Category:Odyssey

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Odyssey.jpg

Odyssey, introduced in the March 2020 update[1], is exploratory battle content in which players progress through an area of Walk of Echoes known as a Sheol.
Materials you acquire in Sheol A can be used to Augment-Icon.png augment UCNM equipment.

The primary rewards from Odyssey are currently only Lustreless Scale icon.png Lustreless Scales and Lustreless Hide icon.png Lustreless Hides; with gear and more traditional rewards to be implemented in later updates[2].

Getting Started

  • You may receive another Key Item Moglophone by once twenty hours have passed from when you received the previous one.
  • Only 1 Key Item Moglophone may be held at a time
  • It is possible to be able to do 2 runs in "one day", if you collect a Key Item Moglophone then wait 20 hours before completing an Odyssey.
  • Parties must be between 1 and 6 people.
  • Trusts may be called within Sheol.
  • The number of Trusts capable of being called is limited based on the number of people who enter.
  • E.g. should only 2 people enter, and break their party; only 4 trusts may be called within the instance.
  • Trusts are enhanced by the effect of "Moogle Mastery" after it is unlocked.

Progression

Odyssey2.jpg
  • There is a time limit of 30 minutes.
  • Battle the various foes and various Notorious Monsters among the multiple floors of the instance as you make your way to the exit.
  • Interacting with the Veridical Conflux found at the exit completes the Odyssey.
  • Running out of time will eject all party members.
  • Using the Moglophone icon.png Moglophone temporary item will allow you to leave the instance.
  • Moglophones will be automatically granted to all players upon entering Sheol.

Moogle Mastery

  • After 100+ Nostos enemies defeated, when obtaining a new Key Item Moglophone, the moogle will unlock the first tier of "Moogle Mastery".
  • Ones Mog Mastery effect is increased:
  • The increase increase to Mog Mastery is an ambiguous point system where each of the above actions works towards increasing Moogle Mastery's "meter".
  • Such that defeating Notorious Monsters and opening Aurum Strongboxes will increase Moogle Mastery very quickly compared to opening chests and chests alone.
  • When a players Mog Mastery increases within Sheol, a message will be displayed stating that "your Moogle Mastery is now XX".
  • Other players' Moogle Mastery will increase as well, but they won't receive the message in Sheol.
  • Up to Tier XV (15) Mog Mastery has been observed.

Mog Mastery Effects

  • Mog Mastery will decrease the number of UCNM pop items required to spawn a Notorious Monster in that particular wing of Sheol.
  • Each level decreases the required pop items by 1.
  • This benefit is specific to the Mastery Tier of the Sheol wing in question.
  • If you have Mog Mastery I in Sheol B and Mog Mastery XV in Sheol A. You will receive no required pop item reduction in Sheol B.
  • Mog Mastery will increase the strength of Trusts.
  • It is currently unknown how this specifically boosts Trusts, as it doesn't increase their HP/MP as per +Level. It is thought to increase their Base Stats and/or their Derived Stats by increasing amounts by tier.

Foes

The various normal enemies that patrol areas within Sheol are all aggressive.
They come in two varieties, all behave accordingly to their real world brethren and take reduced AoE damage similar to mobs in Domain Invasion and Dynamis Divergence.

The HP of foes depends on their level, which increases with each level climbed.

  • Sheol A
  • ~30,000 to ~65,000 HP
  • Sheol B
  • Information Needed

"Nostos" type


Common enemies that while aggressive, obey the normal aggro rules for their species, plus sight if a species is normally nonaggressive.

  • They cluster in groups of 10 mobs.
  • The type of which is randomly chosen at the creation of the instance.
  • None seem to possess True Sight or True Hearing
  • They do not link.
  • They are Charmable.
  • For every 5 defeated, the player will be granted 1 izzat.

Earth Gyve.png"Agon" Beastmen type Thunder Gyve.png


Semi-invisible enemies that cannot be interacted with until their appropriate Agon Halo is destroyed.

