A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Category:Elemental Debuff: Difference between revisions
From FFXI Wiki
FaeQueenCory (talk | contribs) mNo edit summary |
FaeQueenCory (talk | contribs) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 77: | Line 77: | ||
* With >150 total INT and 5/5 duration and 5/5 potency merits: Elemental Debuffs will reduce a [[Base Stat]] by -23, and deal 10 HP/tick over the course of 150 seconds for a total of 500 damage. |
* With >150 total INT and 5/5 duration and 5/5 potency merits: Elemental Debuffs will reduce a [[Base Stat]] by -23, and deal 10 HP/tick over the course of 150 seconds for a total of 500 damage. |
||
**With the above and the [[Archmage's Sabots +3]] equipped: Elemental Debuffs will reduce a [[Base Stat]] by -53, and deal 25 HP/tick over the course of 150 seconds for a total of 1250 damage. |
**With the above and the [[Archmage's Sabots +3]] equipped: Elemental Debuffs will reduce a [[Base Stat]] by -53, and deal 25 HP/tick over the course of 150 seconds for a total of 1250 damage. |
||
***With the above, the [[Archmage's Sabots +3]], ''and'' the [[Archmage's Tonban +3]] equipped: Elemental Debuffs will reduce a [[Base Stat]] by -63, and deal 30 HP/tick over the course of 180 seconds for a total of 1800 damage. |
|||
==[[Merit_Points#Black_Mage|Merit Point]] Augments== |
==[[Merit_Points#Black_Mage|Merit Point]] Augments== |
||
Line 92: | Line 93: | ||
|effect=Increase Elemental Magic debuff duration by 12 seconds per merit level. |
|effect=Increase Elemental Magic debuff duration by 12 seconds per merit level. |
||
|notes= |
|notes= |
||
|Insert Equipment Ability Modified Template= |
|||
{{Equipment Ability Modified |
|||
|equip=Sorcerer's Tonban +2 |
|||
|modifier=+6 seconds per merit level; for a maximum of +30 seconds. |
|||
⚫ | |||
{{Equipment Ability Modified |
|||
|equip=Archmage's Tonban |
|||
|modifier=+6 seconds per merit level; for a maximum of +30 seconds. |
|||
⚫ | |||
{{Equipment Ability Modified |
|||
|equip=Archmage's Tonban +1 |
|||
|modifier=+6 seconds per merit level; for a maximum of +30 seconds. |
|||
}} |
|||
{{Equipment Ability Modified |
|||
|equip=Archmage's Tonban +2 |
|||
|modifier=+6 seconds per merit level; for a maximum of +30 seconds. |
|||
}} |
|||
{{Equipment Ability Modified |
|||
|equip=Archmage's Tonban +3 |
|||
|modifier=+6 seconds per merit level; for a maximum of +30 seconds. |
|||
}} |
|||
}} |
}} |
||
|valign="top"| |
|valign="top"| |
||
Line 106: | Line 128: | ||
|notes= |
|notes= |
||
|Insert Equipment Ability Modified Template= |
|Insert Equipment Ability Modified Template= |
||
⚫ | |||
⚫ | |||
|colspan="2" valign="top"| |
|||
{| style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #3c6a95;" width="600px" cellpadding="3" align="center" |
|||
{{!}} style="border-width: 1px border-color: #3c6a95; background-color: #a6dbfd;" align="center" colspan="2" {{!}} '''Equipment Modifying Ability...''' |
|||
{{!}}- valign="top" |
|||
{{!}} style="border-style: solid; border-width: 1px; border-color: #3c6a95; background-color: #d8effe;" align="center" width="35%" {{!}} '''Equipment Piece''' |
|||
{{!}} style="border-style: solid; border-width: 1px; border-color: #3c6a95; background-color: #d8effe;" align="center" width="65%" {{!}} '''Modifier''' |
|||
{{!}}- |
|||
{{Equipment Ability Modified |
{{Equipment Ability Modified |
||
|equip=Sorcerer's Tonban +2 |
|equip=Sorcerer's Tonban +2 |
||
|modifier=+ |
|modifier=-2 [[Base Stat]] and damage over time +1 per merit level; for a maximum of -10 [[Base Stat]] and damage over time +5. |
||
}} |
