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Revision as of 19:07, 14 September 2017
Overview
Enhancing Magic is a general category which includes spells that are generally focused on giving lasting "buff" effects that enhance various attributes of the target, with a small subset of these spells focused on teleportation. These spells fall into many different subcategories, including:
- Barspells
- Boost and Gain Spells
- Enspells
- Protect and Shell Spells
- Regen Spells
- Spikes Spells
- Storm Spells
- Teleport Spells
Additionally, there are many other Enhancing Magic spells with varying effects. The vast majority of enhancing magic spells are classified as White Magic, although relocation and spikes spells acquired by Black Mage are classified as Black Magic.
Enhancing Magic skill determines the potency and spell interruption rate of Enhancing Magic spells.
With the exception of Haste and Flurry, single target white magic enhancing spells that are acquired by Scholar or Red Mage and White Mage sub jobs may be turned AoE by the Scholar Light Arts stratagem Accession. All white magic enhancing spells that bestow a buff with some duration may be doubled in duration by the stratagem Perpetuance this now includes Protect and Shell spells too.
Note: While the duration of most buffing enhancing magic spells is constant, when an enhancing spell is cast on a target whose level is lower than the earliest possible level the spell can be learned, the duration of the spell will be reduced proportionally to the level difference (e.g. Haste casted on a level 5 player will only last a few seconds).
The formula for Enhancing Magic Duration is (Base Duration + Enhancing Seconds) * Enhancing Duration % * Composure Multiplier
Enhancing Magic Skill caps by job
Job | Grade | Level 49 | Level 99 |
---|---|---|---|
BLM | E | 124 | 300 |
PLD | D | 133 | 334 |
RDM | B+ | 144 | 404 |
RUN | B- | 144 | 388 |
SCH | D/B+ | 133/144* | 334/404* |
WHM | C+ | 139 | 378 |
*B+ skill rating for SCH is with Light Arts active.
Enhancing Magic spells
Equipment Bonuses
Enhancing magic bonuses on equipment fall into one of three categories:
- Enhancing magic skill bonuses
- Enhancing magic casting time reduction
- Enhancing magic duration bonuses
Enhancing magic skill bonuses directly adds to the player's enhancing magic skill.
Enhancing magic casting time reduction reduces casting time of all spells classified as enhancing magic by the percentage listed, stacks with other forms of casting time reduction such as Light Arts and Fast Cast.
Enhancing magic duration bonuses stack together multiplicatively with the following formula:
(Normal Duration) × (Augments Composure Bonus) × (Enhancing Magic Duration Bonus)
- Note that some items (Ammurapi Shield, Ghostfyre Cape, and Theophany Duckbills) are multiplied in an entirely separate term, apart from other enhancing duration bonus equipment.
The RDM job ability Composure triples the duration of self-targeted enhancing spells (except Protect and Shell spells). The set bonus pieces of either the Estoqueur's Armor +2 Set, Lethargy Armor Set, or Lethargy Armor Set +1 allows Composure to yield duration bonus to buffs cast on other players, up to 50% duration bonus.
- 2 pieces of the set - 10%
- 3 pieces of the set - 20%
- 4 pieces of the set - 35%
- 5 pieces of the set - 50%
The SCH stratagem Perpetuance doubles the duration of the next casted enhancing magic spell.
- This duration bonus is further enhanced to 2.25x with Savant's Bracers +1, 2.5x with Savant's Bracers +2 or Arbatel Bracers, or 2.55x with Arbatel Bracers +1 .