  • Even though they cannot be targeted, Nostos can and will aggro players before their fetter is destroyed.
  • Agon link with each other, but not with their associated Agon Halo.
  • Agon possess True Sight and True Sound unlike the "Nostos" type mobs.
  • Agon mobs can not be enfeebled via AoE spells in any way before the Agon Halo has been destroyed.
  • Using an AoE ability or spell, however, will generate hate on all Again foes as if they were affected by it normally.
  • They only appear on floors: 1, 3, 5, and 7 in Sheol A.
  • They are found alongside any group of "Nostos" type mobs and do not link with them.
  • Floor 7 Agon Beastmen may contain Beastmen Leader type variants in their groups.
  • When all are defeated the player will be granted 10 izzat and an Ethereal Junction will spawn in the location of Agon Halo.
  • This is used to pop a random Notorious Monster corresponding to the Sheol wing at a cost of 10 izzat.

Notorious Monsters

  • Trading UCNM materials to an Ethereal Junction that wants items will spawn a matching NM to the UCNM whose materials were traded.
  • Ethereal Junctions spawned from Agon Halos and their accompanying Beastmen demand an izzat payment of 10, and will spawn one of the Notorious Monsters of that Sheol wing at random.
  • All Notorious Monsters have access to various SP Abilities.
  • In Sheol A, the Notorious Monster will gain an aura after it is used.
  • In Sheol B, the Notorious Monster will spawn 2 copies after it is used.
  • The copies have less hit points, but provide a buff to the main Notorious monster while they are alive.
  • The buff scales with the number of adds alive.
  • All Notorious Monsters drop the Lustreless item of that Sheol wing with the possibility to also drop a Lu. Scale Box icon.png a Lustreless Box of the corresponding Sheol wing when defeated.
  • Once a specific Notorious Monster has been spawned, it may not be spawned again in that same Odyssey run.

Mimics

  • Skeleton Keys return the lowest failure rate, followed by Living Key, and Thief's Tools.
  • Mimics posses high attack and defense, and take reduced damage from magic and skillchains.
  • Mimics will use draw in and have rapid hate decay. This causes them to shift targets regularly and draw them in.
  • Mimics have an aggro range of 20', and will reaggro the Thief which spawned it, even after a full party wipe and reraise.
  • The Thief must never return to within 20' of an idle Mimic or it will reaggro.
  • Mimics will not reaggro other party members after a wipe, regardless of their range.
  • A Thief may place a party member or Trusts on a Mimic and run away to be defeated by other foes out of range. They may then safely reraise afterwards.
  • Mimics in Sheol A will exclusively use Death Trap which is an AoE Stun and Poison.
  • Mimics in Sheol B will exclusively use Hell Trap, an enhanced version of Death Trap which also reduces players TP by 50%.
  • The stun effect from these moves may be resisted by increasing ones Magic Evasion and with thunder resistance enhancements such as Carols, Runes, and Barthunder.

Sheol A

Path: Sheol A
Sheol A
Primary Reward: Lustreless Scale icon.png Lustreless Scale.

Sheol A Floor Statistics

Floor Foe Level NM Level Mimic Level UCNM Pop Items Required
1 119 122 124 1
2 121 124 126 3
3 123 126 128 5
4 125 128 130 10
5 127 130 132 15
6 129 132 134 20
7 131 134 136 25

Main objective

  • Reaching the Otherworldly Portal at the topmost (7th) level will complete the Odyssey.
  • At the "end" of a floor, there is a Veridical Conflux; examining it warps you to the next higher floor and increases the foes' level by +2.

Additional Objectives

  • Complete the of Eminence Objective, Content → Odysssey → Sheol A.
  • This is a one time objective and will unlock Sheol B.
  • Various Notorious Monsters may be spawned by trading UCNM Materials to various Ethereal Junctions within the instance.

