Category:JSE Capes: Difference between revisions

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{{disambiguation|JSE Necks}}
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<onlyinclude>
<onlyinclude>
===Augmenting Process===
===Augmenting Process===
* Trade the cape to [[Gorpa-Masorpa]] along with either an [[Abdhaljs Thread]], [[Abdhaljs Dust]], [[Abdhaljs Sap]], or an [[Abdhaljs Dye]].
* Trade the cape to [[Gorpa-Masorpa]] along with either an [[Abdhaljs Thread]], [[Abdhaljs Dust]], [[Abdhaljs Sap]], [[Abdhaljs Dye]], or an [[Abdhaljs Resin]].
* Select the desired attribute.
* Select the desired attribute.
** Augments may be changed by repeating the above steps.
** Augments may be changed by repeating the above steps.
** Changing the augment path will not return any items used up to that point.
** Changing the augment path will not return any items used up to that point.
***However, when using an [[Abdhaljs Needle]]s to change the augment, the current potency is maintained.
***However, when using an [[Abdhaljs Needle]] to change the augment, the current potency is maintained.
* Further trading an augmented cape with items corresponding to the attribute initially selected will increase the strength of the augmentation.
* Further trading an augmented cape with items corresponding to the attribute initially selected will increase the strength of the augmentation.
** For maximum strength augments the total needed of each item:
** For maximum strength augments the total needed of each item:
::[[File:Abdhaljs Thread icon.png|23px|link=]] [[Abdhaljs Thread]] & [[File:Abdhaljs Dust icon.png|23px|link=]] [[Abdhaljs Dust]]: x20
::[[File:Abdhaljs Thread icon.png|23px|link=]] [[Abdhaljs Thread]] x20 (100 Hallmarks or 100 Gallantry each)
::[[File:Abdhaljs Sap icon.png|23px|link=]] [[Abdhaljs Sap]] & [[File:Abdhaljs Dye icon.png|23px|link=]] [[Abdhaljs Dye]]: x10
::[[File:Abdhaljs Dust icon.png|23px|link=]] [[Abdhaljs Dust]]: x20 (100 Hallmarks or 100 Gallantry each)
::[[File:Abdhaljs Sap icon.png|23px|link=]] [[Abdhaljs Sap]] x10 (200 Hallmarks or 100 Gallantry each)
::* Each application will increase an augment by 1 parameter stage and must applied one item at a time.
::[[File:Abdhaljs Dye icon.png|23px|link=]] [[Abdhaljs Dye]]: x10 (800 Hallmarks or 800 Gallantry each)
::[[File:Abdhaljs Resin icon.png|23px|link=]] [[Abdhaljs Resin]]: x5 (1,500 Hallmarks or 1,500 Gallantry each)
:::'''Grand Totals''': 21,500 Hallmarks or 20,500 Gallantry per fully augmented cape if using '''ONLY''' Hallmarks or '''ONLY''' Gallantry
::* Each application will increase an augment by 1 parameter stage. After the initial trade, you can max out a category if you trade the remaining required amount of material on your subsequent trade.
::* Trading the corresponding item after the category cap has been reached will result in reseting the category back to the first level augment.
::* Trading the corresponding item after the category cap has been reached will result in reseting the category back to the first level augment.
::** E.g. 20 accuracy would become 1 and you will have to start all over again.
::** E.g. 20 accuracy would become 1 and you will have to start all over again.
:* Only {{H:text|40 with Hallmarks and 20 with Badges of Gallantry|60 '''Abdhaljs Thread or Abdhaljs Dust'''}}, {{H:text|20 with Hallmarks and 10 with Badges of Gallantry|30 '''Abdhaljs Sap'''}}, and {{H:text|15 with Hallmarks and 5 with Badges of Gallantry|20 '''Abdhaljs Dye'''}} may be purchased each month.
:* Only {{H:text|40 with Hallmarks and 20 with Badges of Gallantry|60 '''Abdhaljs Thread or Abdhaljs Dust'''}}, {{H:text|20 with Hallmarks and 10 with Badges of Gallantry|30 '''Abdhaljs Sap'''}}, {{H:text|15 with Hallmarks and 5 with Badges of Gallantry|20 '''Abdhaljs Dye'''}}, and {{H:text|10 with Hallmarks and 5 with Badges of Gallantry|15 '''Abdhaljs Resin'''}} may be purchased each month.
::* Making only three capes capable of being fully augmented via [[Abdhaljs Thread|Threads]], [[Abdhaljs Dust|Dust]], and [[Abdhaljs Sap|Sap]] each month. (Enough for two capes with those augment items bought with [[Hallmarks]] and one more with those bought via [[Gallantry]].)
::* Making only three capes capable of being fully augmented via [[Abdhaljs Thread|Threads]], [[Abdhaljs Dust|Dust]], [[Abdhaljs Sap|Sap]], and [[Abdhaljs Resin|Resin]] each month.
:::*(Enough for two capes with those augment items bought with [[Hallmarks]] and one more with those bought via [[Gallantry]].)
::* With only two capes capable of being fully augmented completely via the additional [[Abdhaljs Dye|Dye]]s.
::* With only ''two'' capes capable of being fully augmented completely via the additional [[Abdhaljs Dye|Dye]]s.
* As of the May 2016 update<sup>[http://forum.square-enix.com/ffxi/threads/50529-May-10-2016-%28JST%29-Version-Update?p=577671&viewfull=1#post577671]</sup>, the item [[Abdhaljs Needle]] is available for purchase via [[Gallantry|Badges of Gallantry]], allowing for the changing of an augment path while maintaining the current potency.
** Only 2 may be purchased each month.
** Changing augment via [[Abdhaljs Needle]]s is done in the same manner as applying [[Abdhaljs Thread|Threads]], [[Abdhaljs Dust|Dust]], [[Abdhaljs Sap|Sap]], or [[Abdhaljs Dye|Dye]].


