Category:Omen: Difference between revisions

From FFXI Wiki
(Clarified that JA commands include some that don't claim/damage. Changed 7 step to multi step since solo it's not max.)
(32 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Category Page Header
{|
|ToC=y
| __TOC__
|Float=left
|valign="top"|Introduced in the December 2016 update<sup>[http://forum.square-enix.com/ffxi/threads/51767-Dec.-13-2016-%28JST%29-Version-Update?p=588649&viewfull=1#post588649]</sup>, the brand-new battle content, [[Omen]], takes place in a secluded area of [[Reisenjima]]. Players carve a path through a variety of mobs and clear a variety of objectives, until they eventually reach the Boss Notorious Monster in the heart of the forest.
[[Image:Omen Header.png|650px|right|link=]]
|Image=Omen Header.png
|Image Size=475
Clearing objectives in a certain order will reward players with [[:Category:Omen Rewards|various spoils]], allowing for customization based on the number and strength of party members.<br />
|Image Link=
|Intro Text=Introduced in the December 2016 update<sup>[http://forum.square-enix.com/ffxi/threads/51767-Dec.-13-2016-%28JST%29-Version-Update?p=588649&viewfull=1#post588649]</sup>, '''[[Omen]]''' takes place in a secluded area of [[Reisenjima]].<br />
Players carve a path through a variety of mobs and clear a variety of objectives, until they eventually reach the Boss Notorious Monster in the heart of the forest.

In addition to [[:Category:Omen Rewards|powerful equipment]], players will be able to get their hands on the materials required for further reforging [[:Category:Reforged Artifact Armor +2|artifact armor]], bringing these well-known pieces to the forefront of use once more.
In addition to [[:Category:Omen Rewards|powerful equipment]], players will be able to get their hands on the materials required for further reforging [[:Category:Reforged Artifact Armor +2|artifact armor]], bringing these well-known pieces to the forefront of use once more.
|}
}}
==Getting Started==
==Getting Started==
===Eligibility Requirements===
===Eligibility Requirements===
Line 22: Line 26:
** Players may only possess one Mystical canteen at a time.
** Players may only possess one Mystical canteen at a time.
** Players may receive one Mystical canteen every 20 hours (Earth time).
** Players may receive one Mystical canteen every 20 hours (Earth time).
*** As of the March 2017 update<sup>[http://forum.square-enix.com/ffxi/threads/52281-Mar.-10-2017-%28JST%29-Version-Update?p=593661&viewfull=1#post593661]</sup>, Incantrix will store up to two charges for redeeming for a [[Mystical canteen]] in a similar fashion to [[Imperial Army I.D. tag]]s or [[Imprimatur]]s
*** The March 2017 update<sup>[http://forum.square-enix.com/ffxi/threads/52281-Mar.-10-2017-%28JST%29-Version-Update?p=593661&viewfull=1#post593661]</sup> allowed Incantrix to store up to two charges for redeeming for a [[Mystical canteen]] in a similar fashion to [[Imperial Army I.D. tag]]s or [[Imprimatur]]s
*** As of the October 2017 update<sup>[http://forum.square-enix.com/ffxi/threads/53242-October.-11-2017-%28JST%29-Version-Update?p=601258&viewfull=1#post601258]</sup>, Incantrix will now store up to three charges for redeeming for a [[Mystical canteen]].


