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=== Species ===
=== Species ===
'''[[:Category:Monstrosity/Species|Monstosity Species]]'''
See: '''[[:Category:Monstrosity/Species|Monstosity Species]]'''


The Species menu allows the player to choose a monster to possess. Monster species affects the player's appearance (for instance, Mandragora or Korrigan), job (Includes traits and spells), abilities, and monster correlation. The options are initially limited to [[Rabbit (MON)]], [[Mandragora (MON)]], and [[Lizard (MON)]]. Additional monster options can be earned through gaining experience or purchased with [[Infamy]].
The Species menu allows the player to choose a monster to possess. Monster species affects the player's appearance (for instance, Mandragora or Korrigan), job (Includes traits and spells), abilities, and monster correlation. The options are initially limited to [[Rabbit (MON)]], [[Mandragora (MON)]], and [[Lizard (MON)]]. Additional monster options can be earned through gaining experience or purchased with [[Infamy]].

Revision as of 13:32, 8 August 2013


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Monstrosity is content where adventurers can unleash their souls upon the various monsters that roam Vana'diel and take control of their mental faculties, thus becoming a monster themselves. In future updates, Monstrosity will be a source of player-versus-player content where adventurers can battle one another in their beastly forms.



Getting Started

In order to begin a new life as a monster, adventurers must first complete Monstrosity (Quest) and obtain the Key Item Ring of supernal disjunction. The quest is offered by the Suspicious Hume in Pashhow Marshlands @ (E-12) (Voidwatch warping places you near the NPC).

The Feretory

Examine an Odyssean Passages located in one of the following areas to be transported to the Feretory and take the form of a monster. The Feretory is a staging area of sorts where adventurers can prepare themselves for the carnage ahead.

Monstrous Preparations

Once inside the Feretory, the Equipment menu is replaced with a new "Customization" menu. This menu allows players to adjust aspects of their monster including species, abilities, and name.

Species

See: Monstosity Species

The Species menu allows the player to choose a monster to possess. Monster species affects the player's appearance (for instance, Mandragora or Korrigan), job (Includes traits and spells), abilities, and monster correlation. The options are initially limited to Rabbit (MON), Mandragora (MON), and Lizard (MON). Additional monster options can be earned through gaining experience or purchased with Infamy.

  • Possessing a monster of a different family will reset the amount of experience needed for your next level. Experience will not reset if you possess a different monster of the same family.
  • As of the August 6 version update, players may possess Beast, Plantoid, Vermin, and Lizard monster types.
  • The maximum level for monsters is 99. The maximum level is also dependent upon the limit break quests a player has completed.

Faculties

The Faculties menu is where you equip various "Instincts" to your monster. Instincts enhance the abilities and attributes of your monster in various ways. At first, the pool of available instincts in limited. Additional Instincts can be earned through leveling up or purchasing with Infamy. Once an Instinct has been learned, it can equipped to any monster the player possesses.

Instincts cost a certain number of "Instinct Points" in order to be equipped. Each monster has a limited number of Instinct Points that increases with level and rank. The maximum number of Instincts that can be equipped is 12.

Naming

The Naming menu allows players to add up to two descriptors to the name of their species.

  • The naming convention is <Descriptor #1> <Descriptor #2> <Species Name>.

Infamy

Infamy is the "currency" of Monstrosity. Players earn Infamy at a rate of 10% of the experience they obtain. Infamy may be exchanged for new monster types to possess, new Instincts to learn, or collected to increase in rank. Higher ranks allow players to posses more powerful monsters and Instincts. Player ranks will rise as follows:

Infamy Rank
0 - 10,000 Mon
10,001 - 20,000 NM
20,000+ HNM
  • As of the August 6 version update, Infamy is capped at 10,000.

Area Selection

Journeying into the Field

After finishing their preparations in the Feretory, players can examine the odyssean passage there and select "Stalk prey as a monipulator," which displays a list of possible areas into which they can foray.

  • Areas the player has yet to visit will not be displayed.
  • Selections also depend on the size of the monster possessed.
  • Monster sizes are categorized by the color of the icon border that displays during species selection.

Field Areas

Each field area has a recommended level that displays on the selection menu and helps monipulators avoid biting off more than they can chew.

