A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Category:JSE Capes: Difference between revisions
(→Capes and Augments: ~Chia will color and move the +/- tomorrow.) |
|||
Line 121: | Line 121: | ||
{| style="background-color:#000878; max-width: 400px;" |
{| style="background-color:#000878; max-width: 400px;" |
||
|-BGCOLOR="#ADBDCC" |
|-BGCOLOR="#ADBDCC" |
||
! |
! style="width: 170px;" | <span style="white-space: nowrap;">[[Abdhaljs Thread]]</span><br />[[Image:Abdhaljs Thread icon.png|link=]] |
||
! |
! style="width: 75px;" | Aug/Item |
||
! |
! style="width: 75px;" | Max Aug |
||
|- BGCOLOR="#dfe4ff" |
|- BGCOLOR="#dfe4ff" |
||
| HP |
| HP |
||
Line 169: | Line 169: | ||
|align="center" | +20 |
|align="center" | +20 |
||
|} |
|} |
||
| |
| style="vertical-align: top;" | |
||
{| style="background-color:#000878; max-width: 400px;" border="0" |
{| style="background-color:#000878; max-width: 400px;" border="0" |
||
|-BGCOLOR="#ADBDCC" |
|-BGCOLOR="#ADBDCC" |
||
! |
! style="width: 170px;" | <span style="white-space: nowrap;">[[Abdhaljs Sap]]</span><br />[[Image:Abdhaljs Sap icon.png|link=]] |
||
! |
! style="width: 75px;" | Aug/Item |
||
! |
! style="width: 75px;" | Max Aug |
||
|- BGCOLOR="#dfe4ff" |
|- BGCOLOR="#dfe4ff" |
||
| Weaponskill Damage |
| Weaponskill Damage |
||
Line 235: | Line 235: | ||
|align="center" | +1% |
|align="center" | +1% |
||
|align="center" | +10% |
|align="center" | +10% |
||
|} |
|||
{| class="wikitable" max-width: 400px;" border="0" |
|||
! width=140 style="text-align: center; font-weight: bold;" | <span style="white-space: nowrap;">[[Abdhaljs Resin]]</span><br />[[Image:Abdhaljs Resin icon.png|link=]] |
|||
! width=90 style="text-align: center; font-weight: bold;" | Aug/Item |
|||
! width=90 style="text-align: center; font-weight: bold;" | Max Aug |
|||
|- |
|||
| DEF + |
|||
| style="text-align: center;" | 10 |
|||
| style="text-align: center;" | 50 |
|||
|- |
|||
| Evasion + |
|||
| style="text-align: center;" | 3 |
|||
| style="text-align: center;" | 15 |
|||
|- |
|||
| Magic Evasion + |
|||
| style="text-align: center;" | 3 |
|||
| style="text-align: center;" | 15 |
|||
|- |
|||
| Physical damage taken - |
|||
| style="text-align: center;" | 2 |
|||
| style="text-align: center;" | 10 |
|||
|- |
|||
| Magic damage taken - |
|||
| style="text-align: center;" | 2 |
|||
| style="text-align: center;" | 10 |
|||
|- |
|||
| Damage taken - |
|||
| style="text-align: center;" | 1 |
|||
| style="text-align: center;" | 5 |
|||
|- |
|||
| Regen + |
|||
| style="text-align: center;" | 1 |
|||
| style="text-align: center;" | 5 |
|||
|- |
|||
| Counter + |
|||
| style="text-align: center;" | 2 |
|||
| style="text-align: center;" | 10 |
|||
|- |
|||
| Blocking rate + |
|||
| style="text-align: center;" | 1 |
|||
| style="text-align: center;" | 5 |
|||
|- |
|||
| Parrying rate + |
|||
| style="text-align: center;" | 1 |
|||
| style="text-align: center;" | 5 |
|||
|- |
|||
| Status ailment resistance + |
|||
| style="text-align: center;" | 2 |
|||
| style="text-align: center;" | 10 |
|||
|- |
|||
| Casting interruption rate - |
|||
| style="text-align: center;" | 2 |
|||
| style="text-align: center;" | 10 |
|||
|- |
|||
| Pet: Physical damage taken - |
|||
| style="text-align: center;" | 2 |
|||
| style="text-align: center;" | 10 |
|||
|- |
|||
| Pet: Magic damage taken - |
|||
| style="text-align: center;" | 2 |
|||
| style="text-align: center;" | 10 |
|||
|- |
|||
| Pet: damage taken - |