==Progression==
==Progression==
Line 35: Line 40:
**The maximum time limit is '''''50 minutes'''''.
**The maximum time limit is '''''50 minutes'''''.
As of the February 2017 update<sup>[http://forum.square-enix.com/ffxi/threads/52095-Feb.-10-2017-%28JST%29-Version-Update?p=591913&viewfull=1#post591913]</sup>, two progression paths have been introduced: One where the player(s) encounter boss NMs and one devoid of boss NM floors.
As of the February 2017 update<sup>[http://forum.square-enix.com/ffxi/threads/52095-Feb.-10-2017-%28JST%29-Version-Update?p=591913&viewfull=1#post591913]</sup>, two progression paths have been introduced: One where the player(s) encounter boss NMs and one devoid of boss NM floors.
{| cellspacing="1" class="R-Highlight R1-White" width="100%"
{| class="R1-White" style="width: 100%; max width: 1200px; padding: 10px;"
|- BGCOLOR="#696F6C"
|- BGCOLOR="#696F6C"
!width="10%"| Area&nbsp;Level
!width="5%"| Area&nbsp;Level
!width="90%" colspan="7"| Information
!width="95%" colspan="7"| Information
|-BGCOLOR="D2DEF1"
|-BGCOLOR="D2DEF1"
| BGCOLOR="#97B0D8" rowspan="2" align="center"| <big>'''1st'''</big>
| BGCOLOR="#97B0D8" rowspan="2" align="center"| <big>'''1st'''</big>
| colspan="7"| Various Transcendent NMs and Sweetwater regular mobs. A random objective is given to open the '''ethereal ingress''' to the next area; such as killing a specific mob or killing a certain number.
| colspan="7"| Multiple Transcendent NMs and Sweetwater regular mobs consisting of: [[:Category:Tiger|Tigers]] and [[:Category:Fly|Flies]].<br />A random objective is given to open the '''ethereal ingress''' to the next area; such as defeating a specific mob or defeating a certain number.
|-BGCOLOR="#A6BCE0"
|-BGCOLOR="#A6BCE0"
|align="center" colspan="7"| <span style="font-size:180%;">⇓</span>
|align="center" colspan="6"| <span style="font-size:180%;">⇓</span>
|-BGCOLOR="D2DEF1"
|-BGCOLOR="D2DEF1"
| BGCOLOR="#97B0D8" rowspan="2" align="center"| <big>'''2nd'''</big>
| BGCOLOR="#97B0D8" rowspan="2" align="center"| <big>'''2nd'''</big>
| colspan="7"| Various Transcendent NMs and Sweetwater regular mobs. A random objective is given to open the '''ethereal ingress''' to the next area; such as killing a specific mob or killing a certain number.
| colspan="7"| Multiple Transcendent NMs and Sweetwater regular mobs consisting of: [[:Category:Beetle|Beetles]] and [[:Category:Leech|Leeches]].<br />A random objective is given to open the '''ethereal ingress''' to the next area; such as defeating a specific mob or defeating a certain number.
|-BGCOLOR="#A6BCE0"
|-BGCOLOR="#A6BCE0"
|align="center" colspan="6" width="60%"| Selecting the path to follow the '''larger''' light.<br /><span style="font-size:150%;">⇓</span>
|align="center" colspan="5" width="60%"| Selecting the path to follow the '''larger''' light.<br /><span style="font-size:150%;">⇓</span>
|align="center" rowspan="4"| Selecting the path to follow the '''smaller''' light.<br />Adds 30 minutes to the time limit instead of the usual 10.<br /><span style="font-size:200%;">⇓</span>
|align="center" rowspan="4"| Selecting the path to follow the '''smaller''' light.<br />Adds 30 minutes to the time limit instead of the usual 10.<br /><span style="font-size:200%;">⇓</span>
|-BGCOLOR="D2DEF1"
|-BGCOLOR="D2DEF1"
| BGCOLOR="#97B0D8" rowspan="3" align="center"| <big>'''3rd'''</big>
| BGCOLOR="#97B0D8" rowspan="3" align="center"| <big>'''3rd'''</big>
| colspan="6"| One of three midbosses will be spawned at random, with the condition for opening the '''ethereal ingress''' being its defeat.
| colspan="5"| One of three midbosses will be spawned at random, with the condition for opening the '''ethereal ingress''' being its defeat.
{| width="100%" style="text-align: center;"
{| width="100%" style="text-align: center;"
|valign="bottom"|[[File:Category-Craver.png|75px|link=Glassy Craver]]
|valign="bottom"|[[File:Category-Craver.png|75px|link=Glassy Craver]]
Line 63: Line 68:
|}
|}
|-BGCOLOR="#A6BCE0"
|-BGCOLOR="#A6BCE0"
|align="center" colspan="6"| This '''ethereal ingress''' allows you to pick which [[Caturae]] you will fight in the final area.<br />In order to select [[Ou]]'s path, the player selecting the path must be in possession of all 5 Bead Key Items from the five other path's Boss.
|align="center" colspan="5"| This '''ethereal ingress''' allows you to pick which [[Caturae]] you will fight in the final area.<br />
|-BGCOLOR="#A6BCE0"
|-BGCOLOR="#A6BCE0"
|align="center"|<span style="font-size:150%;">⇓</span>
|align="center"|<span style="font-size:150%;">⇓</span>
|align="center"|<span style="font-size:150%;">⇓</span>
|align="center"|<span style="font-size:150%;">⇓</span>
|align="center"|<span style="font-size:150%;">⇓</span>
Line 72: Line 76:
|align="center"|<span style="font-size:150%;">⇓</span>
|align="center"|<span style="font-size:150%;">⇓</span>
|-BGCOLOR="D2DEF1"
|-BGCOLOR="D2DEF1"
| BGCOLOR="#97B0D8" rowspan="3" align="center"| <big>'''4th'''</big>
