Category:Geomancy

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Revision as of 03:05, 4 February 2017 by RumoLakshmi (talk | contribs) (Added Stikini Ring to list of equipment with Geomancy/Handbell bonuses.)



Overview

Geomancy is a class of spells exclusive to Geomancers. The potency of these spells depends on combined Geomancy Skill and Handbell Skill, similar to how Songs depend on combined Singing Skill and Instrument Skill. Geomancy spells are divided into two categories: Indicolure and Geocolure.
Each Indicolure and Geocolure spell potency is divided into skill tiers, gaining in potency, by varying amounts based on the spell, of combined Handbell and Geomancy Skill total up to 900, for maximum potency, as denoted in the chart below.[1][2] The potency of each spell can be further increased through the use of items with Geomancy+, which acts as a potency bonus separate from skill. These items do not stack; if two items with Geomancy+ are equipped, the higher value will be used.
The potency of Indicolure and Geocolure spell variants are identical.

Spell Parameter Minimum Potency Maximum Potency Combined Skill per Potency Tier§ Additional Potency Buff Effect
Eminent Bell Dunna &
Nepote Bell
Idris
Indi/Geo-Acumen Magic Attack Bonus +3 +15 75 +9 +15 +30
Indi/Geo-Attunement Magic Evasion +1 +65 14 +18 +30 +60
Indi/Geo-Barrier Defense +9.7% +39.8% 30 +13.8% +23% +46%
Indi/Geo-Base Stat STR / DEX / VIT / AGI / INT / MND / CHR +1 +25 37 +6 +10 +20
Indi/Geo-Fade Magic Attack Bonus -5 -20 60 -12 -20 -40
Indi/Geo-Fend Magic Defense Bonus +5 +20 60 +12 +20 +40
Indi/Geo-Focus Magic Accuracy +1 +50 18 +15 +25 +50
Indi/Geo-Frailty Defense -2.7% -14.8% 74 -8.1% -13.5% -27%
Indi/Geo-Fury Attack & Ranged Attack +4.6% +34.7% 30 +8.1% +13.5% +27%
Indi/Geo-Gravity Movement Speed -3.9% -19.9% 56 -3.3% -5.5% -11%
Indi/Geo-Haste Haste +2.4% +29.9% 33 +3.3% +5.5% +11%
Indi/Geo-Languor Magic Evasion -1 -50 18 -15 -25 -50
Indi/Geo-Malaise Magic Defense Bonus -3 -15 75 -9 -15 -30
Indi/Geo-Paralysis Paralysis Proc Rate 1% 15% 64 +3% +5% +10%
Indi/Geo-Poison Poison Damage per Tick 1 30 20 +9 +15 +30
Indi/Geo-Precision Accuracy & Ranged Accuracy +1 +50 18 +15 +25 +50
Indi/Geo-Refresh Refresh MP per Tick 1 6 120 +3 +5 +10
Indi/Geo-Regen Regen HP per Tick 1 30 20 +6 +10 +20
Indi/Geo-Slip Accuracy & Ranged Accuracy -1 -65 14 -18 -30 -60
Indi/Geo-Slow Slow -0.9% -14.9% 64 -1.5% -2.5% -5%
Indi/Geo-Torpor Evasion -1 -50 18 -15 -25 -50
Indi/Geo-Vex Magic Accuracy -1 -65 14 -18 -30 -60
Indi/Geo-Voidance Evasion +1 +65 14 +18 +30 +60
Indi/Geo-Wilt Attack & Ranged Attack -4.6% -25% 44 -13.8% -23% -46%

With the exception of Poison, Regen, and Refresh, which cap at 600 combined skill.
§ Potency tiers given are in integer tiers (eg: ±1 effect potency), hover text is given for those spells with non-integer skill tiers (eg: ±0.1 effect potency); however, as many of these de/buffs' effects are floored, the non-integer skill tiers are often floored to next highest integer tier below the non-integer tier.

Indicolure

Indicolure spells, denoted by "Indi-" in the spell name, are a series of spells learned by Geomancer that create a buffing or debuffing aura centered on the Geomancer. This aura will affect all players or enemies against which an offensive action has been performed within the aura.
Indicolure spells are learned by using spell plates (akin to spell scrolls), and can be cast with Geomancer set as either a main or a sub job.
Note that because only Geomancers may equip a handbell, the potency of Indicolure spells is significantly restricted from a Geomancer sub.

Geocolure

Geocolure spells, denoted by "Geo-" in the spell name, are a series of spells learned by Geomancer that create a buffing or debuffing aura centered on a Luopan.
The Luopan is a device placed on the ground by the Geomancer and creates an aura which affects all players or enemies against which an offensive action has been performed. The HP of the Luopan decays over time, with equipment that grant pets auto-regen (Pet: Regen +X) reducing the decay in a similar relation as auto-refresh to avatar and spirit perpetuation cost. It can also be damaged by AoE enemy offensive moves, with equipment that grants pets damage taken effects applying to Luopans as well.
Only one Luopan can be placed by a geomancer at any given time, but the placed Luopan can be instantly destroyed with the ability Full Circle, which can be modified to restore HP and MP to the caster, Mending Halation, which restores HP to players standing within the area of effect, Radial Arcana, which restores MP to players standing within the area of effect, and Concentric Pulse, which deals damage to enemies within the area of effect.
Geocolure spells are learned by finding various Geomantic Reservoirs located around Vana'diel, but can only be learned by a Geomancer once the corresponding Indicolure is already known. Geocolure spells can only be cast by a Geomancer main job. The effects of Geocolure spells can be enhanced with Blaze of Glory, Ecliptic Attrition, and Bolster, and the duration can be increased with Lasting Emanation.

Skill caps by job

Job Grade Level 49 Level 99
GEO C 139 373
  • The values above are the same for geomancy and handbell skills.

Spell List

  • See Geomancer for a complete list of geomancy sorted by usable level.

Equipment Bonuses

Item Level Slot Jobs Geomancy Skill Handbell Skill Potency Factor
Azimuth Hood 99 Head GEO 10 0 0
Azimuth Hood +1 99 Head GEO 15 0 0
Deceiver's Torque 99 Neck All 10 0 0
Melic Torque 99 Neck All 0 10 0
Incanter's Torque 99 Neck All 10 10 0
Bagua Tunic 99 Body GEO 10 0 0
Bagua Tunic +1 99 Body GEO 12 0 0
Dunna 99 Handbell GEO 0 18 5
Eminent Bell 99 Handbell GEO 0 0 3
Filiae Bell 99 Handbell GEO 0 15 0
Geomancy Mitaines 99 Hands GEO 15 0 0
Geomancy Mitaines +1 99 Hands GEO 15 0 0
Idris 99 Club GEO 0 0 10
Lifestream Cape 99 Back GEO 5 0 0
Nepote Bell 99 Handbell GEO 0 0 5
Hike Khat 99 Head WHM / BLM / RDM / BRD / SMN / PUP / SCH / GEO 5 0 0
Hike Khat +1 99 Head WHM / BLM / RDM / BRD / SMN / PUP / SCH / GEO 6 0 0
Renaye Ring 99 Rings All 10 0 0
Stikini Ring 99 Rings All 5 5 0