|||
| style="text-align: center;" | 1 |
|||
| style="text-align: center;" | 5 |
|||
|- |
|||
| Pet: Regen + |
|||
| style="text-align: center;" | 1 |
|||
| style="text-align: center;" | 5 |
|||
|} |
|} |
||
| rowspan="2" style="vertical-align: top;" | |
| rowspan="2" style="vertical-align: top;" | |
||
{| style="background-color:#000878; max-width: 400px;" border="0" |
{| style="background-color:#000878; max-width: 400px;" border="0" |
||
|-BGCOLOR="#ADBDCC" |
|-BGCOLOR="#ADBDCC" |
||
! |
! style="width: 170px;" | <span style="white-space: nowrap;">[[Abdhaljs Dye]]</span><br />[[Image:Abdhaljs Dye icon.png|link=]] |
||
! |
! style="width: 75px;" | Aug/Item |
||
! |
! style="width: 75px;" | Max Aug |
||
|- BGCOLOR="#dfe4ff" |
|- BGCOLOR="#dfe4ff" |
||
| HP |
| HP |
||
Line 400: | Line 331: | ||
{| style="background-color:#000878; max-width: 400px;" border="0" |
{| style="background-color:#000878; max-width: 400px;" border="0" |
||
|-BGCOLOR="#ADBDCC" |
|-BGCOLOR="#ADBDCC" |
||
! |
! style="width: 170px;" | <span style="white-space: nowrap;">[[Abdhaljs Dust]]</span><br />[[Image:Abdhaljs Dust icon.png|link=]] |
||
! |
! style="width: 75px;" | Aug/Item |
||
! |
! style="width: 75px;" | Max Aug |
||
|- BGCOLOR="#dfe4ff" |
|- BGCOLOR="#dfe4ff" |
||
| Accuracy<br />Attack |
| Accuracy<br />Attack |
||
Line 419: | Line 350: | ||
|align="center" | +1 |
|align="center" | +1 |
||
|align="center" | +20 |
|align="center" | +20 |
||
|} |
|||
| style="vertical-align: top;" | |
|||
{| style="background-color:#000878; max-width: 400px;" border="0" |
|||
|-BGCOLOR="#ADBDCC" |
|||
! style="width: 170px;" | <span style="white-space: nowrap;">[[Abdhaljs Resin]]</span><br />[[Image:Abdhaljs Resin icon.png|link=]] |
|||
! style="width: 75px;" | Aug/Item |
|||
! style="width: 75px;" | Max Aug |
|||
|- BGCOLOR="#dfe4ff" |
|||
| DEF |
|||
| style="text-align: center;" | +10 |
|||
| style="text-align: center;" | +50 |
|||
|- BGCOLOR="#ffffff" |
|||
| Evasion |
|||
| style="text-align: center;" | +3 |
|||
| style="text-align: center;" | +15 |
|||
|- BGCOLOR="#dfe4ff" |
|||
| Magic Evasion |
|||
| style="text-align: center;" | +3 |
|||
| style="text-align: center;" | +15 |
|||
|- BGCOLOR="#ffffff" |
|||
| Physical damage taken |
|||
| style="text-align: center;" | -2 |
|||
| style="text-align: center;" | -10 |
|||
|- BGCOLOR="#dfe4ff" |
|||
| Magic damage taken |
|||
| style="text-align: center;" | -2 |
|||
| style="text-align: center;" | -10 |
|||
|- BGCOLOR="#ffffff" |
|||
| Damage taken |
|||
| style="text-align: center;" | -1 |
|||
| style="text-align: center;" | -5 |
|||
|- BGCOLOR="#dfe4ff" |
|||
| Regen |
|||
| style="text-align: center;" | +1 |
|||
| style="text-align: center;" | +5 |
|||
|- BGCOLOR="#ffffff" |
|||
| Counter |
|||
| style="text-align: center;" | +2 |
|||
| style="text-align: center;" | +10 |
|||
|- BGCOLOR="#dfe4ff" |
|||
| Blocking rate |
|||
| style="text-align: center;" | +1 |
|||
| style="text-align: center;" | +5 |
|||
|- BGCOLOR="#ffffff" |
|||
| Parrying rate |
|||
| style="text-align: center;" | +1 |
|||
| style="text-align: center;" | +5 |
|||
|- BGCOLOR="#dfe4ff" |
|||
| Status ailment resistance |
|||
| style="text-align: center;" | +2 |
|||
| style="text-align: center;" | +10 |
|||
|- BGCOLOR="#ffffff" |
|||
| Casting interruption rate |
|||
| style="text-align: center;" | -2 |
|||
| style="text-align: center;" | -10 |
|||
|- BGCOLOR="#dfe4ff" |
|||
| Pet: Physical damage taken |
|||
