A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Category:JSE Capes: Difference between revisions
m (Reverted edits by Spicyryan (talk) to last revision by EtherealMutation) |
|||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{disambiguation|JSE Necks}} |
|||
{| align="right" |
{| align="right" |
||
| __TOC__ |
| __TOC__ |
||
Line 14: | Line 15: | ||
** Augments may be changed by repeating the above steps. |
** Augments may be changed by repeating the above steps. |
||
** Changing the augment path will not return any items used up to that point. |
** Changing the augment path will not return any items used up to that point. |
||
***However, when using an [[Abdhaljs Needle]] |
***However, when using an [[Abdhaljs Needle]] to change the augment, the current potency is maintained. |
||
* Further trading an augmented cape with items corresponding to the attribute initially selected will increase the strength of the augmentation. |
* Further trading an augmented cape with items corresponding to the attribute initially selected will increase the strength of the augmentation. |
||
** For maximum strength augments the total needed of each item: |
** For maximum strength augments the total needed of each item: |
||
::[[File:Abdhaljs Thread icon.png|23px|link=]] [[Abdhaljs Thread]] |
::[[File:Abdhaljs Thread icon.png|23px|link=]] [[Abdhaljs Thread]] x20 (100 Hallmarks or 100 Gallantry each) |
||
::[[File:Abdhaljs |
::[[File:Abdhaljs Dust icon.png|23px|link=]] [[Abdhaljs Dust]]: x20 (100 Hallmarks or 100 Gallantry each) |
||
::[[File:Abdhaljs |
::[[File:Abdhaljs Sap icon.png|23px|link=]] [[Abdhaljs Sap]] x10 (200 Hallmarks or 200 Gallantry each) |
||
::[[File:Abdhaljs Dye icon.png|23px|link=]] [[Abdhaljs Dye]]: x10 (800 Hallmarks or 800 Gallantry each) |
|||
::* Each application will increase an augment by 1 parameter stage and must applied one item at a time. |
|||
::[[File:Abdhaljs Resin icon.png|23px|link=]] [[Abdhaljs Resin]]: x5 (1,500 Hallmarks or 1,500 Gallantry each) |
|||
:::'''Grand Totals''': A total of 21,500 Hallmarks/Gallantry per fully augmented cape. |
|||
::* Each application will increase an augment by 1 parameter stage. After the initial trade, you can max out a category if you trade the remaining required amount of material on your subsequent trade. |
|||
::* Trading the corresponding item after the category cap has been reached will result in reseting the category back to the first level augment. |
::* Trading the corresponding item after the category cap has been reached will result in reseting the category back to the first level augment. |
||
::** E.g. 20 accuracy would become 1 and you will have to start all over again. |
::** E.g. 20 accuracy would become 1 and you will have to start all over again. |
||
Line 27: | Line 31: | ||
:::*(Enough for two capes with those augment items bought with [[Hallmarks]] and one more with those bought via [[Gallantry]].) |
:::*(Enough for two capes with those augment items bought with [[Hallmarks]] and one more with those bought via [[Gallantry]].) |
||
::* With only ''two'' capes capable of being fully augmented completely via the additional [[Abdhaljs Dye|Dye]]s. |
::* With only ''two'' capes capable of being fully augmented completely via the additional [[Abdhaljs Dye|Dye]]s. |
||
* As of the May 2016 update<sup>[http://forum.square-enix.com/ffxi/threads/50529-May-10-2016-%28JST%29-Version-Update?p=577671&viewfull=1#post577671]</sup>, the item [[Abdhaljs Needle]] is available for purchase via [[Gallantry|Badges of Gallantry]], allowing for the changing of an augment path while maintaining the current potency. |
|||
** Only 2 may be purchased each month. |
|||
** Changing augment via [[Abdhaljs Needle]]s is done in the same manner as applying [[Abdhaljs Thread|Threads]], [[Abdhaljs Dust|Dust]], [[Abdhaljs Sap|Sap]], [[Abdhaljs Dye|Dye]], or [[Abdhaljs Resin|Resin]]. |
|||
===Capes and Augments=== |
===Capes and Augments=== |
||
{| style="width: 100%; max-width: |
{| style="width: 100%; max-width: 1350px;" |
||
| style="vertical-align: top;"| |
| style="vertical-align: top;"| |
||
{| style="background:#ffffff; width: 100%;" |
{| style="background:#ffffff; width: 100%;" |
||
|-style="background: #114526;" |
|-style="background: #114526;" |
||
! colspan="2" style="width: |
! colspan="2" style="width: 115px; background: linear-gradient(to right, #6B9F6B, #114526); color: #ffffff;" | Name |
||
! style="width: 300px; color: #ffffff;" | Description |