| BGCOLOR="#97B0D8" rowspan="4" align="center"| <big>'''4th'''</big>
|colspan="6"| Various Transcendent NMs and Sweetwater regular mobs whose type depends on the path chosen. A random objective is given to open the '''ethereal ingress''' to the final area; such as killing a specific mob, killing a certain number of them, or killing a specific Transcendent NM.
|colspan="5"| <p style="text-align: center;">Multiple various Transcendent NMs and Sweetwater regular mobs whose type depends on the path chosen.</p>A random objective is given to open the '''ethereal ingress''' to the final area; such as defeating a specific mob, defeating a certain number of them, or defeating a specific Transcendent NM.
| rowspan="3"|Various Transcendent NMs and Sweetwater regular mobs.<br />A random objective is given to open the '''ethereal ingress <u>''to exit'''''</u>; such as killing a specific mob or killing a certain number.
| rowspan="2"|Multiple Transcendent NMs and Sweetwater regular mobs consisting of: [[:Category:Rabbit|Rabbits]], [[:Category:Mandragora|Mandragoras]], [[:Category:Lizard|Lizards]], [[:Category:Bird|Birds]], [[:Category:Porxie|Porxies]], [[:Category:Panopt|Panopts]], and [[:Category:Pixie|Pixies]]<br />A random objective is given to open the '''ethereal ingress'''; such as defeating a specific mob or defeating a certain number.<p style="text-align: center;">Use the '''ethereal ingress <u>''to exit'''''</u> ''or'' enter '''Ou''''s battlefield.</p>
|-BGCOLOR="D2DEF1"
|-BGCOLOR="D2DEF1"
|[[:Category:Skeleton|Skeletons]]<br />[[:Category:Corpselight|Corpselights]]<br />[[:Category:Ghost|Ghosts]]<br />[[:Category:Doll|Dolls]]
|align="center"|[[:Category:Skeleton|Skeletons]]<br />[[:Category:Corpselight|Corpselights]]<br />[[:Category:Ghost|Ghosts]]<br />[[:Category:Doll|Dolls]]
|[[:Category:Chapuli|Chapuli]]<br />[[:Category:Treant|Treants]]<br />[[:Category:Mantid|Mantises]]<br />[[:Category:Doomed|Doomed]]
|align="center"|[[:Category:Chapuli|Chapuli]]<br />[[:Category:Treant|Treants]]<br />[[:Category:Mantid|Mantises]]<br />[[:Category:Doomed|Doomed]]
|[[:Category:Elemental|Elementals]]<br />[[:Category:Slime|Slimes]]<br />[[:Category:Lucani|Lucani]]<br />[[:Category:Worm|Worms]]
|align="center"|[[:Category:Elemental|Elementals]]<br />[[:Category:Slime|Slimes]]<br />[[:Category:Lucani|Lucani]]<br />[[:Category:Worm|Worms]]
|[[:Category:Frog|Frogs]]<br />[[:Category:Raptor|Raptors]]<br />[[:Category:Mosquito|Mosquitos]]<br />[[:Category:Bat|Bats]]
|align="center"|[[:Category:Frog|Frogs]]<br />[[:Category:Raptor|Raptors]]<br />[[:Category:Mosquito|Mosquitos]]<br />[[:Category:Bat|Bats]]
|[[:Category:Hippogryph|Hippogryphs]]<br />[[:Category:Goobbue|Goobbues]]<br />[[:Category:Raaz|Faaz]]<br />[[:Category:Pugil|Pugils]]
|align="center"|[[:Category:Hippogryph|Hippogryphs]]<br />[[:Category:Goobbue|Goobbues]]<br />[[:Category:Raaz|Faaz]]<br />[[:Category:Pugil|Pugils]]
|-BGCOLOR="#A6BCE0"
| {{question}}
|align="center" rowspan="2"|<span style="font-size:200%;">⇓</span>
|align="center" rowspan="2"|<span style="font-size:200%;">⇓</span>
|align="center" rowspan="2"|<span style="font-size:200%;">⇓</span>
|align="center" rowspan="2"|<span style="font-size:200%;">⇓</span>
|align="center" rowspan="2"|<span style="font-size:200%;">⇓</span>
|align="center"| [[Ou]]'s battlefield may only be selected from this '''ethereal ingress''' if the leader of the party/alliance who took the party into the zone is in possession of all 5 Bead Key Items from the five other [[Caturae]].<br /><span style="color: green;">'''''<u>All</u> enemies must be defeated in order to select Ou.<br />All party members lose any Bead Key Item they posses.'''''</span>
|-BGCOLOR="#A6BCE0"
|-BGCOLOR="#A6BCE0"
|align="center"|<span style="font-size:150%;">⇓</span>
|align="center"|<span style="font-size:150%;">⇓</span>
|align="center"|<span style="font-size:150%;">⇓</span>
|align="center"|<span style="font-size:150%;">⇓</span>
|align="center"|<span style="font-size:150%;">⇓</span>
|align="center"|<span style="font-size:150%;">⇓</span>
|align="center"|<span style="font-size:150%;">⇓</span>
|-BGCOLOR="D2DEF1" style="text-align: center;"
|-BGCOLOR="D2DEF1" style="text-align: center;"
Line 107: Line 112:
* 1st, 2nd and 4th area objectives are:
* 1st, 2nd and 4th area objectives are:
** Kill a specific monster (monster cannot be identified)
** Kill a specific monster (monster cannot be identified)
** Kill a certain number of "Sweetwater" monsters, with the number scaling with party size
** Kill a certain number of "Sweetwater" monsters
** Kill a certain number of "Transcendent" monsters, with the number scaling with party size
** Kill all the "Transcendent" monsters
** Kill all the monsters
** Free floor (very rare)
** Free floor (very rare)
* 3rd and 5th area objectives are to kill the respective mini-boss or boss spawned on that floor.
* 3rd and 5th area objectives are to kill the respective mini-boss or boss spawned on that floor.


