Category:JSE Capes

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JSE Capes are a category of level 99 back armor that are obtained from Colonization Reives and Lair Reives in Marjami Ravine, Yorcia Weald, Kamihr Drifts and Ra'Kaznar, the various Gates that connect them, and any Wildskeeper Reive.
Augmented versions of the capes found in Reives may be obtained from coffers dropped in Incursion.
With the April 2016 update[1], a second line of augmentable capes were introduced, being obtained in Ambuscade.

Reive and Incursion Capes

You may augment these capes with a Refractive Crystal icon.png Refractive Crystal via Detrovio at the Inventors' Coalition in Western Adoulin (J-10).

Unaugmented capes can be traded at a 3:1 ratio via the NPC Makel-Pakel in the Celennia Memorial Library, who may also remove augments from capes so that they may be exchanged.

To remove an augment from a cape, simply trade it to him and he will remove it for no cost.

Name Description Incursion/Refractive Crystal Augment
WAR Mauler's Mantle
Mauler's Mantle icon.png
DEF:17 STR+5 Accuracy+13 Attack+13 "Double Attack"+3% STR 1~5
DEX 1~5
Accuracy 1~7
Critical Hit Damage 1~3%
MNK Anchoret's Mantle
Anchoret's Mantle icon.png
DEF:16 HP+80 VIT+5 Accuracy+20 Attack+15 STR 1~5
DEX 1~5
Counter 1~5
Subtle Blow 1~5
WHM Mending Cape
Mending Cape icon.png
DEF:13 Enmity-6 Enhances "Cursna" effect Enhances "Divine Caress" effect Magic Accuracy 1~10
Healing Magic Skill 1~10
Enhancing Magic Skill 1~10
Cure Potency 1~5%
BLM Bane Cape
Bane Cape icon.png
DEF:13 MP+90 Magic Accuracy+10 Magic Damage+10 Enmity-2 Magic Attack Bonus 1~5
Elemental Magic Skill 1~10
Dark Magic Skill 1~10
Fast Cast 1~5
RDM Ghostfyre Cape
Ghostfyre Cape icon.png
DEF:13 "Cure" potency +6% Magic Damage+6 Sword enhancement spell damage +5 Magic Accuracy 1~10
Enfeebling Magic Skill 1~10
Enhancing Magic Skill 1~10
Enhancing Magic Duration 10~20
THF Canny Cape
Canny Cape icon.png
DEF:16 AGI+6 Accuracy+10 Evasion+15 "Triple Attack"+2% DEX 1~5
AGI 1~5
Dual Wield 1~5
Critical Hit Damage 1~3%
PLD Weard Mantle
Weard Mantle icon.png
DEF:20 HP+40 MP+40 Accuracy+15 Damage taken -3% DEX 1~5
VIT 1~5
Enmity 1~7
Phalanx 1~5
DRK Niht Mantle
Niht Mantle icon.png
DEF:16 STR+5 Attack+35 Attack 5~15
Dark Magic Skill 1~10
Drain and Aspir Potency 10~25
Weaponskill Damage 1~5%
BST Pastoralist's Mantle
Pastoralist's Mantle icon.png
DEF:16 MND+10 Accuracy+10 Attack+20 Pet: Attack+20 STR/DEX 1~5
Accuracy 1~5
Pet: Accuracy/Ranged Accuracy 5~20
Pet: Damage Taken -1~5%
BRD Rhapsode's Cape
Rhapsode's Cape icon.png
DEF:13 MP+50 Magic Accuracy+13 "Magic Def. Bonus"+5 Wind instrument skill +8 HP 18~30
Magic Accuracy 1~7
Enmity -1~10
Damage Taken -1~3%
RNG Lutian Cape
Lutian Cape icon.png
DEF:13 HP+50 Ranged Accuracy+15 Ranged Attack+15 Enmity-5 STR 1~5Question
AGI 1~5
Store TP 1~3
Snapshot 1~3
SAM Takaha Mantle
Takaha Mantle icon.png
DEF:17 Accuracy+15 Attack+15 "Store TP"+10 STR 1~5
Store TP 1~3
Zanshin 1~5
Meditate Duration 4~8
NIN Yokaze Mantle
Yokaze Mantle icon.png
DEF:16 HP+50 Accuracy+15 Attack+15 Ranged Accuracy+15 Magic Accuracy+15 Evasion+15 "Double Attack"+2% STR 1-5
DEX 1~5
Skillchain Damage 1~5%
Weaponskill Damage 1~5%
DRG Updraft Mantle
Updraft Mantle icon.png
DEF:16 VIT+8 Accuracy+20 Attack+20 Wyvern: HP+100 Attack+20 STR 1~5
Weaponskill Damage 1~5
Pet: Damage Taken 1~5%
Breath 1~10
SMN Conveyance Cape
Conveyance Cape icon.png
DEF:13 MP+100 Summoning magic skill +8 Enhances "Elemental Siphon" effect Summoning Magic Skill 1~5
Blood Pact Damage 1~5
Blood Pact recast time II -1~3
Pet: Enmity 5~15
BLU Cornflower Cape
Cornflower Cape icon.png
DEF:16 STR+5 INT+5 MND+5 Magic Accuracy+15 "Magic Atk. Bonus"+15 Blue magic skill +5 MP 15~30
DEX 1~5
Accuracy 1~7
Blue Magic Skill 1~10
COR Gunslinger's Cape
Gunslinger's Cape icon.png
DEF:16 Ranged Accuracy+20 Magic Accuracy+10 "Magic Atk. Bonus"+10 "Recycle" Magic Attack Bonus 1~5
Enmity -1~5
Phantom Roll delay -1~5
Weaponskill Damage 1~5%
PUP Dispersal Mantle
Dispersal Mantle icon.png
DEF:16 Accuracy+15 Attack+15 Evasion+10 "Subtle Blow"+4 Reduces "Overload" rate STR 1~5Question
DEX 1~5
Martial Arts 10~20
Pet: TP Bonus 100~500
DNC Toetapper Mantle
Toetapper Mantle icon.png
DEF:16 Accuracy+20 Evasion+10 "Subtle Blow"+10 "Waltz" potency +5% Store TP 1~5
Dual Wield 1~5
Reverse Flourish 10~30
Weaponskill Damage 1~5%
SCH Bookworm's Cape
Bookworm's Cape icon.png
DEF:13 "Magic Atk. Bonus"+10 Elemental magic skill +8 Dark magic skill +8 Magic Damage+10 INT 1~5
MND 1~5
Helix Duration 10~20
Regen Potency 1~10
GEO Lifestream Cape
Lifestream Cape icon.png
DEF:13 HP+50 MP+50 Enfeebling magic skill +10 Geomancy skill +5 Enhances "Fast Cast" Effect Geomancy skill 1~10
Indi Duration 10~20
Damage Taken -1~5%
Pet: Damage Taken -1~5%
RUN Evasionist's Cape
Evasionist's Cape icon.png
DEF:16 Accuracy+15 "Magic Atk. Bonus"+10 Evasion+15 Physical damage taken -3% Double Attack 1~5
Enmity 1~7
Embolden 5~15
Damage Taken -1~5%

