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Guides • Crafting • Trusts • Apex Monsters |
Category:Trust
Introduction
Trust is a type of magic which allows players who have fulfilled certain requirements to summon alter egos of popular Vana'diel NPCs to fight alongside of them in battle. A player is only able to summon any combination of three of these alter egos at a time, as well as your Adventuring Fellow. Each NPC will support you in battle depending on their role and job class. There are currently 48 available Trust spells that are able to be used. You must not currently be engaged in a battle to take advantage of this magic.
As of the June 17, 2014 update, players are now able to summon Trust NPCs while in a party with other players, but there are a few restrictions.
- Alliances may not be formed when in a party comprised of bother players and alter egos.
- Parties may not contain multiple alter egos of the same NPC.
- Alter egos may not be summoned in the first 120 seconds after being invited to a party.
- This issue is to be addressed in the near future.
- Only the party leader is able to summon forth alter egos
- This issue is to be addressed in the near future.
As of the July 7, 2014 update, players can now summon Alter Egos while under the restriction of Level Sync, and may be used in Treasures of Aht Urhgan battlefields The Black Coffin / Shield of Diplomacy / Puppet in Peril.
Unlike your Adventuring Fellow, Trust NPCs do not gain experience in battle and do not level up. Instead, their statistics and level are based on your character's current level and also any iLevel weapon equipped in your main hand. Alter egos may receive the effects of Avatar's Favor and of Ensphere and Afterglow effects from equipment
Similar to other types of magic you cannot cast a Trust spell while under the effect of Silence or Mute, but unlike other forms of magic, casting a Trust spell is not a trigger for monsters who are aggressive to magic. Trust spells show up in under Magic Menu.
Acquiring Trust Magic
Players must have attained level 5. You are only allowed to have one quest active at a time. Completing one will allow you to start a second quest in another city. The first quest will be longer to explain the details on how to use this new form of magic. Subsequent quests will be shorter in length and will only include the basics. Any city's quest can be your first, regardless of nation rank and allegiance.
- More aggressive requirements may need to be met in order to obtain other alter egos. See below for each npc's requirement.
To begin unlocking Trust magic, you must complete these three initiation quests:
Refer to the individual pages for more details.
Available Alter Egos
Picture | Name | Class | Acquisition |
---|---|---|---|
Excenmille | Melee Fighter |
| |
Special Abilities: Leg Sweep, Penta Thrust, Double Thrust, Sentinel, Cure, Cure II, Cure III, Cure IV, Flash | |||
Naji | Melee Fighter |
| |
Special Abilities: Burning Blade, Red Lotus Blade, Vorpal Blade, Double Attack | |||
Kupipi | Healer |
| |
Special Abilities: Starlight, Moonlight, Cure, Cure II, Cure III, Cure IV, Flash | |||
Curilla | Tank |
| |
Special Abilities: Red Lotus Blade, Swift Blade, Vorpal Blade, Sentinel, Cure, Cure II, Cure III, Cure IV, Flash | |||
Ayame | Melee Fighter |
| |
Special Abilities: Tachi: Enpi, Tachi: Jinpu, Tachi: Goten Under particular conditions, she will use weapon skills before players. | |||
Nanaa Mihgo | Melee Fighter |
| |
Special Abilities: Treasure Hunter I, Wasp Sting, Dancing Edge, and King Cobra Clamp (Stun). Uses Despoil and has Treasure Hunter I | |||
Zeid | Melee Fighter |
| |
Special Abilities: Power Slash, Freezebite, Ground Strike, Abyssal Drain (Drain effect), Abyssal Strike (Stun effect),
All Absorb spells, all T1-T3 Elemental Magic, Drain 1-2, Aspir 1-2 | |||
Trion | Tank |
| |
Special Abilities: Provoke, Sentinel, Flat Blade, Savage Blade, Royal Bash (Stun effect), Cure, Cure II, Cure III, Cure IV, Flash | |||
Volker | Melee Fighter |
| |
Special Abilities: Provoke, Red Lotus Blade, Vorpal Blade, Spirits Within, Berserk-Ruf (Attack Boost effect). Under certain circumstances, Volker will switch between offense and defense | |||
Ajido-Marujido | Offensive Caster |
| |
Special Abilities: Dispel, Cure, Cure II, Cure III, Cure IV, All Elemental Magic T I-V, Slow | |||
Shantotto | Offensive Caster |
| |
Special Abilities: All Elemental Magic T I-V | |||
Tenzen | Melee Fighter |
| |
Special Abilities: Amatsu: Kazakiri, Amatsu: Torimai, Amatsu: Yukiarashi, Amatsu: Tsukioboro, Amatsu: Hanaikusa, & Amatsu: Tsukikage | |||
Mihli Aliapoh | Healer |
| |
Special Abilities: Scouring Bubbles (AoE Water Damage), True Strike, Brainshaker, Hexa Strike, Cure, Cure II, Cure III, Cure IV,