Sheol A Notorious Monsters

Notorious Monster Family UCNM Pop Item SP Ability Aura
Aegypius Lesser Bird Abyssdiver Feather icon.png Abyssdiver's Feather Perfect Dodge Encumbrance
Ailuros Coeurl Voso's Hide icon.png Voso's Hide Perfect Dodge Magic Accuracy Down
Brachys Crab Arthro's Shell icon.png Arthro's Shell Invincible Attack Down
Cynara Sabotender Veloz's Needle icon.png Veloz's Needle Hundred Fists Avoidance Down
Damysus Goobbue Joyous's Moss icon.png Joyous's Moss Blood Weapon Defense Down
Dione Flytrap Orcfeltrap's Leaf icon.png Orcfeltrap's Leaf Blood Weapon Magic Evasion Down
Eurytus Goobbue Heiligtum's Moss icon.png Heiligtum's Moss Mighty Strikes Evasion Down
Gloios Slime G. Gel's Mucus icon.png Garbage Gel's Mucus Mighty Strikes Defense Down
Harpe Evil Weapon Malatrix's Shard icon.png Malatrix's Shard Chainspell Magic Defense Down
Kusarikku Bugard Immani. Hide icon.png Immanibugard's Hide Blood Weapon Evasion Down
Leucippe Bat Tiyanak's Fang icon.png Tiyanak's Fang Perfect Dodge Attack Down
Megaera Cockatrice Warblade's Hide icon.png Warblade's Hide Blood Weapon Magic Attack Down
Physis Morbol Samantha's Vine icon.png Samantha's Vine Blood Weapon Evasion Down
Ptelea Treant Mender's Log icon.png Mender's Log Mighty Strikes Slow
Salamandra Eft Intuila's Hide icon.png Intuila's Hide Perfect Dodge Paralyze
Tipuli Fly Imperator's Wing icon.png Imperator's Wing Mighty Strikes Magic Defense Down

Translocator Locations

  • Various Translocators may be discovered along the way. Once registered by examining one, you may warp between them at any point.
  • This is not lost or reset when an Odyssey is completed, and may be used to shorten future Odysseys.
  • You are unable to use the Translocators if anyone in your party currently has aggro.
Translocator.png #1: Near the start on the first floor.
Translocator.png #2: On the third floor, close to the western side of the large main area.
Translocator.png #3: On the fifth floor, past the giant doors south of the starting point, and all the way down the stairs.

Sheol A Maps

 Sheol A Map F1.pngSheol A Map F1.png Sheol A Map F2.pngSheol A Map F2.png Sheol A Map F3.pngSheol A Map F3.png Sheol A Map F4.pngSheol A Map F4.png Sheol A Map F5.pngSheol A Map F5.png Sheol A Map F6.pngSheol A Map F6.png Sheol A Map F7.pngSheol A Map F7.png

Sheol B

Primary Reward: Lustreless Hide icon.png Lustreless Hide.
  • Note: Players must have completed the Records of Eminence objective; Content → Odyssey → Sheol A in order to enter Sheol B

Sheol B Floor Statistics

Floor Foe Level NM Level Mimic Level UCNM Pop Items Required
1 124 127 Verification Needed 129 Verification Needed 1
2 Information Needed Information Needed Information Needed Information Needed
3 Information Needed Information Needed Information Needed Information Needed
4 Information Needed Information Needed Information Needed Information Needed
5 Information Needed Information Needed Information Needed Information Needed
6 Information Needed Information Needed Information Needed Information Needed

Main objective

  • There is a floor 6, but there is no exit on this floor. Pay attention to the Conflux you use.
  • At the "end" of a floor, there is a Veridical Conflux; examining it warps you to the next higher floor and increases the foes' level by +2.

Additional Objectives

  • Complete the of Eminence Objective, Content → Odysssey → Sheol B
This is a one time objective and will unlock Sheol C.

Various Notorious Monsters may be spawned by trading UCNM Materials to various Ethereal Junctions within the instance.