Ambuscade Capes

Ambuscade capes can be purchased and augmented by the Tarutaru Gorpa-Masorpa in Mhaura (G-9) in exchange for Hallmarks acquired in Ambuscade.

Augmenting Process

  • Trade the cape to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, or an Abdhaljs Dye.
  • Select the desired attribute.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needles to change the augment, the current potency is maintained.
  • Further trading an augmented cape with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the total needed of each item:
Abdhaljs Thread icon.png Abdhaljs Thread & Abdhaljs Dust icon.png Abdhaljs Dust: x20
Abdhaljs Sap icon.png Abdhaljs Sap & Abdhaljs Dye icon.png Abdhaljs Dye: x10
  • Each application will increase an augment by 1 parameter stage and must applied one item at a time.
  • Trading the corresponding item after the category cap has been reached will result in reseting the category back to the first level augment.
    • E.g. 20 accuracy would become 1 and you will have to start all over again.
  • Only 60 Abdhaljs Thread or Abdhaljs Dust, 30 Abdhaljs Sap, and 20 Abdhaljs Dye may be purchased each month.
  • Making only three capes capable of being fully augmented via Threads, Dust, and Sap each month. (Enough for two capes with those augment items bought with Hallmarks and one more with those bought via Gallantry.)
  • With only two capes capable of being fully augmented completely via the additional Dyes.

