Category:Monstrosity: Difference between revisions

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After completing the quest [[Monstrosity]], players may initiate Monstrosity by visiting [[Feretory]]. To access this zone, players must check the [[Odyssean Passage]] at either of these zones:
After completing the quest [[Monstrosity]], players may initiate Monstrosity by visiting [[Feretory]]. To access this zone, players must check the [[Odyssean Passage]] at either of these zones:
:[[Northern San d'Oria]] (L-8) / [[Port Windurst]] (M-4) / [[Port Bastok]] (K-12) / [[Pashhow Marshlands]] (E-12)
:[[Northern San d'Oria]] (L-8) / [[Port Windurst]] (M-4) / [[Port Bastok]] (K-12) / [[Pashhow Marshlands]] (E-12)
== Feretory ==
Once players have completed [[Monstrosity]], they will arrive at the zone [[Feretory]]. From here, players have the option to interact with several NPCs and customize their experience. In fact, '''this is the only zone in which players may customize their species and instincts'''.
== Customization ==
== Customization ==
Customization has several aspects: Species, Faculties, and Naming.
==== Species ====
Species determines the costume of your character. However, these costumes are not merely cosmetic adjustments. They affect your character's job (Includes traits and spells), abilities, and monster correlation. When players begin Monstrosity, they only have access to Rabbit, Mandragora, and Lizard species. Players may acquire additional species through various means.
: See: '''[[:Category:Monstrosity/Species|Monstosity Species]]'''
==

Revision as of 13:04, 8 August 2013


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Requirements

Key Terms

  1. Customization: The option that enables players to equip "species" and "instincts" (Replaces the "Equipment" option)
  2. Type: A classification of monsters by correlation (ex: Beast, Lizards, Plantoids, Birds, Amorphs, etc)
  3. Species: 1) A classification of monsters by model (ex: Yellow Crawler model, Red Eruca Model, etc) and 2) The costume that determines your job, traits, abilities, and unlock path
  4. Faculties: The sub-menu option of "customization" that enables players to equip "instincts"
  5. Instincts: Stats that players may equip from the "Faculties" menu (Limited by Instinct Points)
  6. Naming: The sub-menu of "customization" that enables players to give two descriptive names to their current species (ex: Noble Ultraviolet Behemoth)
  7. Monsterskill: Actions players may execute using the "/monsterskill" command (Similar to weaponskills)
  8. Monsterabilities: Actions players may execute using the "/ja" command (Similar to abilities)
  9. Infamy: Points accumulated through the acquisition of XP (Infamy gained = [XP Gained/10])
  10. Monster Rank: A rank determined by the total accumulated infamy points

Participation

After completing the quest Monstrosity, players may initiate Monstrosity by visiting Feretory. To access this zone, players must check the Odyssean Passage at either of these zones:

Northern San d'Oria (L-8) / Port Windurst (M-4) / Port Bastok (K-12) / Pashhow Marshlands (E-12)

Feretory

Once players have completed Monstrosity, they will arrive at the zone Feretory. From here, players have the option to interact with several NPCs and customize their experience. In fact, this is the only zone in which players may customize their species and instincts.

Customization

Customization has several aspects: Species, Faculties, and Naming.

Species

Species determines the costume of your character. However, these costumes are not merely cosmetic adjustments. They affect your character's job (Includes traits and spells), abilities, and monster correlation. When players begin Monstrosity, they only have access to Rabbit, Mandragora, and Lizard species. Players may acquire additional species through various means.

See: Monstosity Species

==