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Category:Waltz: Difference between revisions
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|Waltz Potency +19%, Waltz Received Potency +8%, Waltz Recast -2 |
|Waltz Potency +19%, Waltz Received Potency +8%, Waltz Recast -2 |
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|[[Passion Jacket]] |
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|Waltz Potency +13% |
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|[[Mummu Bonnet]] |
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Revision as of 10:25, 27 April 2020
Dancer's healing abilities are named Waltzes. Because these are Job Abilities, their use time is instant but their recasts cannot be lowered using Haste. The recast of Waltzes is through augmented hats from A Moogle Kupo d'Etat (Recast -2), Enchufla (Recast -2) which can be dual-wielded, and Fan Dance Merits which maxed out grant a 20% reduction.
"Curing" Waltzes restore HP to a single target and can be used on anyone inside or outside of alliance, while "Divine" Waltzes are Area of Effect and can only be used on your party. "Healing" Waltz is the only Waltz that does not restore HP, and it instead removes status effects and can only be used on your party.
The amount of HP Cured for each Waltz follows a linear formula, and is multiplied by any Waltz Potency gear present. The slope, M, is halved when Dancer is subbed, meaning that jobs subbing Dancer gain less from VIT and CHR gear in their Waltz sets than Dancers do.
- Equation: HP Cured = floor((Waltz Potency gear + Waltz Potency Received) ×floor( M×(User's CHR + Target's VIT) + B + 2*(Waltz Job Point Tiers) ) )
Waltz Potency gear caps at 50%, while Waltz received potency caps at 30%. Also, while Curing Waltzes 1-3 follow the typical HP restored Enmity pattern, Curing Waltzes 4 and 5 have fixed hate exactly like Cure V and Cure VI, respectively.
Waltzes
Name | Level | TP | Recast | Targets? | Range | M (DNC main) | B |
---|---|---|---|---|---|---|---|
Curing Waltz | 15 | 200 | 0:06 | One | 20.6' | 0.25 | 60 |
Divine Waltz | 25 | 400 | 0:13 | AoE (9.9') | 10.6' | 0.25 | 60 |
Curing Waltz II | 30 | 350 | 0:08 | One | 20.6' | 0.5 | 130 |
Healing Waltz | 35 | 200 | 0:08 | One | 24.9' | N/A* | N/A* |
Curing Waltz III | 45 | 500 | 0:10 | One | 20.7' | 0.75 | 270 |
Curing Waltz IV | 70 | 650 | 0:13 | One | 20.7' | 1.00 | 450 |
Divine Waltz II | 78 | 800 | 0:20 | AoE (9.9') | 10.6' | 0.50 | 280 |
Curing Waltz V | 80 | 800 | 0:16 | One | 20.7' | 1.25 | 600 |
*Healing Waltz removes status effects instead of restoring HP.
Equipment Modifications | |
---|---|
Dancer's Casaque; +1 | Waltz Potency +10% |
Sonia's Plectrum | Waltz Potency +1~10%* |
Dance Shoes | Waltz Potency +1-4%** |
Roundel Earring | Waltz Potency +5% |
Anwig Salade | Waltz Recast -2 Seconds |
Desultor Tassets | Waltz TP Cost -5TP |
Etoile Tiara; +1 | Waltz Potency +5% |
Etoile Tiara +2 | Waltz Potency +7% |
Phurba | Waltz Potency +10% |
Valseur's Ring | Waltz Potency +3% |
Kheper Bonnet | Waltz Potency +5% |
Khepri Bonnet | Waltz Potency +8% |
Toetapper Mantle | Waltz Potency +5% |
Asklepian Ring | Waltz Received Potency +3% |
Maxixi Casaque | Waltz Potency +15%, Waltz Received Potency +5% |
Maxixi Casaque +1 | Waltz Potency +15%, Waltz Received Potency +6% |
Maxixi Casaque +2 | Waltz Potency +17%, Waltz Received Potency +7%, Waltz Recast -1 |
Maxixi Casaque +3 | Waltz Potency +19%, Waltz Received Potency +8%, Waltz Recast -2 |
Passion Jacket | Waltz Potency +13% |
Mummu Bonnet | "Waltz" effects received +5% |
Mummu Bonnet +1 | "Waltz" effects received +8% |
Mummu Bonnet +2 | "Waltz" effects received +9% |
Maxixi Toeshoes / +1 | Waltz Potency +10% |
Maxixi Toeshoes +2 | Waltz Potency +12% |
Maxixi Toeshoes +3 | Waltz Potency +14% |
Blitto Needle | Waltz Potency +3% |
Slither Gloves +1 | Waltz Potency +5% |
Horos Tiara | Waltz Potency +9% |
Horos Tiara +1 | Waltz Potency +11% |
Horos Tiara +2 | Waltz Potency +13% |
Horos Tiara +3 | Waltz Potency +15% |
Rhadamanthus | Waltz Potency +7% |
Yamarang | Waltz Potency +5% |
Etoile Gorget | Waltz Potency +5% |
Etoile Gorget +1 | Waltz Potency +7% |
Etoile Gorget +2 | Waltz Potency +10% |
*1% normally, 10% in Campaign
**Augmented reward of A Sterling Specimen
Related Links
Pages in category "Waltz"
The following 8 pages are in this category, out of 8 total.