A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Category:Enhancing Magic: Difference between revisions
FaeQueenCory (talk | contribs) |
|||
(26 intermediate revisions by 4 users not shown) | |||
Line 18: | Line 18: | ||
Note: While the duration of most buffing enhancing magic spells is constant, when an enhancing spell is cast on a target whose level is lower than the earliest possible level the spell can be learned, the duration of the spell will be reduced proportionally to the level difference (e.g. [[Haste]] casted on a level 5 player will only last a few seconds). |
Note: While the duration of most buffing enhancing magic spells is constant, when an enhancing spell is cast on a target whose level is lower than the earliest possible level the spell can be learned, the duration of the spell will be reduced proportionally to the level difference (e.g. [[Haste]] casted on a level 5 player will only last a few seconds). |
||
'''See''': [[:Category:Enhancing_Magic#Equipment_Bonuses|Duration Below]] |
|||
The formula for Enhancing Magic Duration is (Base Duration + Enhancing Seconds) * Enhancing Duration % * Composure Multiplier |
|||
==Enhancing Magic Skill caps by job== |
==Enhancing Magic Skill caps by job== |
||
Line 1,322: | Line 1,322: | ||
''Enhancing magic duration'' bonuses stack together multiplicatively with the following formula: |
''Enhancing magic duration'' bonuses stack together multiplicatively with the following formula: |
||
:{| class="wikitable" |
|||
(Normal Duration) × (Augments Composure Bonus) × (Enhancing Magic Duration Bonus I) × (Enhancing Magic Duration Bonus II) |
|||
|{{color|red|(}}Base Duration + {{color|blue|(}}6s × [[Merit_Points#Red_Mage|RDM Group 2 Merit Point Level]]{{color|blue|)}} + {{color|blue|(}}3s × [[Vitiation Gloves +3|RDM Relic Hands Group 2 Merit Point Level Augment]]{{color|blue|)}} + [[Job_Points#Red_Mage|RDM Job Points]] + Gear that list Seconds{{color|red|)}} × {{color|red|(}}Augments Composure Bonus{{color|red|)}} × {{color|red|(}}Duration listed on Gear + [[Naturalist's Roll]]{{color|red|)}} × {{color|red|(}}Duration Augments on Gear{{color|red|)}} × {{color|red|(}}[[Job_Points#Rune_Fencer|Rune Fencer Gifts]]{{color|red|)}} |
|||
* Note the game doesn't list two different gears for enhancing duration at the moment but below you will find two tables with the two different types. |
|||
|} |
|||
* Examples of Gear that seconds. |
|||
**[[Grapevine Cape]] - Refresh +30 Seconds |
|||
**[[Telchine Chasuble]] - Regen +12 Seconds |
|||
**[[Gishdubar Sash]] - Refresh +20 Seconds Received (Tested for self cast only atm.) |
|||
The [[RDM]] job ability [[Composure]] triples the duration of self-targeted enhancing spells (except Protect and Shell spells). |
The [[RDM]] job ability [[Composure]] triples the duration of self-targeted enhancing spells (except Protect and Shell spells). |
||
The set bonus pieces of either the [[Estoqueur's Armor Set Plus 2|Estoqueur's Armor +2 Set]], [[Lethargy Armor Set]], or [[Lethargy Armor Set +1]] allows [[Composure]] to yield duration bonus to buffs cast on other players, up to 50% duration bonus. |
The set bonus pieces of either the [[Estoqueur's Armor Set Plus 2|Estoqueur's Armor +2 Set]], [[Lethargy Armor Set]], or [[Lethargy Armor Set +1]] allows [[Composure]] to yield duration bonus to buffs cast on other players, up to 50% duration bonus. |