Sheol B Notorious Monsters

Notorious Monster Family UCNM Pop Item SP Ability Buff
Akidu Fly Vermillion's Wing icon.png Vermillion Fishfly's Wing Mighty Strikes Defense Up
Allergorhai Worm Specter's Ore icon.png Chunk Of Specter's Ore Perfect Dodge Defense Up
Apollinaris VII-II Antica Centurio's Armor icon.png Centurio's Armor Manafont ???
Azdaha Wyvern Coca's Wing icon.png Coca's Wing Perfect Dodge ???
Bendigeidfran Golem Largantua's Shard icon.png Largantua's Shard Blood Weapon Magic Absorption
Bes Hecteyes Azrael's Eye icon.png Azrael's Eye Chainspell ???
Chelamma Scorpion Mephitas's Claw icon.png Mephitas's Claw Blood Weapon Attack Up
Chnubis Manticore Glazemane's Fang icon.png Glazemane's Fang Invincible Attack Up
Count Malefis Vampyr Vidmapire's Claw icon.png Vidmapire's Claw Blood Weapon Regen
Fleet-footed Lokberry Tonberry Clawberry's Coat icon.png Clawberry's Coat Astral Flow ???
Fornax Cluster V. Cluster's Ash icon.png Pinch of Volatile Cluster's Ash Blood Weapon Magic Absorption
Gandji Greater Bird Arke's Wing icon.png Arke's Wing Mighty Strikes Attack Up
Gravehaunter Corse Muut's Vestment icon.png Muut's Vestment Manafont Regen
Ishum Bomb G. Grenade's Ash icon.png Pinch of Grand Grenade's Ash Perfect Dodge Magic Absorption
Kuk Dark Dragon Beist's Blood icon.png Beist's Blood Mighty Strikes ???
Langmeidong Greater Bird Vedrfolnir's Wing icon.png Vedrfolnir's Wing Perfect Dodge ???
Man-kheper-re Beetle Jill's Spittle icon.png Vial Of Lumber Jill's Spittle Invincible ???
Maverick Maude Morbol Celine's Vine icon.png Celine's Vine Mighty Strikes Defense Up
Nerites Crab Ayapec's Shell icon.png Ayapec's Shell Hundred Fists ???
Ptesan Wi Buffalo Camahueto's Fur icon.png Camahueto's Fur Mighty Strikes Attack Up
Shara Evil Weapon Douma's Shard icon.png Douma's Shard Hundred Fists Magic Absorption
Simir Colibri Mhuufya's Beak icon.png Mhuufya's Beak Perfect Dodge Attack Up
Spyrysyon Fomor Ethereal Incense icon.png Ethereal Incense Invincible Regen
Tabitjet Scorpion Uropygid's Needle icon.png Uropygid's Needle Mighty Strikes Defense Up
Taniwha Sea Monk Bakunawa's Ink icon.png Bakunawa's Ink Hundred Fists Regen
Tripix Goblin Bambrox's Shawl icon.png Bambrox's Shawl Eagle Eye Shot Attack Up
Zacatzontli Greater Bird Strix's Tailfeather icon.png Strix's Tailfeather Benediction Attack Up

Translocator Locations

  • Various Translocators may be discovered along the way. Once registered by examining one, you may warp between them at any point.
  • This is not lost or reset when an Odyssey is completed, and may be used to shorten future Odysseys.
  • You are unable to use the Translocators if anyone in your party currently has aggro.
Translocator.png #1: Near the start on the first floor
Translocator.png #2: On the third floor, south of where you start, hug the right wall.
Translocator.png #3: On the sixth floor, north of where you start, hug the right wall.