Protectra I-V, Shellra I-V, Erase, Paralyze, Slow, All debuff curing spells (-na), Afflatus Solace | |||
Valaineral | Tank |
| |
Special Abilities: Provoke, Sentinel, Uriel Blade (AoE Damage), Cure, Cure II, Cure III, Cure IV, Flash | |||
Joachim | Healer |
| |
Special Abilities: Blade Madrigal, Carnage Elegy, Victory March, Mage's Ballad I-III, Cure, Cure II, Cure III, Cure IV, All debuff curing spells (-na) | |||
Lion | Melee Fighter |
| |
Special Abilities: Walk the Plank (AoE Stun and High Damage), Pirate Pummel (High Damage and Single Target), Powder Keg, Grapeshot | |||
Prishe | Melee Fighter |
| |
Special Abilities: Knuckle Sandwich, Nullifying Dropkick, Auroral Upercut, rarely uses Cure, Cure II, Cure III & Cure IV | |||
Ulmia | Support |
| |
Special Abilities: Does not melee, cure, or use offensive bard spells. Uses March and Ballad, Sentinel's Scherzo at low hp. Occasionally uses Pianissimo | |||
Iron Eater | Melee Fighter |
| |
Special Abilities: Provoke if your HP is low, Berserk, Shield Break, Armor Break, uses "Restraint" which causes him to save tp to 300% then use Steel Cyclone | |||
Gadalar | Offensive Caster |
| |
Special Abilities: Loves to use Firaga III at any given time, even if you are surrounded by other monsters. | |||
Naja Salaheem | Melee Fighter |
| |
Special Abilities: Focus, Dodge, Counterstance, True Strike, Black Halo, Hexa Strike, Double Attack
Peacebreaker which is a Single Target low damage weaponskill with an additional effect of -50% Defense and -50% Magic Defense | |||
Cherukiki | Healer |
| |
Special Abilities: Protectra V, Shellra V, Cure I-V, Regen II, Regen III, Slow, Haste, Paralyze. Favor's Regen over Cure when mp is low and doesn't attack at all. | |||
Nashmeira | Melee Fighter |
| |
Special Abilities: -na spells, Cures at low HP, Erase. Uses Imperial Authority, medium amount of damage. | |||
Zazarg | Melee Fighter |
| |
Special Abilities: | |||
Ingrid | Offensive Caster |
| |
Casts Haste and Banish I-III | |||
Lehko Habhoka | Melee Fighter |
| |
Tends to use a weapon skill right when he hits 100TP. Used abilities Iridial Pierce AoE medium magical damage, Lunar Revolution conal high light damage, Debonair Rush high damage single target but low accuracy, Inspirit AoE Heal and Erase effect | |||
Ovjang | Offensive Caster |
| |
Elemental Magic T I-IV, Slow, Silence, Dispel, Sixth Element weaponskill. Receives reduced enmity and increased magic damage while Nashmeira is in the party. | |||
Mnejing | Melee Fighter |
| |
Flashbulb, Provoke (Strobe), Shield Bash, Disruptor (Dispel), Chimera Ripper, Slapstick, String Clipper, Shield Subverter. Receives increased defense and increased enmity while Nashmeira is in the party. | |||
Sakura | Support |
| |
Special Abilities: Indi-Regen (6 HP/tick at lv. 99), Increases physical combat skill up rate, cannot be affected by players or mobs. Stacks with player-cast Indi-Regen. | |||
Luzaf | Melee Fighter |
| |
Special Abilities: Does not use rolls. Saves TP to skillchain. Uses Elemental Shots based on monster's weakness. Uses Grisly Horizon and Akimbo Shot, and Triple Shot | |||
Najelith | Ranged Fighter |
| |
Special Abilities: Uses both Archery and Dagger Weapon Skill, including Cyclone. Uses Barrage. | |||
Maat | Melee Fighter |
| |
Special Abilities: Asuran Fists | |||
Gessho | Tank |
| |
Special Abilities: Provoke and uses Ninjistu | |||
Aldo | Melee Fighter |
| |
Special Abilities: Bully and Sneak Attack. When Lion is also in the party, gains the effect of enhances Dual Wield when player is level 20 or greater. | |||
Moogle | Support |
| |
Special Abilities: Indi-Refresh (3 MP/tick at lv. 99), Increases magical combat skill up rate, cannot be affected by players or mobs. Stacks with player-cast Indi-Refresh. | |||
Fablinix | Melee Fighter |
| |
Special Abilities: Stuns TP moves, uses Cure IV, and Enwater. Occasionally uses his crossbow. | |||
Domino Shantotto | Offensive Caster |
| |
Special Abilities: Starts battles with Tier V nukes, then melees and uses Guillotine, Cross Reaper, Shadow of Death, and Salvation Scythe (Poison, Bio, High Potency Paralyze, Slow) | |||
Elivira | Ranged Fighter |
| |
Special Abilities: Berserk, Barrage, Decoy Shot, Slug Shot, Coronach, Heavy Shot | |||
Noillurie | Melee Fighter |
| |
Special Abilities: Prefers to use Tachi: Kaiten, but will use Tachi: Gekko and Tachi: Kasha to complete skillchains. Will perform a 4-step double light self-skillchain based on Sekkanoki recast. | |||
Lhu Mhakaracca | Melee Fighter |
| |
Special Abilities: Uses Feral Howl. Has access to Onslaught, but seems to prefer Spinning Axe. | |||
Ferreous Coffin | Healer |
| |
Special Abilities: Can cast Raise III on party members during battle. Casts haste and -na magic, but does not use Protect or Shell. Uses Randgrith. Appears to have Auto-Refresh II and Double Attack.