! style="width: 300px; color: #ffffff;" | Description |
||
! colspan="2" style="width: |
! colspan="2" style="width: 115px; color: #ffffff;" | Name |
||
! style="width: 300px; background: linear-gradient(to left, #6B9F6B, #114526); color: #ffffff;" | Description |
! style="width: 300px; background: linear-gradient(to left, #6B9F6B, #114526); color: #ffffff;" | Description |
||
|- style="background: #93B993;" |
|- style="background: #93B993;" |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | WAR |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | WAR |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Cichol's Mantle]]''' <br />[[Image:Cichol's Mantle icon.png|link=]] |
||
| DEF:18 "Double Attack" damage +20 "Berserk" effect duration +15 |
| DEF:18 "Double Attack" damage +20 "Berserk" effect duration +15 |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | MNK |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | MNK |
||
Line 49: | Line 50: | ||
|- style="background: #D4E5C3;" |
|- style="background: #D4E5C3;" |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | WHM |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | WHM |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Alaunus's Cape]]''' <br />[[Image:Alaunus's Cape icon.png|link=]] |
||
| DEF:15 "Afflatus Solace"+10 "Cursna"+25 |
| DEF:15 "Afflatus Solace"+10 "Cursna"+25 |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | BLM |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | BLM |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Taranus's Cape]]''' <br />[[Image:Taranus's Cape icon.png|link=]] |
||
| DEF:15 Magic burst damage +5 "Mana Wall"+10% |
| DEF:15 Magic burst damage +5 "Mana Wall"+10% |
||
|- style="background: #93B993;" |
|- style="background: #93B993;" |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | RDM |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | RDM |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Sucellos's Cape]]''' <br />[[Image:Sucellos's Cape icon.png|link=]] |
||
| DEF:15 Enfeebling magic effect +10 Enhancing magic effect duration +20 |
| DEF:15 Enfeebling magic effect +10 Enhancing magic effect duration +20 |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | THF |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | THF |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Toutatis's Cape]]''' <br />[[Image:Toutatis's Cape icon.png|link=]] |
||
| DEF:16 "Sneak Attack"+10 "Triple Attack" damage +20 |
| DEF:16 "Sneak Attack"+10 "Triple Attack" damage +20 |
||
|- style="background: #D4E5C3;" |
|- style="background: #D4E5C3;" |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | PLD |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | PLD |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Rudianos's Mantle]]''' <br />[[Image:Rudianos's Mantle icon.png|link=]] |
||
| DEF:20 Converts 5% of physical damage taken to MP Chance of successful block +3 |
| DEF:20 Converts 5% of physical damage taken to MP Chance of successful block +3 |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | DRK |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | DRK |
||
Line 70: | Line 71: | ||
|- style="background: #93B993;" |
|- style="background: #93B993;" |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | BST |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | BST |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Artio's Mantle]]''' <br />[[Image:Artio's Mantle icon.png|link=]] |
||
| DEF:18 "Reward"+30 "Spur"+10 |
| DEF:18 "Reward"+30 "Spur"+10 |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | BRD |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | BRD |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Intarabus's Cape]]''' <br />[[Image:Intarabus's Cape icon.png|link=]] |
||
| DEF:15 "Madrigal"+1 "Prelude"+1 |
| DEF:15 "Madrigal"+1 "Prelude"+1 |
||
|- style="background: #D4E5C3;" |
|- style="background: #D4E5C3;" |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | RNG |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | RNG |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Belenus's Cape]]''' <br />[[Image:Belenus's Cape icon.png|link=]] |
||
| DEF:16 "Velocity Shot"+2% "Double Shot" damage +20 |
| DEF:16 "Velocity Shot"+2% "Double Shot" damage +20 |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | SAM |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | SAM |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Smertrios's Mantle]]''' <br />[[Image:Smertrios's Mantle icon.png|link=]] |