===Capes and Augments===
===Capes and Augments===
{| style="width: 100%; max-width: 1200px;"
{| style="width: 100%; max-width: 1350px;"
| style="vertical-align: top;"|
| style="vertical-align: top;"|
{| style="background:#ffffff; width: 100%;"
{| style="background:#ffffff; width: 100%;"
|-style="background: #114526;"
|-style="background: #114526;"
! colspan="2" style="width: 150px; color: #EDF2E6;" | Name
! colspan="2" style="width: 115px; background: linear-gradient(to right, #6B9F6B, #114526); color: #ffffff;" | Name
! style="width: 300px; color: #EDF2E6;" | Description
! style="width: 300px; color: #ffffff;" | Description
! colspan="2" style="width: 150px; color: #EDF2E6;" | Name
! colspan="2" style="width: 115px; color: #ffffff;" | Name
! style="width: 300px; color: #EDF2E6;" | Description
! style="width: 300px; background: linear-gradient(to left, #6B9F6B, #114526); color: #ffffff;" | Description
|- style="background: #93B993;"
|- style="background: #93B993;"
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | WAR
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | WAR
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Cichol's Mantle]]''' <br />[[Image:Cichol's Mantle icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Cichol's Mantle]]''' <br />[[Image:Cichol's Mantle icon.png|link=]]
| DEF:18 "Double Attack" damage +20 "Berserk" effect duration +15
| DEF:18 "Double Attack" damage +20 "Berserk" effect duration +15
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | MNK
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | MNK
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Segomo's Mantle]]''' <br />[[Image:Segomo's Mantle icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Segomo's Mantle]]''' <br />[[Image:Segomo's Mantle icon.png|link=]]
| DEF:16 "Kick Attacks"+10 "Kick Attacks" attack +25
| DEF:16 "Kick Attacks"+10 "Kick Attacks" attack +25
|- style="background: #D4E5C3;"
|- style="background: #D4E5C3;"
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | WHM
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | WHM
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Alaunus's Cape]]''' <br />[[Image:Alaunus's Cape icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Alaunus's Cape]]''' <br />[[Image:Alaunus's Cape icon.png|link=]]
| DEF:15 "Afflatus Solace"+10 "Cursna"+25
| DEF:15 "Afflatus Solace"+10 "Cursna"+25
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | BLM
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | BLM
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Taranus's Cape]]''' <br />[[Image:Taranus's Cape icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Taranus's Cape]]''' <br />[[Image:Taranus's Cape icon.png|link=]]
| DEF:15 Magic burst damage +5 "Mana Wall"+10%
| DEF:15 Magic burst damage +5 "Mana Wall"+10%
|- style="background: #93B993;"
|- style="background: #93B993;"
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | RDM
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | RDM
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Sucellos's Cape]]''' <br />[[Image:Sucellos's Cape icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Sucellos's Cape]]''' <br />[[Image:Sucellos's Cape icon.png|link=]]
| DEF:15 Enfeebling magic effect +10 Enhancing magic effect duration +20
| DEF:15 Enfeebling magic effect +10 Enhancing magic effect duration +20
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | THF
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | THF
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Toutatis's Cape]]''' <br />[[Image:Toutatis's Cape icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Toutatis's Cape]]''' <br />[[Image:Toutatis's Cape icon.png|link=]]
| DEF:16 "Sneak Attack"+10 "Triple Attack" damage +20
| DEF:16 "Sneak Attack"+10 "Triple Attack" damage +20
|- style="background: #D4E5C3;"
|- style="background: #D4E5C3;"
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | PLD
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | PLD
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Rudianos's Mantle]]''' <br />[[Image:Rudianos's Mantle icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Rudianos's Mantle]]''' <br />[[Image:Rudianos's Mantle icon.png|link=]]
| DEF:20 Converts 5% of physical damage taken to MP Chance of successful block +3
| DEF:20 Converts 5% of physical damage taken to MP Chance of successful block +3
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | DRK
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | DRK
| style="background: #93B993; text-align: center; padding: 3px;" =| '''[[Ankou's Mantle]]''' <br />[[Image:Ankou's Mantle icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px;" =| '''[[Ankou's Mantle]]''' <br />[[Image:Ankou's Mantle icon.png|link=]]
| DEF:18 "Last Resort" effect duration +15 "Absorb" effect duration +10
| DEF:18 "Last Resort" effect duration +15 "Absorb" effect duration +10
|- style="background: #93B993;"
|- style="background: #93B993;"
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | BST
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | BST
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Artio's Mantle]]''' <br />[[Image:Artio's Mantle icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Artio's Mantle]]''' <br />[[Image:Artio's Mantle icon.png|link=]]