||
Line 1,350: | Line 1,355: | ||
| RUN |
| RUN |
||
| 13% |
| 13% |
||
|- |
|||
| [[Futhark Trousers +2]] |
|||
| [[Legs]] |
|||
| RUN |
|||
| 14% |
|||
|- |
|||
| [[Futhark Trousers +3]] |
|||
| [[Legs]] |
|||
| RUN |
|||
| 15% |
|||
|- |
|- |
||
| [[Siegel Sash]] |
| [[Siegel Sash]] |
||
Line 1,358: | Line 1,373: | ||
<br> |
<br> |
||
{| class="sortable equipmodifiers" style="text-align: center; width: 100%; max-width:800px;" |
{| class="sortable equipmodifiers" style="text-align: center; width: 100%; max-width:800px;" |
||
! colspan="4" | |
! colspan="4" | Gear with Listed Enhancing Duration+ |
||
|- |
|- |
||
! |
! Item |
||
! |
! Slot |
||
! |
! Jobs |
||
! Duration Bonus |
! Duration Bonus |
||
|- |
|||
| [[Ammurapi Shield]] |
|||
| [[Shields]] |
|||
| WHM BLM RDM BRD SMN SCH GEO |
|||
| 10% |
|||
|- |
|- |
||
| [[Atrophy Gloves]] |
| [[Atrophy Gloves]] |
||
Line 1,385: | Line 1,405: | ||
| 20% |
| 20% |
||
|- |
|- |
||
| [[ |
| [[Dynasty Mitts]] |
||
| [[ |
| [[Hands]] |
||
| WHM |
|||
| RDM PLD BLU |
|||
| 5% |
|||
| {{Augment}} 1~4% |
|||
|- |
|- |
||
| [[Erilaz Galea]] |
| [[Erilaz Galea]] |
||
Line 1,425: | Line 1,445: | ||
| 20% |
| 20% |
||
|- |
|- |
||
| [[ |
| [[Futhark Trousers +2]] |
||
| [[ |
| [[Legs]] |
||
| |
| RUN |
||
| |
| 25% |
||
|- |
|- |
||
| [[ |
| [[Futhark Trousers +3]] |
||
| [[ |
| [[Legs]] |
||
| RUN |
|||
| WHM BLM SMN SCH GEO |
|||
| 30% |
|||
| {{Augment}} 1~6% |
|||
|- |
|||
| [[Grioavolr]] |
|||
| [[Staff]] |
|||
| WHM BLM RDM BRD SMN SCH GEO |
|||
| {{Augment}} 1~10% |
|||
|- |
|- |
||
| [[Lethargy Houseaux]] |
| [[Lethargy Houseaux]] |
||
Line 1,449: | Line 1,464: | ||
| RDM |
| RDM |
||
| 30% |
| 30% |
||
|- |
|||
| [[Oranyan]] |
|||
| [[Staff]] |
|||
| WHM BLM RDM BRD SMN SCH GEO |
|||
| 10% |
|||
|- |
|||
| [[Pedagogy Gown +2]] |
|||
| [[Body]] |
|||
| SCH |
|||
| 8% |
|||
|- |
|||
| [[Pedagogy Gown +3]] |
|||
| [[Body]] |
|||
| SCH |
|||
| 12% |
|||
|- |
|- |
||
| [[Regal Gauntlets]] |
| [[Regal Gauntlets]] |
||
Line 1,470: | Line 1,500: | ||
| 20% |
| 20% |
||
|- |
|- |
||
| [[ |
| [[Theo. Duckbills +2]] |
||
| [[Feet]] |
|||
| Various |
|||
| WHM |
|||
| WHM BLM RDM BRD SMN BLU SCH GEO |
|||
| 5% |
|||
| {{Augment}} 1~10% |
|||
|- |
|||
| [[Theo. Duckbills +3]] |
|||
| [[Feet]] |
|||
| WHM |
|||
| 10% |
|||
|- |
|||
| [[Vitiation Tabard +2]] |
|||
| [[Body]] |
|||
| RDM |
|||
| 10% |
|||
|- |
|||
| [[Vitiation Tabard +3]] |
|||
| [[Body]] |
|||
| RDM |
|||
| 15% |
|||
|- |
|||
| [[Argute Staff]] |
|||
| [[Staff]] |
|||
| SCH |
|||
| 10% |
|||
|- |
|||
| [[Pedagogy Staff]] |
|||
| [[Staff]] |
|||
| SCH |
|||
| 15% |
|||
|- |
|||
| [[Musa]] |
|||
| [[Staff]] |
|||
| SCH |
|||
| 20% |
|||
|} |
|} |
||
<span style="color: red; font-weight: bold max-width: 800px; width: 100%;">*Nonaugmented Enhancing Duration Gear is a separate term from Augmented Gear.</span> |
|||
<br> |
|||
<br><br> |
|||
{| class="sortable equipmodifiers" style="text-align: center; width: 100%; max-width:800px;" |
|||
{| class="sortable equipmodifiers" style="text-align: center; width: 100%; max-width: 800px;" |
|||
! colspan="4" | Enhancing Duration Gear II |
|||
! colspan="4" | Gear Augments with Enhancing Duration+ |
