Category:Hecteyes

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Revision as of 19:01, 25 May 2013 by Unknown user (talk)




General Notes
  • Casts fire-based magic only.

Common TP Moves

{

Hecteyes
Category-Hecteyes.jpg
Bestiary
Japanese
Type Amorphs
Related to
Detects Sound
Crystal Dark Crystal icon.png Dark Crystal
Hecteyes Resistances *
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
Question Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists

* Occasionally NMs and subfamilies will have differing resistances.
100% denotates that a monster takes full damage.
Anything above or below 100% is a bonus or penalty.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Traits

Notorious Monster

Adversaries

Event Appearances

Name Event Zone
[[Compound Eyes
Sobbing Eyes]]
[[Under Observation]] [[Horlais Peak]]
Mokumokuren [[Souls in Shadow]] [[Den of Rancor]]
Waldgeist [[Einherjar]] [[Helmwige's Chamber
Schwertleite's Chamber
Waltraute's Chamber]]
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).
Name Event Zone
Galgalim [[The Puppet Master]] [[Cloister of Tremors]]
Vanguard's Hecteyes [[Dynamis]] [[Dynamis - San d'Oria
Dynamis - Beaucedine
Dynamis - Buburimu]]
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).