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Guides • Crafting • Trusts • Apex Monsters |
Category:Step: Difference between revisions
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| BGCOLOR="#CEE0F2" | [[Quickstep]] |
| BGCOLOR="#CEE0F2" | [[Quickstep]] |
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| 20 |
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| 100TP |
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| 0: |
| 0:05 |
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| No |
| No |
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| [[Lethargic Daze]] |
| [[Lethargic Daze]] |
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| BGCOLOR="#CEE0F2" | [[Box Step]] |
| BGCOLOR="#CEE0F2" | [[Box Step]] |
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| 30 |
| 30 |
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| 100TP |
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| 0: |
| 0:05 |
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| Yes |
| Yes |
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| [[Sluggish Daze]] |
| [[Sluggish Daze]] |
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| BGCOLOR="#CEE0F2" | [[Stutter Step]] |
| BGCOLOR="#CEE0F2" | [[Stutter Step]] |
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| 100TP |
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| Yes |
| Yes |
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| [[Weakened Daze]] |
| [[Weakened Daze]] |
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| BGCOLOR="#CEE0F2" | [[Feather Step]] |
| BGCOLOR="#CEE0F2" | [[Feather Step]] |
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| [[Bewildered Daze]] |
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== Step Duration == |
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Steps have an interesting "stacking" delay system, an explanation of which can be found on the [[Daze]] page. The only thing that affects the duration per step and duration cap are Dancer [[Job Points]], which increase both the cap and the duration per step (including the initial Step) by 1 second per job point level. |
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== Step Accuracy Enhancements == |
== Step Accuracy Enhancements == |
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| BGCOLOR="#CEE0F2" | [[Horos Shoes]] |
| BGCOLOR="#CEE0F2" | [[Horos Shoes]] |
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| 15 Step Accuracy |
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| BGCOLOR="#CEE0F2" | [[Horos Shoes +1]] |
| BGCOLOR="#CEE0F2" | [[Horos Shoes +1]] |
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| 18 Step Accuracy |
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|- BGCOLOR=#EAF0FF |
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| BGCOLOR="#CEE0F2" | [[Horos Toe Shoes +2|Horos Shoes +2]] |
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| 21 Step Accuracy, Step TP Consumed -10 |
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| BGCOLOR="#CEE0F2" | [[Horos Toe Shoes +3|Horos Shoes +3]] |
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| 24 Step Accuracy, Step TP Consumed -20 |
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| BGCOLOR="#CEE0F2" | [[Maxixi Tiara]] |
| BGCOLOR="#CEE0F2" | [[Maxixi Tiara]] |
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| BGCOLOR="#CEE0F2" | [[Terpsichore (Level 119)]]/[[Terpsichore (Level 119 II)|(II)]] |
| BGCOLOR="#CEE0F2" | [[Terpsichore (Level 119)]]/[[Terpsichore (Level 119 II)|(II)]] |
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| 50 Step Accuracy |
| 50 Step Accuracy |
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|- BGCOLOR=#EAF0FF |
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| BGCOLOR="#CEE0F2" | [[Job Points#Dancer|Job Points]] |
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| 10 Step Duration |
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| BGCOLOR="#CEE0F2" | [[Etoile Knife]] |
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| Step TP Consumed -20 |
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|- BGCOLOR=#EAF0FF |
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| BGCOLOR="#CEE0F2" | [[Horos Knife]] |
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| Step TP Consumed -30 |
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| BGCOLOR="#CEE0F2" | [[Setan Kober]] |
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| Step TP Consumed -40 |
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Revision as of 12:51, 5 July 2018
Steps are one of Dancer's primary ability classes and all share one recast timer. They are used to enfeeble enemies with various Dazes, while obtaining Finishing moves that can exchanged for Flourishes.
Chigoes can be instantly K.O.'d using some of these abilities, which is very useful in certain Assaults.
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Step Duration
Steps have an interesting "stacking" delay system, an explanation of which can be found on the Daze page. The only thing that affects the duration per step and duration cap are Dancer Job Points, which increase both the cap and the duration per step (including the initial Step) by 1 second per job point level.
Step Accuracy Enhancements
Step Accuracy depends on your melee hit rate (including your normal Accuracy equipment). All Steps tested have shown an innate 10 Accuracy bonus, which can be further enhanced through various pieces of equipment, merits, and Presto. Step Accuracy can also be meritted up to 5 times, for a total of 15 additional Step Accuracy.
- Example: A level 50 Dancer has a 90% hit rate against a particular monster, which gives them a 95% Step land rate due to the +10 Step Accuracy innate bonus.
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References
Step Acc Bonus determination method and initial data - (Byrthnoth, BG)
Pages in category "Step"
The following 4 pages are in this category, out of 4 total.