| DEF:18 "Reward"+30 "Spur"+10
| DEF:18 "Reward"+30 "Spur"+10
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | BRD
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | BRD
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Intarabus's Cape]]''' <br />[[Image:Intarabus's Cape icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Intarabus's Cape]]''' <br />[[Image:Intarabus's Cape icon.png|link=]]
| DEF:15 "Madrigal"+1 "Prelude"+1
| DEF:15 "Madrigal"+1 "Prelude"+1
|- style="background: #D4E5C3;"
|- style="background: #D4E5C3;"
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | RNG
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | RNG
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Belenus's Cape]]''' <br />[[Image:Belenus's Cape icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Belenus's Cape]]''' <br />[[Image:Belenus's Cape icon.png|link=]]
| DEF:16 "Velocity Shot"+2% "Double Shot" damage +20
| DEF:16 "Velocity Shot"+2% "Double Shot" damage +20
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | SAM
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | SAM
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Smertrios's Mantle]]''' <br />[[Image:Smertrios's Mantle icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Smertrios's Mantle]]''' <br />[[Image:Smertrios's Mantle icon.png|link=]]
| DEF:18 "Meditate" effect duration +8 "Skillchain Bonus" +3
| DEF:18 "Meditate" effect duration +8 "Skillchain Bonus" +3
|- style="background: #93B993;"
|- style="background: #93B993;"
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | NIN
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | NIN
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Andartia's Mantle]]''' <br />[[Image:Andartia's Mantle icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Andartia's Mantle]]''' <br />[[Image:Andartia's Mantle icon.png|link=]]
| DEF:16 "Utsusemi"+1 "Migawari"+5
| DEF:16 "Utsusemi"+1 "Migawari"+5
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | DRG
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | DRG
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Brigantia's Mantle]]''' <br />[[Image:Brigantia's Mantle icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Brigantia's Mantle]]''' <br />[[Image:Brigantia's Mantle icon.png|link=]]
| DEF:18 Jump: "Double Attack"+20% Wyvern: "Breath" attacks +15
| DEF:18 All Jumps: "Double Attack"+20% Wyvern: "Breath" attacks +15
|- style="background: #D4E5C3;"
|- style="background: #D4E5C3;"
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | SMN
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | SMN
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Campestres's Cape]]''' <br />[[Image:Campestres's Cape icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Campestres's Cape]]''' <br />[[Image:Campestres's Cape icon.png|link=]]
| DEF:15 Avatar: Lv.+1 "Blood Pact" damage +5
| DEF:15 Avatar: Lv.+1 "Blood Pact" damage +5
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | BLU
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | BLU
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Rosmerta's Cape]]''' <br />[[Image:Rosmerta's Cape icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Rosmerta's Cape]]''' <br />[[Image:Rosmerta's Cape icon.png|link=]]
| DEF:16 Monster correlation effects +10 "Efflux" TP bonus +250
| DEF:16 Monster correlation effects +10 "Efflux" TP bonus +250
|- style="background: #93B993;"
|- style="background: #93B993;"
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | COR
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | COR
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Camulus's Mantle]]''' <br />[[Image:Camulus's Mantle icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Camulus's Mantle]]''' <br />[[Image:Camulus's Mantle icon.png|link=]]
| DEF:16 "Phantom Roll" effect duration +30 "Triple Shot"+5%
| DEF:16 "Phantom Roll" effect duration +30 "Triple Shot"+5%
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | PUP
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | PUP
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Visucius's Mantle]]''' <br />[[Image:Visucius's Mantle icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Visucius's Mantle]]''' <br />[[Image:Visucius's Mantle icon.png|link=]]
| DEF:16 "Overload" rate -10 Automaton: Lv.+1
| DEF:16 "Overload" rate -10 Automaton: Lv.+1
|- style="background: #D4E5C3;"
|- style="background: #D4E5C3;"
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | DNC
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | DNC
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Senuna's Mantle]]''' <br />[[Image:Senuna's Mantle icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Senuna's Mantle]]''' <br />[[Image:Senuna's Mantle icon.png|link=]]
| DEF:16 "Samba" effect duration +15 Critical hit damage +5%
| DEF:16 "Samba" effect duration +15 Critical hit damage +5%
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | SCH
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | SCH
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Lugh's Cape]]''' <br />[[Image:Lugh's Cape icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Lugh's Cape]]''' <br />[[Image:Lugh's Cape icon.png|link=]]