|||
|- |
|- |
||
! Item |
! Item |
||
! |
! Slot |
||
! Jobs |
! Jobs |
||
! Duration Bonus |
! Duration Bonus |
||
|- |
|- |
||
| [[ |
| [[Colada]] |
||
| [[ |
| [[Sword]] |
||
| |
| RDM PLD BLU |
||
| {{Augment}}1~4% |
|||
| 10% |
|||
|- |
|||
| [[Gada]] |
|||
| [[Club]] |
|||
| WHM BLM SMN SCH GEO |
|||
| {{Augment}}1~6% |
|||
|- |
|- |
||
| [[Ghostfyre Cape]] |
| [[Ghostfyre Cape]] |
||
| [[Back]] |
| [[Back]] |
||
| RDM |
| RDM |
||
| {{ |
| {{Augment}}10~20% |
||
|- |
|- |
||
| [[ |
| [[Grioavolr]] |
||
| [[Staff]] |
| [[Staff]] |
||
| WHM BLM RDM BRD SMN SCH GEO |
| WHM BLM RDM BRD SMN SCH GEO |
||
| 10% |
| {{Augment}}1~10% |
||
|- |
|- |
||
| [[ |
| [[Telchine Braconi]] |
||
| [[ |
| [[Legs]] |
||
| WHM BLM RDM BRD SMN BLU SCH GEO |
|||
| WHM |
|||
| {{Augment}}1~10% |
|||
| 5% |
|||
|- |
|- |
||
| [[ |
| [[Telchine Cap]] |
||
| [[ |
| [[Head]] |
||
| WHM BLM RDM BRD SMN BLU SCH GEO |
|||
| WHM |
|||
| 10% |
| {{Augment}}1~10% |
||
|- |
|||
| [[Telchine Chasuble]] |
|||
| [[Body]] |
|||
| WHM BLM RDM BRD SMN BLU SCH GEO |
|||
| {{Augment}}1~10% |
|||
|- |
|||
| [[Telchine Gloves]] |
|||
| [[Hands]] |
|||
| WHM BLM RDM BRD SMN BLU SCH GEO |
|||
| {{Augment}}1~10% |
|||
|- |
|||
| [[Telchine Pigaches]] |
|||
| [[Legs]] |
|||
| WHM BLM RDM BRD SMN BLU SCH GEO |
|||
| {{Augment}}1~10% |
|||
|- |
|||
| [[Duelist's Torque]] |
|||
| [[Neck]] |
|||
| RDM |
|||
| {{Augment}}1~15% |
|||
|- |
|||
| [[Duelist's Torque +1]] |
|||
| [[Neck]] |
|||
| RDM |
|||
| {{Augment}}1~20% |
|||
|- |
|||
| [[Duelist's Torque +2]] |
|||
| [[Neck]] |
|||
| RDM |
|||
| {{Augment}}1~25% |
|||
|} |
|} |
||
<span style="color: red; font-weight: bold max-width: 800px; width: 100%;">* |
<span style="color: red; font-weight: bold max-width: 800px; width: 100%;">*Augmented Enhancing Duration Gear is a separate term from Nonaugmented Gear.</span> |
||
<br><br> |
<br><br> |
||
{| class=sortable border="0" width=100% style="text-align:center; max-width:800px; background-color:#000878" |
{| class=sortable border="0" width=100% style="text-align:center; max-width:800px; background-color:#000878" |
||
Line 1,992: | Line 2,088: | ||
|[[WHM]] [[BLM]] [[SMN]] [[PUP]] [[SCH]] [[GEO]] |
|[[WHM]] [[BLM]] [[SMN]] [[PUP]] [[SCH]] [[GEO]] |
||
|1 |
|1 |
||
|- bgcolor="#FFFFFF" |
|||
|[[Runeist's Mitons +2]] |
|||
|99 |
|||
|[[:Category:Hands|Hands]] |
|||
|[[RUN]] |
|||
|17 |
|||
|- bgcolor="#FFFFFF" |
|||
|[[Runeist's Mitons +3]] |
|||
|99 |
|||
|[[:Category:Hands|Hands]] |
|||
|[[RUN]] |
|||
|19 |
|||
|- |
|- |
||
|} |
|} |
Revision as of 16:55, 15 November 2019
Overview
Enhancing Magic is a general category which includes spells that are generally focused on giving lasting "buff" effects that enhance various attributes of the target, with a small subset of these spells focused on teleportation. These spells fall into many different subcategories, including:
- Barspells
- Boost and Gain Spells
- Enspells
- Protect and Shell Spells
- Regen Spells
- Spikes Spells
- Storm Spells
- Teleport Spells
Additionally, there are many other Enhancing Magic spells with varying effects. The vast majority of enhancing magic spells are classified as White Magic, although relocation and spikes spells acquired by Black Mage are classified as Black Magic.
