Category:WSNM

From FFXI Wiki
Revision as of 12:56, 17 October 2017 by Spicyryan (talk | contribs)

For each offensive melee skill in the game, there is a special quested Weapon Skill available. Each quest requires you to "break" a latent effect on a weapon, and then defeat an NM.

Each weapon requires a total of 300 "weapon skill points" to break the latent. In order to do this, you must fight Easy Prey or higher mobs, and perform weapon skills or close skillchains to build points. Once the elemental resistance bonuses from the weapon disappear from your equipment menu then you have "broken" the weapon and should trade the weapon back to the NPC that gave it to you.

Skillchain Level

Trial Points

No Skillchain 1
Level 1 2
Level 2 3
Level 3 5


Weapon Skill

Weapon Type

Quest

Asuran Fists Hand-to-Hand The Walls of Your Mind
Evisceration Dagger Cloak and Dagger
Savage Blade Sword Old Wounds
Ground Strike Great Sword Inheritance
Decimation Axe Axe the Competition
Steel Cyclone Great Axe The Weight of Your Limits
Spiral Hell Scythe Souls in Shadow
Impulse Drive Polearm Methods Create Madness
Blade: Ku Katana Bugi Soden
Tachi: Kasha Great Katana The Potential Within
Black Halo Club Orastery Woes
Retribution Staff Blood and Glory
Empyreal Arrow Archery From Saplings Grow
Detonator Marksmanship Shoot First, Ask Questions Later