Category:Hecteyes

From FFXI Wiki
Hecteyes



  • Crystal Affinity: Dark
  • Job: BLM
  • Weak to:
  • Strong to:
  • Immune to:
  • Detects by: Sound
  • Tracks by:
  • Links: No


Notes

  • Hecteyes' magic is restricted to fire-based spells only

Common TP Moves

Name Type Description Range Shadow Interaction
Carthasis
(NM only)
Self Restores HP N/A N/A
Death Ray Magic Deals Element: Dark damage Single Target Ignores
Hex Eye Magic Inflicts Paralysis Frontal Gaze Ignores
Petrogaze
(CoP only)
Magic Inflicts Petrification Frontal Gaze Ignores

Notorious Monsters

Name Zone Level Spawn Condition Position Notable Drops
Argus Maze of Shakhrami 36-37 Timed spawn every 18-30 hours. Shares the same spawn timer with Leech King. (K-8) - (J-9)
Hakutaku Den of Rancor 85 Forced spawn by trading a Hakutaku Eye Cluster to the ???. (H-8)
Taisaijin Ranguemont Pass 60-63 Changes from a Taisai if they are all left undisturbed for 23-25 hours. (G-5)


Battlefield Notorious Monsters

Name Zone Battle Name Notable Drops
Compound Eyes
Sobbing Eyes
Horlais Peak Under Observation
Galgalim Cloister of Tremors The Puppet Master
Mokumokuren Den of Rancor Souls in Shadow
Vanguard's Hecteyes Dynamis - San d'Oria
Dynamis - Beaucedine
Dynamis - Buburimu
Dynamis


Normal Monsters

Name Level Range Zone
Hecteyes 31-34
35-38
Ranguemont Pass
Attohwa Chasm
Taisai 35-38 Ranguemont Pass
Gazer 41-43
43-46
48-50
The Eldieme Necropolis
Pso'Xja
Sacrarium
Blubber Eyes 53-58
55-58
57-59
Pso'Xja
Sea Serpent Grotto
Sacrarium
Thousand Eyes 60-62
64-68
King Ranperre's Tomb
Pso'Xja
Dodomeki 63-69 Ifrit's Cauldron
Mindgazer 66-69
69-72
Sea Serpent Grotto
Uleguerand Range
Million Eyes 73-76
74-77
Den of Rancor
Pso'Xja