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Category:Reive
Reives are battles in which adventurers take on the local wildlife in areas of Ulbuka in an effort to expand colonization across the continent.
In order to participate in a reive battle, a player simply needs to enter the area where a battle is taking place (noted by enemies and players with a battle icon next to their name). The player will join the reive as soon as they enter the area.
If the player moves too far from the battle area, a warning will be displayed in the chat log and the player will have five seconds to return to the battle. If the player does not return within five seconds, they will be locked out of participation in any reive battles in the area for 5 minutes. Note that the reive re-entry restriction can be removed by changing zones.
Evaluations
Periodically during reive battles, players' progress will be assessed and they will be rewarded with varying amounts of Experience Points and Bayld. If a player stays in a reive battle through to its conclusion, additional Experience Points and Bayld will be received, as well as a chance to receive one or more items from the lists below. The exact calculation method for reive evaluations is currently unknown. Dealing physical damage factors most heavily in the evaluation, but other factors such as taking damage, dealing magical damage, healing, and support buffs and debuffs are also considered.
At the time of each evaluation, a maximum Bayld value is established for all participating players, proportional to the amount of the HP reduction of the targets on the obstacle (colonization reive), lair (lair reive), or Naakual (wildskeeper reive). At the same time, each player's performance is individually evaluated for that period and assigned a score. The EXP received by the player represents the score for that evaluation. The bayld received will be the lower of the player's score and the maximum bayld available for that evaluation period. Therefore, if the player receives more EXP than Bayld for any given evaluation, the player received the maximum amount of bayld available for that evaluation period. The final evaluation is cumulative and does not correspond to only the final moments of the battle.
If the player is defeated at some point during the reive, accumulated EXP and bayld will be carried over to the next evaluation that the player is alive for. If a player does not evaluate beyond a certain minimum threshold for one period, evaluations will be skipped until the player has performed enough actions to surpass the minimum threshold.
Note that while the maximum bayld values are dependent only on damage dealt to the obstacle, lair, or Naakual, individual player calculations take all actions into account, including those on monsters defending the obstacle, lair, or Naakual.
Momentum
Prior to participating in reive battles, obtaining the Reive unity key item from the Scaredy-Cats quest is highly recommended.
With this key item in possession, periodically throughout the reive battle, players will receive messages giving certain optional objectives for players to fulfill noted as "Reive momentum score."
These can include one or more of the following:
- Physical attack
- Magic attack
- Ranged attack
- Damage taken
- HP recovery
- Attack success
- Skillchain success
- Resistance success
- Enhancing support
- Enfeebling support
- Raise support
- Attack target
- Monster vanquishing
Once players collectively successfully perform an objective action to a certain threshold, a "Momentum bonus" will be received from the following list by all participating players and a new objective will be chosen to replace the completed objective:
- HP Recovery (to full)
- MP Recovery (to full)
- TP Recovery (to 300%)
- Status ailment recovery
- Stoneskin
- Ability cast recovery (including SP abilities)
- Increased maximum MP and HP (stacks continuously for the duration of the Reive)
Note that momentum bonuses do not directly impact the player's EXP/bayld calculation, but the effects are helpful in achieving higher evaluation values. Furthermore, players will not receive momentum scores until two or more players have engaged the environmental object. This includes instances where players have left a reive and mobs have become passive. However, if a second player simply passes through without engaging the environmental object, no momentum score will appear.
Colonization Reive
This type of reive tasks players with creating temporary bridges from fallen trees, destroying roots, or demolishing rock walls that impede progress through various areas in Ulbuka. The local wildlife is fiercely protective of the land, so players must be able to handle a number of attacking enemies while continuing to deal damage to the obstacle blocking the path. Defeated enemies will respawn periodically during the reive battle.
The reive will end in success once all targets on the obstacle are destroyed. Once destroyed, players can freely pass through the location that was previously impassable. The obstacle and local wildlife will reappear exactly one hour after being destroyed.
Obstacles can only be destroyed with the appropriate key item in possession:
- Damage can only be dealt to trees and roots by players who possess the "Logging" key item obtained from Grind to Sawdust.
- Damage can only be dealt to rocks by players who possess the "Demolishing" key item obtained from A Stone's Throw Away.