||
| DEF:18 "Meditate" effect duration +8 "Skillchain Bonus" +3 |
| DEF:18 "Meditate" effect duration +8 "Skillchain Bonus" +3 |
||
|- style="background: #93B993;" |
|- style="background: #93B993;" |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | NIN |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | NIN |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Andartia's Mantle]]''' <br />[[Image:Andartia's Mantle icon.png|link=]] |
||
| DEF:16 "Utsusemi"+1 "Migawari"+5 |
| DEF:16 "Utsusemi"+1 "Migawari"+5 |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | DRG |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | DRG |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Brigantia's Mantle]]''' <br />[[Image:Brigantia's Mantle icon.png|link=]] |
||
| DEF:18 All Jumps: "Double Attack"+20% Wyvern: "Breath" attacks +15 |
| DEF:18 All Jumps: "Double Attack"+20% Wyvern: "Breath" attacks +15 |
||
|- style="background: #D4E5C3;" |
|- style="background: #D4E5C3;" |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | SMN |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | SMN |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Campestres's Cape]]''' <br />[[Image:Campestres's Cape icon.png|link=]] |
||
| DEF:15 Avatar: Lv.+1 "Blood Pact" damage +5 |
| DEF:15 Avatar: Lv.+1 "Blood Pact" damage +5 |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | BLU |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | BLU |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Rosmerta's Cape]]''' <br />[[Image:Rosmerta's Cape icon.png|link=]] |
||
| DEF:16 Monster correlation effects +10 "Efflux" TP bonus +250 |
| DEF:16 Monster correlation effects +10 "Efflux" TP bonus +250 |
||
|- style="background: #93B993;" |
|- style="background: #93B993;" |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | COR |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | COR |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Camulus's Mantle]]''' <br />[[Image:Camulus's Mantle icon.png|link=]] |
||
| DEF:16 "Phantom Roll" effect duration +30 "Triple Shot"+5% |
| DEF:16 "Phantom Roll" effect duration +30 "Triple Shot"+5% |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | PUP |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | PUP |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Visucius's Mantle]]''' <br />[[Image:Visucius's Mantle icon.png|link=]] |
||
| DEF:16 "Overload" rate -10 Automaton: Lv.+1 |
| DEF:16 "Overload" rate -10 Automaton: Lv.+1 |
||
|- style="background: #D4E5C3;" |
|- style="background: #D4E5C3;" |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | DNC |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | DNC |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Senuna's Mantle]]''' <br />[[Image:Senuna's Mantle icon.png|link=]] |
||
| DEF:16 "Samba" effect duration +15 Critical hit damage +5% |
| DEF:16 "Samba" effect duration +15 Critical hit damage +5% |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | SCH |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | SCH |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Lugh's Cape]]''' <br />[[Image:Lugh's Cape icon.png|link=]] |
||
| DEF:15 "Skillchain Bonus" +10 "Regen" effect duration +15 |
| DEF:15 "Skillchain Bonus" +10 "Regen" effect duration +15 |
||
|- style="background: #93B993;" |
|- style="background: #93B993;" |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | GEO |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | GEO |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Nantosuelta's Cape]]''' <br />[[Image:Nantosuelta's Cape icon.png|link=]] |
||
| DEF:15 Indicolure effect duration +20 "Life Cycle"+10 |
| DEF:15 Indicolure effect duration +20 "Life Cycle"+10 |
||
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | RUN |
| style="background: #6B9F6B; text-align: center; font-weight: bold; width: 35px;" | RUN |
||
| style="background: #93B993; text-align: center; padding: 3px; width: |
| style="background: #93B993; text-align: center; padding: 3px; width: 115px;" | '''[[Ogma's cape]]''' <br />[[Image:Ogma's cape icon.png|link=]] |
||
| DEF:18 "Inquartata"+3 "Vallation" and "Valiance" effect duration +15 |
| DEF:18 "Inquartata"+3 "Vallation" and "Valiance" effect duration +15 |
||
|} |
|} |
||
|- |
|- |
||
{{Ambuscade Cape Augments}} |
|||
{| style="width: 100%; max-width: 1300px;" |
|||
| style="vertical-align: top;" | |
|||
{| style="background:#ffffff; min-width: 100%; max-width: 400px;" |
|||
|- |