}} |
||
{{Equipment Ability Modified |
{{Equipment Ability Modified |
||
|equip=Archmage's Tonban |
|equip=Archmage's Tonban |
||
|modifier=+ |
|modifier=-2 [[Base Stat]] and damage over time +1 per merit level; for a maximum of -10 [[Base Stat]] and damage over time +5. |
||
}} |
}} |
||
{{Equipment Ability Modified |
{{Equipment Ability Modified |
||
|equip=Archmage's Tonban +1 |
|equip=Archmage's Tonban +1 |
||
|modifier=+ |
|modifier=-2 [[Base Stat]] and damage over time +1 per merit level; for a maximum of -10 [[Base Stat]] and damage over time +5. |
||
}} |
}} |
||
{{Equipment Ability Modified |
{{Equipment Ability Modified |
||
|equip=Archmage's Tonban +2 |
|equip=Archmage's Tonban +2 |
||
|modifier=+ |
|modifier=-2 [[Base Stat]] and damage over time +1 per merit level; for a maximum of -10 [[Base Stat]] and damage over time +5. |
||
}} |
}} |
||
{{Equipment Ability Modified |
{{Equipment Ability Modified |
||
|equip=Archmage's Tonban +3 |
|equip=Archmage's Tonban +3 |
||
|modifier=+ |
|modifier=-2 [[Base Stat]] and damage over time +1 per merit level; for a maximum of -10 [[Base Stat]] and damage over time +5. |
||
}} |
|||
}} |
}} |
||
|} |
|} |
||
⚫ | |||
==Equipment== |
==Equipment== |
||
"Elemental magic status ailment effects +n" increases the [[Base Stat]] reduction by "n" and increasing the damage over time by "n {{math|divide}} 2" HP/tick. |
"Elemental magic status ailment effects +n" increases the [[Base Stat]] reduction by "n" and increasing the damage over time by "n {{math|divide}} 2" HP/tick. |
||
Line 155: | Line 169: | ||
| -30 Stat; -15 HP/tick |
| -30 Stat; -15 HP/tick |
||
|} |
|} |
||
⚫ | |||
[[Category:Elemental Magic]] |
[[Category:Elemental Magic]] |
||
[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
||
==References== |
|||
*[https://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/20/#3436192 Relic Pants Augment test (Nyarlko, FFXIAH)] |
Revision as of 22:13, 18 June 2019
Elemental Debuffs is a category of Black Mage specific Elemental Magic spells that deal no base damage in exchange for reducing the target's Base Stat, corresponding to the element weak to the debuff, and a small Damage Over Time effect at 3 second ticks for a base of 90 seconds which can be extended by Merit Point. The stat reduction and DoT correspond directly to the caster's INT, and is independent of the target's INT.
|
- Non-opposing elemental debuffs can be stacked, allowing up to three elemental debuffs to be active at one time on a particular enemy (others will have no effect or overwrite currently affecting elemental debuffs, depending on elemental ascendancy).
- With >150 total INT and 5/5 duration and 5/5 potency merits: Elemental Debuffs will reduce a Base Stat by -23, and deal 10 HP/tick over the course of 150 seconds for a total of 500 damage.
- With the above and the Archmage's Sabots +3 equipped: Elemental Debuffs will reduce a Base Stat by -53, and deal 25 HP/tick over the course of 150 seconds for a total of 1250 damage.
- With the above, the Archmage's Sabots +3, and the Archmage's Tonban +3 equipped: Elemental Debuffs will reduce a Base Stat by -63, and deal 30 HP/tick over the course of 180 seconds for a total of 1800 damage.
- With the above and the Archmage's Sabots +3 equipped: Elemental Debuffs will reduce a Base Stat by -53, and deal 25 HP/tick over the course of 150 seconds for a total of 1250 damage.
Merit Point Augments
Duration Bonus
|
Potency Bonus
|
Equipment
"Elemental magic status ailment effects +n" increases the Base Stat reduction by "n" and increasing the damage over time by "n ÷ 2" HP/tick.
|