===[[Image:Blue.png|link=]] Additional Objectives===
===[[Image:Blue.png|link=]] Additional Objectives===
Apart from objectives required to open '''ethereal ingresses''', the first, second, and fourth area have additional objectives that will display when you are first detected by a foe or are otherwise placed on an enmity list. The number of objectives and time limits are 3 in 180 seconds, 3 in 180 seconds, and 5 in 300 seconds, respectively. Any party member can contribute towards any objective, but Trust actions do not count. '''''The objectives will automatically fail if you leave the area or time expires.'''''
Apart from objectives required to open '''ethereal ingresses''', the first, second, and fourth area have additional objectives that will display when you are first detected by a foe or are otherwise placed on an enmity list. The number of objectives and time limits are 3 in 180 seconds, 3 in 180 seconds, and 5 in 300 seconds, respectively. Any party member can contribute towards any objective; and as of the May 2017 update<sup>[http://forum.square-enix.com/ffxi/threads/52592-May-10-2017-%28JST%29-Version-Update?p=596211&viewfull=1#post596211]</sup>, Trusts' weapon skills will now contribute to any of the weapon skill related objectives (including skillchains).<br />'''''The objectives will automatically fail if you leave the area or time expires.'''''


The following objectives have been observed, with X being party size:
The following objectives have been observed, with X being party size:
* Vanquish X foes.
* Vanquish X foes.
* Use 2{{math|times}}X abilities on your foes.
* Use 2{{math|times}}X abilities on your foes.
:*Job abilities that target an enemy. Pet commands to attack (Assault, Deploy, and Fight) also work even if they don't hit the enemy.
* Cast 3{{math|times}}X spells on your foes.
* Cast 3{{math|times}}X spells on your foes.
* Execute X skillchain(s) on your foes! - It seems these must be continuous, so you have to do a 7-step skillchain.
* Execute X skillchain(s) on your foes! - It seems these must be continuous, so you have to do a multi-step skillchain to complete.
* Perform 3{{math|times}}X magic bursts on your foes.
* Perform 3{{math|times}}X magic bursts on your foes.
* Deal 3{{math|times}}X critical hits to your foes. - Critical hit weaponskills do count towards this objective, but you get credit for at most 1 critical hit per WS.
* Deal 3{{math|times}}X critical hits to your foes. - Critical hit weaponskills do count towards this objective, but you get credit for at most 1 critical hit per WS.
Line 126: Line 133:
* Use 5{{math|times}}X weapon skills on your foes.
* Use 5{{math|times}}X weapon skills on your foes.
* Reduce your foe's HP by at least 2,000 damage in a single auto-attack. - Monster must have at least 2,000 HP remaining for this trial to be completed. The entire attack round damage is summed to reach 2,000.
* Reduce your foe's HP by at least 2,000 damage in a single auto-attack. - Monster must have at least 2,000 HP remaining for this trial to be completed. The entire attack round damage is summed to reach 2,000.
* Reduce your foe's HP by at least 30,000 using a single weapon skill. - Monster must have at least 30,000 HP remaining for this trial to be completed.
* Reduce your foe's HP by at least 30,000 using a single weapon skill. - Monster must have at least 30,000 HP remaining for this trial to be completed. Any associated skillchain damage is included in the sum.
* Reduce your foe's HP by at least 15,000 using a using a single magic attack without performing a magic burst. - Monster must have at least 15,000HP remaining for this trial to be completed.
* Reduce your foe's HP by at least 15,000 using a using a single magic attack without performing a magic burst. - Monster must have at least 15,000HP remaining for this trial to be completed.
* Restore at least 500 HP 10 times.
* Restore at least 500 HP 10 times.
Line 133: Line 140:


===Omens Currency===
===Omens Currency===
*Omens currency are dropped when any normal mobs within the zone are killed. Numbers range from 1 to 999. The currency in this case determines the access to the "Free Floor". A random number is chosen as you enter Omen. Each one of these currency obtained from defeated mobs are in a sense a lottery number for the free floor. No duplicate numbers will ever produce during the same run. For maximum chance of getting a free floor, it is suggested to kill all monsters on each floor. The Omen Light Double-Up Campaign also helps significantly by doubling the success chance as 2 numbers will produce per mob killed. If the chosen number is obtained from a monster, no further numbers will generate from defeated foes. It seems that it is only possible to obtain 1 free floor per Omen run.
*The current theory that X amount of Omens currency procures a job card appears to be false. A new theory is that when a player obtains X amount of Omens then a Paragon card of the job you are currently using is potentially available to drop. The other factor being the additional objectives you complete from initial aggro on a mob on floors 1, 2 and 4. Each monster that is killed drops XXX amount of Omens which is random. It's possible that both are needed to potentially drop. Needs further testing {{Information Needed}} {{verification}}


==Rewards==
==Rewards==
Line 142: Line 149:
'''''<big>The job cards you earn depend on the job you are participating as.</big>'''''
'''''<big>The job cards you earn depend on the job you are participating as.</big>'''''


[[Paragon Job Card]]s, used to upgrade [[:Category:Reforged_Artifact_Armor_%2B1|Reforged Artifact Armor]], directly delivered to players (not through the Treasure Pool) after each player meets the requisite conditions:
[[Paragon Job Card]]s, used to upgrade [[:Category:Reforged_Artifact_Armor_%2B2|Reforged Artifact Armor +1]], directly delivered to players (not through the Treasure Pool) after each player meets the requisite conditions:
* Every 5 objectives completed in Omen, both including killing bosses and [[:Category:Omen#Additional_Objectives|additional objectives]].
* Every 5 objectives completed in Omen, both including killing bosses and [[:Category:Omen#Additional_Objectives|additional objectives]].
* Every 5 zone-ins.{{verification}}
* Every 5 zone-ins.{{verification}}
* Every certain number of Omens farmed, on zone-in.{{verification}}
* Every certain number of Omens farmed, on zone-in.{{verification}}
Progress towards earning job cards is saved between runs, and thus potentially between jobs.
Progress towards earning job cards is saved between runs, and thus potentially between jobs.<br />If you are truly unable to fit a job into your group's strategy, job cards may be traded for other job cards by speaking with [[Coelestrox]]: '''Ten cards''' of one type may be traded for '''one card''' of another type. Up to 790 (Eight stacks of 99) cards of a particular type may be traded at once.
If you are truly unable to fit a job into your group's strategy, job cards may be traded for other job cards by speaking with [[Coelestrox]]: '''Ten cards''' of one type may be traded for '''one card''' of another type. Up to 790 (Eight stacks of 99) cards of a particular type may be traded at once.


