #6ea9e5;"
* Elemental Debuffs have two effects: they reduce one enemy attribute, corresponding to the element weak to the debuff, and they yield a [[Damage Over Time]] effect at 3 second [[tick]]s.
** {{lightning}} Level 16: [[Shock]] - Reduces target MND
** {{earth}} Level 18: [[Rasp]] - Reduces target DEX
** {{wind}} Level 20: [[Choke]] - Reduces target VIT
** {{ice}} Level 22: [[Frost]] - Reduces target AGI
** {{fire}} Level 24: [[Burn]] - Reduces target INT
** {{water}} Level 27: [[Drown]] - Reduces target STR
* The stat reduction and DoT correspond directly to the caster's INT (see the table below).
* Non-opposing elemental debuffs can be stacked, so up to three elemental debuffs can be active at once on a particular enemy (others will have no effect or overwrite currently effective elemental debuffs, depending on elemental ascendancy).
** [[Rasp]], [[Drown]], and [[Frost]] can be applied simultaneously.
** [[Shock]], [[Burn]], and [[Choke]] can be applied simultaneously.

==Elemental Debuff Stats==

{| border="1" cellpadding="0" cellspacing="0" width="50%" align="center"
!BGCOLOR="#cee0f2" colspan="5" align="center"|Elemental Debuff Damage/Stat Reduction
|-
|-
|
!BGCOLOR="#cee0f2" width="25%" align="center" colspan="1" valign="top"| [[INT]]
{| class="C-Highlight-WikiBlue" border="0" cellpadding="1" cellspacing="2" width="100%" style="text-align: center;"
!BGCOLOR="#cee0f2" width="30%" align="center" colspan="1" valign="top"| [[DoT|Damage Over Time]]
|- bgcolor="#ADBDCC"
!BGCOLOR="#cee0f2" width="45%" align="center" colspan="1" valign="top"| Stat Reduction
! rowspan="2" width=19% | Spell
! rowspan="2" width=8% | Level
! rowspan="2" width=13% | Stat Reduced
! colspan="5" width=60% | -Stat and DoT by Caster's [[INT]] Ranges
|- bgcolor="#ADBDCC"
! 1~39
! 40~69
! 70~99
! 100~149
! >150
|-
| BGCOLOR="#b489eb" | [[File:Shock_GUI.png]] '''[[Shock]]'''
| 16
| [[MND]]
| -5<br />1 HP/tick
| -7<br />2 HP/tick
| -9<br />3 HP/tick
| -11<br />4 HP/tick
| -13<br />5 HP/tick
|- BGCOLOR=#EAF0FF
| BGCOLOR="#d5c270" | [[File:Rasp_GUI.png]] '''[[Rasp]]'''
| 18
| [[DEX]]
| -5<br />1 HP/tick
| -7<br />2 HP/tick
| -9<br />3 HP/tick
| -11<br />4 HP/tick
| -13<br />5 HP/tick
|-
|-
| BGCOLOR="#66b096" | [[File:Choke_GUI.png]] '''[[Choke]]'''
| BGCOLOR="#ffffff" width="25%" align="center" colspan="1" valign="top" | 1-39
| 20
| BGCOLOR="#ffffff" width="30%" align="center" colspan="1" valign="top" | 1 HP/tick
| [[VIT]]
| BGCOLOR="#ffffff" width="45%" align="center" colspan="1" valign="top" | -5
| -5<br />1 HP/tick
| -7<br />2 HP/tick
| -9<br />3 HP/tick
| -11<br />4 HP/tick
| -13<br />5 HP/tick
|- BGCOLOR=#EAF0FF
| BGCOLOR="#9288f3" width=15% | [[File:Frost_GUI.png]] '''[[Frost]]'''
| 22
| [[AGI]]
| -5<br />1 HP/tick
| -7<br />2 HP/tick
| -9<br />3 HP/tick
| -11<br />4 HP/tick
| -13<br />5 HP/tick
|-
|-
| BGCOLOR="#a63412" | [[File:Burn_GUI.png]] '''[[Burn]]'''
| BGCOLOR="#ffffff" width="25%" align="center" colspan="1" valign="top" | 40-69
| 24
| BGCOLOR="#ffffff" width="30%" align="center" colspan="1" valign="top" | 2 HP/tick
| [[INT]]
| BGCOLOR="#ffffff" width="45%" align="center" colspan="1" valign="top" | -7
| -5<br />1 HP/tick
| -7<br />2 HP/tick
| -9<br />3 HP/tick
| -11<br />4 HP/tick
| -13<br />5 HP/tick
|- BGCOLOR=#EAF0FF
| BGCOLOR="#7cb7c1" | [[File:Drown_GUI.png]] '''[[Drown]]'''
| 27
| [[STR]]
| -5<br />1 HP/tick
| -7<br />2 HP/tick
| -9<br />3 HP/tick
| -11<br />4 HP/tick
| -13<br />5 HP/tick
|}
|}
* Non-opposing elemental debuffs can be stacked, allowing up to three elemental debuffs to be active at one time on a particular enemy (others will have no effect or overwrite currently affecting elemental debuffs, depending on elemental ascendancy).
** [[Rasp]] (-DEX), [[Drown]] (-STR), and [[Frost]] (-AGI) can be applied simultaneously.
** [[Shock]] (-MND), [[Burn]] (-INT), and [[Choke]] (-VIT) can be applied simultaneously.
* With >150 total INT and 5/5 duration and 5/5 potency merits: Elemental Debuffs will reduce a [[Base Stat]] by -23, and deal 10 HP/tick over the course of 150 seconds for a total of 500 damage.
**With the above and the [[Archmage's Sabots +3]] equipped: Elemental Debuffs will reduce a [[Base Stat]] by -53, and deal 25 HP/tick over the course of 150 seconds for a total of 1250 damage.
***With the above, the [[Archmage's Sabots +3]], ''and'' the [[Archmage's Tonban +3]] equipped: Elemental Debuffs will reduce a [[Base Stat]] by -63, and deal 30 HP/tick over the course of 180 seconds for a total of 1800 damage.