| DEF:15 "Skillchain Bonus" +10 "Regen" effect duration +15
| DEF:15 "Skillchain Bonus" +10 "Regen" effect duration +15
|- style="background: #93B993;"
|- style="background: #93B993;"
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | GEO
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | GEO
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Nantosuelta's Cape]]''' <br />[[Image:Nantosuelta's Cape icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Nantosuelta's Cape]]''' <br />[[Image:Nantosuelta's Cape icon.png|link=]]
| DEF:15 Indicolure effect duration +20 "Life Cycle"+10
| DEF:15 Indicolure effect duration +20 "Life Cycle"+10
| style="background: #6B9F6B; text-align: center; font-weight: bold;" | RUN
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | RUN
| style="background: #93B993; text-align: center; padding: 3px;" | '''[[Ogma's cape]]''' <br />[[Image:Ogma's cape icon.png|link=]]
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Ogma's cape]]''' <br />[[Image:Ogma's cape icon.png|link=]]
| DEF:18 "Inquartata"+3 "Vallation" and "Valiance" effect duration +15
| DEF:18 "Inquartata"+3 "Vallation" and "Valiance" effect duration +15
|}
|}
|-
|-
{{Ambuscade Cape Augments}}
{| style="width: 100%; max-width: 1200px;"
| style="vertical-align: top;" |
{| style="background:#ffffff; min-width: 100%; max-width: 400px;"
|-style="background: #6B9F6B;"
! style="width: 60%;" | <span style="white-space: nowrap;>[[Abdhaljs Thread|<span style="color: white;">Abdhaljs Thread</span>]]</span><br />[[Image:Abdhaljs Thread icon.png|link=Abdhaljs Thread]]
! style="width: 20%;" | Aug/Item
! style="width: 20%;" | Max Aug
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|HP
|style="text-align: center;" | +3
|style="text-align: center;" | +60
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|MP
|style="text-align: center;" | +3
|style="text-align: center;" | +60
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|STR
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|DEX
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|VIT
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|AGI
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|INT
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|MND
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|CHR
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Pet: Accuracy<br />Pet: Ranged Accuracy<br />Pet: Attack<br />Pet: Ranged Attack
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Pet: Magic Accuracy<br />Pet: Magic Damage
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|}
| style="vertical-align: top;" |
{| style="background:#ffffff; min-width: 100%; max-width: 400px;"
|-style="background: #6B9F6B;"
! style="width: 60%;" | <span style="white-space: nowrap;">[[Abdhaljs Sap|<span style="color: white;">Abdhaljs Sap</span>]]</span><br />[[Image:Abdhaljs Sap icon.png|link=Abdhaljs Sap]]
! style="width: 20%;" | Aug/Item
! style="width: 20%;" | Max Aug
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Weaponskill Damage
|style="text-align: center;" | +1%
|style="text-align: center;" | +10%
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"| Critical Hit Rate
|style="text-align: center;" | +1%
|style="text-align: center;" | +10%
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|“Store TP”
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|“Double Attack”
|style="text-align: center;" | +1%
|style="text-align: center;" | +10%
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Haste
|style="text-align: center;" | +1%
|style="text-align: center;" | +10%
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|“Dual Wield”
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Enmity
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Enmity
|style="text-align: center;" | -1
|style="text-align: center;" | -10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|“Snapshot”
|style="text-align: center;" | +1%
|style="text-align: center;" | +10%
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|“Magic Atk. Bonus”
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|“Fast Cast”
|style="text-align: center;" | +1%
|style="text-align: center;" | +10%
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|“Cure” potency
|style="text-align: center;" | +1%
|style="text-align: center;" | +10%
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|“Waltz” potency
|style="text-align: center;" | +1%
|style="text-align: center;" | +10%
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Pet: Regen
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Pet: Haste
|style="text-align: center;" | +1%
|style="text-align: center;" | +10%
|}
| rowspan="2" style="vertical-align: top;" |
{| style="background:#ffffff; min-width: 100%; max-width: 400px;"
|-style="background: #6B9F6B;"
! style="width: 60%;" | <span style="white-space: nowrap;">[[Abdhaljs Dye|<span style="color: white;">Abdhaljs Dye</span>]]</span><br />[[Image:Abdhaljs Dye icon.png|link=Abdhaljs Dye]]
! style="width: 20%;" | Aug/Item
! style="width: 20%;" | Max Aug
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|HP
|style="text-align: center;" | +2
|style="text-align: center;" | +20
