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Category:Elemental Debuff: Difference between revisions
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
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==References== |
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*[https://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/20/#3436192 Relic Pants Augment test by Nyarlko, FFXIAH] |
Revision as of 22:04, 18 June 2019
Elemental Debuffs is a category of Black Mage specific Elemental Magic spells that deal no base damage in exchange for reducing the target's Base Stat, corresponding to the element weak to the debuff, and a small Damage Over Time effect at 3 second ticks for a base of 90 seconds which can be extended by Merit Point. The stat reduction and DoT correspond directly to the caster's INT, and is independent of the target's INT.
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- Non-opposing elemental debuffs can be stacked, allowing up to three elemental debuffs to be active at one time on a particular enemy (others will have no effect or overwrite currently affecting elemental debuffs, depending on elemental ascendancy).
- With >150 total INT and 5/5 duration and 5/5 potency merits: Elemental Debuffs will reduce a Base Stat by -23, and deal 10 HP/tick over the course of 150 seconds for a total of 500 damage.
- With the above and the Archmage's Sabots +3 equipped: Elemental Debuffs will reduce a Base Stat by -53, and deal 25 HP/tick over the course of 150 seconds for a total of 1250 damage.
Merit Point Augments
Duration Bonus
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Potency Bonus
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Equipment
"Elemental magic status ailment effects +n" increases the Base Stat reduction by "n" and increasing the damage over time by "n ÷ 2" HP/tick.
References |