Capes and Augments

Cape Description Job
Cichol's Mantle Ex-Icon.gif
Cichol's Mantle icon.png
DEF:18 "Double Attack" damage +20 "Berserk" effect duration +15 WAR
Segomo's Mantle Ex-Icon.gif
Segomo's Mantle icon.png
DEF:16 "Kick Attacks"+10 "Kick Attacks" attack +25 MNK
Alaunus's Cape Ex-Icon.gif
Alaunus's Cape icon.png
DEF:15 "Afflatus Solace"+10 "Cursna"+25 WHM
Taranus's Cape Ex-Icon.gif
Taranus's Cape icon.png
DEF:15 Magic burst damage +5 "Mana Wall"+10% BLM
Sucellos's Cape Ex-Icon.gif
Sucellos's Cape icon.png
DEF:15 Enfeebling magic effect +10 Enhancing magic effect duration +20 RDM
Toutatis's Cape Ex-Icon.gif
Toutatis's Cape icon.png
DEF:16 "Sneak Attack"+10 "Triple Attack" damage +20 THF
Rudianos's Mantle Ex-Icon.gif
Rudianos's Mantle icon.png
DEF:20 Converts 5% of physical damage taken to MP Chance of successful block +3 PLD
Ankou's Mantle Ex-Icon.gif
Ankou's Mantle icon.png
DEF:18 "Last Resort" effect duration +15 "Absorb" effect duration +10 DRK
Artio's Mantle Ex-Icon.gif
Artio's Mantle icon.png
DEF:18 "Reward"+30 "Spur"+10 BST
Intarabus's Cape Ex-Icon.gif
Intarabus's Cape icon.png
DEF:15 "Madrigal"+1 "Prelude"+1 BRD
Belenus's Cape Ex-Icon.gif
Belenus's Cape icon.png
DEF:16 "Velocity Shot"+2% "Double Shot" damage +20 RNG
Smertrios's Mantle Ex-Icon.gif
Smertrios's Mantle icon.png
DEF:18 "Meditate" effect duration +8 "Skillchain Bonus" +3 SAM
Andartia's Mantle Ex-Icon.gif
Andartia's Mantle icon.png
DEF:16 "Utsusemi"+1 "Migawari"+5 NIN
Brigantia's Mantle Ex-Icon.gif
Brigantia's Mantle icon.png
DEF:18 Jump: "Double Attack"+20% Wyvern: "Breath" attacks +15 DRG
Campestres's Cape Ex-Icon.gif
Campestres's Cape icon.png
DEF:15 Avatar: Lv.+1 "Blood Pact" damage +5 SMN
Rosmerta's Cape Ex-Icon.gif
Rosmerta's Cape icon.png
DEF:16 Monster correlation effects +10 "Efflux" TP bonus +250 BLU
Camulus's Mantle Ex-Icon.gif
Camulus's Mantle icon.png
DEF:16 "Phantom Roll" effect duration +30 "Triple Shot"+5% COR
Visucius's Mantle Ex-Icon.gif
Visucius's Mantle icon.png
DEF:16 "Overload" rate -10 Automaton: Lv.+1 PUP
Senuna's Mantle Ex-Icon.gif
Senuna's Mantle icon.png
DEF:16 "Samba" effect duration +15 Critical hit damage +5% DNC
Lugh's Cape Ex-Icon.gif
Lugh's Cape icon.png
DEF:15 "Skillchain Bonus" +10 "Regen" effect duration +15 SCH
Nantosuelta's Cape Ex-Icon.gif
Nantosuelta's Cape icon.png
DEF:15 Indicolure effect duration +20 "Life Cycle"+10 GEO
Ogma's cape Ex-Icon.gif
Ogma's cape icon.png
DEF:18 "Inquartata"+3 "Vallation" and "Valiance" effect duration +15 RUN
Augment Item Parameter Potency per Item Maximum Potency
Abdhaljs Thread
Abdhaljs Thread icon.png
HP +3 +60
MP +3 +60
STR +1 +20
DEX +1 +20
VIT +1 +20
AGI +1 +20
INT +1 +20
MND +1 +20
CHR +1 +20
Pet: Accuracy
Pet: Ranged Accuracy
Pet: Attack
Pet: Ranged Attack
+1 +20
Pet: Magic Accuracy
Pet: Magic Damage
+1 +20
Augment Item Parameter Potency per Item Maximum Potency
Abdhaljs Dye
Abdhaljs Dye icon.png
HP +2 +20
MP +2 +20
STR +1 +10
DEX +1 +10
VIT +1 +10
AGI +1 +10
INT +1 +10
MND +1 +10
CHR +1 +10
Accuracy +1 +10
Attack +1 +10
Ranged Accuracy +1 +10
Ranged Attack +1 +10
Magic Accuracy +1 +10
Magic Damage +1 +10
Evasion +1 +10
Magic Evasion +1 +10
Pet: Accuracy
Pet: Ranged Accuracy
+1 +10
Pet: Attack
Pet: Ranged Attack
+1 +10
Pet: Magic Accuracy +1 +10
Pet: Magic Damage +1 +10
Augment Item Parameter Potency per Item Maximum Potency
Abdhaljs Dust
Abdhaljs Dust icon.png
Accuracy
Attack
+1 +20
Ranged Accuracy
Ranged Attack
+1 +20
Magic Accuracy
Magic Damage
+1 +20
Evasion
Magic Evasion
+1 +20
Augment Item Parameter Potency per Item Maximum Potency
Abdhaljs Sap
Abdhaljs Sap icon.png
Weaponskill Damage +1% +10%
Critical Hit Rate +1% +10%
“Store TP” +1 +10
“Double Attack” +1% +10%
Haste +1% +10%
“Dual Wield” +1 +10
Enmity +1 +10
Enmity -1 -10
“Snapshot” +1% +10%
“Magic Atk. Bonus” +1 +10
“Fast Cast” +1% +10%
“Cure” potency +1% +10%
“Waltz” potency +1% +10%
Pet: Regen +1 +10
Pet: Haste +1% +10%