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|MP
|style="text-align: center;" | +2
|style="text-align: center;" | +20
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|STR
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|DEX
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|VIT
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|AGI
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|INT
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|MND
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|CHR
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Accuracy
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Attack
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Ranged Accuracy
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Ranged Attack
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Magic Accuracy
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Magic Damage
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Evasion
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Magic Evasion
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Pet: Accuracy<br />Pet: Ranged Accuracy
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Pet: Attack<br />Pet: Ranged Attack
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Pet: Magic Accuracy
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Pet: Magic Damage
|style="text-align: center;" | +1
|style="text-align: center;" | +10
|}
|-
| style="vertical-align: top;" |
{| style="background:#ffffff; min-width: 100%; max-width: 400px;"
|-style="background: #6B9F6B;"
! style="width: 60%;" | <span style="white-space: nowrap;">[[Abdhaljs Dust|<span style="color: white;">Abdhaljs Dust</span>]]</span><br />[[Image:Abdhaljs Dust icon.png|link=Abdhaljs Dust]]
! style="width: 20%;" | Aug/Item
! style="width: 20%;" | Max Aug
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Accuracy<br />Attack
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Ranged Accuracy<br />Ranged Attack
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Magic Accuracy<br />Magic Damage
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Evasion<br />Magic Evasion
|style="text-align: center;" | +1
|style="text-align: center;" | +20
|}
| style="vertical-align: top;" |
{| style="background:#ffffff; min-width: 100%; max-width: 400px;"
|-style="background: #6B9F6B;"
! style="width: 60%;" | <span style="white-space: nowrap;">[[Abdhaljs Resin|<span style="color: white;">Abdhaljs Resin</span>]]</span><br />[[Image:Abdhaljs Resin icon.png|link=Abdhaljs Resin]]
! style="width: 20%;" | Aug/Item
! style="width: 20%;" | Max Aug
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|DEF
| style="text-align: center;" | +10
| style="text-align: center;" | +50
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Evasion
| style="text-align: center;" | +3
| style="text-align: center;" | +15
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Magic Evasion
| style="text-align: center;" | +3
| style="text-align: center;" | +15
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Physical damage taken
| style="text-align: center;" | -2
| style="text-align: center;" | -10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Magic damage taken
| style="text-align: center;" | -2
| style="text-align: center;" | -10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Damage taken
| style="text-align: center;" | -1
| style="text-align: center;" | -5
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Regen
| style="text-align: center;" | +1
| style="text-align: center;" | +5
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Counter
| style="text-align: center;" | +2
| style="text-align: center;" | +10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Blocking rate
| style="text-align: center;" | +1
| style="text-align: center;" | +5
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Parrying rate
| style="text-align: center;" | +1
| style="text-align: center;" | +5
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Status ailment resistance
| style="text-align: center;" | +2
| style="text-align: center;" | +10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Casting interruption rate
| style="text-align: center;" | -2
| style="text-align: center;" | -10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Pet: Physical damage taken
| style="text-align: center;" | -2
| style="text-align: center;" | -10
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Pet: Magic damage taken
| style="text-align: center;" | -2
| style="text-align: center;" | -10
|- style="background: #93B993;"
| style="padding-left: 5px; font-style: italic;"|Pet: damage taken
| style="text-align: center;" | -1
| style="text-align: center;" | -5
|- style="background: #D4E5C3;"
| style="padding-left: 5px; font-style: italic;"|Pet: Regen
| style="text-align: center;" | +1
| style="text-align: center;" | +5
|}
|-
|}
|}
|}
</onlyinclude>
</onlyinclude>
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To remove an augment from a cape, simply trade it to him and he will remove it for no cost.
To remove an augment from a cape, simply trade it to him and he will remove it for no cost.
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Revision as of 03:39, 14 April 2019