|||
! style="width: 60%; background: linear-gradient(to bottom right, #114526, #6B9F6B, #6B9F6B, #93B993); padding-left: 5px;" | <span style="margin: left;">[[Image:Abdhaljs Thread icon.png|link=Abdhaljs Thread]]</span> [[Abdhaljs Thread|<span style="color: white;">Abdhaljs Thread</span>]] |
|||
! style="width: 20%; background: #6B9F6B; color: white;" | Aug/Item |
|||
! style="width: 20%; background: linear-gradient(to bottom left, #114526, #6B9F6B, #6B9F6B); color: white;" | Max Aug |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|HP |
|||
|style="text-align: center;" | +3 |
|||
|style="text-align: center;" | +60 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|MP |
|||
|style="text-align: center;" | +3 |
|||
|style="text-align: center;" | +60 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|STR |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|DEX |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|VIT |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|AGI |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|INT |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|MND |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|CHR |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Pet: Accuracy<br />Pet: Ranged Accuracy<br />Pet: Attack<br />Pet: Ranged Attack |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Pet: Magic Accuracy<br />Pet: Magic Damage |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|} |
|||
| style="vertical-align: top;" | |
|||
{| style="background:#ffffff; min-width: 100%; max-width: 400px;" |
|||
|- |
|||
! style="width: 60%; background: linear-gradient(to bottom right, #114526, #6B9F6B, #6B9F6B, #93B993); padding-left: 5px;" | <span style="margin: left;">[[Image:Abdhaljs Sap icon.png|link=Abdhaljs Sap]]</span> [[Abdhaljs Sap|<span style="color: white;">Abdhaljs Sap</span>]] |
|||
! style="width: 20%; background: #6B9F6B; color: white;" | Aug/Item |
|||
! style="width: 20%; background: linear-gradient(to bottom left, #114526, #6B9F6B, #6B9F6B); color: white;" | Max Aug |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Weaponskill Damage |
|||
|style="text-align: center;" | +1% |
|||
|style="text-align: center;" | +10% |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"| Critical Hit Rate |
|||
|style="text-align: center;" | +1% |
|||
|style="text-align: center;" | +10% |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|“Store TP” |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|“Double Attack” |
|||
|style="text-align: center;" | +1% |
|||
|style="text-align: center;" | +10% |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Haste |
|||
|style="text-align: center;" | +1% |
|||
|style="text-align: center;" | +10% |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|“Dual Wield” |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Enmity |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Enmity |
|||
|style="text-align: center;" | -1 |
|||
|style="text-align: center;" | -10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|“Snapshot” |
|||
|style="text-align: center;" | +1% |
|||
|style="text-align: center;" | +10% |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|“Magic Atk. Bonus” |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|“Fast Cast” |
|||
|style="text-align: center;" | +1% |
|||
|style="text-align: center;" | +10% |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|“Cure” potency |
|||
|style="text-align: center;" | +1% |
|||
|style="text-align: center;" | +10% |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|“Waltz” potency |
|||
|style="text-align: center;" | +1% |
|||
|style="text-align: center;" | +10% |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Pet: Regen |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Pet: Haste |
|||
|style="text-align: center;" | +1% |
|||
|style="text-align: center;" | +10% |
|||
|} |
|||
| rowspan="2" style="vertical-align: top;" | |
|||
{| style="background:#ffffff; min-width: 100%; max-width: 400px;" |
|||
|- |
|||
! style="width: 60%; background: linear-gradient(to bottom right, #114526, #6B9F6B, #6B9F6B, #93B993); padding-left: 5px;" | <span style="margin: left;">[[Image:Abdhaljs Dye icon.png|link=Abdhaljs Dye]]</span> [[Abdhaljs Dye|<span style="color: white;">Abdhaljs Dye</span>]] |
|||
! style="width: 20%; background: #6B9F6B; color: white;" | Aug/Item |
|||
! style="width: 20%; background: linear-gradient(to bottom left, #114526, #6B9F6B, #6B9F6B); color: white;" | Max Aug |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|HP |