Enhancing Magic skill determines the potency and spell interruption rate of Enhancing Magic spells.
With the exception of Haste and Flurry, single target white magic enhancing spells that are acquired by Scholar or Red Mage and White Mage sub jobs may be turned AoE by the Scholar Light Arts stratagem Accession. All white magic enhancing spells that bestow a buff with some duration may be doubled in duration by the stratagem Perpetuance this now includes Protect and Shell spells too.
Note: While the duration of most buffing enhancing magic spells is constant, when an enhancing spell is cast on a target whose level is lower than the earliest possible level the spell can be learned, the duration of the spell will be reduced proportionally to the level difference (e.g. Haste casted on a level 5 player will only last a few seconds).
See: Duration Below
Enhancing Magic Skill caps by job
Job | Grade | Level 49 | Level 99 |
---|---|---|---|
BLM | E | 124 | 300 |
PLD | D | 133 | 334 |
RDM | B+ | 144 | 404 |
RUN | B- | 144 | 388 |
SCH | D/B+ | 133/144* | 334/404* |
WHM | C+ | 139 | 378 |
*B+ skill rating for SCH is with Light Arts active.
Enhancing Magic spells
Equipment Bonuses
Enhancing magic bonuses on equipment fall into one of three categories:
- Enhancing magic skill bonuses
- Enhancing magic casting time reduction
- Enhancing magic duration bonuses
Enhancing magic skill bonuses directly adds to the player's enhancing magic skill.
Enhancing magic casting time reduction reduces casting time of all spells classified as enhancing magic by the percentage listed, stacks with other forms of casting time reduction such as Light Arts and Fast Cast.
Enhancing magic duration bonuses stack together multiplicatively with the following formula:
(Base Duration + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Hands Group 2 Merit Point Level Augment) + RDM Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear + Naturalist's Roll) × (Duration Augments on Gear) × (Rune Fencer Gifts)
- Examples of Gear that seconds.
- Grapevine Cape - Refresh +30 Seconds
- Telchine Chasuble - Regen +12 Seconds
- Gishdubar Sash - Refresh +20 Seconds Received (Tested for self cast only atm.)
The RDM job ability Composure triples the duration of self-targeted enhancing spells (except Protect and Shell spells). The set bonus pieces of either the Estoqueur's Armor +2 Set, Lethargy Armor Set, or Lethargy Armor Set +1 allows Composure to yield duration bonus to buffs cast on other players, up to 50% duration bonus.
- 2 pieces of the set - 10%
- 3 pieces of the set - 20%
- 4 pieces of the set - 35%
- 5 pieces of the set - 50%
The SCH stratagem Perpetuance doubles the duration of the next casted enhancing magic spell.
- This duration bonus is further enhanced to 2.25x with Savant's Bracers +1, 2.5x with Savant's Bracers +2 or Arbatel Bracers, or 2.55x with Arbatel Bracers +1 .
Casting Time Reduction Gear | |||
---|---|---|---|
Item | Slot | Jobs | Bonus |
Futhark Trousers | Legs | RUN | 12% |
Futhark Trousers +1 | Legs | RUN | 13% |
Futhark Trousers +2 | Legs | RUN | 14% |
Futhark Trousers +3 | Legs | RUN | 15% |
Siegel Sash | Waist | MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP | 8% |
*Nonaugmented Enhancing Duration Gear is a separate term from Augmented Gear.