==[[Merit_Points#Black_Mage|Merit Point]] Augments==
{|
|valign="top"|
===Duration Bonus===
{{Job Trait
|desc=Increase Elemental Magic debuff duration.
|type=Merit
|job=Black Mage
|level=
|value=
|mtier=2
|ranks=5
|effect=Increase Elemental Magic debuff duration by 12 seconds per merit level.
|notes=
|Insert Equipment Ability Modified Template=
{{Equipment Ability Modified
|equip=Sorcerer's Tonban +2
|modifier=+6 seconds per merit level; for a maximum of +30 seconds.
}}
{{Equipment Ability Modified
|equip=Archmage's Tonban
|modifier=+6 seconds per merit level; for a maximum of +30 seconds.
}}
{{Equipment Ability Modified
|equip=Archmage's Tonban +1
|modifier=+6 seconds per merit level; for a maximum of +30 seconds.
}}
{{Equipment Ability Modified
|equip=Archmage's Tonban +2
|modifier=+6 seconds per merit level; for a maximum of +30 seconds.
}}
{{Equipment Ability Modified
|equip=Archmage's Tonban +3
|modifier=+6 seconds per merit level; for a maximum of +30 seconds.
}}
}}
|valign="top"|
===Potency Bonus===
{{Job Trait
|desc=Increase Elemental Magic debuff potency and damage over time.
|type=Merit
|job=Black Mage
|level=
|value=
|mtier=2
|ranks=5
|effect=Increase Elemental Magic debuff potency by 2 and damage over time by 1 per merit level.
|notes=
|Insert Equipment Ability Modified Template=
{{Equipment Ability Modified
|equip=Sorcerer's Tonban +2
|modifier=-2 [[Base Stat]] and damage over time +1 per merit level; for a maximum of -10 [[Base Stat]] and damage over time +5.
}}
{{Equipment Ability Modified
|equip=Archmage's Tonban
|modifier=-2 [[Base Stat]] and damage over time +1 per merit level; for a maximum of -10 [[Base Stat]] and damage over time +5.
}}
{{Equipment Ability Modified
|equip=Archmage's Tonban +1
|modifier=-2 [[Base Stat]] and damage over time +1 per merit level; for a maximum of -10 [[Base Stat]] and damage over time +5.
}}
{{Equipment Ability Modified
|equip=Archmage's Tonban +2
|modifier=-2 [[Base Stat]] and damage over time +1 per merit level; for a maximum of -10 [[Base Stat]] and damage over time +5.
}}
{{Equipment Ability Modified
|equip=Archmage's Tonban +3
|modifier=-2 [[Base Stat]] and damage over time +1 per merit level; for a maximum of -10 [[Base Stat]] and damage over time +5.
}}
}}
|}