Unlike the campaign equivalent he does not use Reviviscense to remove weakness. | |||
Star Sibyl | Support |
| |
Special Abilities: Does not participate in battles, and cannot take damage. Gives player an effect of Indi-Acumen (+19 at level 99). Stacks with player-cast Indi-Acumen. | |||
Mumor | Melee Fighter |
| |
Special Abilities: Uses Saber Dance when first engaged. Will use Drain Samba III and Haste Samba, as well as Stutter Step. Actively attempts to stun spells and TP moves. Only observed weaponskill is Skullbreaker which hits for 1500-2000 on Adoulin mobs. | |||
File:Uka Totilihn Trust.jpg | Uka Totilihn | Melee Fighter |
|
Special Abilities: Uses Steps and Sambas, mainly seems to use Box Step and Drain Samba III. | |||
Rainemard | Melee Fighter |
| |
Special Abilities: Uses Enspells, melees with his sword using upper-tier sword weaponskills. Also uses Haste II on himself, and uses Distract II/Frazzle II on enemies. | |||
Excenmille [S] | Melee Fighter |
| |
Special Abilities: Stag's Call (AoE Atk and MAtk bonus), Songbird Swoop, Gyre Strike, Orcsbane (AoE), Stag's Charge | |||
Klara | Melee Fighter |
| |
Special Abilities: Provoke, Fast Blade, Vorpal Blade, Savage Blade, and Temblor Blade (AoE) | |||
Romaa Mihgo | Melee Fighter |
| |
Special Abilities: Has Aura Steal and will use it to steal buffs off mobs after TP moves. Uses a Sword, and has unique weaponskill Cobra Clamp. Will use TA when positioned correctly. May have special effect when in party with Nanaa Mihgo or Lehko Habhoka, testing needed. | |||
Kuyin Hathdenna | Support |
| |
Special Abilities: Does not participate in battles, and cannot take damage. Gives the player the effect of Indi-Precision (+25 accuracy at Level 99). Stacks with player-cast Indi-Precision. |
Pages in category "Trust"
The following 91 pages are in this category, out of 91 total.
C
- Cipher: Abenzio
- Cipher: Abquhbah
- Cipher: Adelheid
- Cipher: Aldo
- Cipher: Amchuchu
- Cipher: Arciela II
- Cipher: Areuhat
- Cipher: Ark EV
- Cipher: Ark GK
- Cipher: Ark HM
- Cipher: Ark MR
- Cipher: Ark TT
- Cipher: August
- Cipher: Babban
- Cipher: Balamor
- Cipher: Brygid
- Cipher: Cid
- Cipher: Darrcuiln
- Cipher: Domina
- Cipher: Elivira
- Cipher: F. Coffin
- Cipher: Fablinix
- Cipher: Gilgamesh
- Cipher: Halver
- Cipher: Ingrid II
- Cipher: Iroha
- Cipher: Iroha II
- Cipher: Joachim
- Cipher: Karaha
- Cipher: Kayeel
- Cipher: King
- Cipher: Koru-Moru
- Cipher: Kukki
- Cipher: Kupofried
- Cipher: Kuyin
- Cipher: Lehko
- Cipher: Leonoyne
- Cipher: Lhe
- Cipher: Lhu
- Cipher: Lilisette
- Cipher: Lilisette II
- Cipher: Lion
- Cipher: Lion II
- Cipher: Luzaf
- Cipher: Makki
- Cipher: Margret
- Cipher: Maximilian
- Cipher: Mayakov
- Cipher: Mihli
- Cipher: Mildaurion
- Cipher: Mnejing
- Cipher: Moogle
- Cipher: Morimar
- Cipher: Mumor
- Cipher: Mumor II
- Cipher: Naja
- Cipher: Najelith
- Cipher: Nashmeira II
- Cipher: Noillurie
- Cipher: Ovjang
- Cipher: Prishe II
- Cipher: Qultada
- Cipher: Rahal
- Cipher: Rainemard
- Cipher: Robel-Akbel
- Cipher: Rongelouts
- Cipher: Rosulatia
- Cipher: Rughadjeen
- Cipher: S. Sibyl
- Cipher: Sakura
- Cipher: Selh'teus
- Cipher: Semih
- Cipher: Shantotto II
- Cipher: Tenzen
- Cipher: Tenzen II
- Cipher: Teodor
- Cipher: Uka
- Cipher: Ullegore
- Cipher: Valaineral
- Cipher: Zeid
- Cipher: Zeid II