| style="text-align: center;" | -2 |
|||
| style="text-align: center;" | -10 |
|||
|- BGCOLOR="#ffffff" |
|||
| Pet: Magic damage taken |
|||
| style="text-align: center;" | -2 |
|||
| style="text-align: center;" | -10 |
|||
|- BGCOLOR="#dfe4ff" |
|||
| Pet: damage taken |
|||
| style="text-align: center;" | -1 |
|||
| style="text-align: center;" | -5 |
|||
|- BGCOLOR="#ffffff" |
|||
| Pet: Regen |
|||
| style="text-align: center;" | +1 |
|||
| style="text-align: center;" | +5 |
|||
|} |
|} |
||
|- |
|- |
Revision as of 01:23, 5 April 2018
JSE Capes are a category of level 99 back armor that are obtained from Colonization Reives and Lair Reives in Marjami Ravine, Yorcia Weald, Kamihr Drifts and Ra'Kaznar, the various Gates that connect them, and any Wildskeeper Reive.
Augmented versions of the capes found in Reives may be obtained from coffers dropped in Incursion.
With the April 2016 update[1], a second line of augmentable capes were introduced, being obtained in Ambuscade.
Ambuscade Capes
Ambuscade capes can be purchased and augmented by the Tarutaru Gorpa-Masorpa in Mhaura (G-9) in exchange for Hallmarks acquired in Ambuscade.
Augmenting Process
- Trade the cape to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, or an Abdhaljs Dye.
- Select the desired attribute.
- Augments may be changed by repeating the above steps.
- Changing the augment path will not return any items used up to that point.
- However, when using an Abdhaljs Needles to change the augment, the current potency is maintained.
- Further trading an augmented cape with items corresponding to the attribute initially selected will increase the strength of the augmentation.
- For maximum strength augments the total needed of each item:
- Abdhaljs Thread & Abdhaljs Dust: x20
- Abdhaljs Sap & Abdhaljs Dye: x10
- Each application will increase an augment by 1 parameter stage and must applied one item at a time.
- Trading the corresponding item after the category cap has been reached will result in reseting the category back to the first level augment.
- E.g. 20 accuracy would become 1 and you will have to start all over again.
- Only 60 Abdhaljs Thread or Abdhaljs Dust, 30 Abdhaljs Sap, and 20 Abdhaljs Dye may be purchased each month.
- Making only three capes capable of being fully augmented via Threads, Dust, and Sap each month. (Enough for two capes with those augment items bought with Hallmarks and one more with those bought via Gallantry.)
- With only two capes capable of being fully augmented completely via the additional Dyes.
- As of the May 2016 update[2], the item Abdhaljs Needle is available for purchase via Badges of Gallantry, allowing for the changing of an augment path while maintaining the current potency.
- Only 2 may be purchased each month.
- Changing augment via Abdhaljs Needles is done in the same manner as applying Threads, Dust, Sap, or Dye.
Capes and Augments
|
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
Reive and Incursion Capes
You may augment these capes with a Refractive Crystal via Detrovio at the Inventors' Coalition in Western Adoulin (J-10).
Unaugmented capes can be traded at a 3:1 ratio via the NPC Makel-Pakel in the Celennia Memorial Library, who may also remove augments from capes so that they may be exchanged.
To remove an augment from a cape, simply trade it to him and he will remove it for no cost.
|
Pages in category "JSE Capes"
The following 51 pages are in this category, out of 51 total.