==Equipment==
"Elemental magic status ailment effects +n" increases the [[Base Stat]] reduction by "n" and increasing the damage over time by "n {{math|divide}} 2" HP/tick.
{| width=500px style="border: 1px solid #6ea9e5;"
|-
|-
|
| BGCOLOR="#ffffff" width="25%" align="center" colspan="1" valign="top" | 70-99
{| border="0" cellpadding="1" cellspacing="2" width="100%" style="text-align: center;"
| BGCOLOR="#ffffff" width="30%" align="center" colspan="1" valign="top" | 3 HP/tick
|- bgcolor="#ADBDCC"
| BGCOLOR="#ffffff" width="45%" align="center" colspan="1" valign="top" | -9
! colspan="3" | Modified by equipment
|-
|- bgcolor="#ADBDCC"
| BGCOLOR="#ffffff" width="25%" align="center" colspan="1" valign="top" | 100-149
! width=40% | Equipment
| BGCOLOR="#ffffff" width="30%" align="center" colspan="1" valign="top" | 4 HP/tick
! width=60% | Enhancement
| BGCOLOR="#ffffff" width="45%" align="center" colspan="1" valign="top" | -11
|-
| BGCOLOR="#ffffff" width="25%" align="center" colspan="1" valign="top" | 150+
| BGCOLOR="#ffffff" width="30%" align="center" colspan="1" valign="top" | 5 HP/tick
| BGCOLOR="#ffffff" width="45%" align="center" colspan="1" valign="top" | -13
|-
|-
! BGCOLOR="#CEE0F2" | [[Archmage's Sabots +2]]
| -20 Stat; -10 HP/tick
|- BGCOLOR=#EAF0FF
! BGCOLOR="#CEE0F2" | [[Archmage's Sabots +3]]
| -30 Stat; -15 HP/tick
|}

|}
|}


[[Category:Elemental Magic]]
[[Category:Elemental Magic]]

[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

==References==
*[https://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/20/#3436192 Relic Pants Augment test (Nyarlko, FFXIAH)]

Revision as of 22:13, 18 June 2019

Elemental Debuffs is a category of Black Mage specific Elemental Magic spells that deal no base damage in exchange for reducing the target's Base Stat, corresponding to the element weak to the debuff, and a small Damage Over Time effect at 3 second ticks for a base of 90 seconds which can be extended by Merit Point. The stat reduction and DoT correspond directly to the caster's INT, and is independent of the target's INT.