|||
|style="text-align: center;" | +2 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|MP |
|||
|style="text-align: center;" | +2 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|STR |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|DEX |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|VIT |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|AGI |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|INT |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|MND |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|CHR |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Accuracy |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Attack |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Ranged Accuracy |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Ranged Attack |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Magic Accuracy |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Magic Damage |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Evasion |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Magic Evasion |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Pet: Accuracy<br />Pet: Ranged Accuracy |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Pet: Attack<br />Pet: Ranged Attack |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Pet: Magic Accuracy |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Pet: Magic Damage |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +10 |
|||
|} |
|||
|- |
|||
| style="vertical-align: top;" | |
|||
{| style="background:#ffffff; min-width: 100%; max-width: 400px;" |
|||
|- |
|||
! style="width: 60%; background: linear-gradient(to bottom right, #114526, #6B9F6B, #6B9F6B, #93B993); padding-left: 5px;" | <span style="margin: left;">[[Image:Abdhaljs Dust icon.png|link=Abdhaljs Dust]]</span> [[Abdhaljs Dust|<span style="color: white;">Abdhaljs Dust</span>]] |
|||
! style="width: 20%; background: #6B9F6B; color: white;" | Aug/Item |
|||
! style="width: 20%; background: linear-gradient(to bottom left, #114526, #6B9F6B, #6B9F6B); color: white;" | Max Aug |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Accuracy<br />Attack |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Ranged Accuracy<br />Ranged Attack |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Magic Accuracy<br />Magic Damage |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Evasion<br />Magic Evasion |
|||
|style="text-align: center;" | +1 |
|||
|style="text-align: center;" | +20 |
|||
|} |
|||
| style="vertical-align: top;" | |
|||
{| style="background:#ffffff; min-width: 100%; max-width: 400px;" |
|||
|- |
|||
! style="width: 60%; background: linear-gradient(to bottom right, #114526, #6B9F6B, #6B9F6B, #93B993); padding-left: 5px;" | <span style="margin: left;">[[Image:Abdhaljs Resin icon.png|link=Abdhaljs Resin]]</span> [[Abdhaljs Resin|<span style="color: white;">Abdhaljs Resin</span>]] |
|||
! style="width: 20%; background: #6B9F6B; color: white;" | Aug/Item |
|||
! style="width: 20%; background: linear-gradient(to bottom left, #114526, #6B9F6B, #6B9F6B); color: white;" | Max Aug |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|DEF |
|||
| style="text-align: center;" | +10 |
|||
| style="text-align: center;" | +50 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Evasion |
|||
| style="text-align: center;" | +3 |
|||
| style="text-align: center;" | +15 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Magic Evasion |
|||
| style="text-align: center;" | +3 |
|||
| style="text-align: center;" | +15 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Physical damage taken |
|||
| style="text-align: center;" | -2 |
|||
| style="text-align: center;" | -10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Magic damage taken |
|||
| style="text-align: center;" | -2 |
|||
| style="text-align: center;" | -10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Damage taken |
|||
| style="text-align: center;" | -1 |
|||
| style="text-align: center;" | -5 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Regen |
|||
| style="text-align: center;" | +1 |
|||
| style="text-align: center;" | +5 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Counter |
|||
| style="text-align: center;" | +2 |
|||
| style="text-align: center;" | +10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Blocking rate |
|||
| style="text-align: center;" | +1 |
|||