Sheol B Maps

 Sheol B Map F1.pngSheol B Map F1.png Sheol B Map F2.pngSheol B Map F2.png Sheol B Map F3.pngSheol B Map F3.png Sheol B Map F4.pngSheol B Map F4.png Sheol B Map F5.pngSheol B Map F5.png Sheol B Map F6.pngSheol B Map F6.png

Rewards

  • All enemies have a chance to drop Lustreless Scale icon.png Lustreless Hide icon.png Lustreless items.
  • Higher level enemies have a higher drop rate.
  • Treasure Hunter increases the drop rate of Lustreless items.
  • You will need 1,190 Lustreless items (12 stacks and 2 single) to fully upgrade to AugRank15.png.
  • Trade 1 of the corresponding Lustreless item, the equipment, and pay the fee of 30,000 Accolades. Unlike the +1 upgrade, there is no game day wait.
  • See the Unity Rewards page for which equipment requires which Lustreless item to upgrade it.

Individually Issued Rewards

  • Successfully reaching the end of an Odyssey, when examining the Otherworldly Portal, rewards the player with an amount of Counterfeit Gil icon.png Gil and possible Lu. Scale Box icon.png Lustreless Boxes or L. Lu. Scale Box icon.png Large Lustreless Boxes of the Sheol wing.
  • Examining the Otherworldly Portal is when individual rewards are issued, not actually leaving the instance via it; each character must examine it themselves in order to receive their reward.
  • Players may not examine the Portal if they are currently receiving aggro.

Sheol A


Sheol B


Izzat

Players will earn izzat, a special currency unique to Odyssey, as they vanquish monsters within.

  • Izzat is shared among all party members.
  • All Izzat will be lost once your current Odyssey has ended and you leave Sheol.
  • Players will receive 1 izzat for every 5 monsters defeated and 10 izzat for clearing a Agon Halo and it's beastmen.
  • Izzat is also used to spawn various Notorious Monsters from Ethereal Junctions that are spawned from defeating Agon Halos and their accompanying Beastmen for a cost of 10 izzat.

Chests

  • Izzat is used to open the various chests and coffers found scattered throughout the instance and that spawn from defeated enemies.
  • Chests can contain multiple Lustreless Scale icon.png Lustreless Hide icon.png Lustreless items and possibly Lu. Scale Box icon.png Lustreless Boxes or L. Lu. Scale Box icon.png Large Lustreless Boxes.
  • Coffers have a greater chance of rewarding Lustreless Boxes.
  • Gold-lined aurum chests contain more scales than ordinary grey chests.
  • Only Aurum chests may drop Large boxes.
  • The contents of chests are added to the party's treasure pool, not to individual rewards nor directly to the person opening the chest.
  • Normal chests (Basic Chest.png) are opened by spending 10 izzat.
  • The izzat cost for opening Basic Chest.png chests is reduced by 1 for every 10 chests opened in that Sheol wing opened.
  • This reduction caps at -5 izzat.
  • e.g. with 28 chests opened, the cost to open a normal chest will be 8 izzat, while with 77 chests opened, the cost to open a normal chest will be 5 izzat.
  • A Thief with Thief's Tools icon.png Thief's Tools, Living Key icon.png Living Key, or Skeleton Key icon.png Skeleton Key may attempt to open a chest without spending the required izzat; however, this has a chance to fail and consume the tool, or spawn a Mimic NM.
  • After opening a normal chest, there is a chance for a coffer (Gold Lined Chest.png) to spawn that can be opened for 15 izzat.
  • The izzat cost for opening Gold Lined Chest.png coffers is reduced by 1 for every 10 coffers in that Sheol path opened.
  • This reduction caps at -7 izzat.
  • After opening a coffer, there is a chance for an Aurum Strongbox (Gold Chest.png) to spawn that can be opened for 20 izzat.
  • The izzat cost for opening Gold Chest.png strongboxes is reduced by 1 for every 10 strongbox in that Sheol path opened.
  • This reduction caps at -10 izzat.
  • Opening a chest with Izzat greatly increases the chance of a higher tier one spawning compared to using keys.

References

Subcategories

This category has only the following subcategory.

Pages in category "Odyssey"

The following 19 pages are in this category, out of 19 total.