Were you looking for JSE Necks?




JSE Capes are a category of level 99 back armor that are obtained from Colonization Reives and Lair Reives in Marjami Ravine, Yorcia Weald, Kamihr Drifts and Ra'Kaznar, the various Gates that connect them, and any Wildskeeper Reive.
Augmented versions of the capes found in Reives may be obtained from coffers dropped in Incursion.
With the April 2016 update[1], a second line of augmentable capes were introduced, being obtained in Ambuscade.

Ambuscade Capes

Ambuscade capes can be purchased and augmented by the Tarutaru Gorpa-Masorpa in Mhaura (G-9) in exchange for Hallmarks acquired in Ambuscade.

Augmenting Process

  • Trade the cape to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye, or an Abdhaljs Resin.
  • Select the desired attribute.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needle to change the augment, the current potency is maintained.
  • Further trading an augmented cape with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the total needed of each item:
Abdhaljs Thread icon.png Abdhaljs Thread x20 (100 Hallmarks or 100 Gallantry each)
Abdhaljs Dust icon.png Abdhaljs Dust: x20 (100 Hallmarks or 100 Gallantry each)
Abdhaljs Sap icon.png Abdhaljs Sap x10 (200 Hallmarks or 100 Gallantry each)
Abdhaljs Dye icon.png Abdhaljs Dye: x10 (800 Hallmarks or 800 Gallantry each)
Abdhaljs Resin icon.png Abdhaljs Resin: x5 (1,500 Hallmarks or 1,500 Gallantry each)
Grand Totals: 21,500 Hallmarks or 20,500 Gallantry per fully augmented cape if using ONLY Hallmarks or ONLY Gallantry
  • Each application will increase an augment by 1 parameter stage. After the initial trade, you can max out a category if you trade the remaining required amount of material on your subsequent trade.
  • Trading the corresponding item after the category cap has been reached will result in reseting the category back to the first level augment.
    • E.g. 20 accuracy would become 1 and you will have to start all over again.
  • Only 60 Abdhaljs Thread or Abdhaljs Dust, 30 Abdhaljs Sap, 20 Abdhaljs Dye, and 15 Abdhaljs Resin may be purchased each month.
  • Making only three capes capable of being fully augmented via Threads, Dust, Sap, and Resin each month.
  • (Enough for two capes with those augment items bought with Hallmarks and one more with those bought via Gallantry.)
  • With only two capes capable of being fully augmented completely via the additional Dyes.

Capes and Augments

Name Description Name Description
WAR Cichol's Mantle
Cichol's Mantle icon.png
DEF:18 "Double Attack" damage +20 "Berserk" effect duration +15 MNK Segomo's Mantle
Segomo's Mantle icon.png
DEF:16 "Kick Attacks"+10 "Kick Attacks" attack +25
WHM Alaunus's Cape
Alaunus's Cape icon.png
DEF:15 "Afflatus Solace"+10 "Cursna"+25 BLM Taranus's Cape
Taranus's Cape icon.png
DEF:15 Magic burst damage +5 "Mana Wall"+10%
RDM Sucellos's Cape
Sucellos's Cape icon.png
DEF:15 Enfeebling magic effect +10 Enhancing magic effect duration +20 THF Toutatis's Cape
Toutatis's Cape icon.png
DEF:16 "Sneak Attack"+10 "Triple Attack" damage +20
PLD Rudianos's Mantle
Rudianos's Mantle icon.png
DEF:20 Converts 5% of physical damage taken to MP Chance of successful block +3 DRK Ankou's Mantle
