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Category:Step: Difference between revisions
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== Step Duration == |
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Steps have an interesting "stacking" delay system, an explanation of which can be found on the [[Daze]] page. The only thing that affects the duration per step and duration cap are Dancer [[Job Points]], which increase both the cap and the duration per step (including the initial Step) by 1 second per job point level. |
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== Step Accuracy Enhancements == |
== Step Accuracy Enhancements == |
Revision as of 19:16, 4 January 2015
Steps are one of Dancer's primary ability classes and all share one recast timer. They are used to enfeeble enemies with various Dazes, while obtaining Finishing moves that can exchanged for Flourishes.
Chigoes can be instantly K.O.'d using some of these abilities, which is very useful in certain Assaults.
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Step Duration
Steps have an interesting "stacking" delay system, an explanation of which can be found on the Daze page. The only thing that affects the duration per step and duration cap are Dancer Job Points, which increase both the cap and the duration per step (including the initial Step) by 1 second per job point level.
Step Accuracy Enhancements
Step Accuracy depends on your melee hit rate (including your normal Accuracy equipment). All Steps tested have shown an innate 10 Accuracy bonus, which can be further enhanced through various pieces of equipment, merits, and Presto. Step Accuracy can also be meritted up to 5 times, for a total of 15 additional Step Accuracy.
- Example: A level 50 Dancer has a 90% hit rate against a particular monster, which gives them a 95% Step land rate due to the +10 Step Accuracy innate bonus.
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References
Step Acc Bonus determination method and initial data - (Byrthnoth, BG)
Pages in category "Step"
The following 4 pages are in this category, out of 4 total.