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Category:JSE Capes: Difference between revisions
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** Augments may be changed by repeating the above steps. |
** Augments may be changed by repeating the above steps. |
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** Changing the augment path will not return any items used up to that point. |
** Changing the augment path will not return any items used up to that point. |
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***However, when using an [[Abdhaljs Needle]] |
***However, when using an [[Abdhaljs Needle]] to change the augment, the current potency is maintained. |
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* Further trading an augmented cape with items corresponding to the attribute initially selected will increase the strength of the augmentation. |
* Further trading an augmented cape with items corresponding to the attribute initially selected will increase the strength of the augmentation. |
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** For maximum strength augments the total needed of each item: |
** For maximum strength augments the total needed of each item: |
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::[[File:Abdhaljs Sap icon.png|23px|link=]] [[Abdhaljs Sap]] & [[File:Abdhaljs Dye icon.png|23px|link=]] [[Abdhaljs Dye]]: x10 |
::[[File:Abdhaljs Sap icon.png|23px|link=]] [[Abdhaljs Sap]] & [[File:Abdhaljs Dye icon.png|23px|link=]] [[Abdhaljs Dye]]: x10 |
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::[[File:Abdhaljs Resin icon.png|23px|link=]] [[Abdhaljs Resin]]: x5 |
::[[File:Abdhaljs Resin icon.png|23px|link=]] [[Abdhaljs Resin]]: x5 |
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::* Each application will increase an augment by 1 parameter stage |
::* Each application will increase an augment by 1 parameter stage. After the initial trade, you can max out a category if you trade the remaining required amount of material on your subsequent trade. |
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::* Trading the corresponding item after the category cap has been reached will result in reseting the category back to the first level augment. |
::* Trading the corresponding item after the category cap has been reached will result in reseting the category back to the first level augment. |
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::** E.g. 20 accuracy would become 1 and you will have to start all over again. |
::** E.g. 20 accuracy would become 1 and you will have to start all over again. |
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:::*(Enough for two capes with those augment items bought with [[Hallmarks]] and one more with those bought via [[Gallantry]].) |
:::*(Enough for two capes with those augment items bought with [[Hallmarks]] and one more with those bought via [[Gallantry]].) |
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::* With only ''two'' capes capable of being fully augmented completely via the additional [[Abdhaljs Dye|Dye]]s. |
::* With only ''two'' capes capable of being fully augmented completely via the additional [[Abdhaljs Dye|Dye]]s. |
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* As of the May 2016 update<sup>[http://forum.square-enix.com/ffxi/threads/50529-May-10-2016-%28JST%29-Version-Update?p=577671&viewfull=1#post577671]</sup>, the item [[Abdhaljs Needle]] is available for purchase via [[Gallantry|Badges of Gallantry]], allowing for the changing of an augment path while maintaining the current potency. |
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** Only 2 may be purchased each month. |
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** Changing augment via [[Abdhaljs Needle]]s is done in the same manner as applying [[Abdhaljs Thread|Threads]], [[Abdhaljs Dust|Dust]], [[Abdhaljs Sap|Sap]], [[Abdhaljs Dye|Dye]], or [[Abdhaljs Resin|Resin]]. |
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===Capes and Augments=== |
===Capes and Augments=== |
Revision as of 20:19, 18 November 2018
JSE Capes are a category of level 99 back armor that are obtained from Colonization Reives and Lair Reives in Marjami Ravine, Yorcia Weald, Kamihr Drifts and Ra'Kaznar, the various Gates that connect them, and any Wildskeeper Reive.
Augmented versions of the capes found in Reives may be obtained from coffers dropped in Incursion.
With the April 2016 update[1], a second line of augmentable capes were introduced, being obtained in Ambuscade.
Ambuscade Capes
Ambuscade capes can be purchased and augmented by the Tarutaru Gorpa-Masorpa in Mhaura (G-9) in exchange for Hallmarks acquired in Ambuscade.
Augmenting Process
- Trade the cape to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye, or an Abdhaljs Resin.
- Select the desired attribute.
- Augments may be changed by repeating the above steps.
- Changing the augment path will not return any items used up to that point.
- However, when using an Abdhaljs Needle to change the augment, the current potency is maintained.
- Further trading an augmented cape with items corresponding to the attribute initially selected will increase the strength of the augmentation.
- For maximum strength augments the total needed of each item:
- Abdhaljs Thread & Abdhaljs Dust: x20
- Abdhaljs Sap & Abdhaljs Dye: x10
- Abdhaljs Resin: x5
- Each application will increase an augment by 1 parameter stage. After the initial trade, you can max out a category if you trade the remaining required amount of material on your subsequent trade.
- Trading the corresponding item after the category cap has been reached will result in reseting the category back to the first level augment.
- E.g. 20 accuracy would become 1 and you will have to start all over again.
- Only 60 Abdhaljs Thread or Abdhaljs Dust, 30 Abdhaljs Sap, 20 Abdhaljs Dye, and 15 Abdhaljs Resin may be purchased each month.
Capes and Augments
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Reive and Incursion Capes
You may augment these capes with a Refractive Crystal via Detrovio at the Inventors' Coalition in Western Adoulin (J-10).
Unaugmented capes can be traded at a 3:1 ratio via the NPC Makel-Pakel in the Celennia Memorial Library, who may also remove augments from capes so that they may be exchanged.
To remove an augment from a cape, simply trade it to him and he will remove it for no cost.
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Pages in category "JSE Capes"
The following 51 pages are in this category, out of 51 total.