  • It is still possible to enter areas in which the recommended level is higher than the monipulator's.
  • Recommended levels correspond to the lowest level of monster in the area, and there may be fiends who are much stronger than the recommended level indicates.
Recommended Level Region Area
Lv 1+ Ronfaure West Ronfaure
Ronfaure East Ronfaure
Gustaberg North Gustaberg
Gustaberg South Gustaberg
Gustaberg Zeruhn Mines
Sarutabaruta West Sarutabaruta
Sarutabaruta East Sarutabaruta
Sarutabaruta Inner Horutoto Ruins
Lv 2+ Ronfaure King Ranperre's Tomb
Gustaberg Palborough Mines
Sarutabaruta Giddeus
Lv 3+ Ronfaure Ghelsba Outpost
Gustaberg Dangruf Wadi
Fauregandi Ranguemont Pass
Lv 7+ Kolshushu Tahrongi Canyon
Lv 8+ Ronfaure Fort Ghelsba
Ronfaure Yughott Grotto
Zulkheim Konschtat Highlands
Zulkheim La Theine Plateau
Lv 12+ Zulkheim Valkurm Dunes
Lv 15+ Zulkheim Gusgen Mines
Zulkheim Ordelle's Caves
Norvallen Jugner Forest
Derfland Pashhow Marshlands
Kolshushu Buburimu Peninsula
Kolshushu Maze of Shakhrami
Aragoneu Meriphataud Mountains
Lv 18+ Aragoneu Castle Oztroja
Lv 20+ Norvallen Davoi
Derfland Beadeaux
Lv 23+ Norvallen Batallia Downs
Lv 24+ Derfland Rolanberry Fields
Lv 25+ Aragoneu Sauromugue Champaign
Lv 26+ Qufim Island Qufim Island
Lv 34+ Fauregandi Beaucedine Glacier
Lv 38+ Valdeaunia Fei'Yin
Lv 40+ Norvallen The Eldieme Necropolis
Defland Crawlers' Nest
Aragoneu Garlaige Citadel
Lv 41+ Qufim Island Behemoth's Dominion
Lv 42+ Norvallen Monastic Cavern
Valdeaunia Xarcabard
Lv 45+ Sarutabaruta Toraimarai Canal
Lv 46+ Valdeaunia Castle Zvahl Keep
Valdeaunia Castle Zvahl Baileys
Lv 52+ Ronfaure Bostaunieux Oubliette
  • When monipulators first enter the field or retry in the same area after being defeated in combat, they will experience "gestation," which bestows the following effects. In addition, monipulators are advised to flee to a safe spot during gestation periods.
    • Undetectable by enemies
    • Invisible
    • Sprint
    • Unable to attack
  • The location at which monipulators spawn after either leaving the Feretory or retrying is randomly determined.

Other Methods for Unlocking Species

Unlocking Via Infamy Exchange

Speak with Teyrnon in the Feretory to exchange infamy for new instincts and monster species.

Certain species and instincts must be unlocked by fulfilling requirements, and will be listed only after those requirements are met.

The infamy cost for job-related Instincts can be reduced by 50% by completing the level 70 Limit Break quest for that job.

Unlocking Via Trading Items

Certain subspecies may only be unlocked by trading specific items to the NPC Suibhne in the Feretory after fulfilling the requisite conditions.

  • Suibhne will inform players as to what items they must procure after they have fulfilled the following conditions, so make sure to speak with him periodically.
    • Can possess the species of the subspecies they wish to unlock.
    • Are of the requisite level to unlock the subspecies.
      • In the event that a player can unlock multiple subspecies, Suibhne will inform him of one requisite item at random.
      • Any of the requisite items may be traded at any time. There is no reason for it to be the one Suibhne mentioned during a player's last conversation with him.

Text Commands

  • The text command /checkname (/cn) has been introduced.
    • This command enables players to examine the true names of adventurers while they are possessing monsters in Monstrosity.
      • This command functions in the exact same manner as /check when using it on normal adventurers.
  • The text command /monsterskill (/ms) has been introduced.
    • /monsterskill (/ms) "[m.s. name]" "[target name]"
      • You cannot use a job ability that you have not learned, or if the current environment restricts monster ability usage.
      • This command may only be used in Monstrosity.