Ankou's Mantle icon.png
DEF:18 "Last Resort" effect duration +15 "Absorb" effect duration +10
BST Artio's Mantle
Artio's Mantle icon.png
DEF:18 "Reward"+30 "Spur"+10 BRD Intarabus's Cape
Intarabus's Cape icon.png
DEF:15 "Madrigal"+1 "Prelude"+1
RNG Belenus's Cape
Belenus's Cape icon.png
DEF:16 "Velocity Shot"+2% "Double Shot" damage +20 SAM Smertrios's Mantle
Smertrios's Mantle icon.png
DEF:18 "Meditate" effect duration +8 "Skillchain Bonus" +3
NIN Andartia's Mantle
Andartia's Mantle icon.png
DEF:16 "Utsusemi"+1 "Migawari"+5 DRG Brigantia's Mantle
Brigantia's Mantle icon.png
DEF:18 All Jumps: "Double Attack"+20% Wyvern: "Breath" attacks +15
SMN Campestres's Cape
Campestres's Cape icon.png
DEF:15 Avatar: Lv.+1 "Blood Pact" damage +5 BLU Rosmerta's Cape
Rosmerta's Cape icon.png
DEF:16 Monster correlation effects +10 "Efflux" TP bonus +250
COR Camulus's Mantle
Camulus's Mantle icon.png
DEF:16 "Phantom Roll" effect duration +30 "Triple Shot"+5% PUP Visucius's Mantle
Visucius's Mantle icon.png
DEF:16 "Overload" rate -10 Automaton: Lv.+1
DNC Senuna's Mantle
Senuna's Mantle icon.png
DEF:16 "Samba" effect duration +15 Critical hit damage +5% SCH Lugh's Cape
Lugh's Cape icon.png
DEF:15 "Skillchain Bonus" +10 "Regen" effect duration +15
GEO Nantosuelta's Cape
Nantosuelta's Cape icon.png
DEF:15 Indicolure effect duration +20 "Life Cycle"+10 RUN Ogma's cape
Ogma's cape icon.png
DEF:18 "Inquartata"+3 "Vallation" and "Valiance" effect duration +15
Abdhaljs Thread icon.png Abdhaljs Thread Aug/Item Max Aug
HP +3 +60
MP +3 +60
STR +1 +20
DEX +1 +20
VIT +1 +20
AGI +1 +20
INT +1 +20
MND +1 +20
CHR +1 +20
Pet: Accuracy
Pet: Ranged Accuracy
Pet: Attack
Pet: Ranged Attack
+1 +20
Pet: Magic Accuracy
Pet: Magic Damage
+1 +20
Abdhaljs Sap icon.png Abdhaljs Sap Aug/Item Max Aug
Weaponskill Damage +1% +10%
Critical Hit Rate +1% +10%
“Store TP” +1 +10
“Double Attack” +1% +10%
Haste +1% +10%
“Dual Wield” +1 +10
Enmity +1 +10
Enmity -1 -10
“Snapshot” +1% +10%
“Magic Atk. Bonus” +1 +10
“Fast Cast” +1% +10%
“Cure” potency +1% +10%
“Waltz” potency +1% +10%
Pet: Regen +1 +10
Pet: Haste +1% +10%
Abdhaljs Dye icon.png Abdhaljs Dye Aug/Item Max Aug
HP +2 +20
MP +2 +20
STR +1 +10
DEX +1 +10
VIT +1 +10
AGI +1 +10
INT +1 +10
MND +1 +10
CHR +1 +10
Accuracy +1 +10
Attack +1 +10
Ranged Accuracy +1 +10
Ranged Attack +1 +10
Magic Accuracy +1 +10
Magic Damage +1 +10
Evasion +1 +10
Magic Evasion +1 +10
Pet: Accuracy
Pet: Ranged Accuracy
+1 +10
Pet: Attack
Pet: Ranged Attack
+1 +10
Pet: Magic Accuracy +1 +10
Pet: Magic Damage +1 +10
Abdhaljs Dust icon.png Abdhaljs Dust Aug/Item Max Aug
Accuracy
Attack
+1 +20
Ranged Accuracy
Ranged Attack
+1 +20
Magic Accuracy
Magic Damage
+1 +20
Evasion
Magic Evasion
+1 +20
Abdhaljs Resin icon.png Abdhaljs Resin Aug/Item Max Aug
DEF +10 +50
Evasion +3 +15
Magic Evasion +3 +15
Physical damage taken -2% -10%
Magic damage taken -2% -10%
Damage taken -1% -5%
Regen +1 +5
Counter +2% +10%
Blocking rate +1% +5%
Parrying rate +1% +5%
Status ailment resistance +2 +10
Casting interruption rate -2% -10%
Pet: Physical damage taken -2% -10%
Pet: Magic damage taken -2% -10%
Pet: damage taken -1% -5%
Pet: Regen +1 +5
Specific DT value is 12/256.