Spell Level Stat Reduced -Stat and DoT by Caster's INT Ranges
1~39 40~69 70~99 100~149 >150
Shock GUI.png Shock 16 MND -5
1 HP/tick
-7
2 HP/tick
-9
3 HP/tick
-11
4 HP/tick
-13
5 HP/tick
Rasp GUI.png Rasp 18 DEX -5
1 HP/tick
-7
2 HP/tick
-9
3 HP/tick
-11
4 HP/tick
-13
5 HP/tick
Choke GUI.png Choke 20 VIT -5
1 HP/tick
-7
2 HP/tick
-9
3 HP/tick
-11
4 HP/tick
-13
5 HP/tick
Frost GUI.png Frost 22 AGI -5
1 HP/tick
-7
2 HP/tick
-9
3 HP/tick
-11
4 HP/tick
-13
5 HP/tick
Burn GUI.png Burn 24 INT -5
1 HP/tick
-7
2 HP/tick
-9
3 HP/tick
-11
4 HP/tick
-13
5 HP/tick
Drown GUI.png Drown 27 STR -5
1 HP/tick
-7
2 HP/tick
-9
3 HP/tick
-11
4 HP/tick
-13
5 HP/tick
  • Non-opposing elemental debuffs can be stacked, allowing up to three elemental debuffs to be active at one time on a particular enemy (others will have no effect or overwrite currently affecting elemental debuffs, depending on elemental ascendancy).
    • Rasp (-DEX), Drown (-STR), and Frost (-AGI) can be applied simultaneously.
    • Shock (-MND), Burn (-INT), and Choke (-VIT) can be applied simultaneously.
  • With >150 total INT and 5/5 duration and 5/5 potency merits: Elemental Debuffs will reduce a Base Stat by -23, and deal 10 HP/tick over the course of 150 seconds for a total of 500 damage.
    • With the above and the Archmage's Sabots +3 equipped: Elemental Debuffs will reduce a Base Stat by -53, and deal 25 HP/tick over the course of 150 seconds for a total of 1250 damage.

Merit Point Augments

Duration Bonus

Job Trait Information
Description Increase Elemental Magic debuff duration.
Type Merit
Job Black Mage
Merit Points
Group 2 Ranks Available 5
Effect of each Rank Increase Elemental Magic debuff duration by 12 seconds per merit level.


Equipment Modifying Ability...
Equipment Piece Modifier
Sorcerer's Tonban +2 +6 seconds per merit level; for a maximum of +30 seconds.
Archmage's Tonban +6 seconds per merit level; for a maximum of +30 seconds.
Archmage's Tonban +1 +6 seconds per merit level; for a maximum of +30 seconds.
Archmage's Tonban +2 +6 seconds per merit level; for a maximum of +30 seconds.
Archmage's Tonban +3 +6 seconds per merit level; for a maximum of +30 seconds.

Potency Bonus

Job Trait Information
Description Increase Elemental Magic debuff potency and damage over time.
Type Merit
Job Black Mage
Merit Points
Group 2 Ranks Available 5
Effect of each Rank Increase Elemental Magic debuff potency by 2 and damage over time by 1 per merit level.


Equipment Modifying Ability...
Equipment Piece Modifier
Sorcerer's Tonban +2 -2 Base Stat and damage over time +1 per merit level; for a maximum of -10 Base Stat and damage over time +5.
Archmage's Tonban -2 Base Stat and damage over time +1 per merit level; for a maximum of -10 Base Stat and damage over time +5.
Archmage's Tonban +1 -2 Base Stat and damage over time +1 per merit level; for a maximum of -10 Base Stat and damage over time +5.
Archmage's Tonban +2 -2 Base Stat and damage over time +1 per merit level; for a maximum of -10 Base Stat and damage over time +5.
Archmage's Tonban +3 -2 Base Stat and damage over time +1 per merit level; for a maximum of -10 Base Stat and damage over time +5.

Equipment

"Elemental magic status ailment effects +n" increases the Base Stat reduction by "n" and increasing the damage over time by "n ÷ 2" HP/tick.

Modified by equipment
Equipment Enhancement
Archmage's Sabots +2 -20 Stat; -10 HP/tick
Archmage's Sabots +3 -30 Stat; -15 HP/tick

References

Pages in category "Elemental Debuff"

The following 6 pages are in this category, out of 6 total.