===[[File:Kyou's Scale icon.png|link=]] Scales===
===[[File:Kyou's Scale icon.png|link=]] Scales===
Line 156: Line 162:
[[Image:Omen Bonus Floor.png|right|thumb|325px|The elusive bonus floor. ]]
[[Image:Omen Bonus Floor.png|right|thumb|325px|The elusive bonus floor. ]]
===[[File:Armor Box icon.png|link=]] Random Bonus Floor===
===[[File:Armor Box icon.png|link=]] Random Bonus Floor===
There appears to be a small chance that warping up from either floor 3 or 5 will lead you to a floor filled with several treasure chests in a circle. The conditions to trigger these floors are not entirely clear, but:
There appears to be a small chance that warping up from either floor 3 or 5 will lead you to a floor filled with several treasure chests in a circle.<br />The conditions to trigger these floors are not entirely clear, but:
* A different trigger causes a "open 1 chest" red chest floor.
* A different trigger causes a "open 1 chest" red chest floor.


Potential rewards confirmed from these chests are job cards, a [[Mystical canteen]] entry KI, gil and armor/accessory drops from Omen. It is unclear whether specific drops come from specific chest floors and how to trigger the individual types of chest floors.
Potential rewards confirmed from these chests are job cards, a [[Mystical canteen]] entry KI, gil and armor/accessory drops from Omen.<br />It is unclear whether specific drops come from specific chest floors and how to trigger the individual types of chest floors.


[[Image:Ou.jpg|left|thumb|325px|The King's boss floor. ]]
[[Image:Ou.jpg|left|thumb|325px|The King's boss floor. ]]
{|
{|
|valign="top"|
|

===[[File:Nisroch Jerkin icon.png|link=]] Boss Rewards===
===[[File:Nisroch Jerkin icon.png|link=]] Boss Rewards===
[[Omen Rewards|'''Rewards''']] from the various bosses are obtained as spoils in the party Treasure Pool when the boss has been vanquished.
[[Omen Rewards|'''Rewards''']] from the various bosses are obtained as spoils in the party Treasure Pool when the boss has been vanquished.
Line 175: Line 180:
<br />
<br />
<br />
<br />
===Monthly Adventurer Campaigns===
There are three types of campaigns that may run any given month.

{{Category:Adventurer_Campaigns
|transcludesection=Omen
}}


== Reference ==
== Reference ==

Revision as of 13:14, 8 November 2019

Omen Header.png

Introduced in the December 2016 update[1], Omen takes place in a secluded area of Reisenjima.
Players carve a path through a variety of mobs and clear a variety of objectives, until they eventually reach the Boss Notorious Monster in the heart of the forest.

In addition to powerful equipment, players will be able to get their hands on the materials required for further reforging artifact armor, bringing these well-known pieces to the forefront of use once more.

Getting Started

Eligibility Requirements

Speak with Incantrix to get started.
  • Must have completed the final chapter of Rhapsodies of Vana’diel.
  • Be in possession of a Mystical canteen Key Item.
    • All party members must have one.
  • One to eighteen players may enter, as of the March 2017 update[2].
    • If entering Omen as an alliance, only the alliance leader needs to apply for entry.
    • Even if entering with more than six players, the additional objectives will only scale up to the level as for a six-person party.


Progression

Ethereal Ingress
  • Select "Omen" via the earthly concrescence in Reisenjima, teleporting the party to Reisenjima Henge.
    • Only the alliance or party leader may interact with the earthly concrescence.
    • Each person's Mystical Canteen Key Item is consumed upon entry.
  • In each area, an ethereal ingress will appear after the primary objective is completed.
  • Proceed forward through multiple subsequent ethereal ingresses to eventually reach a boss Notorious Monster that awaits in the innermost recesses.
    • The starting time limit for Omen upon entry is ten minutes (Earth time)
    • The time limit increases by 10 minutes every time you use an ethereal ingress to proceed further in
    • The maximum time limit is 50 minutes.