Gear Augments with Enhancing Duration+ | |||
---|---|---|---|
Item | Slot | Jobs | Duration Bonus |
Colada | Sword | RDM PLD BLU | 1~4% |
Gada | Club | WHM BLM SMN SCH GEO | 1~6% |
Ghostfyre Cape | Back | RDM | 10~20% |
Grioavolr | Staff | WHM BLM RDM BRD SMN SCH GEO | 1~10% |
Telchine Braconi | Legs | WHM BLM RDM BRD SMN BLU SCH GEO | 1~10% |
Telchine Cap | Head | WHM BLM RDM BRD SMN BLU SCH GEO | 1~10% |
Telchine Chasuble | Body | WHM BLM RDM BRD SMN BLU SCH GEO | 1~10% |
Telchine Gloves | Hands | WHM BLM RDM BRD SMN BLU SCH GEO | 1~10% |
Telchine Pigaches | Legs | WHM BLM RDM BRD SMN BLU SCH GEO | 1~10% |
Duelist's Torque | Neck | RDM | 1~15% |
Duelist's Torque +1 | Neck | RDM | 1~20% |
Duelist's Torque +2 | Neck | RDM | 1~25% |
*Augmented Enhancing Duration Gear is a separate term from Nonaugmented Gear.
Subcategories
This category has the following 10 subcategories, out of 10 total.
Pages in category "Enhancing Magic"
The following 137 pages are in this category, out of 137 total.
- Adloquium
- Animus Augeo
- Animus Minuo
- Aquaveil
- Aurorastorm
- Aurorastorm II
- Auspice
- Baraera
- Baraero
- Baramnesia
- Baramnesra
- Barblind
- Barblindra
- Barblizzara
- Barblizzard
- Barfira
- Barfire
- Barparalyze
- Barparalyzra
- Barpetra
- Barpetrify
- Barpoison
- Barpoisonra
- Barsilence
- Barsilencera
- Barsleep
- Barsleepra
- Barstone
- Barstonra
- Barthunder
- Barthundra
- Barvira
- Barvirus
- Barwater
- Barwatera
- Blaze Spikes
- Blink
- Boost-AGI
- Boost-CHR
- Boost-DEX
- Boost-INT
- Boost-MND
- Boost-STR
- Boost-VIT
- Crusade
- Deodorize
- Embrava
- Enaero
- Enaero II
- Enblizzard
- Enblizzard II
- Enfire
- Enfire II
- Enstone
- Enstone II
- Enthunder
- Enthunder II
- Enwater
- Enwater II
- Erase
- Escape
- Firestorm
- Firestorm II
- Flurry
- Flurry II
- Foil
- Gain-AGI
- Gain-CHR
- Gain-DEX
- Gain-INT
- Gain-MND
- Gain-STR
- Gain-VIT
- Hailstorm
- Hailstorm II
- Haste
- Haste II
- Ice Spikes
- Invisible
- Phalanx
- Phalanx II
- Protect
- Protect II
- Protect III
- Protect IV
- Protect V
- Protectra
- Protectra II
- Protectra III
- Protectra IV
- Protectra V
- Rainstorm
- Rainstorm II
- Recall-Jugner
- Recall-Meriph
- Recall-Pashh
- Refresh
- Refresh II
- Refresh III
- Regen
- Regen II
- Regen III
- Regen IV
- Regen V
- Reprisal
- Retrace
- Sandstorm
- Sandstorm II
- Shell
- Shell II
- Shell III
- Shell IV
- Shell V
- Shellra
- Shellra II
- Shellra III
- Shellra IV
- Shellra V
- Shock Spikes
- Sneak
- Stoneskin
- Teleport-Altep
- Teleport-Dem
- Teleport-Holla
- Teleport-Mea
- Teleport-Vahzl
- Teleport-Yhoat
- Temper
- Temper II
- Thunderstorm
- Thunderstorm II
- Voidstorm
- Voidstorm II
- Warp
- Warp II
- Windstorm
- Windstorm II