Item | Slot | Jobs | Casting Time Reduction |
---|---|---|---|
Futhark Trousers | Legs | RUN | 12% |
Futhark Trousers +1 | Legs | RUN | 13% |
Siegel Sash | Waist | MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP SCH GEO RUN | 8% |
Item | Slot | Jobs | Duration Bonus |
---|---|---|---|
Ammurapi Shield | Shields | WHM BLM RDM BRD SMN SCH GEO | 10%* |
Atrophy Gloves | Hands | RDM | 15% |
Atrophy Gloves +1 | Hands | RDM | 16% |
Atrophy Gloves +2 | Hands | RDM | 18% |
Atrophy Gloves +3 | Hands | RDM | 20% |
Colada | Sword | RDM PLD BLU | 1~4% |
Erilaz Galea | Head | RUN | 10% |
Erilaz Galea +1 | Head | RUN | 15% |
Estoqueur's Cape | Back | RDM | 10% |
Estoqueur's Houseaux +1 | Feet | RDM | 10% |
Estoqueur's Houseaux +2 | Feet | RDM | 20% |
Futhark Trousers | Legs | RUN | 10% |
Futhark Trousers +1 | Legs | RUN | 20% |
Dynasty Mitts | Hands | WHM | 5% |
Gada | Club | WHM BLM SMN SCH GEO | 1~6% |
Ghostfyre Cape | Back | RDM | 10~20%* |
Grioavolr | Staff | WHM BLM RDM BRD SMN SCH GEO | 1~10% |
Lethargy Houseaux | Feet | RDM | 20% |
Lethargy Houseaux +1 | Feet | RDM | 30% |
Oranyan | Staff | WHM BLM RDM BRD SMN SCH GEO | 10%* |
Regal Gauntlets | Hands | PLD RUN | 20% |
Shabti Cuirass | Body | WAR DRK PLD | 9% |
Shabti Cuirass +1 | Body | WAR DRK PLD | 10% |
Sucellos's Cape | Back | RDM | 20% |
Telchine Armor Set | WHM BLM RDM BRD SMN BLU SCH GEO | 1~10% | |
Theo. Duckbills +2 | Feet | WHM | %5* |
Theo. Duckbills +3 | Feet | WHM | %10* |
Subcategories
This category has the following 10 subcategories, out of 10 total.
Pages in category "Enhancing Magic"
The following 137 pages are in this category, out of 137 total.
- Adloquium
- Animus Augeo
- Animus Minuo
- Aquaveil
- Aurorastorm
- Aurorastorm II
- Auspice
- Baraera
- Baraero
- Baramnesia
- Baramnesra
- Barblind
- Barblindra
- Barblizzara
- Barblizzard
- Barfira
- Barfire
- Barparalyze
- Barparalyzra
- Barpetra
- Barpetrify
- Barpoison
- Barpoisonra
- Barsilence
- Barsilencera
- Barsleep
- Barsleepra
- Barstone
- Barstonra
- Barthunder
- Barthundra
- Barvira
- Barvirus
- Barwater
- Barwatera
- Blaze Spikes
- Blink
- Boost-AGI
- Boost-CHR
- Boost-DEX
- Boost-INT
- Boost-MND
- Boost-STR
- Boost-VIT
- Crusade
- Deodorize
- Embrava
- Enaero
- Enaero II
- Enblizzard
- Enblizzard II
- Enfire
- Enfire II
- Enstone
- Enstone II
- Enthunder
- Enthunder II
- Enwater
- Enwater II
- Erase
- Escape
- Firestorm
- Firestorm II
- Flurry
- Flurry II
- Foil
- Gain-AGI
- Gain-CHR
- Gain-DEX
- Gain-INT
- Gain-MND
- Gain-STR
- Gain-VIT
- Hailstorm
- Hailstorm II
- Haste
- Haste II
- Ice Spikes
- Invisible
- Phalanx
- Phalanx II
- Protect
- Protect II
- Protect III
- Protect IV
- Protect V
- Protectra
- Protectra II
- Protectra III
- Protectra IV
- Protectra V
- Rainstorm
- Rainstorm II
- Recall-Jugner
- Recall-Meriph
- Recall-Pashh
- Refresh
- Refresh II
- Refresh III
- Regen
- Regen II
- Regen III
- Regen IV
- Regen V
- Reprisal
- Retrace
- Sandstorm
- Sandstorm II
- Shell
- Shell II
- Shell III
- Shell IV
- Shell V
- Shellra
- Shellra II
- Shellra III
- Shellra IV
- Shellra V
- Shock Spikes
- Sneak
- Stoneskin
- Teleport-Altep
- Teleport-Dem
- Teleport-Holla
- Teleport-Mea
- Teleport-Vahzl
- Teleport-Yhoat
- Temper
- Temper II
- Thunderstorm
- Thunderstorm II
- Voidstorm
- Voidstorm II
- Warp
- Warp II
- Windstorm
- Windstorm II