Colonization Reives can be found at the following locations:
- Ceizak Battlegrounds: Knotted Roots
- Possible Rewards: King Locust, Skull Locust, Locust Elutriator, Herb Seeds, Vegetable Seeds, Lauan Log, Urunday Log, Ulbuconut, Revival Root, Celadon Yggrete Shards, Simulacrum Segments
- (F/G-7): Floodplain Spider
- (G-8): Lightfoot Lapinion
- (G-9): Lavender Twitherym
- (I-8): Bounding Chapuli
- Yahse Hunting Grounds: Knotted Roots
- Possible Rewards: King Locust, Skull Locust, Locust Elutriator, Herb Seeds, Vegetable Seeds, Lauan Log, Urunday Log, Ulbuconut, Revival Root, Simulacrum Segments
- (H-7): Temblor Beetle
- (H-8): Lancing Wasp
- (J-8): Lancing Wasp
- (G-9): Quivering Twitherym
- (I-9): Shrubshredder Chapuli
- Sih Gates: Knotted Roots
- (H-6 SE): Chtonic Chapuli and Fetid Twitherym
- (I-8): Somber Obdella and Mighty Craklaw
- Foret de Hennetiel: Broadleaf Palms
- Possible Rewards: Saffron, Wijnruit, Hemlock, Herb Seeds, Fresh Marjoram, Fresh Mugwort, Gnatbane, Zaffre Yggrete Shards, Simulacrum Segments
- (G-6): Cinder Crab and Blood Toad
- (E-8): Craklaw and Primrose Jagil
- (H-7): Cinder Crab and Blood Toad
- (G-9/10): Wetlands Orobon and Primrose Jagil
- (I-10): Wetlands Orobon and Primrose Jagil
- Note: In Foret de Hennetiel, colonization reives take place on both sides of a river, so there are actually 10 available colonization reives.
- Moh Gates: Knotted Roots
- (I-7): Ruby Raptor and Skittish Matamata
- (G-8): Scoriaceous Clot and Skittish Matamata
- Morimar Basalt Fields: Bedrock Crag
- Possible Rewards: Sulfur, Matamata Shell, Flint Stone, Marble Nugget, Midrium Ore, Alizarin Yggrete Shards, Simulacrum Segments
- (H-8): Matamata and Snaggletooth Raptor
- (I-8): Matamata and Snaggletooth Raptor
- (H-10 W): Matamata and Basalt Lizard
- (G-11): Matamata and Basalt Lizard
- (F-9 SE): Matamata and Basalt Lizard
- (F-9 W): Matamata and Basalt Lizard
- (F-6 E): Matamata and Snaggletooth Raptor
- Cirdas Caverns: Knotted Roots
- (I-6): Acuex and Tooth Cave Tarantula (east) or Tormented Obdella (west)
- (I-8): Acuex and Umbril Shadewarrior (east) or Molten Clot (west)
- (F-8): Acuex and Oregorger Worm
- (J-9): Acuex and Slag Mandragora (north) or Frightful Funguar (south)
- (H-10): Acuex and Putrid Funguar (north) or Pyre Bat (south)
- (F-9): Acuex and Sordid Lizard
- Marjami Ravine: Monolithic Boulder
- Possible Rewards: Titanium Ore, Velkk Mask, Velkk Necklace, Pebble, Iron Sand, Simulacrum Segments, Lv. 99 JSE Capes
- (L-9): Resilient Colibri and Preening Tulfaire
- (K-8): Resilient Colibri and Embattled Roc
- (J-10/11): Precipice Vulture and Preening Tulfaire
- (F-10): Resilient Colibri and Preening Tulfaire
- (D-7/8): Preening Tulfaire and Gerent Apkallu
- (I-11): Gerent Apkallu and Embattled Roc
- Yorcia Weald: Gnarled Rampart
- Possible Rewards: Lauan Log, Mistletoe, Simulacrum Segments, Lv. 99 JSE Capes
- (I-6): Sloshmouth Sapweed and Rustled Panopt
- (H-9): Twitherym Windstorm and Uprooted Sapling
Lair Reive
In this type of reive, players destroy the homes of hostile wildlife in an effort to drive them out of the area. The lairs are protected by one or two types of enemies, which must be handled at the same time the lair is destroyed. Defeated enemies will respawn periodically during the reive. The reive will end in success when the target lair is destroyed. The lair and local wildlife will reappear exactly one hour after being destroyed. Items available from Lair Reives are the same as those available from Colonization Reives in each area (see above).