As of the February 2017 update[5], two progression paths have been introduced: One where the player(s) encounter boss NMs and one devoid of boss NM floors.

Area Level Information
1st Multiple Transcendent NMs and Sweetwater regular mobs consisting of: Tigers and Flies.
A random objective is given to open the ethereal ingress to the next area; such as defeating a specific mob or defeating a certain number.
2nd Multiple Transcendent NMs and Sweetwater regular mobs consisting of: Beetles and Leeches.
A random objective is given to open the ethereal ingress to the next area; such as defeating a specific mob or defeating a certain number.
Selecting the path to follow the larger light.
Selecting the path to follow the smaller light.
Adds 30 minutes to the time limit instead of the usual 10.
3rd One of three midbosses will be spawned at random, with the condition for opening the ethereal ingress being its defeat.
Category-Craver.png Category-Gorger.png Category-Thinker.png
Glassy Craver Glassy Gorger Glassy Thinker
This ethereal ingress allows you to pick which Caturae you will fight in the final area.
4th

Multiple various Transcendent NMs and Sweetwater regular mobs whose type depends on the path chosen.

A random objective is given to open the ethereal ingress to the final area; such as defeating a specific mob, defeating a certain number of them, or defeating a specific Transcendent NM.
Multiple Transcendent NMs and Sweetwater regular mobs consisting of: Rabbits, Mandragoras, Lizards, Birds, Porxies, Panopts, and Pixies
A random objective is given to open the ethereal ingress; such as defeating a specific mob or defeating a certain number.

Use the ethereal ingress to exit or enter Ou's battlefield.

Skeletons
Corpselights
Ghosts
Dolls
Chapuli
Treants
Mantises
Doomed
Elementals
Slimes
Lucani
Worms
Frogs
Raptors
Mosquitos
Bats
Hippogryphs
Goobbues
Faaz
Pugils
Ou's battlefield may only be selected from this ethereal ingress if the leader of the party/alliance who took the party into the zone is in possession of all 5 Bead Key Items from the five other Caturae.
All enemies must be defeated in order to select Ou.
All party members lose any Bead Key Item they posses.
5th
BlackPawn.png
Fu
BlackRook.png
Kyou
BlackKnight.png
Kei
BlackBishop.png
Gin
BlackQueen.png
Kin
BlackKing.png
Ou

Objectives

Every 5 objectives completed rewards a Paragon Job Card.

Completing a main objective opens the next floor.

White!!.png Main objectives

  • 1st, 2nd and 4th area objectives are:
    • Kill a specific monster (monster cannot be identified)
    • Kill a certain number of "Sweetwater" monsters
    • Kill all the "Transcendent" monsters
    • Kill all the monsters
    • Free floor (very rare)
  • 3rd and 5th area objectives are to kill the respective mini-boss or boss spawned on that floor.

Blue.png Additional Objectives

Apart from objectives required to open ethereal ingresses, the first, second, and fourth area have additional objectives that will display when you are first detected by a foe or are otherwise placed on an enmity list. The number of objectives and time limits are 3 in 180 seconds, 3 in 180 seconds, and 5 in 300 seconds, respectively. Any party member can contribute towards any objective; and as of the May 2017 update[6], Trusts' weapon skills will now contribute to any of the weapon skill related objectives (including skillchains).
The objectives will automatically fail if you leave the area or time expires.

The following objectives have been observed, with X being party size:

  • Vanquish X foes.
  • Use 2×X abilities on your foes.
  • Job abilities that target an enemy. Pet commands to attack (Assault, Deploy, and Fight) also work even if they don't hit the enemy.
  • Cast 3×X spells on your foes.
  • Execute X skillchain(s) on your foes! - It seems these must be continuous, so you have to do a multi-step skillchain to complete.
  • Perform 3×X magic bursts on your foes.
  • Deal 3×X critical hits to your foes. - Critical hit weaponskills do count towards this objective, but you get credit for at most 1 critical hit per WS.
  • Use 3×X elemental weapon skills on your foes. - Whether hybrid weaponskills (like Tachi: Jinpu) are considered elemental or physical varies by WS.
  • Use 3×X physical weapon skills on your foes. - Whether hybrid weaponskills (like Blade: Chi, Blade: To, and Blade: Teki) are considered elemental or physical varies by WS.
  • Use 5×X weapon skills on your foes.
  • Reduce your foe's HP by at least 2,000 damage in a single auto-attack. - Monster must have at least 2,000 HP remaining for this trial to be completed. The entire attack round damage is summed to reach 2,000.
  • Reduce your foe's HP by at least 30,000 using a single weapon skill. - Monster must have at least 30,000 HP remaining for this trial to be completed. Any associated skillchain damage is included in the sum.
  • Reduce your foe's HP by at least 15,000 using a using a single magic attack without performing a magic burst. - Monster must have at least 15,000HP remaining for this trial to be completed.
  • Restore at least 500 HP 10 times.

Area of effect attacks only count once regardless how many targets they have.

Omens Currency

  • Omens currency are dropped when any normal mobs within the zone are killed. Numbers range from 1 to 999. The currency in this case determines the access to the "Free Floor". A random number is chosen as you enter Omen. Each one of these currency obtained from defeated mobs are in a sense a lottery number for the free floor. No duplicate numbers will ever produce during the same run. For maximum chance of getting a free floor, it is suggested to kill all monsters on each floor. The Omen Light Double-Up Campaign also helps significantly by doubling the success chance as 2 numbers will produce per mob killed. If the chosen number is obtained from a monster, no further numbers will generate from defeated foes. It seems that it is only possible to obtain 1 free floor per Omen run.

Rewards

See Omen Rewards for specific item and equipment rewards.

Omen features both personal and boss rewards.

P. BLU Card icon.png Job Cards

The job cards you earn depend on the job you are participating as.

Paragon Job Cards, used to upgrade Reforged Artifact Armor +1, directly delivered to players (not through the Treasure Pool) after each player meets the requisite conditions:

  • Every 5 objectives completed in Omen, both including killing bosses and additional objectives.
  • Every 5 zone-ins.Verification Needed
  • Every certain number of Omens farmed, on zone-in.Verification Needed

Progress towards earning job cards is saved between runs, and thus potentially between jobs.
If you are truly unable to fit a job into your group's strategy, job cards may be traded for other job cards by speaking with Coelestrox: Ten cards of one type may be traded for one card of another type. Up to 790 (Eight stacks of 99) cards of a particular type may be traded at once.

Kyou's Scale icon.png Scales

  • Scales are used to upgrade the +2 versions of armor into Reforged Artifact Armor +3.
  • Unlike cards a scale may be obtained regardless of job.
  • 1-2 scales always drop for a fifth floor boss. See the Rewards page for specifics.
The elusive bonus floor.

Armor Box icon.png Random Bonus Floor

There appears to be a small chance that warping up from either floor 3 or 5 will lead you to a floor filled with several treasure chests in a circle.
The conditions to trigger these floors are not entirely clear, but:

  • A different trigger causes a "open 1 chest" red chest floor.

Potential rewards confirmed from these chests are job cards, a Mystical canteen entry KI, gil and armor/accessory drops from Omen.
It is unclear whether specific drops come from specific chest floors and how to trigger the individual types of chest floors.

The King's boss floor.

Nisroch Jerkin icon.png Boss Rewards

Rewards from the various bosses are obtained as spoils in the party Treasure Pool when the boss has been vanquished.

For requirement details, see the following pages:




Monthly Adventurer Campaigns

There are three types of campaigns that may run any given month.


Omen Job Card Campaign

  • When this Monthly Adventurer Campaign is active, Paragon Job Cards undergo the following adjustments:
    • It is easier to obtain job cards upon clearing additional objectives.
    • It is easier to obtain job cards when defeating lesser monsters along specific routes.

Omen Job Card Campaign - PLUS!

  • In addition to the above bonuses, the following benefit is also in place during this campaign:
    • There will be a greater chance of obtaining Paragon Job Cards when completing main and additional objectives.

Omen Light Double-Up Campaign

  • When this Monthly Adventurer Campaign is active, better omens appear when defeating monsters.
    • Two Omen lights will be activated when vanquishing monsters.
      • Note: If the first light is a good one, the second will not appear.
        • This means that you essentially have a better chance at obtaining bonus treasure floors.


Reference