| style="text-align: center;" | +5 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Parrying rate |
|||
| style="text-align: center;" | +1 |
|||
| style="text-align: center;" | +5 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Status ailment resistance |
|||
| style="text-align: center;" | +2 |
|||
| style="text-align: center;" | +10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Casting interruption rate |
|||
| style="text-align: center;" | -2 |
|||
| style="text-align: center;" | -10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Pet: Physical damage taken |
|||
| style="text-align: center;" | -2 |
|||
| style="text-align: center;" | -10 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Pet: Magic damage taken |
|||
| style="text-align: center;" | -2 |
|||
| style="text-align: center;" | -10 |
|||
|- style="background: #93B993;" |
|||
| style="padding-left: 5px; font-style: italic;"|Pet: damage taken |
|||
| style="text-align: center;" | -1 |
|||
| style="text-align: center;" | -5 |
|||
|- style="background: #D4E5C3;" |
|||
| style="padding-left: 5px; font-style: italic;"|Pet: Regen |
|||
| style="text-align: center;" | +1 |
|||
| style="text-align: center;" | +5 |
|||
|} |
|||
|- |
|||
|} |
|||
|} |
|} |
||
</onlyinclude> |
</onlyinclude> |
||
Line 435: | Line 130: | ||
To remove an augment from a cape, simply trade it to him and he will remove it for no cost. |
To remove an augment from a cape, simply trade it to him and he will remove it for no cost. |
||
{| style="width: 100%; max-width: |
{| style="width: 100%; max-width: 1350px;" |
||
| valign="top" align="center" | |
| valign="top" align="center" | |
||
{| style="background-color:#000878; max-width: 800px;" border="0" |
{| style="background-color:#000878; max-width: 800px;" border="0" |
Revision as of 05:10, 6 November 2019
JSE Capes are a category of level 99 back armor that are obtained from Colonization Reives and Lair Reives in Marjami Ravine, Yorcia Weald, Kamihr Drifts and Ra'Kaznar, the various Gates that connect them, and any Wildskeeper Reive.
Augmented versions of the capes found in Reives may be obtained from coffers dropped in Incursion.
With the April 2016 update[1], a second line of augmentable capes were introduced, being obtained in Ambuscade.
Ambuscade Capes
Ambuscade capes can be purchased and augmented by the Tarutaru Gorpa-Masorpa in Mhaura (G-9) in exchange for Hallmarks acquired in Ambuscade.
Augmenting Process
- Trade the cape to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye, or an Abdhaljs Resin.
- Select the desired attribute.
- Augments may be changed by repeating the above steps.
- Changing the augment path will not return any items used up to that point.
- However, when using an Abdhaljs Needle to change the augment, the current potency is maintained.
- Further trading an augmented cape with items corresponding to the attribute initially selected will increase the strength of the augmentation.
- For maximum strength augments the total needed of each item:
- Abdhaljs Thread x20 (100 Hallmarks or 100 Gallantry each)
- Abdhaljs Dust: x20 (100 Hallmarks or 100 Gallantry each)
- Abdhaljs Sap x10 (200 Hallmarks or 200 Gallantry each)
- Abdhaljs Dye: x10 (800 Hallmarks or 800 Gallantry each)
- Abdhaljs Resin: x5 (1,500 Hallmarks or 1,500 Gallantry each)
- Grand Totals: A total of 21,500 Hallmarks/Gallantry per fully augmented cape.
- Each application will increase an augment by 1 parameter stage. After the initial trade, you can max out a category if you trade the remaining required amount of material on your subsequent trade.
- Trading the corresponding item after the category cap has been reached will result in reseting the category back to the first level augment.
- E.g. 20 accuracy would become 1 and you will have to start all over again.
- Only 60 Abdhaljs Thread or Abdhaljs Dust, 30 Abdhaljs Sap, 20 Abdhaljs Dye, and 15 Abdhaljs Resin may be purchased each month.
Capes and Augments
|
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
Reive and Incursion Capes
You may augment these capes with a Refractive Crystal via Detrovio at the Inventors' Coalition in Western Adoulin (J-10).
Unaugmented capes can be traded at a 3:1 ratio via the NPC Makel-Pakel in the Celennia Memorial Library, who may also remove augments from capes so that they may be exchanged.
To remove an augment from a cape, simply trade it to him and he will remove it for no cost.
|
Pages in category "JSE Capes"
The following 51 pages are in this category, out of 51 total.