Reive and Incursion Capes

You may augment these capes with a Refractive Crystal icon.png Refractive Crystal via Detrovio at the Inventors' Coalition in Western Adoulin (J-10).

Unaugmented capes can be traded at a 3:1 ratio via the NPC Makel-Pakel in the Celennia Memorial Library, who may also remove augments from capes so that they may be exchanged.

To remove an augment from a cape, simply trade it to him and he will remove it for no cost.

Name Description Incursion/Refractive Crystal Augment
WAR Mauler's Mantle
Mauler's Mantle icon.png
DEF:17 STR+5 Accuracy+13 Attack+13 "Double Attack"+3% STR 1~5
DEX 1~5
Accuracy 1~7
Critical Hit Damage 1~3%
MNK Anchoret's Mantle
Anchoret's Mantle icon.png
DEF:16 HP+80 VIT+5 Accuracy+20 Attack+15 STR 1~5
DEX 1~5
Counter 1~5
Subtle Blow 1~5
WHM Mending Cape
Mending Cape icon.png
DEF:13 Enmity-6 Enhances "Cursna" effect Enhances "Divine Caress" effect Magic Accuracy 1~10
Healing Magic Skill 1~10
Enhancing Magic Skill 1~10
Cure Potency 1~5%
BLM Bane Cape
Bane Cape icon.png
DEF:13 MP+90 Magic Accuracy+10 Magic Damage+10 Enmity-2 Magic Attack Bonus 1~5
Elemental Magic Skill 1~10
Dark Magic Skill 1~10
Fast Cast 1~5
RDM Ghostfyre Cape
Ghostfyre Cape icon.png
DEF:13 "Cure" potency +6% Magic Damage+6 Sword enhancement spell damage +5 Magic Accuracy 1~10
Enfeebling Magic Skill 1~10
Enhancing Magic Skill 1~10
Enhancing Magic Duration 10~20
THF Canny Cape
Canny Cape icon.png
DEF:16 AGI+6 Accuracy+10 Evasion+15 "Triple Attack"+2% DEX 1~5
AGI 1~5
Dual Wield 1~5
Critical Hit Damage 1~3%
PLD Weard Mantle
Weard Mantle icon.png
DEF:20 HP+40 MP+40 Accuracy+15 Damage taken -3% DEX 1~5
VIT 1~5
Enmity 1~7
Phalanx 1~5
DRK Niht Mantle
Niht Mantle icon.png
DEF:16 STR+5 Attack+35 Attack 5~15
Dark Magic Skill 1~10
Drain and Aspir Potency 10~25
Weaponskill Damage 1~5%
BST Pastoralist's Mantle
Pastoralist's Mantle icon.png
DEF:16 MND+10 Accuracy+10 Attack+20 Pet: Attack+20 STR/DEX 1~5
Accuracy 1~5
Pet: Accuracy/Ranged Accuracy 5~20
Pet: Damage Taken -1~5%
BRD Rhapsode's Cape
Rhapsode's Cape icon.png
DEF:13 MP+50 Magic Accuracy+13 "Magic Def. Bonus"+5 Wind instrument skill +8 HP 18~30
Magic Accuracy 1~7
Enmity -1~10
Damage Taken -1~3%
RNG Lutian Cape
Lutian Cape icon.png
DEF:13 HP+50 Ranged Accuracy+15 Ranged Attack+15 Enmity-5 STR 1~5Question
AGI 1~5
Store TP 1~3
Snapshot 1~3
SAM Takaha Mantle
Takaha Mantle icon.png
DEF:17 Accuracy+15 Attack+15 "Store TP"+10 STR 1~5
Store TP 1~3
Zanshin 1~5
Meditate Duration 4~8
NIN Yokaze Mantle
Yokaze Mantle icon.png
DEF:16 HP+50 Accuracy+15 Attack+15 Ranged Accuracy+15 Magic Accuracy+15 Evasion+15 "Double Attack"+2% STR 1-5
DEX 1~5
Skillchain Damage 1~5%
Weaponskill Damage 1~5%
DRG Updraft Mantle
Updraft Mantle icon.png
DEF:16 VIT+8 Accuracy+20 Attack+20 Wyvern: HP+100 Attack+20 STR 1~5
Weaponskill Damage 1~5
Pet: Damage Taken 1~5%
Breath 1~10
SMN Conveyance Cape
Conveyance Cape icon.png
DEF:13 MP+100 Summoning magic skill +8 Enhances "Elemental Siphon" effect Summoning Magic Skill 1~5
Blood Pact Damage 1~5
Blood Pact recast time II -1~3
Pet: Enmity 5~15
BLU Cornflower Cape
Cornflower Cape icon.png
DEF:16 STR+5 INT+5 MND+5 Magic Accuracy+15 "Magic Atk. Bonus"+15 Blue magic skill +5 MP 15~30
DEX 1~5
Accuracy 1~7
Blue Magic Skill 1~10
COR Gunslinger's Cape
Gunslinger's Cape icon.png
DEF:16 Ranged Accuracy+20 Magic Accuracy+10 "Magic Atk. Bonus"+10 "Recycle" Magic Attack Bonus 1~5
Enmity -1~5
Phantom Roll delay -1~5
Weaponskill Damage 1~5%
PUP Dispersal Mantle
Dispersal Mantle icon.png
DEF:16 Accuracy+15 Attack+15 Evasion+10 "Subtle Blow"+4 Reduces "Overload" rate STR 1~5Question
DEX 1~5
Martial Arts 10~20
Pet: TP Bonus 100~500
DNC Toetapper Mantle
Toetapper Mantle icon.png
DEF:16 Accuracy+20 Evasion+10 "Subtle Blow"+10 "Waltz" potency +5% Store TP 1~5
Dual Wield 1~5
Reverse Flourish 10~30
Weaponskill Damage 1~5%
SCH Bookworm's Cape
Bookworm's Cape icon.png
DEF:13 "Magic Atk. Bonus"+10 Elemental magic skill +8 Dark magic skill +8 Magic Damage+10 INT 1~5
MND 1~5
Helix Duration 10~20
Regen Potency 1~10
GEO Lifestream Cape
Lifestream Cape icon.png
DEF:13 HP+50 MP+50 Enfeebling magic skill +10 Geomancy skill +5 Enhances "Fast Cast" Effect Geomancy skill 1~10
Indi Duration 10~20
Damage Taken -1~5%
Pet: Damage Taken -1~5%
RUN Evasionist's Cape
Evasionist's Cape icon.png
DEF:16 Accuracy+15 "Magic Atk. Bonus"+10 Evasion+15 Physical damage taken -3% Double Attack 1~5
Enmity 1~7
Embolden 5~15
Damage Taken -1~5%