Lair Reives can be found at the following locations:
- Ceizak Battlegrounds: Wasp Nest
- (E/F-7): Waggling Wasp and Floodplain Spiders
- (F-8/9): Waggling Wasp and Prosperous Luckybug
- (H-6/7): Waggling Wasp and Bounding Chapuli
- (H-10/11): Waggling Wasp and Molted Mantis
- (J-6 SW): Waggling Wasp and Lightfoot Lapinion
- Yahse Hunting Grounds: Wasp Nest
- (F-7): Cerise Wasp and Shrubshredder Chapuli
- (F-8): Cerise Wasp and Quivering Twitherym
- (H-9): Cerise Wasp and Red Dropwing
- (I-6): Cerise Wasp and Thrashing Mantis
- Foret de Hennetiel: Sere Stump
- (I/J-7): Craklaw and Cinder Crab
- (G-7/8): Craklaw and Blood Toad
- (F-8/9): Craklaw and Primrose Jagil
- (H-10): Craklaw and Wetlands Orobon
- Morimar Basalt Fields: Grimy Boulders
- (F-6):
- (G-7 E): Matamata and Alpine Eft
- (G/H-9): Matamata and Wivre Cragdweller
- (I-7 NE):
- (E-9): Matamata and Outlands Peiste
- Cirdas Caverns: Banespores
- Marjami Ravine: Avian Roost
- (F-7):
- (E-10): Trembling Tulfaire
- (I-8): Trembling Tulfaire and Undaunted Colibri
Wildskeeper Reive
In this final, most challenging type of reive, players will face off against Ulbuka's fiercest foes--the Naakuals.
In order to participate in a Wildskeeper Reive, you must first complete the mission Life on the Frontier, and then speak with Dimmian in Eastern Adoulin (E-6) to receive the Habitual behavior barometer. After receiving the barometer, you can purchase one-time use key items which allow for entry into a single Wildskeeper Reive for 50,000-75,000 Bayld each (this fee can be reduced in 5,000 Bayld increments depending on the player's Adoulin fame and coalition standings). It is not possible to access the sections of zones which contain Wildskeeper Reives or receive Reive status without having the key item, which is expended upon entry.
- Brier-proof net (up to 50,000 Bayld): Colkhab, entered at (H-6) in Ceizak Battlegrounds (nearest bivouac is #2)
- Compass of transference (up to 50,000 Bayld): Tchakka, entered at (F-10) in Foret de Hennetiel (nearest bivouac is #4)
- Magma mitigation set (up to 50,000 Bayld): Achuka, entered at (E-5) in Morimar Basalt Fields (nearest bivouac is #5)
- Resurrection retardant axe (up to 75,000 Bayld): Yumcax, entered at (E-9) in Yorcia Weald
- Insulator tablet (up to 75,000 Bayld): Hurkan, entered at (I-6) in Marjami Ravine
Reference the individual Naakual pages for more information about each battle, including TP move lists and available drops.
These fights proceed much in the same way as Colonization Reives where players will receive periodic evaluations for the duration of the fight, based on their actions taken, with Bayld caps determined by the battle progress (remaining HP of the Naakual). Many more bayld are potentially at stake during this type of reive (up to ~25,000 for a complete battle) because of the duration of the battle and the high HP of the Naakual. Note that the player's maximum Bayld yield will be capped depending on the percentage completion of the battle when the player entered (EXP will continue to be received at evaluations after Bayld is capped).
The damage reduction of the Naakual will be proportional to the colonization rate of the Naakual's area, with the Naakual taking no normal damage at very low colonization rates (forms of damage that normally bypass shields, such as Quick Draw, are not affected by this reduction and are extremely useful at lower colonization rates). Naakuals are assisted by a variety of monsters from the same monster family which can be handled separately from the Naakual by additional players present, but can generally be ignored as they are spread out over a large area.
At the end of a successful Wildskeeper Reive, if the player participated enough to receive item rewards, they will receive one random crafting material and one of several available unique drops from the defeated Naakual, guaranteed. After first defeating a particular Naakual, the player will also receive the Naakual crest key item marking the defeat, any one of which is required for leading entry into a Delve fracture. Note that you must have available inventory space at the end of the battle to receive the items, and, on repeat battles, if a Naakual item is selected which you already have, you will not obtain a Naakual item following that battle.
Reive status will be lost following the battle, and although you will not be ejected from the area, you cannot participate in the next Reive until leaving and re-entering with a new key item. Wildskeeper Reive battles respawn three hours after completion.
Pages in category "Reive"
The following 7 pages are in this category, out of 7 total.