Category:Helix

From FFXI Wiki
Revision as of 03:25, 25 March 2021 by ZeroSerenity (talk | contribs) (Feel its worth mentioning.)

Helices are scholar-exclusive, elemental, heavy Damage Over Time spells that work as follows:

  • The "*-helix" spell does a certain amount of Initial Damage.
  • This Initial Damage is repeated every Tock, which occurs 1-10 seconds after the cast and every 10 seconds thereafter.
    • Although the initial damage is uncapped, the DoT effect is capped at approximately 9,999 damage.
Example: A 100 damage Helix will inflict 100 damage on the cast, another 100 damage at the first tock, and then 100 damage every 10 seconds until the Helix wears off.
  • Tier II Helix spells will overwrite Tier I Helix spells. Tier I Helix spells will not overwrite Tier II Helix spells.
Helix Element
Pyrohelix/II Element: Fire
Cryohelix/II Element: Ice
Anemohelix/II Element: Wind
Geohelix/II Element: Earth
Ionohelix/II Element: Thunder
Hydrohelix/II Element: Water
Luminohelix/II Element: Light
Noctohelix/II Element: Dark

Helix Damage and Duration

All Helices deal the same amount of damage (same M and V). However, enemies are more susceptible to the full power of a Helix if the Helix is of the element they are weak against, and Helices can be enhanced by currently active weather/day, so pick your element wisely. Helices have been given a tiered duration structure that is based on current Scholar level, so a /SCH is limited to 60 second helices at most.

Range Duration
Level 20-39 30 seconds
Level 40-59 60 seconds
Level 60-99 90 seconds

Day/Weather Bonus and Helices

If a related day or/and weather is active, Helices will receive the day/weather damage bonus or penalty 100% of the time even without an Elemental Obi.

Merit Points

Despite Scholar's tier one merit description saying "Increases . . . Magic Attack Bonus", this effect is actually a percentile increase. Thus, each merit increases helix damage by 2% for a total of 10% damage increase for both tiers of Helix.

Modus Veritas

Modus Veritas doubles the helix' damage per tic but halves its remaining duration. Any Scholar can use this on an active helix, but it can only be used once per helix and is notoriously inaccurate on high level monsters. It used to not be this way, but the exploitation potential (doubling a 50 damage helix ten times would do over 50000 damage in a single tick) caused it to be patched. Modus Veritas does not allow the DoT effect to surpass the 9,999 damage cap.

Dark Arts

Using Dark Arts with Scholar main job increases the duration and base damage of Helices. This appears to be purely a level-dependent effect, and is under testing (See the Talk page).

  • It is known that level 99 Scholar receives a 24 base damage bonus and has their Helix duration extended to 168 seconds (18 ticks) when they cast with Dark Arts active.

Tabula Rasa

Using Tabula Rasa also gives a bonus to Helix potency (and potentially duration) that appears to be 50% more than the Dark Arts bonus.

References