Category:Imp

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General Notes
  • An imps horn can be broken via critical hits or a weapon skill that deals critical damage.
  • An imp cannot use Abrasive Tantara or Deafening Tantara without a horn.
  • An imp will resort to using Frenetic Rip only if its horn is broken.
  • An imp will restore its broken horn after a given amount of time.
Imp
Category-Imp.jpg
Bestiary
Japanese
Type Demons
Related to
Detects True Sight True Sound
Crystal Dark Crystal icon.png Dark Crystal
Imp Resistances *
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
Question Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists

* Occasionally NMs and subfamilies will have differing resistances.
100% denotates that a monster takes full damage.
Anything above or below 100% is a bonus or penalty.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Abrasive Tantara AoE 10' Question Inflicts Amnesia.
Grating Tantara (NM only) AoE 10' Question Inflicts Amnesia and AoE damage.
Deafening Tantara AoE 10' Question Inflicts Silence.
Stifling Tantara (NM only) AoE 10' Question Inflicts Silence and AoE damage.
Bugle Call (NM only) AoE 10' Question Inflicts AoE Bio and gives the Imp substantial Haste.
Frenetic Rip
(Broken horn only)
Single Target Question Deals physical damage.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Traits

Notorious Monster

Adversaries

Event Appearances

Name Event Zone
Imp Bandsman [[Call to Arms]] [[Talacca Cove]]
[[Swiftwinged Gekko
Watch Imp]]
[[Scouting the Ashu Talif]] [[The Ashu Talif]]
Black Baron [[Shooting Down the Baron]] [[Periqia]]
Imp [[Demolition Duty]] [[Ilrusi Atoll]]
[[Heraldic Imp
Devilet
Deadpan Devilet
Dekka
Gakke]]
[[Salvage]] [[Silver Sea Remnants]]
Odin's Fool [[Einherjar]] [[Helmwige's Chamber
Schwertleite's Chamber
Waltraute's Chamber]]
Fiendish Leechkeeper [[Campaign]] [[Batallia Downs (S)
Crawlers' Nest (S)
East Ronfaure (S)
Fort Karugo-Narugo (S)
Garlaige Citadel (S)
Grauberg (S)
Jugner Forest (S)
Meriphataud Mountains (S)
North Gustaberg (S)
Pashhow Marshlands (S)
Rolanberry Fields (S)
Sauromugue Champaign (S)
The Eldieme Necropolis (S)
West Sarutabaruta (S)
Vunkerl Inlet (S)]]
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).
Name Event Zone
Bukki [[The Die is Cast]] [[Arrapago Reef]]
Windjammer Imp [[Targeting the Captain]] [[The Ashu Talif]]
Imp [[Supplies Recovery]] [[Leujaoam Sanctum]]
[[Mokke
Mokka
Mokku]]
[[Nyzul Isle Investigation]] [[Nyzul Isle]]
Jakko [[Salvage]] [[Zhayolm Remnants]]
Odin's Jester [[Einherjar]] [[Brunhilde's Chamber
Gerhilde's Chamber
Ortlinde's Chamber]]
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).