Category:Multi-Attack

From FFXI Wiki
Revision as of 01:45, 26 June 2020 by Spicyryan (talk | contribs)

Certain sets of effects, Job Traits, and statistics on gear grant the player addition chances of attacking each round. Each of these effects offer a varying number of extra attacks, as well as are ordered in tiers of priority for their proc check.

Each potential proc is checked in sequentially descending order, with the maximum number of attacks per round, from Dual Wielding and multi-attack, are limited to 8 hits.
Once a higher order multi-attack proc triggers, that weapon will not be allowed to have a lower order check. This is why the low order Mythic Aftermath's chance to triple attack is "overwritten" when a Double Attack proc happens; hence why "Double Attack" "interferes" with Mythic Weapons' Aftermath.

Many forms of Multi-Attack do not proc on Weapon Skills; those that do are denoted below.

Order ⬍ Type Number of Additional Hits ⬍ Additional Info
1st Virtue Stone +1 Only form of Multi-Attack that is checked more than once.
It may proc on additional hits from lower tier orders, but only once in an attack round.
2nd Quadruple Attack +3 May proc on Weapon Skills.
3rd Triple Attack +2 May proc on Weapon Skills.
Principle Job Trait of the Thief job.
4th Double Attack +1 May proc on Weapon Skills.
Principle Job Trait of the Warrior job.
5th Mythic Aftermath Triple Attack +2 May proc on Weapon Skills.
Rate is 20% for Lv95~119III weapons.
6th Mythic Aftermath Double Attack +1 May proc on Weapon Skills.
Rate is 40% for Lv75 & 95~119III; 60% for Lv80~90 weapons.
7th Occasionally Attacks X Times +7+1~7 Varying amounts from OA2 to OA8. The number is tied to the specific version on the weapon with this parameter.
8th Chance of Follow-up Attack +1
9th Hassozanshin +1 Rate is (ZanshinTotal ÷ 4)%

References


Subcategories

This category has only the following subcategory.

Pages in category "Multi-Attack"

The following 9 pages are in this category, out of 9 total.