Category:Umbril

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Revision as of 06:00, 1 December 2016 by Wonder (talk | contribs)



General Notes
  1. Typically aggro Sight and Magic
  2. Spawns at night within field zones, but may be up whenever within dungeons
  3. Initial appears within the ground, but climbs after detecting a player
Umbril
Category-Umbril.jpg
Bestiary
Japanese アンブリル
Type Elemental
Related to
Detects
Crystal
Umbril Resistances *
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
R Question Question R R R Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
S Question Question S Question S Question R
A: Absorbs · S: Susceptible · R: Resists

* Occasionally NMs and subfamilies will have differing resistances.
100% denotates that a monster takes full damage.
Anything above or below 100% is a bonus or penalty.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Necrotic Brume AoE Enemy Question Damage
Blind
Curse (Recovery)
Paralysis
Paralyzing Triad Conal Enemy Question Damage
Paralysis
Crepuscular Grasp AoE Enemy Question Damage
Bind
Bio
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Traits

Trait Description Condition
Trait: Includes movement speed and gimicks (E.g.: Silence prevents TP moves).

Notorious Monsters

Adversaries


Event Appearances

Name Event Zone
[[{{{Event.Mob}}}]] [[]] [[]]
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).
Name Event Zone
[[{{{Event.Mob}}}]] [[]] [[]]
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).

Model Variation